Apex Legends Season 28 Breach patch notes
- 27documented changes
- 3buffs
- 6nerfs
- 1new
- 17other
What changed
- CHANGE
Bot Royale Evolved
Bot Royale is now a full-length BR where a few human squads play against many bot squads, with tighter skill matching, uncapped XP and Challenge progress, though badges and stats still do not count.
- Bot Royale has evolved, it is now a full BR experience mixing humans and Apex Bots.
- Bot Royale Evolved lobbies will consist of 1-5 full human squads and 15-19 Apex Bots squads (20 squads total).
- Bot Royale Evolved has a tighter matchmaking compared to Trios to make sure you have an opponent at your level. If we cannot find those, we backfill with bots.
- Bot Royale Evolved has the same game length and ring tuning as Unranked BR (whereas the original Bot Royale had shorter matches) for a full BR experience.
- XP gains are no longer capped, and the ability to progress your Challenges has been added!
- Earning Badges is still restricted, and no stats will advance while playing this mode.
- NEWHardlight Mesh / A NEW ENTRY INTO THE WORLD - Hardlight
Hardlight
Hardlight meshes now spawn on structures at match start; they take much more damage from explosives, shotguns, snipers and abilities, can be reinforced to far more health, and decay back if left alone.
Hardlight Details: Hardlight takes increased damage from Explosives (8.5x), Shotguns (2.5x), Snipers (3.5x), and Legend Abilities (10.0x).
- Hardlight Details
- At Match Start: Hardlight Meshes are automatically spawned into the world at preset positions on various structures.
- Hardlight Mesh defaults to 200 HP.
- Hardlight takes increased damage from Explosives (8.5x), Shotguns (2.5x), Snipers (3.5x), and Legend Abilities (10.0x).
- Hardlight takes damage from Ring.
- Hardlight cannot repair, rebuild, or be Reinforced in Ring.
- Upon Reinforce, Hardlight health total is set to 1250HP.
- Hardlight cannot be rebuilt immediately after breaking. Rebuild Delay: 4 seconds
- Controllers subject to a limit on the number of Reinforced Hardlights: Max 4 Reinforced Hardlights.
- Reinforced Hardlight Decays when the original reinforcing player exceeds Reinforcement Limit.
- Reinforced Hardlight Decays when there are no players nearby for an extended period of time.
- When Reinforced Hardlight Decays, it returns to a standard Hardlight Mesh state it decays to baseline Health 200 HP.
- CHANGE
Apex Bots
Apex Bots are tougher: they aim better at players who stand still, spread across drop spots, play the ring smarter, strafe in fights, gear up over the match and stay with their squad.
- New accuracy system: that rewards players for moving and shooting.
- Stand still and their accuracy will increase!
- New drop logic system: Apex Bots will distribute evenly across POIs, allowing the decision to hotdrop on you - the player!
- Improved ring survival: Apex Bots have a better understanding of the ring, will rotate to safe areas and avoid fighting while in the ring.
- Improved strafing: When in combat range, bots will strafe to avoid incoming damage
- New Bot Loadout System: While Apex Bots will still loot, as they survive into further rounds their loadouts will improve with better attachments and better equipment. Making them a tougher target in further rounds.
- Improved Squad Coherence: Apex Bot squads will no longer roam away from their squad, they’ll stick close to their squad leader to move as a group and attack as a group.
- CHANGELegends
Bloodhound
Bloodhound's ravens spawn more easily, scans last longer with less screen tint, and the ultimate comes back much faster, activates quicker and extends on knocks; the level 2 and 3 upgrades are reshuffled.
Abilities:
Tracker (Passive): Enemies outside of 13m no longer block white ravens from spawning (Flock upgrade brought into base kit)- Abilities
Tracker (Passive)- Enemies outside of 13m no longer block white ravens from spawning (Flock upgrade brought into base kit)
- Clues more than 13m away no longer block White ravens (was ~50m)
Eye of the Allfather (Tactical)- Total scan duration up to 4s (was 3s), full-body duration remains half the full scan duration (so now 2s, was 1.5s)
- Reduced screen coloration during scan
- Fewer clues will pop-up on screen when your tactical successfully scans an enemy
- Ultimate
- Cooldown reduced to 2.5 minutes (was 4 minutes)
- Activation time reduced by ~20%
- After activation, the wider FOV gradually shifts back to your normal FOV
- Knocks while your ultimate is active increase the duration by 5s (will always reset to 10s if below)
- (Unchanged) Knocks while your ultimate is active resets your tactical duration: This has been active for a while but is now called out in the ability description
- Upgrades
- Level 2
- Taste of Blood: Regen 50 health when getting a knock while your ultimate is active
- Raven’s Flight: When activating your white ravens, they can ping enemies twice as far as normal
- Level 3
- Hunter’s Agility: Your tactical is faster to use and has -5s cooldown
- Eye of the Allfather removed from level 2
- Removed Raven’s Blessing, Flock, and Sighthound
TipUse scan much more liberally for constant enemy tracking - it's faster to activate and recharges in half the time.
Official source - NERFWeapons / Marksman Weapons
Bocek Compound Bow
The Bocek Compound Bow deals less damage, both normally and when energized, and takes longer to draw.
- Max damage 65 → 60
- Max energized damage 55 → 50
- Increased draw time
TipThe Bocek asks more time per shot and returns less. Save it for targets holding still rather than reaching for it mid-fight.
Official source - CHANGELegends
Catalyst
Catalyst can reinforce more doors and hold more spike traps that reach farther, cover more ground and hurt sooner, and the wall is longer, can go horizontal and builds through doors and domes, though
Dark Veil lasts less time.Abilities:
Barricade (Passive): Can now reinforce up to 4 doors (was 2)- Abilities
Barricade (Passive): Can now reinforce up to 4 doors (was 2)
Piercing Spikes (Tactical)- Flattened the trajectory, slightly lowered the pitch, and increased the overall range
- Increased size by roughly 50%
- Reduced the delay before spikes can deal damage (was 2s, now 1s)
- Can now have 3 traps maximum (was 2)
- Activation radius reduced by 20%: This is how close you have to be before the spikes stand up and the core is vulnerable
Dark Veil (Ultimate)- You can now toggle to deploy the ultimate horizontally
- Length increased by 5m
- The wall can now build up through standard doors, Lifeline’s
D.O.C. Halo, and Gibraltar’s
Dome of Protection. - Can now be placed on steeper angles
- Reduced Dark Veil duration when enemies walk through (was 7s, now 5s)
- Upgrades
- Level 2
- Hidden Spikes: The spike pool is now hidden to enemies while inactive
- Sole Piercer: Spike traps activate 50% faster and deal 5 more damage per hit
- Removed Sister Spikes and Long Veil
TipFour doors and three traps is enough to cover a second entrance. Spend the extra on the route you plan to leave by rather than doubling up where you stand.
Official source - REWORKLegends
Fuse
Fuse is no longer slowed by explosive damage, Knuckle Clusters are quicker, flatter and hit harder but last less time, and the reworked ultimate is a mortar that can punch through cover when aimed.
Abilities:
Grenadier (Passive): Fuse is no longer slowed when taking explosive damage- Abilities
Grenadier (Passive): Fuse is no longer slowed when taking explosive damage
Knuckle Cluster (Tactical)- Faster weapon stow time when switching to the tactical
- Flattened the trajectory to make tap-firing more accurate
- Reduced delay before explosions start up (was 1.7s, now 1.0s)
- Increased base damage (was 10, now 15)
- Reduced the duration by 50%
The Motherlode (Ultimate): Refreshed ultimate behavior. Fires a mortar that explodes against the ground, then sprays out smaller bombs around its landing point. When aiming down sights, the mortar can pierce cover up to 13m deep and deliver explosives to the other side.- Upgrades
- Level 2
- Pyro Techniques: Your ultimate will drop behind patches of fire for 8 seconds after the bombs explode
- Knuckle Jumper: Jumping when next to your own Knuckle Clusters will give you an explosive boost (destroys the cluster afterwards).
- Level 3: Reignition: Dealing explosive damage to enemies recharges your ultimate (for every 2 damage dealt, reduces cooldown by 1 second)
- Removed Ring Master, Scar Tissue, and Knuckle Hustler
TipFuse stands in his own explosions without being slowed, so play him inside the chaos rather than lobbing from range.
Official source - CHANGEEquipment
Knockdown Shields
Knockdown shields no longer drop as loot; your knockdown shield now improves as your legend level goes up.
- Removed from loot pool.
- Knockdown shield level is now tied to legend level.: i.e. Legend Level 1 = White Knockdown
- NERFLegends
Octane
Octane's maximum duration extension is cut in half, so the effect cannot be stretched as long as before.
Max Duration extension 6s → 3s
Tip
Official source
Stim duration is less sustainable - use rotations more carefully since extensions are now half as long. - NERFWeapons / Pistol
P2020 [Floor Loot]
The floor loot P2020 loses Kinetic Feeder and gets weaker, with less damage, slower reloads, a lower fire rate and wider hipfire spread.
- Removed Hop-Up: Kinetic Feeder
- Damage 25 → 23
- Reduced reload speed
- Reduced rate of fire
- Increased enhanced hipfire spread
TipThe floor P2020 moved backwards on every stat at once. Treat it as a landing weapon and swap at the first chance.
Official source - NERFWeapons / Marksman Weapons
30-30 Repeater
The 30-30 Repeater does less damage per shot, charged shots get a smaller damage boost and charging takes slightly longer.
- Base damage 43 → 41
- Decreased charged damage multiplier
- Slightly increased charge time
TipBoth the base damage and the charged multiplier came down, so the charged shot lost more than the quick one. Weigh a fast follow-up against holding for charge.
Official source - CHANGEEquipment
Backpacks
The white backpack no longer drops as loot and is now part of the kit you start with.
- White backpack removed from loot pool.
- White backpack added to starter kit.
TipYou land with inventory space, so your first loot priority moves from a bag to shields and ammo.
Official source - CHANGELegends
Crypto
Crypto gets less ultimate charge from scanning players, and Power Coupling stops working for a short time after the EMP.
Charge gained from scanning players 10 → 5
- Prevent Power Coupling for 5s after EMP
- Charge gained from scanning players 10 → 5
TipPlay around the 5-second Power Coupling denial window to reposition or push after EMP hits the squad.
Official source - CHANGEWeapons / Locked Hop-ups
Disruptors
The Peacekeeper can now unlock the Disruptors hop-up with Locked Hop-Up Points.
Added to: Peacekeeper
- 500 Locked Hop-Up Points to unlock
- Added to: Peacekeeper
- CHANGEWeapons / Locked Hop-ups
Double Tap Trigger
The EVA-8 can now use the Double Tap Trigger hop-up.
Added to: EVA-8
Official source - CHANGEWeapons / Locked Hop-ups
Dual Shell
The Mastiff and 30-30 Repeater can now unlock the Dual Shell hop-up with Locked Hop-Up Points.
Added to: Mastiff and 30-30 Repeater
- 300 Locked Hop-Up Points to unlock
- Added to: Mastiff and 30-30 Repeater
- CHANGEWeapons / Shotguns
EVA-8
The EVA-8 fires a little faster with a tighter spread, so more pellets land at range.
- Slightly increased rate of fire
- Tightened blast pattern
- CHANGEBalance Updates
Evo Changes
Reviving teammates gives full Evo only for a team's first two revives each game, with each revive after that giving less until it gives nothing.
Reviving Teammates only provides full Evo (100 points) for the first 2 Revives per team per game. Each subsequent Revive will reward 25 less Evo until no Evo is rewarded.
Official source - BUFFWeapons / Marksman Weapons
G7 Scout [Care Package]
The care package G7 Scout comes with Double Tap Trigger, does a bit more damage, fires faster and can take sniper optics.
- Added Hop-up: Double Tap Trigger
- Damage 36 → 37
- Increased rate of fire
- Can be equipped with sniper optics
TipSniper optics put the G7 into long-range work, so it can cover the role your dedicated sniper was filling. Carry a close-range gun beside it instead.
Official source - CHANGEWeapons / Locked Hop-ups
Graffiti Mod
The Graffiti Mod hop-up moves off the Volt and Mastiff and onto the L-STAR and Longbow DMR.
- Removed from: Volt and Mastiff
- Added to: L-STAR and Longbow DMR
- NERFWeapons / Locked Hop-ups
Gun Shield Generator
The Gun Shield Generator hop-up is no longer available on the Triple Take, Hemlok or R-301.
Removed from: Tripletake, Hemlok and R301
TipThree guns lost the option, so if you picked one of them for the shield specifically, that reason is gone. Choose them on their own merits now.
Official source - CHANGEWeapons / Shotguns
Mastiff
The Mastiff fires fewer pellets that each hit harder, with an adjusted blast pattern.
- Pellets per blast 6 → 5
- Damage per pellet 16 → 19
- Adjusted blast pattern
TipTest tighter pellet spread; damage-per-pellet trade favors accuracy over raw volume.
Official source - ROTATIONMaps
Mixtape
Mixtape's current rotation plays TDM on Fragment, Skull Town and Zeus Station, Control on Production Yard, Barometer and Lava Siphon, and Gun Run on Wattson Pylon, Monument and Skull Town.
2/10/26 - 3/24/26 Map Rotation: TDM: Fragment, Skull Town, Zeus Station
- 2/10/26 - 3/24/26 Map Rotation
- TDM: Fragment, Skull Town, Zeus Station
- CONTROL: Production Yard, Barometer, Lava Siphon
- GUN RUN: Wattson Pylon, Monument, Skull Town
- BUFFLegends
Pathfinder
Pathfinder's Feeling Zippy upgrade also makes allies faster and quicker to accelerate on Energized Ziplines.
- Feeling Zippy additionally increases allied movement speed on Energized Ziplines from 1000 -> 1350
- Feeling Zippy additionally increases allied acceleration on Energized Ziplines from 700 -> 800
- NERFWeapons / Marksman Weapons
Triple Take
The Triple Take fires slower and takes slightly longer to choke, so it deals less damage over time.
- Reduced rate of fire
- Slightly increased choke time
- CHANGEWeapons / Locked Hop-ups
Hammerpoints
The P2020 can now unlock the Hammerpoints hop-up with Locked Hop-Up Points.
Added to: P2020
- 500 Locked Hop-Up Points to unlock
- Added to: P2020
- BUFFWeapons / Locked Hop-ups
Turbocharger
The Turbocharger hop-up on the Devotion costs fewer points, so you can unlock it earlier in a match.
Decreased points to unlock to 500 on the Devotion (was 600)
Official source
Full patch notes from EA
(untitled)
- Breach Overview
- Hardlight Mesh
- Legend Updates
HARDLIGHT MESH › A NEW ENTRY INTO THE WORLD - Hardlight › Hardlight
- Hardlight Details:
- At Match Start: Hardlight Meshes are automatically spawned into the world at preset positions on various structures.
- Hardlight Mesh defaults to 200 HP.
- Hardlight takes increased damage from Explosives (8.5x), Shotguns (2.5x), Snipers (3.5x), and Legend Abilities (10.0x).
- Hardlight takes damage from Ring.
- Hardlight cannot repair, rebuild, or be Reinforced in Ring.
- Upon Reinforce, Hardlight health total is set to 1250HP.
- Hardlight cannot be rebuilt immediately after breaking. Rebuild Delay: 4 seconds
- Hardlight Details: Controllers subject to a limit on the number of Reinforced Hardlights: Max 4 Reinforced Hardlights.: Reinforced Hardlight Decays when the original reinforcing player exceeds Reinforcement Limit.
- Hardlight Details: Controllers subject to a limit on the number of Reinforced Hardlights: Max 4 Reinforced Hardlights.: Reinforced Hardlight Decays when there are no players nearby for an extended period of time.
- Hardlight Details: Controllers subject to a limit on the number of Reinforced Hardlights: Max 4 Reinforced Hardlights.: When Reinforced Hardlight Decays, it returns to a standard Hardlight Mesh state it decays to baseline Health 200 HP.
LEGENDS › FUSE › Abilities
- Passive: Fuse is no longer slowed when taking explosive damage
- Tactical: Faster weapon stow time when switching to the tactical
- Tactical: Flattened the trajectory to make tap-firing more accurate
- Tactical: Reduced delay before explosions start up (was 1.7s, now 1.0s)
- Tactical: Increased base damage (was 10, now 15)
- Tactical: Reduced the duration by 50%
- Ultimate: Refreshed ultimate behavior. Fires a mortar that explodes against the ground, then sprays out smaller bombs around its landing point. When aiming down sights, the mortar can pierce cover up to 13m deep and deliver explosives to the other side.
LEGENDS › FUSE › Upgrades
- Level 2: Pyro Techniques: Your ultimate will drop behind patches of fire for 8 seconds after the bombs explode
- Level 2: Knuckle Jumper: Jumping when next to your own Knuckle Clusters will give you an explosive boost (destroys the cluster afterwards).
- Level 3: Reignition: Dealing explosive damage to enemies recharges your ultimate (for every 2 damage dealt, reduces cooldown by 1 second)
- Removed Ring Master, Scar Tissue, and Knuckle Hustler
LEGENDS › CATALYST › Abilities
- Passive: Can now reinforce up to 4 doors (was 2)
- Tactical: Flattened the trajectory, slightly lowered the pitch, and increased the overall range
- Tactical: Increased size by roughly 50%
- Tactical: Reduced the delay before spikes can deal damage (was 2s, now 1s)
- Tactical: Can now have 3 traps maximum (was 2)
- Tactical: Activation radius reduced by 20%: This is how close you have to be before the spikes stand up and the core is vulnerable
- Ultimate: You can now toggle to deploy the ultimate horizontally
- Ultimate: Length increased by 5m
- Ultimate: The wall can now build up through standard doors, Lifeline’s
D.O.C. Halo, and Gibraltar’s
Dome of Protection. - Ultimate: Can now be placed on steeper angles
- Ultimate: Reduced
Dark Veil duration when enemies walk through (was 7s, now 5s)
LEGENDS › CATALYST › Upgrades
- Level 2: Hidden Spikes: The spike pool is now hidden to enemies while inactive
- Level 2: Sole Piercer: Spike traps activate 50% faster and deal 5 more damage per hit
- Removed Sister Spikes and Long Veil
LEGENDS › BLOODHOUND › Abilities
- Passive: Enemies outside of 13m no longer block white ravens from spawning (Flock upgrade brought into base kit)
- Passive: Clues more than 13m away no longer block White ravens (was ~50m)
- Tactical: Total scan duration up to 4s (was 3s), full-body duration remains half the full scan duration (so now 2s, was 1.5s)
- Tactical: Reduced screen coloration during scan
- Tactical: Fewer clues will pop-up on screen when your tactical successfully scans an enemy
- Ultimate:
- Cooldown reduced to 2.5 minutes (was 4 minutes)
- Activation time reduced by ~20%
- After activation, the wider FOV gradually shifts back to your normal FOV
- Knocks while your ultimate is active increase the duration by 5s (will always reset to 10s if below)
- Ultimate: (Unchanged) Knocks while your ultimate is active resets your tactical duration: This has been active for a while but is now called out in the ability description
LEGENDS › BLOODHOUND › Upgrades
- Level 2: Taste of Blood: Regen 50 health when getting a knock while your ultimate is active
- Level 2: Raven’s Flight: When activating your white ravens, they can ping enemies twice as far as normal
- Level 3: Hunter’s Agility: Your tactical is faster to use and has -5s cooldown
- Level 3:
Eye of the Allfather removed from level 2 - Removed Raven’s Blessing, Flock, and Sighthound
LEGENDS › CRYPTO
- Prevent Power Coupling for 5s after EMP
- Reduced charge gained from scanning players from 10 to 5
LEGENDS › PATHFINDER
- Feeling Zippy additionally increases allied movement speed on Energized Ziplines from 1000 -> 1350
- Feeling Zippy additionally increases allied acceleration on Energized Ziplines from 700 -> 800
LEGENDS › OCTANE
- Max Duration extension reduced from 6s to 3s
WEAPONS › MARKSMAN WEAPONS › G7 Scout [Care Package]
- Added Hop-up: Double Tap Trigger
- Damage increased to 37 (was 36)
- Increased rate of fire
- Can be equipped with sniper optics
WEAPONS › MARKSMAN WEAPONS › Bocek Compound Bow
- Max damage decreased to 60 (was 65)
- Max energized damage decreased to 50 (was 55)
- Increased draw time
WEAPONS › MARKSMAN WEAPONS › 30-30 Repeater
- Decreased base damage to 41 (was 43)
- Decreased charged damage multiplier
- Slightly increased charge time
WEAPONS › MARKSMAN WEAPONS › Triple Take
- Reduced rate of fire
- Slightly increased choke time
WEAPONS › PISTOL › P2020 [Floor Loot]
- Removed Hop-Up: Kinetic Feeder
- Damage decreased to 23 (was 25)
- Reduced reload speed
- Reduced rate of fire
- Increased enhanced hipfire spread
WEAPONS › SHOTGUNS › Mastiff
- Decreased pellets per blast to 5 (was 6)
- Damage per pellet increased to 19 (was 16)
- Adjusted blast pattern
WEAPONS › SHOTGUNS › EVA-8
- Slightly increased rate of fire
- Tightened blast pattern
WEAPONS › LOCKED HOP-UPS › Dual Shell
- 300 Locked Hop-Up Points to unlock
- Added to: Mastiff and 30-30 Repeater
WEAPONS › LOCKED HOP-UPS › Hammerpoints
- 500 Locked Hop-Up Points to unlock
- Added to: P2020
WEAPONS › LOCKED HOP-UPS › Disruptors
- 500 Locked Hop-Up Points to unlock
- Added to: Peacekeeper
WEAPONS › LOCKED HOP-UPS › Gun Shield Generator
- Removed from: Tripletake, Hemlok and R301
WEAPONS › LOCKED HOP-UPS › Graffiti Mod
WEAPONS › LOCKED HOP-UPS › Double Tap Trigger
- Added to: EVA-8
WEAPONS › LOCKED HOP-UPS › Turbocharger
- Decreased points to unlock to 500 on the Devotion (was 600)
BALANCE UPDATES › Care Package Rotation
BALANCE UPDATES › Gold Weapon Rotation
- Sentinel, VK-47 Flatline, Peacekeeper, 30-30 Repeater, Akimbo P2020
BALANCE UPDATES › Evo Changes
- Reviving Teammates only provides full Evo (100 points) for the first 2 Revives per team per game. Each subsequent Revive will reward 25 less Evo until no Evo is rewarded.
EQUIPMENT › Knockdown Shields
- Removed from loot pool.
- Knockdown shield level is now tied to legend level.: i.e. Legend Level 1 = White Knockdown
EQUIPMENT › Backpacks
- White backpack removed from loot pool.
- White backpack added to starter kit.
MAPS › Pubs & Ranked
MAPS › Mixtape
- 2/10/26 - 3/24/26 Map Rotation: TDM: Fragment, Skull Town, Zeus Station
- 2/10/26 - 3/24/26 Map Rotation: CONTROL: Production Yard, Barometer, Lava Siphon
- 2/10/26 - 3/24/26 Map Rotation: GUN RUN: Wattson Pylon, Monument, Skull Town
RANKED › Drop Zones disabled in Ranked
- All Ranked matches return to the singular Dropship deploy, with Jump Masters leading your skydives into the BR, putting the game start back into your hands, Legends.
WILDCARD › Wildcard
- Wildcard: Kings Canyon
WILDCARD › Wild Cards
- Wild Card Rotation: Here are the Wild Cards that will be available this season: Chain Reaction: Damage is chained to additional enemies within an affected area
- Wild Card Rotation: Here are the Wild Cards that will be available this season: Crackerjack: Instantly reload weapon on knock
- Wild Card Rotation: Here are the Wild Cards that will be available this season: Extra Ordnance: The player gains the ability to carry +1 Ordnance
- Wild Card Rotation: Here are the Wild Cards that will be available this season: Fast Draw: Reload weapons and use shield cells faster
- Wild Card Rotation: Here are the Wild Cards that will be available this season: Get Up and Go: When a player revives a teammate, both receive a burst of speed
- Wild Card Rotation: Here are the Wild Cards that will be available this season: Good Doctor: Revive teammates with additional health and shields
- Wild Card Rotation: Here are the Wild Cards that will be available this season: Gren-Aid: Mark enemies damaged by your explosives
- Wild Card Rotation: Here are the Wild Cards that will be available this season: Love Potion: When using a consumable, nearby teammates receive the same health
- Wild Card Rotation: Here are the Wild Cards that will be available this season: Sent Packing: Explosions have increased knockback.
- Wild Card Rotation: Here are the Wild Cards that will be available this season: Smoke Out: Drop smoke cover when downed, smoke regens shields for self and teammates
- Wild Card Rotation: Here are the Wild Cards that will be available this season: Status Report: Reveal enemy locations on knock
WILDCARD › Wildcard Respawning
- When players die in quick succession, they will be more aggressively pushed further away from their previous death location and closer towards the center of the ring.
WILDCARD › Controller Legends
- Controller Legends can now remotely pick up their deployed tacticals, just as they can in other game modes.
BOT ROYALE EVOLVED
- Bot Royale has evolved, it is now a full BR experience mixing humans and Apex Bots.
- Bot Royale Evolved lobbies will consist of 1-5 full human squads and 15-19 Apex Bots squads (20 squads total).
- Bot Royale Evolved has a tighter matchmaking compared to Trios to make sure you have an opponent at your level. If we cannot find those, we backfill with bots.
- Bot Royale Evolved has the same game length and ring tuning as Unranked BR (whereas the original Bot Royale had shorter matches) for a full BR experience.
- XP gains are no longer capped, and the ability to progress your Challenges has been added!
- Earning Badges is still restricted, and no stats will advance while playing this mode.
APEX BOTS
- New accuracy system: that rewards players for moving and shooting. Stand still and their accuracy will increase!
- New drop logic system: Apex Bots will distribute evenly across POIs, allowing the decision to hotdrop on you - the player!
- Improved ring survival: Apex Bots have a better understanding of the ring, will rotate to safe areas and avoid fighting while in the ring.
- Improved strafing: When in combat range, bots will strafe to avoid incoming damage
- New Bot Loadout System: While Apex Bots will still loot, as they survive into further rounds their loadouts will improve with better attachments and better equipment. Making them a tougher target in further rounds.
- Improved Squad Coherence: Apex Bot squads will no longer roam away from their squad, they’ll stick close to their squad leader to move as a group and attack as a group.
BUG FIXES
- Bug fix for potential issues on Storm Point where the first Ring could spawn in playable space before closing for Round 1.
- Fixed issue where the Power Booster Amp UI would be present even when you did not have the Amp equipped.
- Fixed issue where Crate Weapons could lose their infinite ammo when using the Infinite Ammo Amp.
- Fixed controller Legends not being able to remotely pick up their tactical in Wildcard
- Fixed some effects not playing correctly on the reactive EVA-8 skin “Heart of Brimstone”
BUG FIXES › LEGENDS
- Octane: Fixed FOV scaling issues with
Stim Surge - Octane: Fixed Stim Surge sometimes lowering your speed
- Octane: Fixed Stim Surge being used first if it was previously canceled with a mantle
- Octane: Fixed a bug where Stim Surge would trigger automatically in a multitude of contexts
- Octane: Fixed a bug where Daredevil could grant Battle Surge movement speed buff in addition to fast reloads
- Valkyrie: Fixed the ultimate being blocked by a Trident and leaving the scan on permanently
QUALITY OF LIFE
- Control: Weapons will no longer interrupt shooting, healing, or other actions when a player levels up.: Weapons will now seamlessly update in hand or in their inventory upon level up, matching the way it works in Wildcard.
- Control: Weapons will no longer interrupt shooting, healing, or other actions when a player levels up.: The button prompt for manually upgrading a weapon has been removed, as the weapons will upgrade seamlessly.
- Ballistic's
Sling will no longer interrupt shooting when the Sling weapon is being upgraded/downgraded as part of the Ultimate or when leveling up EVO. - Settings Menu: Gameplay menu options have been broken up and reorganized into 5 subcategories (Combat, Movement, HUD UI, Accessibility, Privacy) so they’re easier to find.
- Added additional voicelines when pinging an Elite Weapon.
- Respawn Beacon icons on the map and mini-map will now flash after they have been used by another team.
QUALITY OF LIFE › ENGINE
- Improved graphics device selection when multiple are present on the system.
- Added a user facing error message if the minimum spec Shader Model 6.0 is not supported, including a reminder that this is likely due to outdated drivers.
QUALITY OF LIFE › WISHLIST UPDATE
- Certain Rare, Epic, and Legendary Apex Packs can now be upgraded to Wishlist-enabled packs.
- Once these packs are upgraded, your Active Wishlist selections will influence the guaranteed item slot for these packs. All previous rarity drop rates and Apex Pack guarantee rules apply to the upgraded Wishlist pack.
- Upgrade Apex Packs into Wishlist-enabled packs in the Pack Inventory Screen using Legend Tokens. The Upgrade button will only show for eligible packs and you can upgrade multiple at a time. If your Wishlist is Unavailable, pack upgrading is also unavailable.
- The cost to upgrade is:
- Rare Apex Pack: 1,500 Legend Tokens
- Epic Apex Pack: 3,000 Legend Tokens
- Legendary Apex Pack: 5,000 Legend Tokens