Apex Legends Season 16 Revelry patch notes
- 22documented changes
- 1buff
- 3nerfs
- 1new
- 17other
What changed
- NERF
Assault Rifles
Assault rifles are much less accurate when fired from the hip, so hipfire sprays are less reliable.
Significantly reduced hipfire accuracy
Official source - REWORKLegends
Bloodhound
Bloodhound can now use White Ravens that fly toward the nearest enemy and restore ability charge, the tactical's full body scan is shorter, and the ultimate no longer recharges the tactical but launches a raven.
Passive -
Tracker: White Ravens: Ethereal White Ravens will now occasionally spawn near Bloodhound when no enemies are around.- Passive - Tracker
- White Ravens
- Ethereal White Ravens will now occasionally spawn near Bloodhound when no enemies are around.
- White Ravens can be interacted with or scanned to trigger them to fly towards the nearest enemy player
- The White Raven will leave a misty trail behind for Bloodhound to follow, and will share this direction with their team on the map.
- Using a White Raven will recover 25% Tactical / Ultimate charge
- Scanning a White Raven will fully refund the Tactical Charge
- Tactical -
Eye of the Allfather - Full body scan time 3s → 1s
- Diamond target on scanned enemy is unchanged
- Ultimate - Beast of the Hunt
- No longer recharges or speeds up the cooldown rate of Bloodhound’s Tactical
- Will launch a White Raven that flies towards the nearest enemy
- Killing an enemy while in Beast of the Hunt will also trigger a White Raven
TipUse White Ravens for scouting without spending full ability cooldown; scanning recovers your tactical instantly, enabling aggressive recon plays.
Official source - ROTATION
Care Package Rotation
The Hemlok Burst AR moves into the Care Package and the Rampage LMG goes back to floor loot.
- Hemlok Burst AR enters the Care Package
- Rampage LMG returns to the floor
- CHANGE
Hemlock Burst AR [Care Package]
The Care Package Hemlok hits harder, with stronger headshots and better recoil, and has Boosted Loader built in for faster low-ammo reloads that overfill the magazine.
- Damage 20 → 23
- Headshot Multiplier 1.75 → 1.8
- Improved recoil
- Integrated Boosted Loader Hop-Up
- Boosted Loader: Faster reloads at low ammo that overload the magazine with 9 extra rounds
TipHemlock rewards headshots more and low-ammo reloads are faster; use it at range where burst damage spikes matter most.
Official source - NEW
Legendary Shotgun Bolt
A new legendary Shotgun Bolt is on the floor and in crafters, and it reloads your shotgun automatically while you slide, even when the shotgun is stowed.
- New shotgun bolt rarity tier added to floor loot and crafters
- Gold Perk: Automatically reloads rounds while sliding. Activates while equipped or stowed.
- CHANGE
Mastiff
The Mastiff has a tighter spread and bigger shots up close, and it now takes Tactical Stocks for faster reloads and better handling.
- Spread pattern adjusted to be tighter
- Added Tactical Stocks attachment to improve reload speed and handling
- Increased projectile size at close range
- CHANGELegends
Mirage
Mirage and the revived ally now stay cloaked briefly after a revive until a weapon is drawn, and decoys only bamboozle on bullets or melee, warning the enemy but marking them longer.
Passive - Now you see me…: Mirage and his ally now remain cloaked after a revive for 3s
- Passive - Now you see me…
- Mirage and his ally now remain cloaked after a revive for 3s
- Weapons remain stowed while cloaked
- Drawing your weapon will remove the cloaking effect early
- Mirage Clones
- Bamboozles are now only triggered by bullet fire and melee
- Enemies who are bamboozled now receive notification on their screen
- Bamboozle icon marker now tracks the Bamboozled player’s movement
- Bamboozle icon marker duration 2.5s → 3.5s
TipUse decoys more aggressively knowing they won't trigger from grenades or abilities; enemies still know they're fooled but the tracker lasts longer.
Official source - CHANGELegends
Pathfinder
Pathfinder now gets passive ultimate charge by revealing Care Packages instead of scanning Survey Beacons, and the zipline gun reaches much farther, moves much faster and cannot end out of bounds.
Passive -
Insider Knowledge: Pathfinder’s passive benefits are no longer gained by scanning Survey Beacons- Passive - Insider Knowledge
- Pathfinder’s passive benefits are no longer gained by scanning Survey Beacons
- Pathfinder’s passive benefits (Ultimate charge and 10s Ultimate Cooldown reduction) are now gained by revealing Care Packages with the Skirmisher ability
- Ultimate -
Zipline Gun - Max Range increased by ~60%.
- Max Speed increased by 66%.
- Acceleration and exit speed adjustments.
- Targeting improvements, including updated visual and audio cues.
- Can no longer place the end station on OOB zones.
- CHANGE
Peacekeeper
The Peacekeeper now takes Tactical Stocks for faster reloads and better handling, and its shots are bigger at close range.
- Added Tactical Stocks attachment to improve reload speed and handling
- Increased projectile size at close range
- CHANGELegends
Seer
Seer is weaker: the passive is louder to enemies and slower to activate, the tactical no longer shows a full body scan, and the ultimate lasts less time with a longer cooldown.
Passive - Heartbeat Sensor: Audio from Seer’s passive is now more audible to enemy players
- Passive - Heartbeat Sensor
- Audio from Seer’s passive is now more audible to enemy players
- Activation is now delayed to match raise animation of weapon or unarmed
- Lock-On indication will now only show on heartbeat cadence of target
- Tactical -
Focus of Attention: No longer shows full body scan on scanned targets
Ultimate:
Exhibit- No longer reveals on initiation
- Duration 30s → 25s
- Cooldown 120s → 180s
TipYour information advantage is reduced significantly; Heartbeat audio gives your position away sooner and Exhibit cooldown is much longer between uses.
Official source - ROTATION
Weapon Crafting Rotation
The Longbow and Volt move into the crafter, while the G7 Scout and C.A.R. go back to floor loot.
G7 Scout returns to the floor
- Longbow DMR enters the crafter
- Volt SMG enters the crafter
- G7 Scout returns to the floor
- C.A.R. SMG returns to the floor
- CHANGELegends
Wraith
Wraith's portals can reach twice as far but stay open for less time, and Wraith speeds up while laying longer portals.
Ultimate -
Dimensional Rift: Max Portal Distance has been doubled (~76m to 152m)- Ultimate - Dimensional Rift
- Max Portal Distance has been doubled (~76m to 152m)
- Portal Duration 60s → 45s
- Wraith now increases speed over time when creating longer portals
TipPlan rotations with 15 seconds less portal window; longer distances help but require faster execution through portals.
Official source The Anvil Receiver hop-up for the R-301 and Flatline can no longer be found on the floor or crafted.
Removed from floor loot and crafting
TipJudge the gun on how it shoots stock. This upgrade is no longer a reason to hold one over something on the floor that already does what you want.
Official source- CHANGE
EVA-8
The EVA-8's shots are bigger at close range, so they are easier to land.
Increased projectile size at close range
Official source - CHANGE
Firing Range Updates
The Firing Range gets strafing dummies with adjustable speed, crouch and shield, live damage stats, hit markers for spray patterns and unlimited ammo.
- Added options to customize your firing range experience
- Dummies can now strafe left and right! You control how fast they move, whether they should crouch, and their shield level.
- Dynamic stats appear any time you deal damage, letting you track your performance.
- Hit indicators help you keep track of spray patterns.
- Unlimited ammo means no more trips back to the gun racks to reload.
- This is the first of several rounds of updates to the firing range, so we will keep an eye on how the community uses the new tools.
- CHANGE
Hammerpoint Rounds Hop-Up [Mozambique, P2020]
Hammerpoint Rounds for the Mozambique and P2020 are back on the floor and in crafting, now as a legendary hop-up.
- Added to floor loot and crafting
- Rarity tier increased to Legendary
- CHANGELegends
Horizon
Horizon's
Gravity Lift raises you faster but makes your weapon less accurate while you ride it.Tactical - Gravity Lift: Increased weapon spread in Gravity Lift
- Tactical - Gravity Lift
- Increased weapon spread in Gravity Lift
- Increased vertical speed of Gravity Lift by 10%
- CHANGELegends
Lifeline
Lifeline is slowed less when starting a revive, and the Care Package ultimate drops faster and can be called in farther away.
- Passive - Combat Revive: Reduced the slow penalty on Lifeline when initiating a revive
- Ultimate - Care Package
- Drop animation speed of Care Package 14s → 8s
- Increased the deployment range of Care Package
TipYour revive is less vulnerable but packages arrive quicker; adjust positioning timing since the drop zone window is tighter for rotations.
Official source - CHANGE
Rampage LMG [Floor]
The floor Rampage goes back to its normal version with less damage and no charge on pickup, but its energy drains more slowly when you stop firing.
Reverted to non-Care Package version: Damage reduced to 26 (was 28 in Care Package)
- Reverted to non-Care Package version
- Damage reduced to 26 (was 28 in Care Package)
- No longer auto-energizes when picking up
- Energy decays slower when not firing
TipIt comes cold now, so energize it before you push rather than expecting the pickup to do it. Decay is slower while you hold fire, so charging early and repositioning still leaves it hot for the fight.
Official source - NERF
C.A.R. SMG
The C.A.R. SMG is back in floor loot with one fewer round in its base magazine.
- C.A.R. SMG returns to the floor
- Base ammo capacity 20 → 19
TipOnly the base capacity moved, so this bites hardest on a gun you have not found a magazine for yet. Off drop, plan on reloading a beat sooner than muscle memory says.
Official source - NERF
R-301
The R-301 deals less damage per bullet.
Damage 14 → 13
TipOne point a shot is not a loadout call: it takes a long burst fully on target before the cut costs you a single extra bullet. Keep the gun and keep your usual engagement range.
Official source - BUFF
R-99
The R-99 deals more damage per bullet.
Damage 11 → 12
Official source
Full patch notes from EA
FIRING RANGE UPDATES
- Added options to customize your firing range experience
- Dummies can now strafe left and right! You control how fast they move, whether they should crouch, and their shield level.
- Dynamic stats appear any time you deal damage, letting you track your performance.
- Hit indicators help you keep track of spray patterns.
- Unlimited ammo means no more trips back to the gun racks to reload.
- This is the first of several rounds of updates to the firing range, so we will keep an eye on how the community uses the new tools.
Legendary Shotgun Bolt
- New shotgun bolt rarity tier added to floor loot and crafters
- Gold Perk: Automatically reloads rounds while sliding. Activates while equipped or stowed.
Care Package Rotation
Weapon Crafting Rotation
- Longbow DMR enters the crafter
- Volt SMG enters the crafter
- G7 Scout returns to the floor
- C.A.R. SMG returns to the floor
Gold Weapon Rotation
Anvil Receiver Hop-Up [R-301, Flatline]
- Removed from floor loot and crafting
Hammerpoint Rounds Hop-Up [Mozambique, P2020]
- Added to floor loot and crafting
- Rarity tier increased to Legendary
C.A.R. SMG
- Reduced base ammo capacity to 19 (was 20)
R-99
- Increased damage to 12 (was 11)
Assault Rifles
- Significantly reduced hipfire accuracy
R-301
- Reduced damage to 13 (was 14)
Hemlock Burst AR [Care Package]
- Damage increased to 23 (was 20)
- Headshot Multiplier increased to 1.8 (was 1.75)
- Improved recoil
- Integrated Boosted Loader Hop-Up
- Boosted Loader: Faster reloads at low ammo that overload the magazine with 9 extra rounds
Mastiff
- Spread pattern adjusted to be tighter
- Added Tactical Stocks attachment to improve reload speed and handling
- Increased projectile size at close range
Peacekeeper
- Added Tactical Stocks attachment to improve reload speed and handling
- Increased projectile size at close range
EVA-8
- Increased projectile size at close range
Rampage LMG [Floor]
- Reverted to non-Care Package version: Damage reduced to 26 (was 28 in Care Package)
- Reverted to non-Care Package version: No longer auto-energizes when picking up
- Energy decays slower when not firing
LEGENDS › Seer
- Passive - Heartbeat Sensor: Audio from Seer’s passive is now more audible to enemy players
- Passive - Heartbeat Sensor: Activation is now delayed to match raise animation of weapon or unarmed
- Passive - Heartbeat Sensor: Lock-On indication will now only show on heartbeat cadence of target
- Tactical -
Focus of Attention: No longer shows full body scan on scanned targets - Ultimate:
Exhibit: No longer reveals on initiation - Ultimate: Exhibit: Duration reduced from 30s to 25s
- Ultimate: Exhibit: Cooldown increased from 120s to 180s
LEGENDS › Bloodhound
- Passive -
Tracker: White Ravens: Ethereal White Ravens will now occasionally spawn near Bloodhound when no enemies are around. - Passive - Tracker: White Ravens: White Ravens can be interacted with or scanned to trigger them to fly towards the nearest enemy player
- Passive - Tracker: White Ravens: The White Raven will leave a misty trail behind for Bloodhound to follow, and will share this direction with their team on the map.
- Passive - Tracker: White Ravens: Using a White Raven will recover 25% Tactical / Ultimate charge
- Passive - Tracker: White Ravens: Scanning a White Raven will fully refund the Tactical Charge
- Tactical -
Eye of the Allfather: Reduced full body scan time from 3s to 1s - Tactical - Eye of the Allfather: Diamond target on scanned enemy is unchanged
- Ultimate - Beast of the Hunt: No longer recharges or speeds up the cooldown rate of Bloodhound’s Tactical
- Ultimate - Beast of the Hunt: Will launch a White Raven that flies towards the nearest enemy
- Ultimate - Beast of the Hunt: Killing an enemy while in Beast of the Hunt will also trigger a White Raven
LEGENDS › Mirage
- Passive - Now you see me…: Mirage and his ally now remain cloaked after a revive for 3s
- Passive - Now you see me…: Weapons remain stowed while cloaked
- Passive - Now you see me…: Drawing your weapon will remove the cloaking effect early
- Mirage Clones: Bamboozles are now only triggered by bullet fire and melee
- Mirage Clones: Enemies who are bamboozled now receive notification on their screen
- Mirage Clones: Bamboozle icon marker now tracks the Bamboozled player’s movement
- Mirage Clones: Bamboozle icon marker duration increased from 2.5s to 3.5s
LEGENDS › Pathfinder
- Passive -
Insider Knowledge: Pathfinder’s passive benefits are no longer gained by scanning Survey Beacons - Passive - Insider Knowledge: Pathfinder’s passive benefits (Ultimate charge and 10s Ultimate Cooldown reduction) are now gained by revealing Care Packages with the Skirmisher ability
- Ultimate -
Zipline Gun: Max Range increased by ~60%. - Ultimate - Zipline Gun: Max Speed increased by 66%.
- Ultimate - Zipline Gun: Acceleration and exit speed adjustments.
- Ultimate - Zipline Gun: Targeting improvements, including updated visual and audio cues.
- Ultimate - Zipline Gun: Can no longer place the end station on OOB zones.
LEGENDS › Wraith
- Ultimate -
Dimensional Rift: Max Portal Distance has been doubled (~76m to 152m) - Ultimate - Dimensional Rift: Portal Duration reduced from 60s to 45s
- Ultimate - Dimensional Rift: Wraith now increases speed over time when creating longer portals
LEGENDS › Horizon
- Tactical -
Gravity Lift: Increased weapon spread in Gravity Lift - Tactical - Gravity Lift: Increased vertical speed of Gravity Lift by 10%
LEGENDS › Lifeline
- Passive - Combat Revive: Reduced the slow penalty on Lifeline when initiating a revive
- Ultimate - Care Package: Decreased the drop animation speed of Care Package from 14s to 8s
- Ultimate - Care Package: Increased the deployment range of Care Package
RANKED - MAP ROTATION
LIVEAPI 2.0
- Support for WebSockets server connection
- Support for Protocol Buffers (protobuf) to send and receive data
- Configuration through both command line and JSON
- 12 new API requests, including: 2 gameplay requests: ChangeCamera and PauseToggle
- 12 new API requests, including: 10 lobby requests specifically for Custom Match
QUALITY OF LIFE
- Added map rotation previews to the game mode selector in the lobby.
- Players can now be any team in Gun Run.
- Increased the odds of becoming Team Nessie in Gun Run.
- Team Nessie is now viewable for all teams.
- Added new indicator on HUD unit frames for the Ratings Leader in Control.
- Consumables now show a progress bar for teammates next to their unit frame on the HUD. Similar to reviving.
- Added damage to the scoreboard in Control.
- Increased the minimum distance between airdropped replicators and other airdrops.
- Map Features when accessing the Full Map now reflect currently selected Class Perk info. Additionally, the Hot Zone map feature description is removed from the Full Map while the Hot Zone is hidden from the map.
- When in Firing Range, players now regain full health and shields when they reselect their legend in the legend select menu.
- Added ability to ping for an optic even if the optic attachment slot is filled.
- Slightly increased audio for enemies attaching, riding, and detaching from Ziprails.
- Adding Credits to Items inspired and designed by Creators.
BUG FIXES
- Fix for Crypto’s drone reticle not being centered when on 16:10 resolutions.
- Fix for players not being able to emote if they were dead during the champion sequence.
- [Control] Fixed an issue where the MRB disappears if the player holding it leaves the match.
- Various UI bugs and improvements to the private match flow.
- Various bug fixes to some cosmetic items.
- Fix for the weapon camera in the Loadouts tab not resetting to the correct position when exiting a weapon from the Charms subtab.
- Fix for footer buttons in the seasonal quest not being clickable.
- Fix for the players' crosshairs being present sometimes during the champion sequence.
- The hide hints option no longer hides the waving person icon on items your teammates can use.
- Fixed a bug where if a team was empty in Gun Run the HUD would display incorrect information.
- [Emotes] fix for emotes camera sometimes passing through walls.
- Removed exploit that allowed players to remain out of bounds longer than intended.
- [Seer]Fixed an issue where Seer’s ultimate could be crushed by swinging doors.
- [Seer]Fixed an issue where Seer’ s ultimate and Crypto’s drones would block large sliding doors.
- [Seer] Fix for cases where Seer would have issues scanning Crypto.
- [Seer] Fix for when Seer's passive heartbeat sensor works through Catalyst's ult when placed on uneven surfaces.
- [Seer] Fix for cases here Seer’s tactical can get users stuck if used when they are crafting.
- [Valkyrie] Fixed bug where her animation warps in the in-flight meal emote.
- [Newcastle] Fixed bug where the Ultimate is not refunded/is not placed if a user is getting hit with Seer Tactical right when using it.
- [Crypto] Fixed an issue where Crypto’s drone would be destroyed when he’s knocked but not eliminated.
- [Crypto] Fix for bug where Crypto’s Drone scanning can block Catalyst from reinforcing doors.
- [Crypto] Fix for cases where his Ultimate stops from deploying if Crypto gets downed
- [Catalyst] Fixed bug where their Tactical makes it difficult to interact with ziplines, death boxes, and loot bins.
- Fixed bug where the player is unable to use melee attacks through Catalyst's Ultimate.
- Fixed an issue where players could be stuck after being hit by Seer’s tactical while using a crafting station.
- Fixed an issue where Seer’s move speed would be higher when in ADS while unarmed with the heartbeat sensor disabled.
- Fixed an issue where Crypto would not be scanned by Seer’s tactical while he was piloting his drone and the drone was not also hit by the tactical.
- [Vantage] Reduce the number of accidental tactical activations on controller when pulling out or putting away the ultimate with both bumpers.
- [Vantage] Increase visibility of Sniper's mark by adding on-screen prompt, similar to scans.
- [Vantage] Using tactical in areas blocked by geo, can result in the player getting launched into the air
- Fixed an issue where when Newcastle’s Ultimate was interrupted it would not correctly refund his Ultimate.
- Fixed an issue where Newcastle would continue to target allies while phased with his Ultimate.
- Fixed a rare issue were Newcastle’s tactical could get hung in the air and not deploy
- Fixed an issue with the
Black Hole that allowed it to pull players through walls and around corners incorrectly. - Fixed an issue where swapping legends in Firing Range would crash if bleeding out as Revenant.
- Fixed an issue where swapping legends in Firing Range while in Crypto’s drone would crash.
- Fixed an issue where Newcastle’s ultimate could fail to deploy on landing.
- Fixed an issue where a spectator swapping between two players being healed by DOC would crash the spectator.
- [Lifeline] Fixed ultimate cooldown appearing to need 101% charge.
- Fixed an issue where the Ultimate is ready prompt could appear while the player is still skydiving.
- Fixed bug where the previous Season rank is being shown on enemy gladiator cards.
- Reduced accidental launches on controller.
- [DX12] Fixed missing error popup on launch for unsupported hardware.
- [DX12] Fixed an issue where some emissive textures would not appear in third person.
- Offers will be available as follows:
- Week 1: Offer starts at 10am PT on February 14th and end at 9:59am PT on February 21st
- Week 2: Offer starts at 10am PT on February 21st and end at 9:59am PT on February 28th