Apex Legends Season 25 Prodigy patch notes
- 29documented changes
- 12buffs
- 3nerfs
- 1new
- 13other
What changed
- CHANGEModes
LTM: Arenas (May 20-June 23, 2025)
Arenas returns on Overflow, Drop-Off and Encore with free meds each round and no Supply Bins, each weapon buyable only once, cheaper weapons in rounds 2 and 4, and a one round cooldown on ultimates.
- Arenas refresh with updated tunings and mechanics that allow players to focus on combat, firepower, and fresh strategies
- Overflow, Drop-Off, and Encore maps return with updated traversal options to get you moving
- Every player is given the meds they need for the round free of charge, Supply Bins have been removed from the maps
- Each weapon can only be purchased once, try new combinations and plan your loadouts accordingly
- Rounds 2 and 4 feature discounted weapons to help you experiment with powerful new loadouts
- All Legends have a 1 Round cooldown on their Ults, and store economy and Ring have been tuned
- Care Packages have been boosted with Armor, select Boost Kits, and a couple surprise weapons
TipBank for rounds 2 and 4 when weapons are discounted, and let the free meds cover healing rather than spending on it. An ult used now is unavailable next round, so choose which round to spend it on.
Official source - ROTATIONModes
LTM: Arenas (May 6-May 19, 2025)
Arenas returns in its classic form on Overflow, Drop-Off and Encore, now with newer weapons and Legends, no perks or upgrades, and the first team to win three rounds takes the match.
- Arenas returns, play the classic mode on fan favorite maps Overflow, Drop-Off, and Encore
- New round tunings, first team to win 3 rounds wins the match
- Original tunings and mechanics but updated to include weapons and Legends that released since Arenas was last active
- No Legend perks or upgrades, buy your loadout and fight in intense 3v3 Deathmatch combat
- NEWLegends
Sparrow
Sparrow is a new Recon Legend with a double jump and extra Bocek arrows,
Tracker Darts that reveal enemies in their line of sight, and an ultimate arrow that shocks, damages and slows opponents nearby.- New Recon Legend
- Abilities
Passive:
Double Jump- Press jump while in the air to jump again
- Pressing jump while climbing will launch Sparrow up the wall
- Carry additional arrows and explosive arrows for the Bocek
Tactical:
Tracker Dart- Shoot a tracker from your gauntlet that will reveal enemies who walk within its line of sight
- These darts can also be used to activate Survey Beacons from afar
Ultimate:
Stinger Bolt: Shoot a large arrow that will anchor where it lands. After it charges up, it will shock anyone within its range, causing damage and slowing any opponent it hits.- Upgrades: Level 2
- Extra Traps: gain an additional Tactical charge and +2 traps in world
- Hunt Target: Sparrow gains a speed boost when running towards a marked enemy
- Upgrades: Level 3
- Alternate Mode: Ult now has 3 charges that fire fewer pulses in a smaller radius
- Life Siphon: Sparrow's health and shields are recovered if enemies are damaged by his Ult
- CHANGEGame Updates
Arsenals
Before the bin reset, Arsenal ammo takes longer to come back but gives two blocks per pick-up; after it, ammo comes back faster as a full stack and enhancing gives at least two attachments.
- Added VO for pinging and interacting with Arsenals
- Before Loot Bin resets
- Light, heavy, and energy Arsenals now give two blocks of ammo with each pick-up
- Ammo at all Arsenals now takes 20s to respawn (was 10s)
- After Loot Bin resets
- Enhancing your weapon will now give at least two attachments
- Added a slight flare to the model to show the Arsenal has reset
- Ammo at all Arsenals only takes 10s and grants a full stack of the ammo
- CHANGEWeapons / Marksman
Bocek Compound Bow [Floor Loot]
The Bocek now uses its own arrow reserve that you can pick back up, hits less hard and fires slower, loses Shattercaps, and can be energized with Frag Grenades for sticky explosive arrows.
Uses its own reserve of 40 arrows, similar to a Care Package weapon: Arrows shot into the world can be retrieved to replenish supply
- Can also be found on Sniper Arsenals
- Added Sniper stocks as an accepted attachment
- Uses its own reserve of 40 arrows, similar to a Care Package weapon
- Arrows shot into the world can be retrieved to replenish supply
- Arrows shot into players can be retrieved from top of Death Box (4 max)
- Arrows cannot be found in floor looting
- Max charge damage 75 → 55
- Decreased rate of fire
- Shattercaps removed
- Frag Grenades can be used to energize the Bocek with explosive arrows
- Must fully draw in order to fire an explosive arrow
- Explosive arrows will stick into the world or a player on hit
- Explosive arrow on hit damage reduced to 40 (headshot: 64)
- Explosive arrows will explode in a 5m radius, dealing 25 extra damage after a 2s delay
TipNow an endgame loot piece - reserve ammo sustains usage, and explosive mode gives area denial.
Official source - BUFFWeapons / LMG
Devotion LMG
The Devotion spins up faster with a purple barrel, stock and mag equipped, blue barrels and stocks now match the old purple ones, and the purple mag holds more rounds.
- New perk: equipping a purple tier barrel, stock, and mag will turbocharge the Devotion, reducing its spin-up time
- Improved the scaling with high tier barrels
- Blue: improved stability and recoil control (equivalent to old Purple)
- Purple: advanced stability and recoil control
- Improved the scaling with high tier stocks
- Blue: improved handling and reload speeds (equivalent to old Purple)
- Purple: advanced handling and reload speeds
- Purple mag capacity 48 → 52
TipA full purple barrel, stock and mag cuts the Devotion's spin-up. Prioritise finishing that set over a gold attachment on another gun.
Official source - CHANGEWeapons / Shotgun
EVA-8
The EVA-8 fires much faster at every bolt tier, but each pellet does less damage.
- Greatly increased rate of fire at base and all bolt tiers
- Damage per pellet 8 → 6
TipNow a spray weapon, not a single-burst killer - missed pellets punish harder than before.
Official source - BUFFAmmo & Attachments
Gold Sniper Stocks
Sniper and Marksman weapons can now take a Gold Sniper Stock, which removes the movement penalty while that weapon is drawn.
New stock tier added: usable with all Sniper and Marksman weapons: No movement penalty while a weapon with a Gold Sniper Stock is drawn
Official source - NERFWeapons / AR
Havoc Rifle [Floor Loot]
The Havoc does less damage, spreads more when hipfiring, kicks harder and loses selectfire, so it is harder to control.
- Damage 21 → 19
- Increase hipfire spread
- Recoil increased
- Selectfire removed
- CHANGEWeapons / LMG
L-STAR EMG (Previous Hotfix)
The L-STAR's recoil moves around more and its projectiles are much smaller, so it is harder to land shots with.
- Increased vertical and horizontal movement in the recoil pattern
- Significantly reduced projectile size
- CHANGELegends
Pathfinder
Pathfinder's
Grappling Hook cooldown now depends on how far you travel instead of always being the full wait, the
Zipline Gun blocks more damage, and new Level 3 upgrades add a second zipline or grapple charge.- Grappling Hook: cooldown now variable, ranging from 10-30s depending on distance traveled (was flat 30s)
- Zipline Gun
- Integrated Zipline Zen upgrade into base
- Damage mitigation 25% → 50%
- Upgrades: Level 3
- Feeling Zippy: gain a second Zipline Gun charge (replaces Zipline Zen)
- Grapple God: gain a second Grappling Hook charge (replaces Grapple Cooldown+)
TipShort grapples now recharge faster - chain multiple short grapples for aggressive dueling and repositioning.
Official source - BUFFWeapons / Marksman
Triple Take [Care Package]
The Triple Take does more damage per bullet, fires faster, chokes much quicker and now has a Gun Shield Generator.
- Damage per bullet 22 → 23
- Increased rate of fire
- Choke speed significantly increased
- Gun Shield Generator added
TipUse the faster choke to shorten your peeks: start it behind cover, fire as you step out, then pull back instead of holding the angle while it tightens.
Official source - CHANGELegends
Ash
Ash's
Predator's Pursuit no longer shows Death Box locations or pings on the minimap, and Ash's ultimate portal takes longer to travel through at both short and long distances.- Predator’s Pursuit: removed Death Box minimap locations/pings
- Previous hotfix
- Ult max distance travel time 1.4s → 2.5s
- Ult min distance travel time 0.3s → 0.5s
TipHer ultimate is less guaranteed info - enemy positioning matters more since they won't see where boxes land.
Official source - CHANGELegends
Assault Class
Battle Surge no longer scans enemies when you crack their shield, the health bar lingers for a shorter time, and the speed boost now only applies while sprinting.
Battle Surge: Removed scan on shield crack
- Battle Surge
- Removed scan on shield crack
- Healthbar now lingers for 3s (was 4s)
- Move speed boost now only applies while sprinting during the active window
TipThe speed boost only pays out while you are sprinting now, so break off and run rather than standing in the fight expecting it. You also stop getting the free scan when you crack a shield.
Official source - BUFFSniper
Charge Rifle
The Charge Rifle deals more damage when it hits arms and legs.
Limb damage 0.7 → 0.9
TipBody-shot damage improved - pick it as sniper alternative if your team needs fire rate over alpha damage.
Official source - BUFFWeapons / AR
Hemlok Burst AR (Previous Hotfix)
The Hemlok does more headshot damage and has bigger magazines at base, white and blue.
- Increased headshot damage by 2
- Increased mag sizes
- Base 18 → 21
- White 21 → 23
- Blue 24 → 27
TipLanding burst headshots is more rewarding - use it as your mid-range hitscan if you can control recoil.
Official source - BUFFLegends
Mirage (Previous Hotfix)
Mirage's ultimate now creates one more decoy.
Number of decoys created during Ult 5 → 6
TipOne extra decoy gives enemies one more fake to track - lean into creating chaos during close-range ult.
Official source - NERFWeapons / Pistol
P2020
The P2020 does slightly less damage and holds fewer rounds at every magazine tier.
- Previous Hotfix: Damage 25 → 24
- Magazine size reduced at all tiers
- Base 10 → 8
- White 11 → 9
- Blue 12 → 10
- Purple/Gold 14 → 11
TipMuch weaker as a starter weapon - swap it out the moment you find anything else.
Official source - CHANGELegends
Seer (Previous Hotfix)
Seer's tactical reaches its targets much faster and finishes a little sooner, so it lands on enemies more quickly.
- Time for Tac to hit targets 1.4s → 0.8s
- Time for Tac to finish 1.0s → 0.9s
TipFaster tattoo scans let you rotate through info quicker - use it more frequently to track enemy movement.
Official source - BUFFSniper
Sentinel
The Sentinel deals more damage when it hits arms and legs.
Limb damage 0.7 → 0.9
TipBody-shot damage improved - pick it if you value raw alpha damage on a single shot.
Official source - NERFLegends
Skirmisher Class
The Skirmisher Charged Knock perk no longer gives you a tactical charge when you knock an enemy.
Charged Knock: removed Tac charge gained on knock
TipSkirmishers no longer bank tactical charge from a knock, so the escape you would have used after the fight has to be saved before it.
Official source - BUFFAmmo & Attachments
Sniper Stocks
Sniper Stocks on Marksman weapons now speed up aiming in and out and raising and lowering the weapon more at every level.
Marksmans Only: Improved ADS in and out speed bonus for all levels
- Marksmans Only
- Improved ADS in and out speed bonus for all levels
- Improved raise and lower speed bonus for all levels
- CHANGERanked
Start of Season Placement
Your starting Ranked tier now comes from your hidden skill in past Ranked seasons, or Unranked Trios if you have none, and skipping a season no longer drops you back to Bronze IV.
- The starting Ranked tier and division is now based on your hidden skill value from previous Ranked seasons: If no skill value exists for Ranked, the Unranked Trios skill value is used to set initial placement
- The rule that reset any player that skipped a season of Ranked back to Bronze IV has been removed and all initial placements are based on skill value
TipYour placement comes from your old hidden skill value, so a season away does not cost you rank. If you have no ranked history the unranked value is used instead.
Official source - CHANGESMG
Volt SMG (Previous Hotfix)
The Volt's hipfire is improved to match the other SMGs.
Improved hipfire values by normalizing it to the other SMGs
Official source - BUFFWeapons / Pistol
Wingman
The Wingman fires slightly faster and can now take a laser sight.
- Slightly increased rate of fire
- Added laser sights as an accepted attachment
- BUFFSMG
All SMGs (Previous Hotfix)
All SMGs do a little more headshot damage.
Increased headshot damage by 1
Official source - CHANGEModes
Bot Royale
In Bot Royale only the squad leader can change bot difficulty, which starts on an Auto setting that adapts the bots to your skill and can be changed from the inventory or in-game menu.
The difficulty selector can only be updated by the squad leader
- “Auto” option attempts to adapt the Apex Bots to what is known about your skill and is the default setting at the start of every match
- The difficulty selector can only be updated by the squad leader
- The difficulty selector can be accessed via the “Customize Bot Royale” tab in the player's inventory menu OR via the Customize Bot Royale button in the in-game menu
- BUFFLegends
Conduit (Previous Hotfix)
Conduit's tactical now restores more per tick.
Tac health regen per tick 3 → 4
TipHold shields longer in fights - faster healing means taking fights behind her tactical wall is stronger.
Official source - BUFFSniper
Longbow
The Longbow deals more damage when it hits arms and legs.
Limb damage 0.7 → 0.8
TipLimb hits cost you less, so taking the shot on a partially exposed target is worth it rather than waiting for the full body.
Official source
Full patch notes from EA
BALANCE UPDATES › Care Package Rotation
- Bocek Compound Bow and Havoc return to the floor (details below)
- Triple Take enters the Care Package (details below)
BALANCE UPDATES › Gold Weapon Rotation
GAME UPDATES › Arsenals
- Added VO for pinging and interacting with Arsenals
- Before Loot Bin resets:
- Light, heavy, and energy Arsenals now give two blocks of ammo with each pick-up
- Ammo at all Arsenals now takes 20s to respawn (was 10s)
- After Loot Bin resets:
- Enhancing your weapon will now give at least two attachments
- Added a slight flare to the model to show the Arsenal has reset
- Ammo at all Arsenals only takes 10s and grants a full stack of the ammo
LEGENDS › Assault Class
- Battle Surge: Removed scan on shield crack
- Battle Surge: Healthbar now lingers for 3s (was 4s)
- Battle Surge: Move speed boost now only applies while sprinting during the active window
LEGENDS › Skirmisher Class
- Charged Knock: removed Tac charge gained on knock
LEGENDS › Sparrow
- New Recon Legend
- Abilities: Passive:
Double Jump: Press jump while in the air to jump again - Abilities: Passive: Double Jump: Pressing jump while climbing will launch Sparrow up the wall
- Abilities: Passive: Double Jump: Carry additional arrows and explosive arrows for the Bocek
- Abilities: Tactical:
Tracker Dart: Shoot a tracker from your gauntlet that will reveal enemies who walk within its line of sight - Abilities: Tactical: Tracker Dart: These darts can also be used to activate Survey Beacons from afar
- Abilities: Ultimate:
Stinger Bolt: Shoot a large arrow that will anchor where it lands. After it charges up, it will shock anyone within its range, causing damage and slowing any opponent it hits. - Upgrades: Level 2: Extra Traps: gain an additional Tactical charge and +2 traps in world
- Upgrades: Level 2: Hunt Target: Sparrow gains a speed boost when running towards a marked enemy
- Upgrades: Level 3: Alternate Mode: Ult now has 3 charges that fire fewer pulses in a smaller radius
- Upgrades: Level 3: Life Siphon: Sparrow's health and shields are recovered if enemies are damaged by his Ult
LEGENDS › Ash
Predator’s Pursuit: removed Death Box minimap locations/pings- Previous hotfix: Increased Ult max distance travel time to 2.5s (was 1.4s)
- Previous hotfix: Increased Ult min distance travel time to 0.5s (was 0.3s)
LEGENDS › Conduit (Previous Hotfix)
- Increased Tac health regen per tick to 4 (was 3)
LEGENDS › Mirage (Previous Hotfix)
- Increased the number of decoys created during Ult to 6 (was 5)
LEGENDS › Pathfinder
Grappling Hook: cooldown now variable, ranging from 10-30s depending on distance traveled (was flat 30s)
Zipline Gun: Integrated Zipline Zen upgrade into base- Zipline Gun: Damage mitigation increased to 50% (was 25%)
- Upgrades: Level 3: Feeling Zippy: gain a second Zipline Gun charge (replaces Zipline Zen)
- Upgrades: Level 3: Grapple God: gain a second Grappling Hook charge (replaces Grapple Cooldown+)
LEGENDS › Seer (Previous Hotfix)
- Decreased the time for Tac to hit targets to 0.8s (was 1.4s)
- Decreased the time for Tac to finish to 0.9s (was 1.0s)
AMMO & ATTACHMENTS › GOLD SNIPER STOCKS
- New stock tier added: usable with all Sniper and Marksman weapons: No movement penalty while a weapon with a Gold Sniper Stock is drawn
AMMO & ATTACHMENTS › SNIPER STOCKS
- Marksmans Only: Improved ADS in and out speed bonus for all levels
- Marksmans Only: Improved raise and lower speed bonus for all levels
AMMO & ATTACHMENTS › HOP-UPS
- Boosted Loader removed from floor loot
- Skull Piercer added to floor loot: Can be equipped by 30-30 Repeater, Longbow, Wingman
- Gun Shield Generator: No longer usable with Devotion and L-Star
- Gun Shield Generator: Can now be used with Hemlok
- Accelerator: Removed from P2020, Volt, and Wingman
- Accelerator: Added to Bocek Compound Bow, Devotion, Mastiff, and Sentinel
- Accelerator: Previous Hotfix: Ult charge from knocks and assists reduced from to 20% (was 30%)
WEAPONS › AR › Havoc Rifle [Floor Loot]
- Damage decreased to 19 (was 21)
- Increase hipfire spread
- Recoil increased
- Selectfire removed
WEAPONS › AR › Hemlok Burst AR (Previous Hotfix)
- Increased headshot damage by 2
- Increased mag sizes: Base increased to 21 (was 18)
- Increased mag sizes: White increased to 23 (was 21)
- Increased mag sizes: Blue increased to 27 (was 24)
WEAPONS › LMG › Devotion LMG
- New perk: equipping a purple tier barrel, stock, and mag will turbocharge the Devotion, reducing its spin-up time
- Improved the scaling with high tier barrels: Blue: improved stability and recoil control (equivalent to old Purple)
- Improved the scaling with high tier barrels: Purple: advanced stability and recoil control
- Improved the scaling with high tier stocks: Blue: improved handling and reload speeds (equivalent to old Purple)
- Improved the scaling with high tier stocks: Purple: advanced handling and reload speeds
- Increased purple mag capacity to 52 (was 48)
WEAPONS › LMG › L-STAR EMG (Previous Hotfix)
- Increased vertical and horizontal movement in the recoil pattern
- Significantly reduced projectile size
WEAPONS › MARKSMAN › Bocek Compound Bow [Floor Loot]
- Can also be found on Sniper Arsenals
- Added Sniper stocks as an accepted attachment
- Uses its own reserve of 40 arrows, similar to a Care Package weapon: Arrows shot into the world can be retrieved to replenish supply
- Uses its own reserve of 40 arrows, similar to a Care Package weapon: Arrows shot into players can be retrieved from top of Death Box (4 max)
- Uses its own reserve of 40 arrows, similar to a Care Package weapon: Arrows cannot be found in floor looting
- Max charge damage decreased to 55 (was 75)
- Decreased rate of fire
- Shattercaps removed
- Frag Grenades can be used to energize the Bocek with explosive arrows: Must fully draw in order to fire an explosive arrow
- Frag Grenades can be used to energize the Bocek with explosive arrows: Explosive arrows will stick into the world or a player on hit
- Frag Grenades can be used to energize the Bocek with explosive arrows: Explosive arrow on hit damage reduced to 40 (headshot: 64)
- Frag Grenades can be used to energize the Bocek with explosive arrows: Explosive arrows will explode in a 5m radius, dealing 25 extra damage after a 2s delay
WEAPONS › MARKSMAN › Triple Take [Care Package]
- Damage per bullet increased to 23 (was 22)
- Increased rate of fire
- Choke speed significantly increased
- Gun Shield Generator added
WEAPONS › PISTOL › P2020
- Previous Hotfix: Decreased damage to 24 (was 25)
- Magazine size reduced at all tiers:
- Base: decreased to 8 (was 10)
- White: decreased to 9 (was 11)
- Blue: decreased to 10 (was 12)
- Purple/Gold: decreased to 11 (was 14)
WEAPONS › PISTOL › Wingman
- Slightly increased rate of fire
- Added laser sights as an accepted attachment
WEAPONS › SHOTGUN › EVA-8
- Greatly increased rate of fire at base and all bolt tiers
- Damage per pellet reduced to 6 (was 8)
SMG › All SMGs (Previous Hotfix)
- Increased headshot damage by 1
SMG › Volt SMG (Previous Hotfix)
- Improved hipfire values by normalizing it to the other SMGs
SNIPER › Charge Rifle
- Increased limb damage to 0.9 (was 0.7)
SNIPER › Longbow
- Increased limb damage to 0.8 (was 0.7)
SNIPER › Sentinel
- Increased limb damage to 0.9 (was 0.7)
MAPS › Pubs & Ranked
MAPS › Mixtape
- May 6-June 23, 2025: Control: Lava Siphon, Thunderdome, Labs, Production Yard
- May 6-June 23, 2025: Gun Run: Estates, Monument, Thunderdome, Skull Town
- May 6-June 23, 2025: TDM: Thunderdome, Skull Town, Estates, Fragment
MODES › LTM: Arenas (May 6-May 19, 2025)
- Arenas returns, play the classic mode on fan favorite maps Overflow, Drop-Off, and Encore
- New round tunings, first team to win 3 rounds wins the match
- Original tunings and mechanics but updated to include weapons and Legends that released since Arenas was last active
- No Legend perks or upgrades, buy your loadout and fight in intense 3v3 Deathmatch combat
MODES › LTM: Arenas (May 20-June 23, 2025)
- Arenas refresh with updated tunings and mechanics that allow players to focus on combat, firepower, and fresh strategies
- Overflow, Drop-Off, and Encore maps return with updated traversal options to get you moving
- Every player is given the meds they need for the round free of charge, Supply Bins have been removed from the maps
- Each weapon can only be purchased once, try new combinations and plan your loadouts accordingly
- Rounds 2 and 4 feature discounted weapons to help you experiment with powerful new loadouts
- All Legends have a 1 Round cooldown on their Ults, and store economy and Ring have been tuned
- Care Packages have been boosted with Armor, select Boost Kits, and a couple surprise weapons
MODES › Bot Royale
- “Auto” option attempts to adapt the Apex Bots to what is known about your skill and is the default setting at the start of every match
- The difficulty selector can only be updated by the squad leader
- The difficulty selector can be accessed via the “Customize Bot Royale” tab in the player's inventory menu OR via the Customize Bot Royale button in the in-game menu
RANKED › Start of Season Placement
- The starting Ranked tier and division is now based on your hidden skill value from previous Ranked seasons: If no skill value exists for Ranked, the Unranked Trios skill value is used to set initial placement
- The rule that reset any player that skipped a season of Ranked back to Bronze IV has been removed and all initial placements are based on skill value
RANKED › Ranked Ladders (coming later this split)
- When a Ranked Ladder is active, all players in Ranked will compete on a personal skill-based leaderboard for bonus rewards
- Your best 10 RP scores during the Ladder will be counted for your leaderboard position, which will determine your final placement and rewards when the Ladder ends. Your lowest score will always be replaced by a higher RP score, so additional matches are beneficial
- 10 Ranked matches must be completed to be placed on the leaderboard and to qualify for Ladder rewards
- All Ranked play continues as normal, allowing promotion and demotion as normal
RANKED › Ranked Challenges (rolling out over this split)
- Reward requirement: all players must now play a minimum number of Ranked matches before they can earn end-of-season Ranked rewards based on their highest tier earned.
- Ladder Champion: players who reach champion a minimum number of times in the same split will gain access to the Ladder Champion Dive Trail for a limited time:
- Granted at the start of the next split and can be used for the rest of that split
- Removed at the end of the split unless the challenge has been completed again
BUG FIXES
- Blocked doors should no longer occasionally open towards the player
- Certain POIs should now list the correct Arsenals
- Control: weapons should no longer occasionally swap after upgrading
- Dropship countdown will no longer end before players get in
- Fixed an issue with the 2x-4x sight on the G7 scout Reactive skins
- Gold Loot Bins once again spawn loot as they should
- Sprinting out of mantle should no longer cause inconsistent sprint speeds depending on settings
- Storm Point: fixed some issues with the ring VFX sometimes disappearing
BUG FIXES › LEGENDS
- Alter: Fixed rare issue where you could shoot while phased after using a Void Siphon
- Alter: Portal should no longer be created for an enemy that died while being summoned by the
Void Nexus - Conduit: fixed crash with Passive when allies disconnected in certain states
- Lifeline: D.O.C. should once again deploy sans the broken targeting state (Previous Hotfix)
- Loba: Heat Shade skin is no longer too visible at a distance
- Mirage: Cloak while healing should no longer occasionally end early when exiting a Lifeline Halo
- Mirage: Ult cloak should no longer end early when immediately reviving an ally
- Wattson: Passive once again recharges extra shields given by Controller class perk
QUALITY OF LIFE
- Firing Range: Meow…
- Legend Locker: Added additional info panel to some screens
- Legend Locker: Added sorting ability to some screens: default, rarity, owned, and alphabetical
- Lifeline: reduced the intensity of D.O.C.’s teleport trail to reduce visual clutter
- Previous Battle Pass Reactive items are now available in the Exotic store
- "Progressed and Complete" challenges in Match Summary now show up to 15 challenges (was 5)
- Reduced the size and frequency of the Accelerated Weapon screen effects to be less obstructive
- Slightly reduced the amount of time you are locked out of ADS after charging a Sentinel
- Vantage: moved energizing
Sniper's Mark’s sniper with an Ult Accelerant to “reload”
QUALITY OF LIFE › AUDIO
- Fixed rare cases where “Gameplay Volume when Spectating” would be applied during regular gameplay
- Fixed a rare issue where players situated uphill would briefly have occlusion filtering applied
- Reduced volume of Pathfinder grapple for player (enemy audio not affected)
- Revenant wall climb footsteps clearer in the mix
- Slight reduction of Thermite volume over time at distance
- Slight reduction in volume for Horizon’s
Black Hole relative to FOV
QUALITY OF LIFE › GRAPHICS
- Storm Point updated to use a modern GPU-driven terrain rendering system.: Players may not notice the difference since the overall map content has not been changed, but this system improves CPU rendering time, fixes lighting artifacts throughout the map, and allows for much greater texture fidelity through virtual texturing
- Xbox One and Playstation 4 have been migrated to the Rendering Hardware Interface (RHI), which is now being used on all platforms. As a result, Xbox One and Playstation 4 leverage the same multithreaded rendering architecture as PC and current-gen consoles.
- PC: Additional improvements to the framerate stability with texture streaming enabled
- PC: Fixed an issue that could cause freezes or black screens for some players
- PC: Fixed an issue that could lead to incorrect GPU timings for a small number of players, which would cause blurry resolutions when "Adaptive Resolution FPS Target" is enabled
- PC: Improved performance of loading asset data onto the GPU (this can fix stutters and issues with missing models for some players)