Patchnoter

Apex Legends Season 10 Emergence patch notes

Released

  • 17documented changes
  • 1buff
  • 1nerf
  • 15other

What changed

  • ROTATION

    Fully Kitted Rotation

    The Fully Kitted rotation now has the Peacekeeper, Rampage, RE-45, Flatline and Charge Rifle, which replace the Wingman, Bocek, R99, Hemlock and Sentinel.

    • Added: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle
    • Removed: Wingman, Bocek, R99, Hemlock, and Sentinel

    TipThe rotation changed at both ends, so what falls in a drop is not what you memorised last season. Confirm which weapon landed before your squad commits to contesting it.

    Official source
  • The Supply Drop Alternator comes with Disruptor Rounds again, which deal more damage to shields, and that is the only place you can find them.

    Disruptor Rounds - Increase shield damage by 40%

    • Reintroducing the Disruptor Rounds which come equipped on a Supply Drop Alternator
    • Disruptor Rounds - Increase shield damage by 40%
    • Disruptor Rounds can ONLY be found on Alternators from the Supply Drop
    Official source
  • CHANGE

    Caustic

    Caustic's gas keeps getting stronger the longer you stay in it and the tactical comes back faster; the ultimate recharges sooner but lasts a shorter time.

    • Gas damage starts at 5, increases by 1 every other tick indefinitely.
    • Cooldown on Tactical 25s → 20s
    • Ultimate cooldown has been reduced 3.5m -> 3m.
    • Duration reduced from 20s -> 15s.

    TipUse gas in fights where you'll stay in it longer to let damage stack, and cycle tacticals more often to pressure enemies pushing.

    Official source
  • CHANGE

    EVA-8

    The EVA-8 gains much less fire rate from higher-rarity bolts, but its base fire rate stays the same.

    • Significantly reduced bolt fire-rate scaling for each rarity tier
    • Base fire-rate remains unchanged

    TipChasing a purple or gold bolt buys you much less speed than it used to, so an early EVA-8 is no longer worth hoarding bolts for - take the fight with what you have.

    Official source
  • CHANGE

    Fuse

    Fuse's Motherlode now reveals enemies caught inside its ring of fire, Knuckle Cluster explosions last twice as long, and the Grenadier passive can be switched off to throw grenades normally.

    • Enemies caught inside the ring of fire from Fuse's Motherlode ultimate are now revealed to Fuse's team.
    • Knuckle Cluster Tactical explosion duration increased by 100%.
    • Grenadier Passive can be toggled on and off to throw ordnance normally.

    TipUse the revealed enemies to coordinate your team's next play, expect clusters to pressure longer in fights.

    Official source
  • ROTATION

    Hop Ups

    The new Boosted Loader hop-up for the Hemlok and Wingman gives a faster reload and extra rounds in the next magazine when you reload near empty, and the Anvil Receiver and Quickdraw Holster are vaulted.

    • Boosted Loader - Reloading near empty (but not at 0) increases reload speed and overloads the next magazine with extra rounds. This hop up will be equipable to the Hemlok Burst AR and the Wingman.
    • To make room, the Anvil Receiver and Quickdraw Holster are being vaulted for now.

    TipBoosted Loader only pays out if you reload while a round is still left; run the magazine to zero and you get nothing. Tap reload a shot early on the Wingman and Hemlok Burst.

    Official source
  • CHANGE

    L-STAR

    The L-STAR now takes energy magazines, which let it fire longer before overheating and cool a bit faster, and barrels for less recoil, but its hipfire is less accurate and its shots look smaller.

    • Now takes Energy Magazines - Mags on the L-STAR work differently than other weapons because of its unique interaction with ammo. Instead they will allow the L-STAR to fire more shots before it overheats and allow it to cool-off its heat build up slightly faster.
    • Now take Barrels for recoil reduction
    • Projectile VFX scale reduced by roughly half
    • First-Person on-hit impact effect intensity reduced
    • Hipfire spread increased

    TipFinding magazines and barrels on the ground now enables the L-STAR - swap your attachment pool strategy entirely.

    Official source
  • CHANGE

    Stock Attachments

    Stocks now give the reload speed bonus instead of magazines, and marksman weapons take sniper stocks, which give more stability and less sway but slightly smaller handling bonuses.

    • All stocks now offer increased reload speed (instead of magazines)
    • Marksman Weapons (30-30 Repeater, G7 Scout, Triple-Take) now take Sniper Stocks instead of Tactical Stocks
    • Sniper Stocks on Marksman weapons will offer increased stability and sway reduction with slightly reduced handling bonuses (from tactical stocks)
    Official source
  • The 30-30 Repeater reloads faster with a stock attached.

    Reload speed from stocks is increased.

    TipSniper stocks now cut the 30-30's worst weakness, its reload. In Arenas the first upgrade is also cheaper to reach.

    Official source
  • CHANGE

    Arenas Ability Adjustments

    In Arenas, Horizon's Gravity Lift and Mirage's Psyche Out each start with one fewer charge, and Bloodhound gets one fewer free scan during Beast of the Hunt.

    • Horizon's Gravity Lift starting charges 2 → 1
    • Mirage's Psyche Out starting charges 3 → 2
    • Bloodhound's free scans while in Beast of the Hunt 3 → 2

    TipYour early Arenas rounds shift without burst ability spam - adjust economy and rotations around single charges.

    Official source
  • CHANGE

    Horizon

    Horizon's Black Hole slows you less after its first pull, and Gravity Lift now lifts at a speed between its 9.1 and Legacy update values.

    • Reduced the slow after the initial Black Hole pull.
    • Bumped Horizon gravity lift-up speed to a happy medium between 9.1 and Legacy update launch values.
    Official source
  • CHANGE

    Light Machine Guns

    Light machine guns get less bonus damage from headshots and lose less damage on limb shots, so headshots matter a bit less with them.

    • Headshot multiplier for all LMGs 2.0 → 1.75
    • Limbshot multiplier for all LMGs 0.75 → 0.85

    TipThe gap between a head and a limb narrowed at both ends, so climbing to the head buys less and stray limb hits cost less. Keep the spray planted on centre mass and let the volume do the work.

    Official source
  • CHANGE

    M600 Spitfire

    The M600 Spitfire deals a little more damage per bullet, its hipfire spread goes back to the values before its earlier nerf, and it holds more rounds with a purple magazine.

    • Damage 18 → 19
    • Hip Fire Spread back to season 8 pre-nerf values
    • Purple Mag Size 50 → 55

    TipDamage, hip fire and magazine all moved the same way, so it rewards holding your ground up close rather than backing off to aim in. Hunt a purple mag first, since that is where the extra rounds live.

    Official source
  • CHANGE

    Magazine Attachments

    Magazines no longer speed up reloads; that bonus now comes from a stock of the same rarity.

    Reload speed increase associated with magazines has been moved to the equivalent stock rarity tier.

    Official source
  • BUFF

    Pistols

    All pistols are quicker to raise, holster and zoom in and out.

    • Reduced handling time for all pistols by ~10%
    • Raise, Holster, Zoom In/Out time
    Official source
  • NERF

    Prowler Burst PDW

    The Prowler Burst PDW waits longer between bursts, so it fires more slowly overall.

    Time Between Burst increased from 0.2 to .24

    Official source
  • CHANGE

    Revenant

    Revenant's Death Totem now gives a visual and audio warning that every player can see and hear when its protection is about to end, and players are briefly slowed after being recalled to the totem.

    • There’s now a visual and audio cue when Death Totem protection is about to end which can be seen/heard by other players.
    • Added a brief slow after being recalled to Death Totem.
    Official source

Full patch notes from EA

Read it on the official page

QUALITY OF LIFE UPDATES

  • Added a new badge: Win Streak. Can you get 2, 3, 4, or 5 wins in a row?
  • Added a “Hold On” response to enemy pings.
  • Added distinct sound effects to the Gold Backpack’s revive. VFX were added in the Chaos Theory update. This gives additional feedback when players are close to but not in line-of-sight of revives.
  • Updated the Heirloom store to give players a better view of all the items related to that item.
  • Updated Open Pack Button to show how many packs of each type are available to open. Highlighting the button shows a complete breakdown.

FUSE

  • Enemies caught inside the ring of fire from Fuse's Motherlode ultimate are now revealed to Fuse's team.
  • Knuckle Cluster Tactical explosion duration increased by 100%.
  • Grenadier Passive can be toggled on and off to throw ordnance normally.

HORIZON

  • Reduced the slow after the initial Black Hole pull.
  • Bumped Horizon gravity lift-up speed to a happy medium between 9.1 and Legacy update launch values.

REVENANT

  • There’s now a visual and audio cue when Death Totem protection is about to end which can be seen/heard by other players.
  • Added a brief slow after being recalled to Death Totem.

CAUSTIC

  • Gas damage starts at 5, increases by 1 every other tick indefinitely.
  • Cooldown on Tactical has been reduced 25s -> 20s.
  • Ultimate cooldown has been reduced 3.5m -> 3m. Duration reduced from 20s -> 15s.

HOP UPS

  • Boosted Loader - Reloading near empty (but not at 0) increases reload speed and overloads the next magazine with extra rounds. This hop up will be equipable to the Hemlok Burst AR and the Wingman.
  • To make room, the Anvil Receiver and Quickdraw Holster are being vaulted for now.

FULLY KITTED ROTATION

MAGAZINE ATTACHMENTS

  • Reload speed increase associated with magazines has been moved to the equivalent stock rarity tier.

STOCK ATTACHMENTS

  • All stocks now offer increased reload speed (instead of magazines)
  • Marksman Weapons (30-30 Repeater, G7 Scout, Triple-Take) now take Sniper Stocks instead of Tactical Stocks
  • Sniper Stocks on Marksman weapons will offer increased stability and sway reduction with slightly reduced handling bonuses (from tactical stocks)

L-STAR

  • Now takes Energy Magazines - Mags on the L-STAR work differently than other weapons because of its unique interaction with ammo. Instead they will allow the L-STAR to fire more shots before it overheats and allow it to cool-off its heat build up slightly faster.
  • Now take Barrels for recoil reduction
  • Projectile VFX scale reduced by roughly half
  • First-Person on-hit impact effect intensity reduced
  • Hipfire spread increased

LIGHT MACHINE GUNS

  • Reduced the headshot multiplier for all LMGs from 2.0 to 1.75
  • Increased the limbshot multiplier for all LMGs from 0.75 to 0.85

PISTOLS

  • Reduced handling time for all pistols by ~10%
  • Raise, Holster, Zoom In/Out time

PROWLER BURST PDW

  • Time Between Burst increased from 0.2 to .24

M600 SPITFIRE

  • Damage increased from 18 to 19
  • Hip Fire Spread back to season 8 pre-nerf values
  • Purple Mag Size increased from 50 to 55

ALTERNATOR

  • Reintroducing the Disruptor Rounds which come equipped on a Supply Drop Alternator
  • Disruptor Rounds - Increase shield damage by 40%
  • Disruptor Rounds can ONLY be found on Alternators from the Supply Drop

30-30 REPEATER

  • Reload speed from stocks is increased.

EVA-8

  • Significantly reduced bolt fire-rate scaling for each rarity tier
  • Base fire-rate remains unchanged

ARENAS PRICE ADJUSTMENTS › L-STAR

  • Lvl 1: 100 -> 150
  • Lvl 2: 200 -> 250
  • Lvl 3: 300 -> 350

ARENAS PRICE ADJUSTMENTS › 30-30 Repeater

  • Lvl 1: 200 -> 150

ARENAS PRICE ADJUSTMENTS › Bocek Bow

  • Base: 600 -> 500

ARENAS PRICE ADJUSTMENTS › Charge Rifle

  • Base: 700 -> 600
  • Lvl 1: 250 -> 200
  • Lvl 2: 300 -> 200
  • Lvl 3: 400 -> 450

ARENAS PRICE ADJUSTMENTS › EVA-8

  • Base: 300 -> 350

ARENAS PRICE ADJUSTMENTS › Mastiff

  • Base: 400 -> 350

ARENAS PRICE ADJUSTMENTS › Peacekeeper

  • Base: 500 -> 350

ARENAS PRICE ADJUSTMENTS › Fuse

ARENAS ABILITY ADJUSTMENTS

BUG FIXES › Bloodhound

  • Fixed an issue where Bloodhound's tactical failed to highlight the enemy for the Bloodhound player while they used an emote.
  • Trident and Dropship audio should no longer be significantly dampened when Bloodhound is using their Ultimate.

BUG FIXES › Gibraltar

  • Corrected an audio issue with Gibraltars Dome Shield failing to make sound.

BUG FIXES › Lifeline

  • Fixed cases where Lifeline’s VO still says "I've got you. Shields up" even when she no longer has a shield.

BUG FIXES › Pathfinder

  • Pathfinder's Grapple no longer stays connected when he’s killed while under Revenant’s Death Protection.
  • Updated Pathfinder "Copper Core" legs so they now match in first-person view.
  • Fixed an issue where Pathfinder’s Grapple cooldown audio cue replayed rapidly after deploying tactical in gameplay.

BUG FIXES › Wraith

  • Wraith can no longer use her ultimate while attached to Valkyrie’s ultimate.
  • Fixed a rare bug which allowed downed players to jump/bunny-hop after entering a Wraith Portal that was placed by a crouching Wraith.

BUG FIXES › Bangalore

  • Fixed an issue causing Bangalore's Smoke Launcher to disappear when moving away from other players with certain Legendary skins equipped.

BUG FIXES › Caustic

  • Fixed a bug that allowed Caustic Barrels to be pushed into players, crushing them.
  • Fuse’s Ultimate "Motherlode" is no longer destroyed if it interacts with Caustic gas.
  • Wattson’s ult will no longer shoot down friendly Caustic barrels and ults.

BUG FIXES › Mirage

  • Addressed an issue where Mirage's invisible revive wouldn’t fully cloak teammates when certain skins were being worn.

BUG FIXES › Octane

  • Fixed an exploit that allowed players to wedge an Octane jump pad between a supply bin to make the Trident faster.
  • Fixed a visual bug where Octane's goggles moved independently after using his tactical.

BUG FIXES › Wattson

  • Removed the beam of light that shoots into the sky every time Wattson places down her fence.

BUG FIXES › Crypto

  • Arenas: Fixed a bug where Crypto’s Drone could be deployed and recalled infinite times when the user had only one charge available.
  • Switch Only: Fixed a visual bug where Crypto's position indicator while in his drone flickered near the top and left edge of the screen.
  • Switch Only: The UI for Crypto’s tactical charges should no longer overlap with the recharging UI when his drone is destroyed in Arenas.
  • Fixed a bug that prevented the Drone from being able to detect enemies using Trident.

BUG FIXES › Revenant

  • Fixed a visual bug when the Heirloom appears to be floating in third-person when looking up and down inside the Gravity Lift.
  • Placing a Death Totem too close to the edge of the map should no longer teleport players off the map when returning to the totem.
  • Emote fix: Added the missing Silence Orb to Revenant's "Suffering Silence" emote.
  • Fixed some exploitable hiding spots reachable in Rift using Revenant.
  • Fixed some cases when Revenant didn’t have horizontal movement animations when holding the heirloom.

BUG FIXES › Loba

  • Lots of fixes across all maps to address issues with exploits, hiding spots, and inconsistencies with using Loba’s tactical.
  • UI Fix: The ammo Count in Loba's Black Market should now display correctly.

BUG FIXES › Rampart

  • Fixed an issue that allowed Rampart's turret to be placed on Geyser.
  • Fixed a bug that caused players to run faster after stowing a fully charged, chargeable weapon - this bug also caused the charged indicator in the UI to go away.
  • Fixed an issue where Rampart’s wall would get stuck in an animation loop when hit by Caustic gas.

BUG FIXES › Horizon

  • Fixed some cases causing Horizon Ultimate ability to be cancelled out when placed near a supply bin if the bin was opened during gameplay.

BUG FIXES › Fuse

  • Fixed a visual bug that caused part of Fuse’s body to pop up on the screen when toggling throw power after swapping grenades.

BUG FIXES › General

  • The audio triggered by players' landing impacts should be louder when they're coming in from a jump pad.