Apex Legends Season 30 Marked patch notes
- 22documented changes
- 1buff
- 6nerfs
- 1new
- 14other
What changed
- REWORKLegends
Bloodhound
Bloodhound gets a new ultimate,
Allfather's Cloak, which cloaks anyone in range with faster movement and threat vision, and the tactical now does a longer full-body scan followed by snapshot scans.
Allfather's Cloak (Ultimate): New Ultimate: Allfather’s Cloak
Tracker (Passive)- Bloodhound can now see a red trail near fresh enemy clues to guide you to them: This is similar to the red footsteps Bloodhound would see in their previous ultimate, Beast of the Hunt.
- Adjusted some of the black raven behavior to help them spawn more reliably, and included information about how they work to the ability description
- White ravens can fly up to 400m (was previously 190m baseline, 380m with Raven's Flight)
- You can now activate white ravens remotely by looking at them for a short time
Eye of the Allfather (Tactical)- Tactical now full-body scans for 3 seconds (was a 2 second full-body scan with 2 more seconds of a diamond scan)
- After the full-body scan finishes, create 4 "snapshot" scans with 1.5s in between them
- If a scan hits a white raven and at least one enemy, cooldown no longer partially refunds: If a scan hits a white raven and no enemies, it still refunds the full cooldown
Allfather's Cloak (Ultimate)- New Ultimate: Allfather’s Cloak
- Throw down a device that cloaks anyone who gets within range
- While cloaked, players also gain 20% increased movement speed and threat vision
- Cloaking area lasts 8 seconds
- Cloak lasts 12 seconds after leaving the area
- Cloak breaks when taking damage, firing your weapon, or when using most abilities
- Bloodhound’s abilities can be used without breaking cloak
- Upgrades
- Level 2
- (NEW) Hidden Sight: Using the Ult refreshes your Tactical, and using your Tactical while cloaked hides the visuals effect from enemies
- (NEW) Bird’s Eye: White ravens will split and fly to the two nearest enemies (on different squads)
- Removed Taste of Blood, Raven's Flight buffed and integrated to base kit
- Level 3: (NEW) True Predator: Shooting temporarily interrupts your cloak instead of breaking it
TipCloak enables aggressive pushes with stealth and speed, while more frequent scans let you track enemies through walls constantly.
Official source - REWORKGame Updates
Energy Ammo Rework
Energy ammo boxes are gone, and each energy weapon now carries its own stockpile of a few magazines that slowly refills while you are not shooting or reloading.
- Energy Ammo boxes removed from the game
- Energy Weapons come with a stockpile of ammunition: Similar to the Bocek or Care Package Weapons
- Energy Weapon Stockpile Size is comprised of multiple magazines worth of ammo
- Each weapon comes with
- Havoc: 3 Magazines worth of stockpile
- Nemesis: 3 Magazines worth of stockpile
- Devotion: 3 Magazines worth of stockpile
- L-Star: 4 Magazines worth of stockpile
- RE-45: 2 Magazines worth of stockpile
- Volt: 2 Magazines worth of stockpile
- Triple Take: 2 Magazines worth of stockpile
- If the weapons magazine size increases, the stockpile total updates to match
- ex. A Volt with no extended magazine has a maximum Stockpile size of 40
- ex. A Volt with a Purple Magazine has a maximum Stockpile size of 54
- Energy Weapons regenerate a magazines worth of ammo over 18 seconds
- Regeneration time does not increase if your magazine size increases
- ex. A Volt with no extended magazine attachment equipped regenerates 20 shots over 18 seconds
- ex. A Volt with a Purple Magazine equipped regenerates 27 shots over 18 seconds
- Regeneration pauses while shooting or reloading the weapon
- A new HUD element has been added for energy weapons. This displays how many magazines worth of ammo you have left.
TipEnergy guns stop competing for backpack space, so running two of them costs you no ammo slots. Fill what they free up with heals.
Official source - CHANGEGame Updates
Revamped Power Journey
Purple attachments are rarer, and gold attachments, gold backpacks, Gold Bins and Mythic Bins are gone; Arsenals stay locked until Evo Harvesters activate, and upgrade panels now stop at purple.
World: Purple attachment spawn rate reduced across all game systems
- World
- Purple attachment spawn rate reduced across all game systems
- Overall attachment spawn quantity remains the same
- Arsenals
- Arsenals are disabled at match start
- Arsenals activate at the same time as Evo Harvesters.
- Minimap and In-World icons are hidden until activation.
- Reduced the amount of Arsenals per POI
- Upgrade Panel
- Upgrades one attachment slot by one tier
- Provides an Optic if the weapon is missing one
- Purple is now the max upgrade tier
- Upgrade panels reactivate after Bin Reset.
- Bin Reset
- Removed Mythic Bins
- Removed Gold Bins
- No longer upgrades loot to a higher tier on reset
- Flyer & Prowler Deathboxes: Removed possibility of gold tier loot
- Gold Tiered Loot
- Gold Attachments removed from the loot pool: 4-10x Digital Sniper Threat Sight unaffected by this change.
- Gold Attachments removed from Gold Weapons
- Gold Backpacks removed from the loot pool
- Hot-Zone has been removed
- Support and Assault Legend Perk Bins
- Removed Extended Supply Bins
- Removed Weapon Supply Bins
- Loot Rollers
- Removed possibility of gold tier loot
- Spawn fewer attachments
- Updated cycling rollers to cycle through white tiered loot as an option
- Loot Ticks
- Spawn fewer attachments and weapons
- Spawn more consumables
- Map POIs
- World’s Edge
- Loot Vaults
- Blue attachments added
- Adjusted to spawn more attachments and Amps, fewer backpacks
- Mirage A Trois
- Removed possibility of gold loot rollers
- Reduced chance of purple loot roller spawn from starting the party
- Trials: Reduced overall tier of loot received from completing the trials
- Olympus
- Fight Night
- Number of loot roller spawns 7 → 5
- Removed possibility of gold loot rollers
- Reduced chance of purple loot roller spawn
- Icarus Bridge
- Blue attachments added
- Adjusted to spawn more attachments and Amps, fewer backpacks
- Phase Driver
- Removed possibility of gold loot rollers
- Reduced chance of purple loot roller spawn from activating the Phase Driver
- MRVNs
- MRVN spawns 24 → 12
- Removed MRVN Arm drops
- MRVNs are now single use
- Wildlife (Prowlers & Spiders)
- Removed attachment smart loot from all Wildlife drops
- Will now only drop healing and ammo when killed
TipPlan your rotation to hit upgrade panels before mid-game; you can't rely on finding gold items anymore.
Official source - REWORKLoot & Attachments / Weapons
30-30 Repeater [Care Package]
The 30-30 Repeater becomes a care package weapon with more damage, faster ADS charge and reload, and swaps Dual Shell for Shattercaps, which splits hipfire shots into a pellet blast.
- Damage 43 → 51
- Reduced ADS Charge Time to 0.25 seconds (was 0.4)
- Improved Reload Speed
- Dual Shell Hop-Up Removed
- Shattercaps Hop-Up added
- Rounds split into a blast pattern when hip firing
- 7 Pellets per blast
- 8 Damage per pellet (56 Damage total)
- Can Headshot with a 1.25x multiplier
- Stockpile Size: 50
TipLearn the new hip-fire ranges; treat it like a shotgun in close quarters.
Official source - CHANGELoot & Attachments / Locked Hop-ups
Accelerator
The Accelerator no longer builds ultimate charge from damage; instead, knocking an enemy with the weapon gives a chunk of ultimate charge, and damage with it earns extra EVO.
No longer gives ultimate charge from damage done with the weapon
- Gain 15% ultimate charge on knock with the weapon: Includes a 3 second assist window
- Gain an additional 30% EVO from damage done with the weapon
- No longer gives ultimate charge from damage done with the weapon
- CHANGELegends
Axle
Axle's tactical slide boost is shorter, and the ultimate now stuns and displaces Axle and allies too, though allies take no damage; the new Long Haul upgrade brings back the longer slide.
Nitro Gate (Tactical): Max slide boost time 5 seconds → 3 seconds
Kickstart (Ultimate)- Now affects self & allies (similar to Mad Maggie, Bangalore, and Gibraltar ultimates)
- Axle (self) gets damaged, stunned, and displaced (same as enemies)
- Allies get stunned and displaced, but won’t take damage
- Upgrades
- Replace Automata with Long Haul, which brings the Tac max slide time back up to 5 seconds
- Shuffled order
- Lvl 2: Sliding Shooter vs Long Haul
- Lvl 3: Jump Gate vs Super Slider
TipYou'll need to use slide defensively now since you take damage; coordinate with teammates when possible.
Official source - ROTATIONLoot & Attachments
Care Package Rotation
The G7 Scout goes back to floor loot and the 30-30 Repeater moves into the care package.
- G7 Scout returns to the floor (details below)
- 30-30 Repeater enters the Care Package (details below)
- NERFLoot & Attachments / Weapons
G7 Scout [Floor Loot]
The G7 Scout loses Double Tap and sniper optics, deals less damage, fires slower and holds fewer rounds with every extended magazine.
- Double Tap removed
- Can no longer equip Sniper Optics
- Damage 37 → 33
- Reduced Rate of Fire
- Magazine Size
- Base Unchanged (10)
- White magazine 15 → 12
- Blue magazine 18 → 14
- Purple magazine 20 → 16
TipThe G7 is now mid-range only; don't expect it to handle late-game 1v1s.
Official source - ROTATIONLoot & Attachments
Gold Weapon Rotation
Gold weapons are no longer limited to a small rotating set of guns, so gold versions of more weapons can turn up.
Gold Weapon Rotation Removed: Gold Weapons are no longer limited to a smaller set of weapons
TipAny weapon can appear in gold now, so a gold drop is worth checking rather than assuming it is one of a familiar few.
Official source - NERFLoot & Attachments / Weapons
Hemlok Breach AR
The Hemlok's Breach Charge has a longer cooldown and does half as much damage to Hardlight and structures, and the Hemlok's base damage drops slightly.
- Breach Charge Cooldown 25s → 30s
- Reduced damage done to Hardlight and structures by 50%
- Damage 22 → 21
TipYou can't spam breach charges against structures; plan ability usage around longer cooldowns.
Official source - BUFFLegends
Loba
Loba's tactical equips faster, throws farther and lands sooner, the ultimate comes back faster, and Brand New Bag now gives purple bags instead of gold ones.
Burglar's Best Friend (Tactical): Reduced time taken to equip (was 0.6s, now 0.4s)
Burglar's Best Friend (Tactical)- Reduced time taken to equip (was 0.6s, now 0.4s)
- Projectile range has been increased by roughly 15% and projectile travel time has been reduced by roughly 30%
Black Market Boutique (Ultimate): Cooldown 150s → 120s- Upgrades: Level 3 Upgrade Brand New Bag now grants purple bags instead of gold bags (since gold bags will no longer spawn)
TipUse loot rotations more aggressively; you can ult twice in extended fights or back-to-back rotations.
Official source - NEWGame Updates / Corrupted Attachments
New High Tier Attachment Rarity
Corrupted Attachments are a new high tier rarity, each with a bonus and a drawback and only one per gun, found rarely on the floor, in later care packages and in high tier loot spots.
5 New Attachments: Overflowing Magazine: Improves magazine size beyond that of a Purple Magazine
- Each Corrupted Attachment comes with a unique bonus and negative effect
- Only 1 Corrupted Attachment can be equipped on a gun at a time
- 5 New Attachments
- Overflowing Magazine
- Improves magazine size beyond that of a Purple Magazine
- Reduces weapon reload speed
- Can be attached to any weapon that accepts a Magazine
- Headseeker Barrel
- Increases weapon Headshot Damage
- Reduces Hipfire Accuracy
- Improves recoil at the same level as the Purple Barrel
- Tactical Laser
- Improves Reload Speed
- Reduces ADS Recoil Control
- Improves Hipfire Accuracy at the same level as the Purple Laser Sight
- Agile Standard Stock
- Eliminates weapon move speed penalty
- Increases weapon ADS move speed
- Reduces Magazine Size
- Improves Reload Speed and Weapon Handling at the same level as the Purple Standard Stock
- Rapid Sniper Stock
- Increases weapon Rate of Fire
- Reduces Magazine Size
- Improves Reload Speed and Weapon Handling at the same level as the Purple Sniper Stock
- Corrupted Attachments can be found in
- The core loot pool with a low spawn chance
- Round 2 and 3 care packages
- High tier loot locations (Worlds Edge Vaults, Icarus Ship Bridge, Etc.)
- CHANGELegends
Rampart
Rampart fills locked hop-up progress faster, walls have more health at lower EVO and go up faster, Sheila moves faster by default, and Combat Reserve now gives stowed reloads instead of red weapon access.
Modded Loader (Passive): In addition to the other benefits, she now gains locked hop-up progress 50% faster
Amped Cover (Tactical)- Wall health increased at lower EVO levels (was 400/600/800, now 600/700/800)
- Amped wall health increased by 25
- Wall deployment time reduced by 0.5s
Mobile Minigun "Sheila" (Ultimate): Increased base move speed while firing or spinning Sheila (was 70, now 104): This matches the previous movement speed with the Ramped Up Upgrade. Ramped Up still upgrades base move speed by the same amount as before (takes you from 104 to 139)- Upgrades: Level 2 Upgrade Combat Reserve no longer grants red weapon access (since those are going away). It now grants stowed reloads in addition to its other benefits.
- CHANGELegends
Valkyrie
Valkyrie's missiles deal less base damage and no longer dive straight down over tall cover, the ultimate launches lower, and the Eye In the Sky and Supersonic upgrades are weaker.
Missile Swarm (Tactical): Base damage reduced from 25 to 15 (each additional rocket still does 3 damage)
Missile Swarm (Tactical)- Base damage reduced from 25 to 15 (each additional rocket still does 3 damage)
- Adjust the missile’s attack angle as they approach their target: This reverts an element of her Season 27 changes, where the missiles were able to fly over tall walls or buildings and dive straight down on top of players
Skyward Dive (Ultimate): 15% Ult base height reduction (reverts the Afterburners Upgrade that was moved baseline in 27.0)- Upgrades
- Level 2 Upgrade Eye In the Sky: Reduced through-walls scan distance to 100m (no change if you have line of sight - keeps the full 250m range)
- Level 3 Upgrade Supersonic: Reduction in the blast-off time improvement (now reduces launch time by 40% instead of 50%)
TipDon't lead with rocket spam for damage; reposition on ult for security instead of height.
Official source - CHANGEGame Updates
World’s Edge
World's Edge gets more cover and ziplines around East Village and the Dam, Tree Settlement and War Camp as replacement POIs, better Sorting Factory routes, and Big Maude merged into Landslide.
- East Village: Added additional rock and tree cover in open areas around the POI
- East Village: Modified the terrain at the base of the Dam for less punishing traversal
- East Village: Added additional ziplines to access the Dam rotating from East Village (previously Climatizer)
- Tree Settlement replaces The Tree
- War Camp replaces Survey Camp
- Sorting Factory: Added a central connection to the train tunnel to keep this rotation from Lava Siphon
- Sorting Factory: Modified platforms to keep Lava Siphon's bridge leading to Fragment East
- Sorting Factory: Added a new tunnel and vertical zipline connection to enter the POI from the southwest near Tree Settlement
- Sorting Factory: Added new platforms and ziplines around each train tunnel exit for smoother traversal
- Sorting Factory: Added new train cars on the tracks in the station building
- Updated Monument/Fragment: Monument/Fragment: Restored the stacks/construction building at Fragment West to spread out combat at Fragment
- Updated Landslide: Landslide: Merged Big Maude with Landslide to improve viability as a landing location
- Stacks/Lava City: Restored the original camp that existed before Big Maude and placed additional cover nearby
- Stacks/Lava City: Placed additional platforms and buildings around the outskirts of the POI to improve rotations and endgames
- Countdown: Improved quality of loot in the underground vault
- Harvester: Adjusted collision on the angled rooftops of the long modular buildings to prevent slipping
- NERFLoot & Attachments / Weapons
Alternator SMG
The Alternator deals slightly less damage, in Double Tap too, and every magazine size holds fewer rounds.
- Damage 19 → 18
- Reduced damage in Double Tap to 14 per bullet (was 15)
- Magazine Size
- Base magazine 20 → 18
- White magazine 24 → 20
- Blue magazine 26 → 22
- Purple magazine 30 → 26
TipSwitch weapons sooner in fights; ammo efficiency matters more now.
Official source - CHANGEGame Updates / Volunteer Jumpmaster
During Character Select
You can now volunteer to be jumpmaster during character select; if several teammates volunteer, one is picked at random, and your choice stays on for future matches until you opt out.
If more than one team member has Volunteered, Jumpmaster will be selected randomly from the group of Volunteers.
- When Volunteering is active, players will see an option to ‘Opt In To Jumpmaster’.
- Players can press the corresponding button to Volunteer at any time during Character Selection.
- Players who have Opted In to Jumpmaster will be marked on the UI in Character Select.
- Players who volunteer for Jumpmaster on a match will be Opted In to Jumpmaster for future matches.
- Players can use the same button press to Opt OUT of volunteering if they have previously Opted IN.
- If more than one team member has Volunteered, Jumpmaster will be selected randomly from the group of Volunteers.
- NERFLoot & Attachments / Amps
Power Booster Amp
The Power Booster Amp no longer gives tactical charge when you knock an enemy.
Removed Tactical Charge granted on knock
TipKnocking someone no longer feeds your tactical. Plan a push around the cooldown you actually have rather than a refill you expect mid-fight.
Official source - NERFLoot & Attachments / Weapons
RE-45
The RE-45 deals slightly less damage and the purple magazine holds fewer rounds.
- Damage 17 → 16
- Purple magazine 27 → 24
TipLess damage and fewer rounds compound, so expect to reload inside a fight. Line up a secondary for the follow-up rather than committing to the reload.
Official source - CHANGELegends
Seer
Seer's Home Base upgrade speeds up the tactical less inside the ultimate zone and moves to level 3, Energizing Focus moves to level 2, and the tactical's turn slow is weaker.
Upgrades: From 7/2 Hotfix: Reduced the Home Base (Faster Tact Charge in Ult zone) Upgrade modifier to 2.5. This will make the Tactical cooldown 8 seconds instead of 5 while in the Ult zone.
- Upgrades
- From 7/2 Hotfix
- Reduced the Home Base (Faster Tact Charge in Ult zone) Upgrade modifier to 2.5. This will make the Tactical cooldown 8 seconds instead of 5 while in the Ult zone.
- Moved Home Base Upgrade to level 3
- Moved Energizing Focus (Regen shield on tact hit) Upgrade to level 2
Focus of Attention (Tactical): Marked: Reduced the amount of turn slow that was being applied
- CHANGELoot & Attachments / Locked Hop-ups
Turbocharger
The Turbocharger costs more points to unlock on the Devotion, so you get it later in a match.
Points to unlock on the Devotion 425 → 500
TipTurbochargers are scarcer; make sure you secure one when available.
Official source - NERFLoot & Attachments / Weapons
R-99
The R-99 deals less damage per bullet.
Damage 13 → 12
TipOne point per shot, so this shows up over a full magazine rather than in any single trade. Expect the R-99 to close fights slightly slower and nothing else.
Official source
Full patch notes from EA
(untitled)
- Game Updates
- Mythic CAR: Mark of the Gods
- Loot & Attachments
- Quality of Life
GAME UPDATES › World’s Edge
- East Village: Added additional rock and tree cover in open areas around the POI
- East Village: Modified the terrain at the base of the Dam for less punishing traversal
- East Village: Added additional ziplines to access the Dam rotating from East Village (previously Climatizer)
- Tree Settlement replaces The Tree
- War Camp replaces Survey Camp
- Sorting Factory: Added a central connection to the train tunnel to keep this rotation from Lava Siphon
- Sorting Factory: Modified platforms to keep Lava Siphon's bridge leading to Fragment East
- Sorting Factory: Added a new tunnel and vertical zipline connection to enter the POI from the southwest near Tree Settlement
- Sorting Factory: Added new platforms and ziplines around each train tunnel exit for smoother traversal
- Sorting Factory: Added new train cars on the tracks in the station building
- Updated Monument/Fragment: Monument/Fragment: Restored the stacks/construction building at Fragment West to spread out combat at Fragment
- Updated Landslide: Landslide: Merged Big Maude with Landslide to improve viability as a landing location
- Stacks/Lava City: Restored the original camp that existed before Big Maude and placed additional cover nearby
- Stacks/Lava City: Placed additional platforms and buildings around the outskirts of the POI to improve rotations and endgames
- Countdown: Improved quality of loot in the underground vault
- Harvester: Adjusted collision on the angled rooftops of the long modular buildings to prevent slipping
- Fixed a large amount of bugs, rat spots and navigational issues
GAME UPDATES › Map Rotations › Tuesday August 4th
- Ranked: World’s Edge for 24 hours, then back to normal 4.5 hour rotation
- Pubs: World’s Edge for 24 hours, then back to normal 90 minutes rotation
GAME UPDATES › Map Rotations › Saturday August 8th - Sunday August 9th
- Ranked: World’s Edge for 48 hours, then back to normal 4.5 hour rotation
- Pubs: No change, normal 90 minutes rotation
GAME UPDATES › Map Rotations › Pubs & Ranked
GAME UPDATES › Map Rotations › Mixtape
- TDM: Fragment East, Skull Town, Monument, Estates
- Control: Caustic, Labs, Barometer, Labs
- Gun Run: Monument, Estates, Fragment, Skull Town
GAME UPDATES › Map Rotations › Wildcard
- Kings Canyon Wildcard
- E-District Wildcard
- Broken Moon Wildcard
GAME UPDATES › Revamped Power Journey
- World: Purple attachment spawn rate reduced across all game systems
- World: Overall attachment spawn quantity remains the same
- Arsenals: Arsenals are disabled at match start: Arsenals activate at the same time as Evo Harvesters.
- Arsenals: Arsenals are disabled at match start: Minimap and In-World icons are hidden until activation.
- Arsenals: Reduced the amount of Arsenals per POI
- Arsenals: Upgrade Panel: Upgrades one attachment slot by one tier
- Arsenals: Upgrade Panel: Provides an Optic if the weapon is missing one
- Arsenals: Upgrade Panel: Purple is now the max upgrade tier
- Arsenals: Upgrade Panel: Upgrade panels reactivate after Bin Reset.
- Bin Reset: Removed Mythic Bins
- Bin Reset: Removed Gold Bins
- Bin Reset: No longer upgrades loot to a higher tier on reset
- Flyer & Prowler Deathboxes: Removed possibility of gold tier loot
- Gold Tiered Loot: Gold Attachments removed from the loot pool: 4-10x Digital Sniper Threat Sight unaffected by this change.
- Gold Tiered Loot: Gold Attachments removed from Gold Weapons
- Gold Tiered Loot: Gold Backpacks removed from the loot pool
- Hot-Zone has been removed
- Support and Assault Legend Perk Bins: Removed Extended Supply Bins
- Support and Assault Legend Perk Bins: Removed Weapon Supply Bins
- Loot Rollers: Removed possibility of gold tier loot
- Loot Rollers: Spawn fewer attachments
- Loot Rollers: Updated cycling rollers to cycle through white tiered loot as an option
- Loot Ticks: Spawn fewer attachments and weapons
- Loot Ticks: Spawn more consumables
- Map POIs: World’s Edge: Loot Vaults: Blue attachments added
- Map POIs: World’s Edge: Loot Vaults: Adjusted to spawn more attachments and Amps, fewer backpacks
- Map POIs: World’s Edge: Mirage A Trois: Removed possibility of gold loot rollers
- Map POIs: World’s Edge: Mirage A Trois: Reduced chance of purple loot roller spawn from starting the party
- Map POIs: World’s Edge: Trials: Reduced overall tier of loot received from completing the trials
- Map POIs: Olympus: Fight Night: Reduced number of loot roller spawns to 5 (was 7)
- Map POIs: Olympus: Fight Night: Removed possibility of gold loot rollers
- Map POIs: Olympus: Fight Night: Reduced chance of purple loot roller spawn
- Map POIs: Olympus: Icarus Bridge: Blue attachments added
- Map POIs: Olympus: Icarus Bridge: Adjusted to spawn more attachments and Amps, fewer backpacks
- Map POIs: Olympus: Phase Driver: Removed possibility of gold loot rollers
- Map POIs: Olympus: Phase Driver: Reduced chance of purple loot roller spawn from activating the Phase Driver
- MRVNs: Reduced MRVN spawns to 12 (was 24)
- MRVNs: Removed MRVN Arm drops
- MRVNs are now single use
- Wildlife (Prowlers & Spiders): Removed attachment smart loot from all Wildlife drops
- Wildlife (Prowlers & Spiders): Will now only drop healing and ammo when killed
GAME UPDATES › UI Stat Overhaul
- While in Lobby:
- New Playground tab available via Legend Locker > Weapons
- While in Lobby: Allows for you to preview information about the weapon, what attachments can go on the weapon, and how those attachments affect that weapon’s stats.: Changes here do not affect any in-game weapon behaviors.
- Weapon Loot Cards:
- The loot card now shows a detailed breakdown of a weapon’s damage, ideal range, rate of fire, firing modes and weapon specific gameplay information.
- When looking at a weapon to swap, the loot card now shows a quick comparison between the weapon you are holding and the weapon you would pick up.
- Can be disabled by changing Interact Prompt Style from Default to Compact.
- Attachment Loot Cards:
- For attachments that can be equipped onto your weapon, the loot card now shows the stat change that will occur when equipped.
- Can be disabled by changing Interact Prompt Style from Default to Compact.
GAME UPDATES › Corrupted Attachments › New High Tier Attachment Rarity
- Each Corrupted Attachment comes with a unique bonus and negative effect
- Only 1 Corrupted Attachment can be equipped on a gun at a time
- 5 New Attachments: Overflowing Magazine: Improves magazine size beyond that of a Purple Magazine
- 5 New Attachments: Overflowing Magazine: Reduces weapon reload speed
- 5 New Attachments: Overflowing Magazine: Can be attached to any weapon that accepts a Magazine
- 5 New Attachments: Headseeker Barrel: Increases weapon Headshot Damage
- 5 New Attachments: Headseeker Barrel: Reduces Hipfire Accuracy
- 5 New Attachments: Headseeker Barrel: Improves recoil at the same level as the Purple Barrel
- 5 New Attachments: Tactical Laser: Improves Reload Speed
- 5 New Attachments: Tactical Laser: Reduces ADS Recoil Control
- 5 New Attachments: Tactical Laser: Improves Hipfire Accuracy at the same level as the Purple Laser Sight
- 5 New Attachments: Agile Standard Stock: Eliminates weapon move speed penalty
- 5 New Attachments: Agile Standard Stock: Increases weapon ADS move speed
- 5 New Attachments: Agile Standard Stock: Reduces Magazine Size
- 5 New Attachments: Agile Standard Stock: Improves Reload Speed and Weapon Handling at the same level as the Purple Standard Stock
- 5 New Attachments: Rapid Sniper Stock: Increases weapon Rate of Fire
- 5 New Attachments: Rapid Sniper Stock: Reduces Magazine Size
- 5 New Attachments: Rapid Sniper Stock: Improves Reload Speed and Weapon Handling at the same level as the Purple Sniper Stock
- Corrupted Attachments can be found in: The core loot pool with a low spawn chance
- Corrupted Attachments can be found in: Round 2 and 3 care packages
- Corrupted Attachments can be found in: High tier loot locations (Worlds Edge Vaults, Icarus Ship Bridge, Etc.)
GAME UPDATES › Energy Ammo Rework
- Energy Ammo boxes removed from the game
- Energy Weapons come with a stockpile of ammunition: Similar to the Bocek or Care Package Weapons
- Energy Weapon Stockpile Size is comprised of multiple magazines worth of ammo: Each weapon comes with: Havoc: 3 Magazines worth of stockpile
- Energy Weapon Stockpile Size is comprised of multiple magazines worth of ammo: Each weapon comes with: Nemesis: 3 Magazines worth of stockpile
- Energy Weapon Stockpile Size is comprised of multiple magazines worth of ammo: Each weapon comes with: Devotion: 3 Magazines worth of stockpile
- Energy Weapon Stockpile Size is comprised of multiple magazines worth of ammo: Each weapon comes with: L-Star: 4 Magazines worth of stockpile
- Energy Weapon Stockpile Size is comprised of multiple magazines worth of ammo: Each weapon comes with: RE-45: 2 Magazines worth of stockpile
- Energy Weapon Stockpile Size is comprised of multiple magazines worth of ammo: Each weapon comes with: Volt: 2 Magazines worth of stockpile
- Energy Weapon Stockpile Size is comprised of multiple magazines worth of ammo: Each weapon comes with: Triple Take: 2 Magazines worth of stockpile
- Energy Weapon Stockpile Size is comprised of multiple magazines worth of ammo: If the weapons magazine size increases, the stockpile total updates to match: ex. A Volt with no extended magazine has a maximum Stockpile size of 40
- Energy Weapon Stockpile Size is comprised of multiple magazines worth of ammo: If the weapons magazine size increases, the stockpile total updates to match: ex. A Volt with a Purple Magazine has a maximum Stockpile size of 54
- Energy Weapons regenerate a magazines worth of ammo over 18 seconds: Regeneration time does not increase if your magazine size increases: ex. A Volt with no extended magazine attachment equipped regenerates 20 shots over 18 seconds
- Energy Weapons regenerate a magazines worth of ammo over 18 seconds: Regeneration time does not increase if your magazine size increases: ex. A Volt with a Purple Magazine equipped regenerates 27 shots over 18 seconds
- Energy Weapons regenerate a magazines worth of ammo over 18 seconds: Regeneration pauses while shooting or reloading the weapon
- A new HUD element has been added for energy weapons. This displays how many magazines worth of ammo you have left.
- Weapon HUD now displays Energy Ammo count as a percentage: A setting has been added to swap between percentage or bullet count
- Tunings for Wildcard: Energy Weapons get 1 additional mag worth of stockpile ammo
- Tunings for Wildcard: Energy Weapons regenerate a magazine's worth of ammo over 12 seconds
GAME UPDATES › Volunteer Jumpmaster › During Character Select
- When Volunteering is active, players will see an option to ‘Opt In To Jumpmaster’.
- Players can press the corresponding button to Volunteer at any time during Character Selection.
- Players who have Opted In to Jumpmaster will be marked on the UI in Character Select.
- Players who volunteer for Jumpmaster on a match will be Opted In to Jumpmaster for future matches.
- Players can use the same button press to Opt OUT of volunteering if they have previously Opted IN.
- If more than one team member has Volunteered, Jumpmaster will be selected randomly from the group of Volunteers.
LEGENDS › BLOODHOUND › Passive
- Bloodhound can now see a red trail near fresh enemy clues to guide you to them: This is similar to the red footsteps Bloodhound would see in their previous ultimate, Beast of the Hunt.
- To reduce visual clutter, many types of clues have been removed. Traversal clues and Eliminations are the only ones that remain.: Trails and clues now get hidden when the owner dies, except the Player Killed clue
- Adjusted some of the black raven behavior to help them spawn more reliably, and included information about how they work to the ability description
- White ravens can fly up to 400m (was previously 190m baseline, 380m with Raven's Flight)
- You can now activate white ravens remotely by looking at them for a short time
LEGENDS › BLOODHOUND › Tactical
- Tactical now full-body scans for 3 seconds (was a 2 second full-body scan with 2 more seconds of a diamond scan)
- After the full-body scan finishes, create 4 "snapshot" scans with 1.5s in between them
- If a scan hits a white raven and at least one enemy, cooldown no longer partially refunds: If a scan hits a white raven and no enemies, it still refunds the full cooldown
LEGENDS › BLOODHOUND › Ultimate
- New Ultimate:
Allfather’s Cloak - Throw down a device that cloaks anyone who gets within range
- While cloaked, players also gain 20% increased movement speed and threat vision
- Cloaking area lasts 8 seconds
- Cloak lasts 12 seconds after leaving the area
- Cloak breaks when taking damage, firing your weapon, or when using most abilities
- Bloodhound’s abilities can be used without breaking cloak
LEGENDS › BLOODHOUND › Upgrades
- Level 2: (NEW) Hidden Sight: Using the Ult refreshes your Tactical, and using your Tactical while cloaked hides the visuals effect from enemies
- Level 2: (NEW) Bird’s Eye: White ravens will split and fly to the two nearest enemies (on different squads)
- Level 2: Removed Taste of Blood, Raven's Flight buffed and integrated to base kit
- Level 3: (NEW) True Predator: Shooting temporarily interrupts your cloak instead of breaking it
LEGENDS › LOBA › Tactical
- Reduced time taken to equip (was 0.6s, now 0.4s)
- Projectile range has been increased by roughly 15% and projectile travel time has been reduced by roughly 30%
LEGENDS › LOBA › Ultimate
- Cooldown reduced to 120s (was 150s)
LEGENDS › LOBA › Upgrades
- Level 3 Upgrade Brand New Bag now grants purple bags instead of gold bags (since gold bags will no longer spawn)
LEGENDS › RAMPART › Passive
- In addition to the other benefits, she now gains locked hop-up progress 50% faster
LEGENDS › RAMPART › Tactical
- Wall health increased at lower EVO levels (was 400/600/800, now 600/700/800)
- Amped wall health increased by 25
- Wall deployment time reduced by 0.5s
LEGENDS › RAMPART › Ultimate
- Increased base move speed while firing or spinning Sheila (was 70, now 104): This matches the previous movement speed with the Ramped Up Upgrade. Ramped Up still upgrades base move speed by the same amount as before (takes you from 104 to 139)
LEGENDS › RAMPART › Upgrades
- Level 2 Upgrade Combat Reserve no longer grants red weapon access (since those are going away). It now grants stowed reloads in addition to its other benefits.
LEGENDS › VALKYRIE › Tactical
- Base damage reduced from 25 to 15 (each additional rocket still does 3 damage)
- Adjust the missile’s attack angle as they approach their target: This reverts an element of her Season 27 changes, where the missiles were able to fly over tall walls or buildings and dive straight down on top of players
LEGENDS › VALKYRIE › Ultimate
- 15% Ult base height reduction (reverts the Afterburners Upgrade that was moved baseline in 27.0)
LEGENDS › VALKYRIE › Upgrades
- Level 2 Upgrade Eye In the Sky: Reduced through-walls scan distance to 100m (no change if you have line of sight - keeps the full 250m range)
- Level 3 Upgrade Supersonic: Reduction in the blast-off time improvement (now reduces launch time by 40% instead of 50%)
LEGENDS › AXLE › Tactical
- Reduced max slide boost time from 5 seconds to 3 seconds
LEGENDS › AXLE › Ultimate
- Now affects self & allies (similar to Mad Maggie, Bangalore, and Gibraltar ultimates): Axle (self) gets damaged, stunned, and displaced (same as enemies)
- Now affects self & allies (similar to Mad Maggie, Bangalore, and Gibraltar ultimates): Allies get stunned and displaced, but won’t take damage
LEGENDS › AXLE › Upgrades
- Replace Automata with Long Haul, which brings the Tac max slide time back up to 5 seconds
- Shuffled order: Lvl 2: Sliding Shooter vs Long Haul
- Shuffled order: Lvl 3: Jump Gate vs Super Slider
LEGENDS › SEER › Upgrades
- From 7/2 Hotfix:
- Reduced the Home Base (Faster Tact Charge in Ult zone) Upgrade modifier to 2.5. This will make the Tactical cooldown 8 seconds instead of 5 while in the Ult zone.
- Moved Home Base Upgrade to level 3
- Moved Energizing Focus (Regen shield on tact hit) Upgrade to level 2
LEGENDS › SEER › Tactical
- Marked:
- Reduced the amount of turn slow that was being applied
LOOT & ATTACHMENTS › Care Package Rotation
- G7 Scout returns to the floor (details below)
- 30-30 Repeater enters the Care Package (details below)
LOOT & ATTACHMENTS › Gold Weapon Rotation
- Gold Weapon Rotation Removed: Gold Weapons are no longer limited to a smaller set of weapons
LOOT & ATTACHMENTS › AMPS › Power Booster Amp
- Removed Tactical Charge granted on knock
LOOT & ATTACHMENTS › WEAPONS › G7 Scout [Floor Loot]
- Double Tap removed
- Can no longer equip Sniper Optics
- Reduced damage to 33 (was 37)
- Reduced Rate of Fire
- Magazine Size: Base Unchanged (10)
- Magazine Size: White magazine reduced from 15 to 12
- Magazine Size: Blue magazine reduced from 18 to 14
- Magazine Size: Purple magazine reduced from 20 to 16
LOOT & ATTACHMENTS › WEAPONS › 30-30 Repeater [Care Package]
- Increased damage to 51 (was 43)
- Reduced ADS Charge Time to 0.25 seconds (was 0.4)
- Improved Reload Speed
- Dual Shell Hop-Up Removed
- Shattercaps Hop-Up added: Rounds split into a blast pattern when hip firing: 7 Pellets per blast
- Shattercaps Hop-Up added: Rounds split into a blast pattern when hip firing: 8 Damage per pellet (56 Damage total)
- Shattercaps Hop-Up added: Rounds split into a blast pattern when hip firing: Can Headshot with a 1.25x multiplier
- Stockpile Size: 50
LOOT & ATTACHMENTS › WEAPONS › Hemlok Breach AR
- Increased Breach Charge Cooldown to 30s (was 25s)
- Reduced damage done to Hardlight and structures by 50%
- Reduced damage to 21 (was 22)
LOOT & ATTACHMENTS › WEAPONS › Alternator SMG
- Reduced damage to 18 (was 19)
- Reduced damage in Double Tap to 14 per bullet (was 15)
- Magazine Size: Base magazine reduced from 20 to 18
- Magazine Size: White magazine reduced from 24 to 20
- Magazine Size: Blue magazine reduced from 26 to 22
- Magazine Size: Purple magazine reduced from 30 to 26
LOOT & ATTACHMENTS › WEAPONS › RE-45
- Reduced damage to 16 (was 17)
- Purple magazine reduced from 27 to 24
LOOT & ATTACHMENTS › WEAPONS › R-99
- Reduced damage to 12 (was 13)
LOOT & ATTACHMENTS › LOCKED HOP-UPS › Gold Weapons
- Accelerator Hop-Up equipped on all gold weapons without an existing Hop-Up
LOOT & ATTACHMENTS › LOCKED HOP-UPS › Accelerator
- Gain 15% ultimate charge on knock with the weapon: Includes a 3 second assist window
- Gain an additional 30% EVO from damage done with the weapon
- No longer gives ultimate charge from damage done with the weapon
LOOT & ATTACHMENTS › LOCKED HOP-UPS › Turbocharger
- Increased points to unlock on the Devotion to 500 (was 425)
RANKED › Ranked Ladder Update
- Ranked ladders have been extended to 5 days, to allow for more opportunities to compete and increase your standing
BUG FIXES
- Fixed an issue with Ranked Auras always being marked as new if it wasn't equipped
- Fixed an issue with random favorite skins showing different skins in lobby, Legend Locker, and game
- Fixed an issue where Alter portal could put the player inside a box on one of the control points on Caustic Treatment
- Fixed an issue where the text on Skippy’s Mythic Alternator skin was reversed for Switch 2 users
BUG FIXES › LEGEND BUG FIXES
- Fixed issues with Caustic's "Clear the Air" skydive animation
- Fixed Vantage's Ultimate sometimes not properly multiplying damage on successive shots
- Fixed an issue where Crypto’s drone could not use mobile respawn beacons
BUG FIXES › ENGINE
- Various bug fixes and performance improvements
QUALITY OF LIFE › Maps
- Addressed numerous collision, lighting, gameplay and unintended rat spot issues across all maps.
QUALITY OF LIFE › Maps › World’s Edge
- Fixed unintended rat spots across popular POIs
- Fixed multiple Alter and Loba exploit locations
QUALITY OF LIFE › Maps › Olympus
- Fixed multiple Alter exploit locations
QUALITY OF LIFE › Maps › Storm Point
- Fixed unintended rat spots
QUALITY OF LIFE › Maps › E-District
- Fixed unintended rat spots