Patchnoter

Apex Legends Season 27 Winter Wipeout Event patch notes

Live

  • 15documented changes
  • 4buffs
  • 11other

What changed

  • REWORKLegends

    Crypto

    Crypto's drone launches and re-enters much faster, cloaks Crypto, works on ziplines and grabs Evo Harvesters, scans last longer with Threat Vision while piloting, and two new upgrades replace the absorbed ones.

    PASSIVE: Satellite Imagery incorporated into base kit: Increase duration of scan by 1.5s

    • PASSIVE
    • Crypto gains long range Threat Vision while piloting his drone
    • Satellite Imagery incorporated into base kit
    • Increase duration of scan by 1.5s
    • Receive a short scan on EMP
    • TACTICAL
    • Time to launch drone 1.3 → 0.7s
    • Time to reenter drone 0.4 → 0.2s
    • Animation frame that Crypto reenters drone 7 → 2
    • Drone can collect EVO Harvesters
    • Crypto can now enter and exit drone while using Ziplines
    • Off the Grid Incorporated into base kit: Crypto cloaks while piloting his drone
    • UPGRADES
    • Ally.MoveTo(): Crypto can Trailblaze to all allies. (Replaces Off the Grid)
    • Power Coupling: Crypto gains Ultimate charge from using scan beacons and scanning enemies with his drone (Replaces Satellite Imagery)
    Official source
  • REWORKLegends

    Newcastle

    Newcastle now has Heroes Hustle and Swift Shield built in, so the movement penalty is reduced and the tactical shield moves faster, and new upgrades Ready To Rumble and Defensive Line take their place.

    • PASSIVE: Incorporate Heroes Hustle into base kit: Movement speed penalty reduced from 25% to 75%
    • TACTICAL: Incorporate Swift Shield into base kit: Movement speed 160 → 250
    • UPGRADES / Two new upgrades to replace Swift Shield and Heroes Hustle
    • Stronghold moves down to replace Heroes Hustle
    • Ready To Rumble: Reviving a player auto loads Newcastle's weapons and triggers full regen. (Replaces Swift Shield)
    • Defensive Line: Tactical and Revive Shield knocks back enemies once (Replaces Stronghold)
    Official source
  • REWORKLegends

    Octane

    Octane's Swift Mend heals more at low health, using the tactical again during Stim triggers Stim Surge for Fortified and healing through damage, and JumpPad now has two charges.

    TACTICAL - STIM SURGE: Added a new ability for Octane Stim Surge: If Octane uses his tactical again, while stim is already active, he uses a new mixture which grants him Fortified, triggers Swift Mend, and allows Swift Mend to continue healing through damage.

    • Swift Mend (Passive)
    • Swift Mend now heals more the less HP you have.
    • Swift Mend base healing increased from 1.5 HPS to 3.0 HPS
    • Swift Mend max healing heals for 9 HPS
    • TACTICAL - STIM SURGE
    • Added a new ability for Octane Stim Surge: If Octane uses his tactical again, while stim is already active, he uses a new mixture which grants him Fortified, triggers Swift Mend, and allows Swift Mend to continue healing through damage.
    • Stim Surge lasts 6s
    • Costs 0 HP to use
    • Reapplies Stim effect for entire duration
    • Has a 20s cooldown but does not put Stim on cooldown
    • Fortified reduces damage by 15% and grants immunity to bullet slow
    • Players can hold tac button to automatically buffer Stim Surge
    • TACTICAL - STIM
    • While stimmed, Octane can sprint and use consumables.
    • Reduce the time before Octane can reuse his Stim from 1.8s to 0.7s
    • Stim speed increased by 5%
    • ULTIMATE
    • Incorporated Mad Hops and Aerial Agility into the base kit.
    • JumpPad now has two charges
    • JumpPad has improved handling when double jumping
    • JumpPads are useable immediately after hitting the ground
    • UPGRADES / Four new upgrades to replace all the base upgrades
    • Thick Skin: Stim costs 10 less health to use
    • Squad Rush: Everyone who uses your JumpPad gains Stim on land
    • Daredevil: Gain fast reload on shield cracks and increase Stim Surge duration the less HP you have
    • Triple Jump: Gain a third jump from JumpPads
    Official source
  • CHANGEGame Updates

    Respawn Beacons

    Map Respawn Beacons can now be used once by each team instead of once per match, so more squads get a chance to bring teammates back.

    Map placed Respawn Beacons can now be used once per team (previously once per game).

    Official source
  • CHANGEGame Updates

    Extended Supply Bins & Weapon Supply Bins

    Extended and weapon supply bins spawn less often.

    Reduced the spawn rate of extended and weapon supply bins.

    Official source
  • BUFFLoot & Attachments / Amps

    Infinite Ammo

    The Infinite Ammo Amp now works on Care Package weapons too.

    Infinite Ammo Amp now applies to Care Package weapons

    Official source
  • CHANGEWeapons / LMG / Rampage

    Lstar

    The L-STAR's projectiles start bigger and grow more over distance, so shots are easier to land.

    • Increased initial projectile size
    • Increased projectile size over distance
    Official source
  • CHANGEWeapons / Shotgun

    Mozambique

    The Mozambique's projectiles are bigger at close range, so shots are easier to land up close.

    Increased projectile size at close range

    Official source
  • CHANGEMaps

    Olympus

    Olympus gets smoother movement at the Gravity Engine pipes and MAZE ziplines, more arsenals and loot, and the Ranked drop zone for Turbine now puts you inside the POI.

    • Adjusted collision on pipes at Gravity Engine for smoother movement
    • Adjusted arsenal placement at Somers University
    • Adjusted arsenal placement at Gravity Engine and added additional arsenal
    • Added arsenal to Elysium
    • Adjusted ramps at the MAZE zipline exits for smoother interactions with movement tech
    • Increased amount of loot at center of Somers University
    • Added additional cover and loot on the upper platforms at Dockyard
    • Added additional ziplines to reach the upper platforms at Dockyard
    • Added beacon and ring console to Stabilizer
    • Optimized performance in several areas of the map
    • Added and adjusted cover in several areas of the map
    • Adjusted the Ranked drop zone location for Turbine to drop players inside the POI instead of the exterior
    Official source
  • CHANGESMG

    Prowler PDW

    The Prowler PDW has a shorter delay between bursts and deals more damage per bullet in Selectfire.

    • Decreased burst delay
    • Damage increased to 17 while using Selectfire (was 16)
    Official source
  • BUFFWeapons / LMG

    Rampage

    The Rampage stays energized longer and fires slightly more shots while revved.

    • Increased energize duration to 120 seconds (was 90 seconds)
    • Total number of shots while Revved slightly increased
    Official source
  • CHANGEWeapons / Pistol

    RE-45 Burst

    The RE-45 Burst has less recoil and bigger projectiles at close range, so it is easier to control and hit with up close.

    • Improved recoil
    • Increased projectile size at close range
    Official source
  • CHANGELegends

    Revenant

    Revenant's tactical can be charged for longer, and the ultimate takes slightly longer to deploy.

    • TACTICAL: Max charge duration 1.3 → 1.7s
    • ULTIMATE: Increased Ult time 2.0 to 2.2s (10% slower to deploy)
    Official source
  • BUFFWeapons / AR

    R-301 Carbine

    The R-301 deals more damage per bullet.

    Damage 14 → 15

    Official source
  • BUFFWeapons / AR

    VK-47 Flatline

    The Flatline deals more damage per bullet.

    Damage 19 → 20

    Official source

Full patch notes from EA

Read it on the official page

BALANCE UPDATES › Active Gold Weapon Rotation

GAME UPDATES › Respawn Beacons

  • Map placed Respawn Beacons can now be used once per team (previously once per game).

GAME UPDATES › Extended Supply Bins & Weapon Supply Bins

  • Reduced the spawn rate of extended and weapon supply bins.

LEGENDS › OCTANE › Passive

  • Swift Mend now heals more the less HP you have.: Swift Mend base healing increased from 1.5 HPS to 3.0 HPS
  • Swift Mend now heals more the less HP you have.: Swift Mend max healing heals for 9 HPS

LEGENDS › OCTANE › TACTICAL - STIM SURGE

  • Added a new ability for Octane Stim Surge: If Octane uses his tactical again, while stim is already active, he uses a new mixture which grants him Fortified, triggers Swift Mend, and allows Swift Mend to continue healing through damage.
  • Stim Surge lasts 6s
  • Costs 0 HP to use
  • Reapplies Stim effect for entire duration
  • Has a 20s cooldown but does not put Stim on cooldown
  • Fortified reduces damage by 15% and grants immunity to bullet slow
  • Players can hold tac button to automatically buffer Stim Surge

LEGENDS › OCTANE › TACTICAL - STIM

  • While stimmed, Octane can sprint and use consumables.
  • Reduce the time before Octane can reuse his Stim from 1.8s to 0.7s
  • Stim speed increased by 5%

LEGENDS › OCTANE › ULTIMATE

  • Incorporated Mad Hops and Aerial Agility into the base kit.: JumpPad now has two charges
  • Incorporated Mad Hops and Aerial Agility into the base kit.: JumpPad has improved handling when double jumping
  • JumpPads are useable immediately after hitting the ground

LEGENDS › OCTANE › UPGRADES › Four new upgrades to replace all the base upgrades

  • Thick Skin: Stim costs 10 less health to use
  • Squad Rush: Everyone who uses your JumpPad gains Stim on land
  • Daredevil: Gain fast reload on shield cracks and increase Stim Surge duration the less HP you have
  • Triple Jump: Gain a third jump from JumpPads

LEGENDS › NEWCASTLE › PASSIVE

  • Incorporate Heroes Hustle into base kit: Movement speed penalty reduced from 25% to 75%

LEGENDS › NEWCASTLE › TACTICAL

  • Incorporate Swift Shield into base kit: Movement speed increased from 160 to 250

LEGENDS › NEWCASTLE › UPGRADES › Two new upgrades to replace Swift Shield and Heroes Hustle

  • Stronghold moves down to replace Heroes Hustle
  • Ready To Rumble: Reviving a player auto loads Newcastle's weapons and triggers full regen. (Replaces Swift Shield)
  • Defensive Line: Tactical and Revive Shield knocks back enemies once (Replaces Stronghold)

LEGENDS › CRYPTO › PASSIVE

  • Crypto gains long range Threat Vision while piloting his drone
  • Satellite Imagery incorporated into base kit: Increase duration of scan by 1.5s
  • Satellite Imagery incorporated into base kit: Receive a short scan on EMP

LEGENDS › CRYPTO › TACTICAL

  • Reduced time to launch drone from 1.3 to 0.7s
  • Reduced time to reenter drone from 0.4 to 0.2s
  • Reduced animation frame that Crypto reenters drone from 7 to 2
  • Drone can collect EVO Harvesters
  • Crypto can now enter and exit drone while using Ziplines
  • Off the Grid Incorporated into base kit: Crypto cloaks while piloting his drone

LEGENDS › CRYPTO › UPGRADES

  • Ally.MoveTo(): Crypto can Trailblaze to all allies. (Replaces Off the Grid)
  • Power Coupling: Crypto gains Ultimate charge from using scan beacons and scanning enemies with his drone (Replaces Satellite Imagery)

LEGENDS › REVENANT › TACTICAL

  • Increased max charge duration from 1.3 to 1.7s

LEGENDS › REVENANT › ULTIMATE

  • Increased Ult time 2.0 to 2.2s (10% slower to deploy)

LOOT & ATTACHMENTS › AMPS › Infinite Ammo

  • Infinite Ammo Amp now applies to Care Package weapons

WEAPONS › AR › VK-47 Flatline

  • Damage increased to 20 (was 19)

WEAPONS › AR › R-301 Carbine

  • Damage increased to 15 (was 14)

WEAPONS › LMG › Rampage

  • Increased energize duration to 120 seconds (was 90 seconds)
  • Total number of shots while Revved slightly increased

WEAPONS › LMG › Rampage › LSTAR

  • Increased initial projectile size
  • Increased projectile size over distance

WEAPONS › PISTOL › RE-45 Burst

  • Improved recoil
  • Increased projectile size at close range

WEAPONS › SHOTGUN › Mozambique

  • Increased projectile size at close range

SMG › Prowler PDW

  • Decreased burst delay
  • Damage increased to 17 while using Selectfire (was 16)

MAPS › Olympus

  • Adjusted collision on pipes at Gravity Engine for smoother movement
  • Adjusted arsenal placement at Somers University
  • Adjusted arsenal placement at Gravity Engine and added additional arsenal
  • Added arsenal to Elysium
  • Adjusted ramps at the MAZE zipline exits for smoother interactions with movement tech
  • Increased amount of loot at center of Somers University
  • Added additional cover and loot on the upper platforms at Dockyard
  • Added additional ziplines to reach the upper platforms at Dockyard
  • Added beacon and ring console to Stabilizer
  • Fixed inaccurate floor collision at the outer bridge at Stabilizer
  • Optimized performance in several areas of the map
  • Added and adjusted cover in several areas of the map
  • Adjusted the Ranked drop zone location for Turbine to drop players inside the POI instead of the exterior

MAPS › Olympus › Pubs

MAPS › Mixtape

  • TDM: Skull Town, Thunderdome, Fragment, Estates
  • Control: Barometer, Labs, Thunderdome, Lava Siphon
  • Gun Run: Wattson Pylon, Skull Town, Zeus, Thunderdome

WILDCARD › January 27th, 2026 - February 9th, 2026

  • Olympus Wildcard Winter
  • Active Wild Cards: Extra Ordnance
  • Active Wild Cards: Drone Support
  • Active Wild Cards: Smoke Out
  • Active Wild Cards: High Velocity
  • Active Wild Cards: Status Report
  • Active Wild Cards: Speedy Charge
  • Active Wild Cards: Recharger
  • Active Wild Cards: Fast Draw
  • Active Wild Cards: Monstrous Strength

BUG FIXES

  • Fixed an issue where weapons without a Gun Shield Generator hop-up could get a shield
  • Fixed some inconsistencies with Heirloom holster speeds
  • Fixed supports having to go through a mobile respawn pickup animation before entering their teammates deathbox

BUG FIXES › LEGENDS

  • Mad Maggie: The Fortified buff from Mad Maggie's Wrecking Ball repulsors now reduces some other types of damage (like explosive damage) to match how it works on characters who naturally have Fortified.
  • Mad Maggie: When using the Wrecking Ball’s repulsors, we no longer show a "Fortified" hint when characters who are naturally Fortified (since they were not given additional damage reduction).
  • Valkyrie: Fixed issue where tactical could be interrupted by melee
  • Vantage:
  • Fixed the tactical range finder (blue dot surrounding the crosshair) not working