Patchnoter

Apex Legends Season 5 Fortune's Favor patch notes

Released

  • 18documented changes
  • 4buffs
  • 5nerfs
  • 1new
  • 8other

What changed

  • NEW

    New Legend: Loba

    Loba is a new legend who throws a bracelet to teleport, places a Black Market that pulls nearby loot into your inventory, up to two items per legend, and sees nearby epic and legendary loot through walls.

    • Tactical - Burglar’s Best Friend: Teleport to hard-to-reach places or escape trouble quickly by throwing your Jump Drive bracelet.
    • Ultimate - Black Market Boutique: Place a portable device that allows you to teleport nearby loot to your inventory. Each friendly or enemy Legend can take up to two items.
    • Passive - Eye for Quality
    • Nearby epic and Legendary loot can be seen through walls.
    • The range is the same as Black Market Boutique.
    Official source
  • CHANGELegend Updates

    Caustic

    Caustic's gas no longer slows teammates, and Caustic traps can no longer be triggered from the other side of a door.

    • Friendly gas no longer slows teammates.
    • Caustic traps are no longer triggered from the other side of a door.
    Official source
  • NERFLegend Updates

    Gibraltar

    Gibraltar's Dome Shield lasts a shorter time, so the cover goes away sooner.

    Dome Shield duration 18s → 12s

    TipPlay around the shorter duration; retreat faster or use dome only for critical revive moments.

    Official source
  • CHANGEWeapon And Loot Updates

    Gold Armor

    Gold Armor now doubles what Shield Cells and Syringes restore per use instead of making you heal faster.

    • Added Perk: Shield Cells & Syringes give double the amount per use.
    • Removed Perk: Removed 50% heal speed.

    TipGold Armor is an inventory perk now rather than a speed one: each cell and syringe gives double the amount, so pass your spares to a teammate. Budget full heal time behind cover again.

    Official source
  • ROTATIONWeapon And Loot Updates

    Hop Ups

    The new Skullpiercer hop-up adds headshot damage to the Longbow DMR and Wingman, and the Anvil Receiver is vaulted.

    • Adding Skullpiercer Hopup for DMR and Wingman. DMR w/ Skullpiercer - Headshot scale 2.1 -> 2.5 Wingman w/ Skullpiercer - Headshot scale 2.0 -> 2.25
    • Vaulted Anvil Receiver.

    TipAdapt your attachment paths; Skullpiercer now works with these weapons and Anvil does not.

    Official source
  • CHANGEWeapon And Loot Updates

    Mastiff

    The Mastiff moves from the care package to floor loot and is much weaker, with less pellet damage, weaker headshots, a wider spread and a slower fire rate, though it holds more shells.

    • The Mastiff is being rotated out of the care package to a regular weapon with its power reduced accordingly.
    • Damage per pellet 18 → 13
    • Headshot multiplier 2.0 → 1.25
    • Increased blast pattern distances for the outer pairs of pellets.
    • Blast pattern scale ADS multiplier 0.5 → 0.55
    • Fire rate 1.3 → 1.0
    • Reduced projectile size to be more in line with other regular shotguns.
    • Shell count 4 → 6
    • Increased projectile speed to standard shotgun speed.
    Official source
  • CHANGELegend Updates

    Mirage

    Mirage's decoys now last 60 seconds and can be taken over to copy Mirage's moves, the ultimate sends out a team of mimicking decoys, and Mirage cloaks while reviving or using a respawn beacon, as does the teammate.

    Tactical: Psyche Out: Decoys now last for 60 seconds.

    • Tactical: Psyche Out
    • Pressing the character utility action button allows Mirage to gain control of his decoy.
    • When controlling the decoy, it will mimic Mirage’s every move.
    • Decoys now last for 60 seconds.
    • Releasing another decoy will remove the previous decoy.
    • Ultimate: Life of the Party
    • Mirage deploys a team of decoys that mimic his every move (think “Emergency Dance Party" from DUMMIEs Big Day).
    • Cooldown 60 seconds.
    • Now You See Me... (Passive): Now You See Me…: In addition to cloaking when downed, Mirage also cloaks while using a respawn beacon and reviving a teammate (the teammate is also cloaked).
    • Mirage’s “You got Bamboozled” line will now trigger when you bamboozle an enemy, instead of when you release a decoy.
    Official source
  • NERFLegend Updates

    Pathfinder

    Pathfinder's Grappling Hook takes much longer to come back, so you can use it less often.

    Cooldown for Grappling Hook 15 seconds → 35 seconds

    TipYour escape and mobility tool is on lockdown - plan positioning carefully and don't waste grapples on small movements.

    Official source
  • CHANGEWeapon And Loot Updates

    Peacekeeper

    The Peacekeeper moves into the care package and gets stronger, with tighter spread, faster rechamber, quicker reloads and bigger pellets for more consistent close-range hits.

    • Peacekeeper is being rotated out of a regular weapon and into the care package weapon with its power being increased accordingly.
    • Tightened pellet spread pattern.
    • Rechamber time 1.2 → 0.9
    • Reduced reload times from 2.65 to 2.45 base and 3.6 to 3.35 empty.
    • Increased projectile size to improve consistency at close range.

    TipUse it to dominate close range; the tighter spread and faster cycling make you harder to escape.

    Official source
  • BUFFWeapon And Loot Updates

    Alternator

    The Alternator holds more rounds in the base magazine and at every extended mag level, so you reload less often.

    • Increased Mag size from 16 to 19.
    • Level 1 Extended mag is now 22, Level 2 is now 25, and Level 3 is now 27.

    TipMore ammo per magazine means longer sustained pressure - use it to spray and control duels without reloading.

    Official source
  • CHANGELegend Updates

    Bloodhound

    Bloodhound's scan reveals enemies for a second longer and comes back faster.

    Tactical: Eye of the Allfather: Sonar Detection 3 seconds → 4 seconds

    • Tactical: Eye of the Allfather
    • Sonar Detection 3 seconds → 4 seconds
    • Cooldown 35 seconds → 25 seconds

    TipScan more often to find squads early; track targets longer to maintain pressure through rotations.

    Official source
  • BUFFLegend Updates

    Crypto

    Crypto can now ping banners while flying the drone to warn teammates that other squads are nearby.

    Tactical: Drone: Crypto can now ping banners, while in drone, to warn teammates of nearby squads.

    Official source
  • NERFWeapon And Loot Updates

    Havoc

    The Havoc kicks more, both up and sideways, and its first two shots have more recoil, so it is harder to control.

    • Vertical recoil increased.
    • Horizontal recoil slightly increased.
    • Recoil on the first 2 shots increased.
    Official source
  • CHANGELegend Updates

    Lifeline

    Lifeline finds secret compartments in more loot bins, but those compartments no longer contain Knockdown Shields.

    • Increased Lifeline bin ratio to 20%
    • Removed Knockdown Shields from Secret Compartment loot pool

    TipAs Lifeline, stop skipping bins: the compartment triggers more often and a knockdown shield can no longer take up the slot. Route through bin clusters rather than looting them on the way past.

    Official source
  • BUFFLegend Updates

    Octane

    Octane's Launch Pad comes back faster, so you can place it more often.

    Launch Pad cooldown is reduced from 90 seconds to now 60 seconds.

    Official source
  • BUFFWeapon And Loot Updates

    RE-45

    The RE-45 hits a little harder and reloads faster.

    • Damage 11 → 12
    • Reduced reload time from 1.74 to 1.5 base and 2.12 to 1.95 empty

    TipThe reload cut matters more here than the single point of damage. The base reload is still quicker than the empty one, so topping up before the magazine runs dry now saves even more time.

    Official source
  • NERFWeapon And Loot Updates

    Longbow DMR

    The Longbow DMR deals slightly less extra damage on headshots.

    Headshot scale 2.15 → 2.1

    Official source
  • NERFWeapon And Loot Updates

    Wingman

    The Wingman deals slightly less extra damage on headshots.

    Headshot scale 2.1 → 2.0

    TipA multiplier change lands on shot counts, not on how the gun feels in the hand. Check in the firing range that a head-hit sequence still finishes a target, rather than finding out mid-fight.

    Official source

Full patch notes from EA

Read it on the official page

NEW LEGEND: LOBA › Tactical - Burglar’s Best Friend

  • Teleport to hard-to-reach places or escape trouble quickly by throwing your Jump Drive bracelet.

NEW LEGEND: LOBA › Ultimate - Black Market Boutique

  • Place a portable device that allows you to teleport nearby loot to your inventory. Each friendly or enemy Legend can take up to two items.

NEW LEGEND: LOBA › Passive - Eye for Quality

LEGEND UPDATES › Mirage

  • Tactical: Psyche Out: Pressing the character utility action button allows Mirage to gain control of his decoy.
  • Tactical: Psyche Out: When controlling the decoy, it will mimic Mirage’s every move.
  • Tactical: Psyche Out: Decoys now last for 60 seconds.
  • Tactical: Psyche Out: Releasing another decoy will remove the previous decoy.
  • Ultimate: Life of the Party: Mirage deploys a team of decoys that mimic his every move (think “Emergency Dance Party" from DUMMIEs Big Day).
  • Ultimate: Life of the Party: Cooldown 60 seconds.
  • Passive: Now You See Me…: In addition to cloaking when downed, Mirage also cloaks while using a respawn beacon and reviving a teammate (the teammate is also cloaked).
  • Mirage’s “You got Bamboozled” line will now trigger when you bamboozle an enemy, instead of when you release a decoy.

LEGEND UPDATES › Bloodhound

  • Tactical: Eye of the Allfather: Increased Sonar Detection from 3 seconds to 4 seconds.
  • Tactical: Eye of the Allfather: Decreased Cooldown from 35 seconds to 25 seconds.

LEGEND UPDATES › Crypto

  • Tactical: Drone: Crypto can now ping banners, while in drone, to warn teammates of nearby squads.

LEGEND UPDATES › Lifeline

  • Increased Lifeline bin ratio to 20%
  • Removed Knockdown Shields from Secret Compartment loot pool

LEGEND UPDATES › Caustic

  • Friendly gas no longer slows teammates.
  • Caustic traps are no longer triggered from the other side of a door.

LEGEND UPDATES › Octane

  • Launch Pad cooldown is reduced from 90 seconds to now 60 seconds.

LEGEND UPDATES › Gibraltar

  • Reduced Dome Shield duration from 18s to 12s.

LEGEND UPDATES › Pathfinder

  • The cooldown for Grappling Hook has been increased from 15 seconds to 35 seconds.

WEAPON AND LOOT UPDATES › Mastiff

  • The Mastiff is being rotated out of the care package to a regular weapon with its power reduced accordingly.
  • Reduced damage per pellet from 18 to 13.
  • Reduced headshot multiplier from 2.0 to 1.25.
  • Increased blast pattern distances for the outer pairs of pellets.
  • Increased blast pattern scale ADS multiplier from 0.5 to 0.55.
  • Reduced fire rate from 1.3 to 1.0.
  • Reduced projectile size to be more in line with other regular shotguns.
  • Increased shell count from 4 to 6.
  • Increased projectile speed to standard shotgun speed.

WEAPON AND LOOT UPDATES › Peacekeeper

  • Peacekeeper is being rotated out of a regular weapon and into the care package weapon with its power being increased accordingly.
  • Tightened pellet spread pattern.
  • Reduced rechamber time from 1.2 to 0.9.
  • Reduced reload times from 2.65 to 2.45 base and 3.6 to 3.35 empty.
  • Increased projectile size to improve consistency at close range.

WEAPON AND LOOT UPDATES › Alternator

  • Increased Mag size from 16 to 19. Level 1 Extended mag is now 22, Level 2 is now 25, and Level 3 is now 27.

WEAPON AND LOOT UPDATES › RE-45

  • Increased damage from 11 to 12.
  • Reduced reload time from 1.74 to 1.5 base and 2.12 to 1.95 empty

WEAPON AND LOOT UPDATES › Havoc

  • Vertical recoil increased.
  • Horizontal recoil slightly increased.
  • Recoil on the first 2 shots increased.

WEAPON AND LOOT UPDATES › Longbow DMR

  • Headshot scale reduced from 2.15 to 2.1.

WEAPON AND LOOT UPDATES › Wingman

  • Headshot scale reduced from 2.1 to 2.0.

WEAPON AND LOOT UPDATES › Hop Ups

  • Adding Skullpiercer Hopup for DMR and Wingman. DMR w/ Skullpiercer - Headshot scale 2.1 -> 2.5 Wingman w/ Skullpiercer - Headshot scale 2.0 -> 2.25
  • Vaulted Anvil Receiver.

WEAPON AND LOOT UPDATES › Gold Armor

  • Added Perk: Shield Cells & Syringes give double the amount per use.
  • Removed Perk: Removed 50% heal speed.

BUG FIXES

  • Fixed various conditions causing prediction errors.
  • Fixed looting in pillboxes being difficult around weapons.
  • Fixed aiming speed during zooming lerp to be consistent with hipfire and ADS speed.
  • Fixed disabling Melee Target Compensation.
  • Fixed Legend banners having a black box when having AA disabled.
  • Fixed a condition where the third character model would be missing on screens with three Legend banners.
  • Fixed sometimes erroneously pinging enemies while skydiving or in the plane.
  • Fixed exploitable spots against Prowlers in Bloodhound Trial.
  • Fixed Prowlers not attacking Gibraltar's Dome Shield.
  • Fixed deathboxes sometimes not moving on the train.
  • Fixed subtitles in Russian showing up as English in the Bloodhound Trial area.
  • Fixed Havoc VFX while on the train.
  • Fixed depth of field when selecting charms in the loadout menu.
  • Fixed lighting on Legends sometimes being dark throughout the menus.
  • Fixed tooltips not appearing correctly when highlighting items in the menus.
  • Fixed the Charge Rifle beam shooting from the scope while using the Hard coded skin.
  • Fixed melee not doing any damage when interrupting the Sentinel charge animation.
  • Fixed Wingman having higher than normal hipfire accuracy while crouched.
  • Fixed Golden Barrel attachment having more muzzle flash than intended.
  • Stability fixes to reduce crashing and script errors.
  • Crypto’s EMP now affects D.U.M.M.I.E. in the Firing Range.
  • Fixed Revenant’s Death Totem being visible through smoke or gas.
  • Fixed a few Pathfinder banner poses that caused corrupted art.
  • Adjusted Octane’s Jump pad to make it harder to fall through cracks when deploying.
  • Fixed Caustic's Ultimate not deploying when thrown under small surfaces.
  • Fixed Bangalore’s smoke canisters getting stuck under the Train.

QOL

  • We’ve overhauled the Deathbox UI to compartmentalize loot better so you can find what you need faster.
  • Crypto can now ping banners while in drone to warn teammates of nearby squads.
  • Added voice over for pinging enemies who are reviving.
  • Favorite option now available for Weapon Skins.
  • Observer Highlights for Tournament Matches.
  • Removed location based Weekly Challenges. These caused players to have mixed motivations from their squadmates, and didn’t work well with map rotation.
  • Optimized CPU usage.
  • Improved texture streaming quality on GPUs reporting less memory than advertised.
  • We're excited to announce that at the start of Season 5 we will be adding Apex servers to the Middle East as we look to further support our fans in the region.