Apex Legends Season 25 Future Icons Event patch notes
- 18documented changes
- 5buffs
- 1nerf
- 12other
What changed
- REWORKLegends
Wattson
Wattson uses Ultimate Accelerants faster, and Wattson's fences come back much faster, have tougher nodes, slow sliding and jumping enemies, and electrify doors to stun anyone who opens or kicks them.
Passive:
Spark of Genius: 50% faster Ult accel consumption
Passive: Spark of Genius- 50% faster Ult accel consumption
- Passive Shield Regen 1s → 2s
Tactical:
Perimeter Security- Fence node HP 25 → 50
- Cooldown 15s → 4s
- Fences now slow sliding and jumping enemies, and consume cooldowns on Ash’s dash and Sparrow’s double jump
- Fences placed across doors will electrify the doors
- Stuns enemies when they open an electrified door or kicks it in
- Electrification ends if the fence is obstructed or the fence is removed, and restarts when the fence is active again
- Removed doors exploding when opened into the line of a fence
- Upgrades: Level 2
- Falling Stars: integrated into base kit
- NEW Help is Here: gain all support perks (access Support Bins, faster revives with health regen, gain MRB with Banners)
- NEW Ultimate Conductor: damage to enemies is converted to Ult charge and knocks give a burst of 30% Ult charge
- Upgrades: Level 3
- NEW Energized Healer: gain double small med healing
- Power Pylon: double Ult HP, healing rate, and capacity
- CHANGEAmmo & Attachments / Hop-ups
Accelerator
The Accelerator hop-up no longer fits the Devotion, Mastiff, Bocek or Sentinel. It now fits the Havoc, Flatline and Mozambique instead.
- Removed from: Devotion, Mastiff, Bocek, and Sentinel
- Added to: Havoc, Flatline, and Mozambique
- CHANGELegends
Alter
The warning delay and activation delay on the chase portal from Alter's
Void Nexus are both shorter, but its cooldown after use is longer.
Ultimate: Void Nexus: Chase portal usage warning delay 5s → 3.5s
Ultimate: Void Nexus- Chase portal usage warning delay 5s → 3.5s
- Chase portal activation delay reduced to 6s (was 8s, Previous Hotfix)
- Cooldown after usage increased to 60s (was 30s, Previous Hotfix)
- CHANGELegends
Ash
Ash's dash cools down faster, but the tactical tether holds slightly less well against enemies pulling hard. Ghost in the Machine is removed, and the new Charged Knock upgrade gives health regen on a knock.
Predator's Pursuit (Passive): Dash cooldown 10s → 8s
Arc Snare (Tactical): slightly decreased tether strength when pulling hard (like when using movement abilities)- Upgrades: Level 2
- Dual Breach: moved to Level 2
- NEW Charged Knock: gain HP regen on a knock
- Upgrades: Level 3
- Ghost in the Machine: removed
- Greedy Snare and Twin Snares: moved to Level 3
- BUFFWeapons / Marksman
Bocek Compound Bow (Previous Hotfix)
The Bocek fires faster, and both its explosive arrows and its fully charged shots hit harder.
- Explosive arrow on hit damage 40 → 55
- Increased rate of fire
- Max charge damage 55 → 65
- CHANGEModes
LTM: Arenas: Duels with abilities (July 15-August 5, 2025)
Arenas Duels now has Legend abilities turned on for this limited-time mode.
Abilities: Legends abilities are turned on for a new exciting strategic layer
Official source - CHANGELegends
Vantage
Vantage gets a broad buff: a smaller upper body hitbox, pings on up to 3 enemies that show their health bars, a faster Echo jump with Bat Bounce built in, and an ultimate with a hidden laser and Ultimate Reload built in.
Spotter's Lens (Passive): Spotter’s Lens: Can now ping up to 3 enemies at a time- Shrank Vantage’s upper body hitbox to better match her character model
Spotter's Lens (Passive): Spotter’s Lens- Can now ping up to 3 enemies at a time
- Can see the health bars of targeted enemy
- Pinging an enemy will reveal their position when further than 50m away (was 100m)
Tactical:
Echo Relocation- Echo will auto-recall after you jump
- Faster jump activation time
- Increased base and max distance Echo can fly by 10m
- Integrated Bat Bounce into base kit
- Time to redeploy guns after jump 0.5s → 0.2s
- Widened the FOV that Echo needs to be in to jump to
Sniper's Mark (Ultimate): Sniper’s Mark- Integrated Ultimate Reload upgrade into base kit: Ultimate accelerators are used 50% faster, and provide 2 extra bullets
- Laser is now hidden until Vantage shoots: Laser lasts for 15s, timer refreshes with each shot
- Laser is now more representative of aim
- Upgrades: Level 2
- NEW Controlling my Prey: gain access to Ring Consoles and zone overcharge
- NEW Improved Mark: marked enemy icon is visible through walls, briefly highlights enemies, and reveals their health bar to your squad upon mark
- Upgrades: Level 3
- NEW Tactical Cooldown: reduce Tac's cooldown by 5s
- NEW Sniper Cover: adds Gun Shield to Sniper’s Mark
- NERFWeapons / Marksman
30-30 Repeater
The Skullpiercer on the 30-30 Repeater now deals less headshot damage, both charged and uncharged.
Reduced Skullpiercer headshot damage: Uncharged 86 → 80
- Reduced Skullpiercer headshot damage
- Uncharged 86 → 80
- Charged 130 → 120
- CHANGEAmmo & Attachments / Grenades
Arc Star
An Arc Star explosion now cuts your momentum if it hits you in the air or while sliding. It also uses up the cooldown on Ash's dash and Sparrow's double jump.
- Explosion reduces momentum if hit while in-air or sliding
- Explosion consumes the cooldown on Ash’s dash and Sparrow’s double jump
- CHANGELegends
Ballistic
Ballistic's
Whistler deals less damage on activation and from overheating, and knocks no longer extend
Tempest. Extra Bullets moves to Level 2 and Lasting Bullet to Level 3.
Tactical: Whistler: Damage on activation 20 → 15
Tactical: Whistler- Damage on activation 20 → 15
- Damage from overheat reduced to 15 (was 30, Previous Hotfix)
Ultimate: Tempest: Removed time extension from knocks (Previous Hotfix)- Upgrades
- Extra Bullets: moved to Level 2
- Lasting Bullet: moved to Level 3
- BUFFLegends
Conduit
Conduit's
Radiant Transfer has a much shorter cooldown and a shorter recharge delay after damage, so it can be used more often.
Tactical: Radiant Transfer: Reduce cooldown to 21s (was 31s, Previous Hotfix)
Tactical: Radiant Transfer- Reduce cooldown to 21s (was 31s, Previous Hotfix)
- Recharge delay after damage 2s → 1s
- BUFFAmmo & Attachments / Hop-ups
Gun Shield Generator
The Gun Shield Generator hop-up now works on the R-301.
Can now be used by R-301
Official source - BUFFWeapons / AR
Hemlok Burst AR
The Hemlok has a shorter delay between bursts, so it can fire bursts back to back faster.
Reduced burst fire delay
Official source - CHANGEWeapons / Shotgun
Mastiff
The Mastiff has a new firing animation when aiming down sights that brings the gun back to the center of the screen sooner.
New ADS firing animation: returns the weapon to center screen sooner
Official source - CHANGEWeapons / SMG
Prowler Burst PDW
The Prowler has less horizontal recoil in burst fire and full-auto, and a shorter delay between bursts.
- Improved horizontal recoil in burst fire and full-auto
- Reduced burst fire delay
- BUFFWeapons / Sniper
Sentinel
The Sentinel rechambers faster while energized, so you can take the next shot sooner.
Increased rechamber speed when energized
Official source - CHANGEWeapons / AR
Havoc AR (Previous Hotfix)
The Havoc deals a little more damage per bullet and has better recoil.
- Improved recoil
- Damage 19 → 20
- CHANGELegends
Mirage
Mirage's decoys now switch weapons when Mirage does and put away melee weapons properly.
Tac & Ult: decoys now swap weapons when you do and also properly holster melee weapons
Official source
Full patch notes from EA
BALANCE UPDATES › Gold Weapon Rotation
LEGENDS › Wattson
- Passive:
Spark of Genius: 50% faster Ult accel consumption - Passive: Spark of Genius: Passive Shield Regen increased to 2s (was 1s)
- Tactical:
Perimeter Security: Increase fence node HP to 50 (was 25) - Tactical: Perimeter Security: Cooldown reduced to 4s (was 15s)
- Tactical: Perimeter Security: Fences now slow sliding and jumping enemies, and consume cooldowns on Ash’s dash and Sparrow’s double jump
- Tactical: Perimeter Security: Fences placed across doors will electrify the doors: Stuns enemies when they open an electrified door or kicks it in
- Tactical: Perimeter Security: Fences placed across doors will electrify the doors: Electrification ends if the fence is obstructed or the fence is removed, and restarts when the fence is active again
- Tactical: Perimeter Security: Removed doors exploding when opened into the line of a fence
- Upgrades: Level 2: Falling Stars: integrated into base kit
- Upgrades: Level 2: NEW Help is Here: gain all support perks (access Support Bins, faster revives with health regen, gain MRB with Banners)
- Upgrades: Level 2: NEW Ultimate Conductor: damage to enemies is converted to Ult charge and knocks give a burst of 30% Ult charge
- Upgrades: Level 3: NEW Energized Healer: gain double small med healing
- Upgrades: Level 3: Power Pylon: double Ult HP, healing rate, and capacity
LEGENDS › Vantage
- Shrank Vantage’s upper body hitbox to better match her character model
- Passive:
Spotter’s Lens: Can now ping up to 3 enemies at a time - Passive: Spotter’s Lens: Can see the health bars of targeted enemy
- Passive: Spotter’s Lens: Pinging an enemy will reveal their position when further than 50m away (was 100m)
- Tactical:
Echo Relocation: Echo will auto-recall after you jump - Tactical: Echo Relocation: Faster jump activation time
- Tactical: Echo Relocation: Increased base and max distance Echo can fly by 10m
- Tactical: Echo Relocation: Integrated Bat Bounce into base kit
- Tactical: Echo Relocation: Reduced time to redeploy guns after jump to 0.2s (was 0.5s)
- Tactical: Echo Relocation: Widened the FOV that Echo needs to be in to jump to
- Ultimate:
Sniper’s Mark: Integrated Ultimate Reload upgrade into base kit: Ultimate accelerators are used 50% faster, and provide 2 extra bullets - Ultimate: Sniper’s Mark: Laser is now hidden until Vantage shoots: Laser lasts for 15s, timer refreshes with each shot
- Ultimate: Sniper’s Mark: Laser is now more representative of aim
- Upgrades: Level 2: NEW Controlling my Prey: gain access to Ring Consoles and zone overcharge
- Upgrades: Level 2: NEW Improved Mark: marked enemy icon is visible through walls, briefly highlights enemies, and reveals their health bar to your squad upon mark
- Upgrades: Level 3: NEW Tactical Cooldown: reduce Tac's cooldown by 5s
- Upgrades: Level 3: NEW Sniper Cover: adds Gun Shield to Sniper’s Mark
LEGENDS › Ash
- Passive: decreased dash cooldown to 8s (was 10s)
- Tactical: slightly decreased tether strength when pulling hard (like when using movement abilities)
- Upgrades: Level 2: Dual Breach: moved to Level 2
- Upgrades: Level 2: NEW Charged Knock: gain HP regen on a knock
- Upgrades: Level 3: Ghost in the Machine: removed
- Upgrades: Level 3: Greedy Snare and Twin Snares: moved to Level 3
LEGENDS › Alter
- Ultimate:
Void Nexus: Chase portal usage warning delay reduced to 3.5s (was 5s) - Ultimate: Void Nexus: Chase portal activation delay reduced to 6s (was 8s, Previous Hotfix)
- Ultimate: Void Nexus: Cooldown after usage increased to 60s (was 30s, Previous Hotfix)
LEGENDS › Ballistic
- Tactical:
Whistler: Damage on activation reduced to 15 (was 20) - Tactical: Whistler: Damage from overheat reduced to 15 (was 30, Previous Hotfix)
- Ultimate:
Tempest: Removed time extension from knocks (Previous Hotfix) - Upgrades: Extra Bullets: moved to Level 2
- Upgrades: Lasting Bullet: moved to Level 3
LEGENDS › Conduit
- Tactical:
Radiant Transfer: Reduce cooldown to 21s (was 31s, Previous Hotfix) - Tactical: Radiant Transfer: Reduce recharge delay after damage to 1s (was 2s)
LEGENDS › Mirage
- Tac & Ult: decoys now swap weapons when you do and also properly holster melee weapons
AMMO & ATTACHMENTS › GRENADES › Arc Star
- Explosion reduces momentum if hit while in-air or sliding
- Explosion consumes the cooldown on Ash’s dash and Sparrow’s double jump
AMMO & ATTACHMENTS › HOP-UPS › Gun Shield Generator
- Can now be used by R-301
AMMO & ATTACHMENTS › HOP-UPS › Accelerator
WEAPONS › AR › Havoc AR (Previous Hotfix)
- Improved recoil
- Increased damage to 20 (was 19)
WEAPONS › AR › Hemlok Burst AR
- Reduced burst fire delay
WEAPONS › MARKSMAN › 30-30 Repeater
- Reduced Skullpiercer headshot damage: Uncharged: 80 (was 86)
- Reduced Skullpiercer headshot damage: Charged: 120 (was 130)
WEAPONS › MARKSMAN › Bocek Compound Bow (Previous Hotfix)
- Explosive arrow on hit damage increased to 55 (was 40)
- Increased rate of fire
- Max charge damage increased to 65 (was 55)
WEAPONS › SHOTGUN › Mastiff
- New ADS firing animation: returns the weapon to center screen sooner
WEAPONS › SMG › Prowler Burst PDW
- Improved horizontal recoil in burst fire and full-auto
- Reduced burst fire delay
WEAPONS › SNIPER › Sentinel
- Increased rechamber speed when energized
MAPS › Pubs & Ranked
MAPS › Mixtape (June 24-August 5, 2025)
- TDM: Fragment, Party Crasher, Skull Town
- Control: Caustic, Production Yard, Lava Siphon
- Gun Run: Skull Town, Monument, The Core
MODES › LTM: Arenas: Duels without abilities (June 24-July 15, 2025)
- Fight 1v1: win as many 1v1 Duels as you can in the time given
- Even Duels: dueling players are assigned matching Legends and weapons for even ground
- Leaderboard: tracks players’ performance over the course of the match
- No abilities: abilities will be turned off for the first part of the event, allowing players to focus on gun skills and movement
- Three maps: Encore, Habitat, and Party Crasher available at launch with a variety of spawn points
MODES › LTM: Arenas: Duels with abilities (July 15-August 5, 2025)
- Abilities: Legends abilities are turned on for a new exciting strategic layer
RANKED
- Ranked Tier Display: now shows the tier distribution per squad instead of per individual player. Ranked matchmaking for premade squads is done based on the highest RP value in the squad. This change will group all squad members, premade or otherwise, to show the entire squad based on the highest Rank Tier in that squad.
- Ladder Champion Dive Trail: granted to all players that completed the Ladder Champion placement Challenge in Split 1 and will be accessible for all of Split 2. If you wish to retain access to the Dive Trail, you must complete the same Challenge in this current split.
BUG FIXES
- Audio: walking while holding a Bocek will once again produce third-person footstep audio
- Arrows: Should once again despawn properly
- Arrows: Those shot into the Arena’s barrier wall will no longer stay there once the round started
- Arsenals: will no longer steal ammo out of your inventory
- Firing Range: Artemis should no longer spam spawn meow
- Firing Range: Arrows can no longer be picked-up across Firing Range instances
- PC: Full shader compiles should no longer occur every time the game loads, especially after a Windows update
- Tac no longer occasionally used with some Legends when holding Akimbo weapons while activating Ult
- "Tracked and Recommended" tab once again shows tracked challenges in match summary
- Tracked challenges lobby widget now shows the further progressed challenge of the two
BUG FIXES › LEGENDS
- Alter: Fixed issue where any legend would cancel the void nexus activation if you tried to travel to it while holding an ultimate in your hands.
- Alter: Fixed issue where Lifeline would cancel the void nexus activation if she did a hard fall impact.
- Alter: Fixed enemy and dummy highlighting in the void and from Alter's tactical not working when friendly fire was enabled in the firing range.
- Alter: Fixed issue where Alter's teammate would not get an MRB when crafting banners if Alter had selected the "Friends" upgrade, but was dead.
- Ash: Greedy Snare now plants correctly after the first hit
- Mirage: will now consistently exit cloak when hit while healing
- Sparrow:
Stinger Bolt no longer instantly break Revenant’s Shadow Shroud
QUALITY OF LIFE
- Arsenals: increased the interact size of the consoles, making it less likely that you unintentionally grab a new weapon while enhancing your current weapon
- Battle Pass gifting has returned
- Fixed misprediction hitches when taking ring damage or when ending heals
- Gibraltar’s arm shield and Gun Shield Generators are now accounted for in the Death Recap
- Rampart can now interact with more things while holding Sheila
- Re-wrote the 'hold to use' system to make it more accurate and players should swap weapons on accident less often as a result
- Thermite Grenade Visual Updates: Added detonation FX
- Thermite Grenade Visual Updates: Added new elements to update visuals: updated spark materials, hotter bottom to see better the thermite AOE, all assets dissolve faster
- Thermite Grenade Visual Updates: Reduced number of particles
- Thermite Grenade Visual Updates: Reduction in overdraw
- Thermite Grenade Visual Updates: Updated sparks to enhance the feel
QUALITY OF LIFE › GRAPHICS
- PC: Improved GPU uploading performance, which can increase performance stability and reduce missing models or textures for some players
- PC: Launch argument -no_render_on_input_thread has been made the default for players with 8 or more cores on their CPU. This improves performance stability and input latency, especially when paired with high-polling rate mice or controllers. It can still be enabled manually for players with fewer CPU cores, and it can be disabled with -render_on_input_thread.
- PC: Reduced CPU overhead of multithreading on machines with many CPU cores