Patchnoter

Apex Legends Season 9 Legacy patch notes

Released

  • 24documented changes
  • 5buffs
  • 2nerfs
  • 17other

What changed

  • ROTATION

    Fully Kitted Rotation

    The Fully Kitted rotation now has the Wingman, Bocek, R99, Hemlock and Sentinel, which replace the R301, 30-30 Repeater, Mozambique, Longbow DMR and Spitfire.

    • Added: Wingman, Bocek, R99, Hemlock, and Sentinel
    • Removed: R301, 30-30 Repeater, Mozambique, Longbow DMR, and Spitfire

    TipA gold drop is worth the most on guns you would otherwise hunt attachments for, and the R99 and Wingman are on the list now. Crossing open ground for a kitted R301 or Spitfire no longer pays, since both are out.

    Official source
  • NERF

    Assault Rifles

    Assault rifles get less bonus damage from headshots.

    Headshot multiplier for all assault rifles 2.0 → 1.75

    TipHeadshots are worth relatively less on every AR now, so take the guaranteed chest hits at range instead of chasing heads on a moving target. All of them took the same cut, so switching AR does not dodge it.

    Official source
  • Bloodhound no longer earns assists from Eye of the Allfather.

    No longer receives assists from Eye of the Allfather.

    Official source
  • BUFF

    Fuse

    Fuse's Knuckle Cluster now holds two charges and recharges faster.

    • Knuckle Cluster: Fuse now has two stacks of Knuckle Cluster.
    • Reduced cooldown from 25s to 20s.

    TipDouble grenades let you clear two angles or chain damage - use them to lockdown positions or flush out campers.

    Official source
  • CHANGE

    G7 Scout

    The G7 Scout lets you move faster while aiming down sights, but its hipfire is less accurate.

    • Move-speed while aiming down sights has been increased to match other marksman weapons -- faster than snipers, slower than ARs
    • Increased hipfire spread size (reduced accuracy) to be more in line with other marksman weapons
    Official source
  • CHANGE

    Hop Ups

    There are two new hop-ups: Deadeye's Tempo raises fire rate for well-timed shots on the Sentinel and Bocek, and Shatter Caps adds a blast mode to the 30-30 Repeater and Bocek. Hammerpoint and Skullpiercer are vaulted.

    Deadeye’s Tempo - Firing at the perfect moment increases fire rate. This can currently be attached to the Sentinel and the Bocek.

    • Shatter Caps - Fire select to toggle between standard mode and shatter mode. In shatter mode, rounds split into a blast pattern on firing. This hop up will be equipable to the 30-30 Repeater and the Bocek.
    • Deadeye’s Tempo - Firing at the perfect moment increases fire rate. This can currently be attached to the Sentinel and the Bocek.
    • To make room, the Hammerpoint and Skullpiercer hop ups are being vaulted for now, and won’t be available.
    Official source
  • Horizon's Gravity Lift is weaker: it lifts slower, steers less, only lets you hover at the top briefly and has a longer cooldown, and Wattson pylons now zap Horizon's abilities.

    • Gravity Lift: Reduced lift speed by 30%.
    • Reduced side-to-side acceleration. Limited the time you can sit at the top of Gravity Lift to 2 seconds.
    • Increased cooldown from 15s to 20s.
    • Horizon’s abilities will now get zapped by Wattson pylons.

    TipGravity Lift is now a shorter-window escape tool rather than a repositioning crutch - use it to gap close or bail, not to camp height.

    Official source
  • CHANGE

    Lifeline

    Lifeline's revive no longer puts up a shield, but it can now revive two players at once and be cancelled; the D.O.C. drone heals faster and starts sooner, and Care Packages come more often with guaranteed upgrades.

    • Combat Revive: No longer deploys a shield. Can now revive two players at the same time. Can now cancel active revives in progress to allow your teammate to defend themselves with their knockdown shield.
    • D.O.C. Heal Drone: Heal rate increased from 5hp per second to 8hp per second.
    • Deployment time before healing begins reduced by roughly 33%.
    • Care Package: Cooldown reduced from 6 minutes to 5 minutes. Now guarantees an upgrade (if possible) in three categories: Body Shield, Other Equipment (Helmet, Backpack, and Knockdown Shield), and Weapon Attachment, based on your team’s current gear when the Package arrives.
    Official source
  • BUFF

    Loba

    Loba can now run and slide at full speed while aiming and throwing the bracelet, and is no longer slowed after translocating.

    Burglar's Best Friend: Can now run and slide at full speed while aiming the bracelet and while the bracelet is in the air. Loba will no longer be slowed after translocating.

    Official source
  • CHANGE

    Low Profile Characters

    Wraith, Lifeline and Wattson no longer have the Low Profile trait.

    Low profile no longer exists! This trait has been removed from Wraith, Lifeline, and Wattson.

    TipIf you play one of these three, a head hit now costs you what it costs anyone else, so you can hold an even trade instead of backing out of it. Against them, expect the fight to run a beat longer.

    Official source
  • CHANGE

    Octane

    Octane can stim again much sooner but each stim costs more health, and shots spread more in the air and when coming off the low Launch Pad arc.

    • Stim: Reduced cooldown between stims from 4s to 1s.
    • Increased health cost from 12hp to 20hp.
    • Increased bullet spread while in the air and shooting from the low Launch Pad trajectory.

    TipUse Stim more liberally early, but track your health - Launch Pad escapes are riskier if enemies predict your airborne shots.

    Official source
  • CHANGE

    P2020

    The P2020 hits harder with each shot but fires more slowly.

    • Bullet damage 15 → 18
    • Fire rate 8.5 → 6.25

    TipIt's now viable for finishing wounded enemies or armor trades - don't spam it, place shots.

    Official source
  • The Peacekeeper is weaker all round, with less pellet damage, slower rechambering and reloads, wider spread and charge that fades quickly out of ADS, but it now comes with the Precision Choke built in.

    Pellet damage 10 → 9

    • It comes with the Precision Choke by default, which can be toggled off
    • Pellet damage 10 → 9
    • Rechamber time 0.9 seconds → 1.1 seconds
    • Reload times increased (regular from 2.45 to 2.5, empty from 3.35 to 3.5)
    • Pellet spread increased in general, and spread when charged increased for all charge levels (from 0.65/0.45/0.2 to 0.85/0.65/0.35)
    • Quickly loses charge after leaving ADS

    TipPeacekeeper requires more setup time and precision now - preaim tighter angles, chain fewer shots per fight, and don't rely on hold-and-peek.

    Official source
  • CHANGE

    Ring Update

    Rings 4 and 6 start closing sooner, while rings 4, 5 and 6 close more slowly once they start.

    • Ring 4 pre-shrink time 2:00 → 1:45
    • Ring 4 shrink speed reduced from 33 second close time to 40 seconds
    • Ring 5 shrink speed reduced from 20 second close time to 40 seconds
    • Ring 6 pre-shrink time 1:30 → 1:00
    • Ring 6 shrink speed reduced from 1:40 close time to 2:00

    TipYou have more time to rotate once the ring starts closing, but less time between when it's announced and when it actually moves - start rotations earlier.

    Official source
  • CHANGE

    Spitfire

    The Spitfire's recoil is harder to control at the start of a spray.

    Reduced recoil controllability early in the pattern

    Official source
  • CHANGE

    Starter Kit And Loot Changes

    Every player now starts with a Level 1 EVO Shield, helmet and knockdown shield plus shield cells and syringes, so Level 1 gear is gone or rare on the ground and other loot turns up more often.

    • Players will now start a match with a “Starter Kit” consisting of a Level 1 EVO Shield, Helmet, and Knockdown Shield, plus two Shield Cells and Syringes each.
    • We’ve removed Level 1 Helmets and Knockdown Shields from the loot pool.
    • Spawn chances for Level 1 EVO Shields in the loot pool have been significantly reduced.
    • Along with the lowered or removed spawn chances for these items, we’ve rebalanced the loot pool such that higher-level versions of these items will appear nearly the same as they do now, but other item types will appear more often (weapons, ordinance, health, ammo, etc.)

    TipYou land with armour, a helmet and heals, so the first building only has to produce a gun. Level 1 helmets and knockdowns are out of the pool entirely, so read floor loot for weapons and heals instead.

    Official source
  • The Triple Take fires faster, charges quicker, holds its charge briefly after leaving ADS and moves faster while aiming, but spreads more when you aim in the air; the crate version comes loaded with ammo.

    • As a crate weapon, it will come with a 9 ammo clip and 63 reserve ammo
    • Fire rate 1.2 → 1.3
    • Time to full charge 1.1 seconds → 1 second
    • Retains charge briefly after leaving ADS
    • Move-speed while aiming down sights has been increased to match other marksman weapons -- faster than snipers, slower than ARs
    • Increased spread while airborne and aiming down sights

    TipIt keeps its charge briefly after you leave ADS, so you can unscope to reposition and come back on target without starting the charge over. Keep both feet down, since airborne scoped shots now spread wider.

    Official source
  • The 30-30 Repeater deals more damage on leg shots and lets you move faster while aiming down sights.

    • Leg damage multiplier 0.75 → 0.85
    • Move-speed while aiming down sights has been increased to match other marksman weapons -- faster than snipers, slower than ARs

    TipA leg hit costs you less than it did, so on a strafing target at range take the low shot rather than holding out for the chest. Scoped move speed went up too, so keep aiming while you strafe instead of unscoping.

    Official source
  • CHANGE

    Arc Stars

    Arc Stars no longer slow your aim or movement when they first stick to you.

    Aim and movement slow removed from the initial stick.

    TipA stick no longer drags your aim off target, so finish the shot you were already lining up rather than breaking off the instant it lands. That covers the initial stick only, so keep moving as you shoot.

    Official source
  • CHANGE

    Crypto

    Crypto's drone can now scan and open care packages, but it can no longer take over a respawn beacon that someone is already using.

    • Crypto's drone can now scan and open care packages.
    • Can no longer use his drone to "hijack" a respawn beacon that's already in use.
    Official source
  • BUFF

    Havoc

    The Havoc's recoil is easier to control at the start of a spray.

    Increased recoil controllability early in the pattern

    Official source
  • The Longbow deals more damage on headshots.

    Headshot multiplier 2.0 → 2.15

    TipThe gain is entirely on headshots, so it pays to hold the shot until a target settles rather than trading body hits. Against someone strafing, nothing about the Longbow changed.

    Official source
  • The Mozambique holds more shells, and its lower two pellets are moved inward for a tighter blast.

    • Magazine capacity 4 → 6
    • Moved the lower 2 pellets inward in the blast pattern

    TipUse it to chain consecutive shots - two magazines now trade blows with higher-tier pistols.

    Official source
  • The Wingman gets a higher headshot multiplier, so its headshots hit a bit harder.

    Headshot multiplier 2.0 → 2.15

    TipThe whole gain sits on headshots, so it rewards taking the extra beat to settle your aim. If you trade at chest height, your damage per shot is exactly what it was.

    Official source

Full patch notes from EA

Read it on the official page

STARTER KIT AND LOOT CHANGES

  • Players will now start a match with a “Starter Kit” consisting of a Level 1 EVO Shield, Helmet, and Knockdown Shield, plus two Shield Cells and Syringes each.
  • We’ve removed Level 1 Helmets and Knockdown Shields from the loot pool.
  • Spawn chances for Level 1 EVO Shields in the loot pool have been significantly reduced.
  • Along with the lowered or removed spawn chances for these items, we’ve rebalanced the loot pool such that higher-level versions of these items will appear nearly the same as they do now, but other item types will appear more often (weapons, ordinance, health, ammo, etc.)

LOW PROFILE CHARACTERS

LIFELINE

  • Combat Revive: No longer deploys a shield. Can now revive two players at the same time. Can now cancel active revives in progress to allow your teammate to defend themselves with their knockdown shield.
  • D.O.C. Heal Drone: Heal rate increased from 5hp per second to 8hp per second. Deployment time before healing begins reduced by roughly 33%.
  • Care Package: Cooldown reduced from 6 minutes to 5 minutes. Now guarantees an upgrade (if possible) in three categories: Body Shield, Other Equipment (Helmet, Backpack, and Knockdown Shield), and Weapon Attachment, based on your team’s current gear when the Package arrives.

OCTANE

  • Stim: Reduced cooldown between stims from 4s to 1s. Increased health cost from 12hp to 20hp.
  • Increased bullet spread while in the air and shooting from the low Launch Pad trajectory.

LOBA

  • Burglar's Best Friend: Can now run and slide at full speed while aiming the bracelet and while the bracelet is in the air. Loba will no longer be slowed after translocating.
  • Fixed a lot of bugs that caused bracelet tosses to fail.

HORIZON

  • Gravity Lift: Reduced lift speed by 30%. Reduced side-to-side acceleration. Limited the time you can sit at the top of Gravity Lift to 2 seconds. Increased cooldown from 15s to 20s.
  • Horizon’s abilities will now get zapped by Wattson pylons.

FUSE

BANGALORE

BLOODHOUND

CRYPTO

  • Crypto's drone can now scan and open care packages.
  • Can no longer use his drone to "hijack" a respawn beacon that's already in use.

FULLY KITTED ROTATION

HOP UPS

  • Shatter Caps - Fire select to toggle between standard mode and shatter mode. In shatter mode, rounds split into a blast pattern on firing. This hop up will be equipable to the 30-30 Repeater and the Bocek.
  • Deadeye’s Tempo - Firing at the perfect moment increases fire rate. This can currently be attached to the Sentinel and the Bocek.
  • To make room, the Hammerpoint and Skullpiercer hop ups are being vaulted for now, and won’t be available.

ASSAULT RIFLES

  • Reducing the headshot multiplier for all assault rifles from 2.0 to 1.75

PEACEKEEPER

  • It comes with the Precision Choke by default, which can be toggled off
  • Pellet damage reduced from 10 to 9
  • Rechamber time increased from 0.9 seconds to 1.1 seconds
  • Reload times increased (regular from 2.45 to 2.5, empty from 3.35 to 3.5)
  • Pellet spread increased in general, and spread when charged increased for all charge levels (from 0.65/0.45/0.2 to 0.85/0.65/0.35)
  • Quickly loses charge after leaving ADS

TRIPLE TAKE

  • As a crate weapon, it will come with a 9 ammo clip and 63 reserve ammo
  • Fire rate increased from 1.2 to 1.3
  • Time to full charge reduced from 1.1 seconds to 1 second
  • Retains charge briefly after leaving ADS
  • Move-speed while aiming down sights has been increased to match other marksman weapons -- faster than snipers, slower than ARs
  • Increased spread while airborne and aiming down sights

HAVOC

  • Increased recoil controllability early in the pattern

SPITFIRE

  • Reduced recoil controllability early in the pattern

30-30 REPEATER

  • Increased leg damage multiplier from 0.75 to 0.85
  • Move-speed while aiming down sights has been increased to match other marksman weapons -- faster than snipers, slower than ARs

G7 SCOUT

  • Move-speed while aiming down sights has been increased to match other marksman weapons -- faster than snipers, slower than ARs
  • Increased hipfire spread size (reduced accuracy) to be more in line with other marksman weapons

LONGBOW

  • Increased headshot multiplier from 2.0 to 2.15

WINGMAN

  • Increased headshot multiplier from 2.0 to 2.15

MOZAMBIQUE

  • Increased magazine capacity from 4 to 6
  • Moved the lower 2 pellets inward in the blast pattern

P2020

  • Increased bullet damage from 15 to 18
  • Lowered fire rate from 8.5 to 6.25

ARC STARS

  • Aim and movement slow removed from the initial stick.

QUALITY OF LIFE

  • Badges are now sorted by categories and can be filtered by “all” or “unlocked only”. This suggestion came directly from players. Thank you! It’s so much better!
  • When looting death boxes, players can now see health bars for everyone on the team.
  • Challenges can now be “favorited” by going into the challenges menu and right clicking a challenge. That Challenge will then be added to a new favorites tab that will appear in the lobby and in the match’s map screen.
  • Pressing and Holding F2 while in-game will bring up the ability description page for your character. This is only available on PC.
  • Players can now request better equipment by going into their inventory and pinging a piece of equipment.
  • Your first Challenge Reroll of the day is now free.
  • Rerolling your challenges will allow you to choose from either BR-focused challenges or Arenas-focused ones.
  • Holo Sprays, Quips, and Emotes, can be favorited. These will be used whenever the player is prompted to do a random emote.
  • Club Invites v2: You can now include what you want to play when you send your clubmates a party invite via the Club tab. Select as many club mates as you want to send the invite to at once via the member list.
  • Ranked: Fixed edge cases where an abandon penalty would be incorrectly applied due to server errors.
  • Flight path adjustments: Removing edge dropship flight paths to prevent matches where large portions of the map receive little to no traffic. These screenshots show a before/after comparison of possible flight paths on Kings Canyon.

RING UPDATE

  • Ring 4 pre-shrink time reduced from 2:00 to 1:45
  • Ring 4 shrink speed reduced from 33 second close time to 40 seconds
  • Ring 5 shrink speed reduced from 20 second close time to 40 seconds
  • Ring 6 pre-shrink time reduced from 1:30 to 1:00
  • Ring 6 shrink speed reduced from 1:40 close time to 2:00

BUG FIXES › Bloodhound

  • Fixed an issue with the Tactical UI not showing while in Bloodhound’s Ultimate.

BUG FIXES › Pathfinder

  • Gas Traps and Jump Pads will no longer float into the sky when placed next to a zipline.

BUG FIXES › Wraith

  • Slight wall bumps no longer inadvertently cancel Wraith’s tactical.

BUG FIXES › Mirage

  • Decoys no longer die after a tick of thermite damage.

BUG FIXES › Octane

  • Ordinances will no longer get stuck and disappear when being bounced off of Jump Pads.
  • Death Totems will no longer bounce when a Jump Pad is placed under it.
  • Players will no longer have weapons drawn if they are knocked as they enter the Fight Night ring via a Jump Pad.
  • Updated Octane’s Helicopter emote to correctly remove his leg for which he is using it to do said helicoptering.

BUG FIXES › Wattson

  • Fixed the “Extend” prompt for Watson’s fences not appearing in certain situations.
  • Haute Drop skin will no longer block view when reloading the Sentinel.

BUG FIXES › Loba

  • Fixed more areas where Loba’s Bracelet fails.
  • Red Handed skin on consoles will now properly animate.

BUG FIXES › Rampart

  • Mobile Respawn Beacon now has proper collision with Amped Cover.
  • Jumping on and off a damaged Shiela will no longer transfer the flame effect to your weapon.

BUG FIXES › Horizon

  • Players will no longer have weapons drawn if they are knocked as they enter the fight night ring via a Gravity Lift.
  • 1x holo sight will no longer block view when using certain skins.
  • Fixed an issue with NEWT not getting refunded if it immediately dies due to a bad spot.

BUG FIXES › Fuse

  • 1x holo sight will no longer block view when using certain skins.

BUG FIXES › Flatline

  • Part of the iron sight was being displayed over the whole weapon.

BUG FIXES › Prowler

  • Supply Drop Prowler can now toggle fire modes.

BUG FIXES › Sentinel

  • Moved tool tips to not overlap hop up icons.
  • Fixed a graphical issue when swapping to Sentinel.
  • Fixed a menu issue with the advanced look options being hidden.
  • Survey beacons will now appear on the map when teammates are respawned.