Apex Legends Season 7 Ascent patch notes
- 19documented changes
- 5buffs
- 3nerfs
- 11other
What changed
- CHANGEWeapon Meta
Fully Kitted Weapons
The fully kitted Devotion, Mastiff, Triple Take, Flatline and Volt leave, and fully kitted versions of the Wingman, Sentinel, Havoc, G7 and Alternator replace them.
- Removed: Devotion, Mastiff, Triple Take, Flatline, Volt
- New: Wingman, Sentinel, Havoc, G7, Alternator
TipThe kitted pool has tilted toward single shot guns, so a free find now rewards steady aim over spray. Pass one up for an automatic you can build yourself if that is not your strength.
Official source - CHANGELegend Meta
Caustic
Caustic's Nox gas no longer blurs your vision while you stand in it, but it now deals more damage per tick.
Official source
Nox Gas Trap/
Nox Gas Grenade: Legends no longer get a blurred vision effect while in the gas. Damage updated from 4-10 ticks of damage to 6-12 ticks of damage. - NERFGame Meta Changes
Evo Armor requirements increased
Evo Armor needs more damage dealt at every level to upgrade, so it takes longer to reach the higher tiers.
- Level 0 -> 1 : 100 damage (from 50)
- Level 1 -> 2 : 150 damage (from 125)
- Level 2 -> 3 : 300 damage (from 250)
- Level 3 -> 4 : 750 damage (from 500)
TipYou'll evolve armor more slowly - focus on landing shots to unlock each tier and maximize effectiveness.
Official source - CHANGELegend Meta / Pathfinder
Grappling HookPathfinder's Grappling Hook now counts as finished without landing, its cooldown can never go above 35 seconds, and you can travel about twice as far before hitting the maximum cooldown.
- Pathfinder no longer needs to be on the ground for Grappling Hook to be considered finished.
- The speed to which Pathfinder needs to drop for us to consider Grappling Hook finished was increased from 300 units/second to 500 units/second
- The maximum cooldown grapple can be set to was lowered to 30 seconds, from 35 seconds
- the maximum amount of travel time before a new cooldown is set is now 5 seconds, rather than being uncapped. This means that effectively, you can never incur more than a 35 second cooldown.
- The amount of distance you can travel before you hit maximum cooldown was roughly doubled.
- CHANGEWeapon Meta
Havoc
The Havoc has a new recoil pattern that kicks up, then right, then left, then up again.
Updated recoil pattern. Kicks up, then right, then left, then up again.
Official source - CHANGEWeapon Meta
Hemlok
The Hemlok has more recoil, mostly in burst mode, with slightly less in single fire, and its headshots do less damage.
- Increasing horizontal recoil of the first 3 shots slightly to the right (first burst when in burst mode)
- Increasing recoil magnitude in the later stages of the pattern
- Reducing recoil multiplier in single fire mode to help compensate for additional recoil in pattern.
- Recoil should mostly be increased in burst mode rather than single fire mode
- Reducing headshot multiplier 2.0 -> 1.75 (44 -> 39 damage headshot against no helmet base character)
TipEA moved the recoil into burst mode and eased it in single fire, so tap at range and keep burst for close fights. The head to body damage gap also narrowed, so steady body fire costs you less than chasing flicks.
Official source - CHANGEWeapon Meta
L-Star
The L-Star has a new recoil pattern that kicks sideways at first and then settles into a steady upward climb, and feathering the trigger keeps it in the good part of that pattern; it also vents and cools faster when not overheated.
- LSTAR has a new recoil pattern that kicks horizontally at first and then settles into a relatively consistent upward recoil. Players who feather the trigger will be able to keep the LSTAR in the good portion of the recoil pattern.
- LSTAR venting time after letting go of the trigger 0.4s → 0.15s
- LSTAR will now reduce heat faster when not overheated -- 1.15s from 99.9% to 0% charge if not overheated, still 2.45s if overheated.
TipLearn the new recoil pattern to dominate close range - the weapon now punishes trigger discipline less and stays heat-efficient longer.
Official source - BUFFLegend Meta
Octane
Octane's
Swift Mend heals twice as fast.Swift Mend: Doubled healing rate (from 0.5 hp/s to 1.0 hp/s)
Official source - ROTATION
Replicator Updates
Replicators no longer craft weapons and offer Shield batteries instead, and items you craft are reserved for you for the first 5 seconds unless you ping them.
- For Season 7, we have removed weapons from the crafting pool and have replaced them with Shield batteries. The high level attachments will still be tailored towards a weapon category.
- We now prevent other players from picking up items that you crafted for the first 5 seconds after crafting. This can be disabled by pinging the item.
TipCrafting a battery for a teammate still locks it to you at first, and pinging the item is what releases it. Ping as soon as it drops so nobody stands over it waiting.
Official source - WEAKERGame Meta Changes
Ring damage reduced
Ring damage is lower from Ring 2 onward, with Ring 1 unchanged, so you have more time to heal or get out of the ring, such as popping a syringe in Ring 2.
Ring 2: 3% per tick (from 5%): Particularly this change should allow players enough time to pop a syringe if they are picked up in Ring 2.
- Ring 1: 2% per tick (same)
- Ring 2: 3% per tick (from 5%): Particularly this change should allow players enough time to pop a syringe if they are picked up in Ring 2.
- Ring 3: 5% per tick (from 10%)
- Ring 4: 10% per tick (from 20%)
- Ring 5: 10% per tick (from 20%)
- Ring 6: 15% per tick (from 25%)
- Ring 7: 15% per tick (from 25%)
- BUFFWeapon Meta
Sentinel
The energized Sentinel now gets a flat damage boost against everything instead of bonus damage only against shields.
- Energized Sentinel now has a pure damage increase, instead of bonus damage only vs shields
- Energized Sentinel base damage 70 → 88
TipCharged shots are now lethal to armored players - charge and peek to punish positioned enemies.
Official source - CHANGELegend Meta
Bangalore
Bangalore's
Rolling Thunder explodes sooner after being thrown.Rolling Thunder: Time it takes for explosion 8 seconds → 6 seconds
TipThe ultimate activates faster - enemies have less time to escape before the detonation wave hits.
Official source - BUFFLegend Meta
Loba
Ammo taken with Loba's Black Market no longer counts toward its limit, so you can grab all the ammo in range and still take other items.
Black Market: Ammo taken no longer counts towards Black Market’s maximum. You can scoop up all the ammo in range.
Official source - CHANGELegend Meta
Mirage
Mirage's decoys from both
Psyche Out and
Life of the Party now have a set amount of health.Psyche Out/Life of the Party: Decoys now have 45 health
Official source - BUFFLegend Meta
Rampart
Rampart's Sheila spins up faster and the Amped Wall builds faster, so both are ready sooner in a fight.
- Sheila: Now takes 1.25 seconds to fully spin up, down from 2 seconds.
- Amped Wall: Now takes 3 seconds to fully build, down from 4 seconds.
- NERFWeapon Meta
Triple Take
The Triple Take fires slightly slower.
Fire rate 1.3 → 1.2
Official source - BUFFLegend Meta
Wattson
Wattson's
Perimeter Security fences deal more damage each time an enemy touches them.Perimeter Security: Damage per touch 10 → 15
TipHer pylon punishes pushing much harder - place it at chokepoints to lock down aggressive teams.
Official source - CHANGE
Air Drop Clarity
Airdrop beams are now colour-coded, tan for normal drops, blue for Lifeline's and teal for Replicator drops, and beams stay visible up close until the pod is opened.
- The colors of the beams have been changed to differentiate between normal airdrops, Lifeline's airdrops, and Replicator airdrops. Normal drops are a light tan, Lifeline's drops are blue, and Replicator drops and teal.
- All of the airdrops' landing area FX while it's coming down matches their colors.
- Airdrop beams still stay visible when close to the airdrop, instead of fading when you get close. The beam still disappears when the pod is opened.
- CHANGEWeapon Meta
Supply Drop
The former care package weapon goes back to its normal pre-season 6 version, with slightly lower bullet damage and standard ammo, magazine and reserve sizes.
- Damage: 12 -> 11 (from Care Package version to normal pre-season 6)
- Ammo 20/22/24/27
- Magazine size: 35; reserve ammo: 175
TipThis is the care package version returning to the normal pool, so it hits for less than the drop copy did. Pick it up expecting to build it, not to inherit a kit.
Official source
Full patch notes from EA
Season 7: Ascension Patch Notes › Replicator Updates
- For Season 7, we have removed weapons from the crafting pool and have replaced them with Shield batteries. The high level attachments will still be tailored towards a weapon category.
- We now prevent other players from picking up items that you crafted for the first 5 seconds after crafting. This can be disabled by pinging the item.
Season 7: Ascension Patch Notes › Air Drop Clarity
- The colors of the beams have been changed to differentiate between normal airdrops, Lifeline's airdrops, and Replicator airdrops. Normal drops are a light tan, Lifeline's drops are blue, and Replicator drops and teal.
- All of the airdrops' landing area FX while it's coming down matches their colors.
- Airdrop beams still stay visible when close to the airdrop, instead of fading when you get close. The beam still disappears when the pod is opened.
Season 7: Ascension Patch Notes › Air Drop Clarity › Misc
- The Arc Star now shows an Arc Star model when one is thrown near you, instead of a grenade.
- Added a new VO line when you are using a Phoenix Kit
- Added a new VO line when you drop a Holo Spray
- You can now ping ammo in your inventory to request more from your squad
- Made modifications to The Ring to reduce the amount of unplayable space in the circles.
Legend Meta › Bangalore
Rolling Thunder: Reduced the time it takes for explosion from 8 seconds to 6 seconds.
Legend Meta › Caustic
Nox Gas Trap/
Nox Gas Grenade: Legends no longer get a blurred vision effect while in the gas. Damage updated from 4-10 ticks of damage to 6-12 ticks of damage.
Legend Meta › Mirage
Psyche Out/
Life of the Party: Decoys now have 45 health
Legend Meta › Octane
Swift Mend: Doubled healing rate (from 0.5 hp/s to 1.0 hp/s)
Legend Meta › Wattson
Perimeter Security: Increased damage per touch from 10 to 15.
Legend Meta › Loba
- Black Market: Ammo taken no longer counts towards Black Market’s maximum. You can scoop up all the ammo in range.
Legend Meta › Rampart
- Sheila: Now takes 1.25 seconds to fully spin up, down from 2 seconds.
- Amped Wall: Now takes 3 seconds to fully build, down from 4 seconds.
Legend Meta › Pathfinder: › Grappling Hook:
- Pathfinder no longer needs to be on the ground for
Grappling Hook to be considered finished. - The speed to which Pathfinder needs to drop for us to consider Grappling Hook finished was increased from 300 units/second to 500 units/second
- The maximum cooldown grapple can be set to was lowered to 30 seconds, from 35 seconds; the maximum amount of travel time before a new cooldown is set is now 5 seconds, rather than being uncapped. This means that effectively, you can never incur more than a 35 second cooldown.
- The amount of distance you can travel before you hit maximum cooldown was roughly doubled.
Weapon Meta › Supply Drop
- Damage: 12 -> 11 (from Care Package version to normal pre-season 6)
- Ammo 20/22/24/27
- Magazine size: 35; reserve ammo: 175
Weapon Meta › Fully Kitted Weapons
- Removed: Devotion, Mastiff, Triple Take, Flatline, Volt
- New: Wingman, Sentinel, Havoc, G7, Alternator
Weapon Meta › Hemlok
- Increasing horizontal recoil of the first 3 shots slightly to the right (first burst when in burst mode)
- Increasing recoil magnitude in the later stages of the pattern
- Reducing recoil multiplier in single fire mode to help compensate for additional recoil in pattern. Recoil should mostly be increased in burst mode rather than single fire mode
- Reducing headshot multiplier 2.0 -> 1.75 (44 -> 39 damage headshot against no helmet base character)
Weapon Meta › Havoc
- Updated recoil pattern. Kicks up, then right, then left, then up again.
Weapon Meta › L-Star
- LSTAR has a new recoil pattern that kicks horizontally at first and then settles into a relatively consistent upward recoil. Players who feather the trigger will be able to keep the LSTAR in the good portion of the recoil pattern.
- LSTAR venting time after letting go of the trigger has been reduced 0.4s -> 0.15s.
- LSTAR will now reduce heat faster when not overheated -- 1.15s from 99.9% to 0% charge if not overheated, still 2.45s if overheated.
Weapon Meta › Sentinel
- Energized Sentinel now has a pure damage increase, instead of bonus damage only vs shields
- Energized Sentinel base damage 70 -> 88
Weapon Meta › Triple Take
- Fire rate 1.3 -> 1.2
Weapon Meta › Hop-Ups
- Quickdraw Holster Hop-up: This new hop-up attaches to the RE-45 and Wingman. When equipped, the gun becomes quicker to raise and lower, takes less time to ADS, and has reduced hipfire spread (particularly when not actively moving). This should open up new opportunities to use the two weapons, especially in close-quarters combat.
- The Selectfire Receiver hop-up will be removed from the loot pool to make room.
Game Meta Changes › Evo Armor requirements increased
- Level 0 -> 1 : 100 damage (from 50)
- Level 1 -> 2 : 150 damage (from 125)
- Level 2 -> 3 : 300 damage (from 250)
- Level 3 -> 4 : 750 damage (from 500)
Game Meta Changes › Ring damage reduced
- Ring 1: 2% per tick (same)
- Ring 2: 3% per tick (from 5%): Particularly this change should allow players enough time to pop a syringe if they are picked up in Ring 2.
- Ring 3: 5% per tick (from 10%)
- Ring 4: 10% per tick (from 20%)
- Ring 5: 10% per tick (from 20%)
- Ring 6: 15% per tick (from 25%)
- Ring 7: 15% per tick (from 25%)
Bug Fixes › Audio
- We’ve made some advancements in footstep audio playing more reliably. We have more work being done that we’ll continue to roll out as it gets completed.
Bug Fixes › Pathfinder
- Fixed an issue with ziplines going through platforms when deployed from underneath.
Bug Fixes › Wraith
- Fixed an issue with priming a grenade cancelling Wraith's ultimate.
Bug Fixes › Octane
- Fixed an issue with getting stuck in double jump after using a jump pad.
- Fixed an issue with Octane being able to use healing items while on a zipline.
Bug Fixes › Crypto
- Fixed an issue with his drone being able to drop items from Crypto’s inventory.
- Fixed an issue with his drone not being able to fit through certain windows.
- Fixed an issue with his drone marking friendly Mirage decoys as enemies.
Bug Fixes › Revenant
- Fixed an issue with Revenant getting pushed into geo when his totem was deployed in tight spaces.
Bug Fixes › Rampart
- Fixed an issue with Rampart not being able to place an amp wall while jumping.
- Fixed an issue with Sheila teleporting when placed on a hatch in World’s Edge Staging.