Patchnoter

Apex Legends Season 3 Meltdown patch notes

Released

  • 8documented changes
  • 3buffs
  • 1nerf
  • 4other

What changed

  • CHANGE

    All Legends

    Every legend now gets a full shield recharge after completing a finisher, with or without Gold Armor, and Gold Armor gets the Guardian Angel perk instead.

    Executioner Perk: Previously, the Gold Armor perk, “Executioner”, gave a full shield recharge on successful completion of a finisher. In Season 3, all Legends will have this perk meaning--finishers will fully recharge your shields regardless if you have Gold Armor equipped or not. Gold Armor will now have a Guardian Angel perk that is detailed below in the Loot/Meta Changes section.

    Official source
  • Bangalore's Rolling Thunder deals twice as much damage, so it hurts a lot more to get caught in the blasts.

    Damage 20 → 40

    • Rolling Thunder
    • Damage 20 → 40
    Official source
  • CHANGE

    Gibraltar

    Gibraltar's Dome Shield throws farther and speeds up healing inside it but has a longer cooldown, while Defensive Bombardment comes back sooner and throws farther but lasts a shorter time.

    • Players in the Dome Shield use healing items 25% faster.
    • Increased the throw distance by 60%.
    • Cooldown. 20 seconds → 30 seconds
    • Defensive Bombardment
    • Decreased cooldown.: 4.5 minutes -> 3 minutes.
    • Duration 8 seconds → 6 seconds
    • Increased throw distance by 36%.

    TipUse dome for healing plays instead of shield spam; time Bombardment to cut rotations, not for zoning.

    Official source
  • BUFF

    Gold Gear Changes

    The Gold Backpack has a new Guardian Angel perk, so teammates you revive get back up with extra health and, if they wear armor, extra shields.

    The gold backpack has a new perk, “Guardian Angel”. With Guardian Angel, you will revive downed teammates with bonus health and shields (if they have armor).

    • Gold Backpack
    • The gold backpack has a new perk, “Guardian Angel”. With Guardian Angel, you will revive downed teammates with bonus health and shields (if they have armor).
    Official source
  • Pathfinder's grapple flies slower, so it takes a fraction of a second longer to latch on, and it has a longer cooldown, so you can use it less often.

    • Reduced the grapple projectile velocity by 33%, meaning it takes a fraction of a second longer to connect the grapple to the wall. The behavior once you are connected remains the same.
    • Cooldown 90 seconds → 120 seconds
    Official source
  • Bloodhound activates both Eye of the Allfather and Beast of the Hunt faster, the scan now tells you straight away how many targets it pinged, and the ultimate gives a bigger speed boost.

    Reduced the animation time to activate by 33%.

    • Eye of the Allfather
    • Reduced the animation time to activate by 33%.
    • Now immediately tells you how many targets have been pinged.
    • Beast of the Hunt
    • Reduced animation time to activate by 30%.
    • Movement speed bonus 25% → 30%
    Official source
  • CHANGE

    Consumables

    Ultimate Accelerants restore more ultimate charge each, but there are around 40% fewer of them in the world.

    • Ultimate Accelerants 20% → 35%
    • Ultimate Accelerants
    • Ultimate charge restored increased
    • Reduced the amount in the world by around 40%.
    Official source
  • CHANGE

    Wraith

    Wraith's Dimensional Rift no longer deploys if Wraith is downed before placing it.

    No longer deploys if you are downed before placing it.

    • Dimensional Rift
    • No longer deploys if you are downed before placing it.
    Official source

Full patch notes from EA

Read it on the official page

All Legends

  • Executioner Perk: Previously, the Gold Armor perk, “Executioner”, gave a full shield recharge on successful completion of a finisher. In Season 3, all Legends will have this perk meaning--finishers will fully recharge your shields regardless if you have Gold Armor equipped or not. Gold Armor will now have a Guardian Angel perk that is detailed below in the Loot/Meta Changes section.

Gibraltar

  • Players in the Dome Shield use healing items 25% faster.
  • Increased the throw distance by 60%.
  • Increased cooldown.: 20 seconds -> 30 seconds.
  • Defensive Bombardment
  • Decreased cooldown.: 4.5 minutes -> 3 minutes.
  • Decreased duration: 8 seconds -> 6 seconds.
  • Increased throw distance by 36%.

Bloodhound

  • Eye of the Allfather
  • Reduced the animation time to activate by 33%.
  • Now immediately tells you how many targets have been pinged.
  • Beast of the Hunt
  • Fixed an issue with FoV scaling messing up ADS aim sensitivity.
  • Reduced animation time to activate by 30%.
  • Increased movement speed bonus: 25% -> 30%

Bangalore

Octane

  • Adrenaline Junkie
  • Fixed an issue with FoV scaling messing up ADS aim sensitivity.

Wraith

Pathfinder

  • Reduced the grapple projectile velocity by 33%, meaning it takes a fraction of a second longer to connect the grapple to the wall. The behavior once you are connected remains the same.
  • Increased cooldown: 90 seconds -> 120 seconds.

Designer notes:

  • REMOVED: Disruptor Rounds
  • REMOVED: Skullpiercer Rifling: Wingman: Was 2.0 base / 2.25 with Skullpiercer. Is now 2.15 base.
  • REMOVED: Skullpiercer Rifling: DMR: Was 2.0 base / 2.5 with Skullpiercer. Is now 2.15 base.
  • REMOVED: Skullpiercer Rifling: The base headshot damage multipliers of the DMR and Wingman have been increased slightly.
  • NEW HOP-UP: Anvil Receiver: Attaches to: Flatline and R-301.
  • NEW HOP-UP: Anvil Receiver: Rarity: level 4 (gold).
  • NEW HOP-UP: Anvil Receiver: This hop-up empowers semi-auto mode; it offers highly increased damage, but at the cost of reduced rate of fire and double ammo per shot.
  • NEW HOP-UP: Double Tap Trigger: Attaches to: G7 Scout and EVA-8 Auto.
  • NEW HOP-UP: Double Tap Trigger: Rarity: level 3 (purple).
  • NEW HOP-UP: Double Tap Trigger: This hop-up makes each trigger pull fire a quick two round burst.

Consumables

  • Ultimate Accelerants: 20% -> 35%.
  • Ultimate Accelerants: Ultimate charge restored increased
  • Ultimate Accelerants: Reduced the amount in the world by around 40%.

GOLD GEAR CHANGES

  • Gold Backpack
  • The gold backpack has a new perk, “Guardian Angel”. With Guardian Angel, you will revive downed teammates with bonus health and shields (if they have armor).

Designer Notes:

  • Base mag size reduction: Before: 18/22/26/30
  • Base mag size reduction: After: 18/20/23/27
  • Added some recoil randomness to patterns.
  • Added some slight recoil randomness while maintaining the same pattern when fired in full-auto mode.
  • Reduced rate of fire: 1.6 -> 1.3
  • Reduced leg damage multiplier: 0.9 -> 0.8
  • G7 Scout
  • Increased base damage: 30 -> 34
  • Increased base damage: 18 -> 22
  • Slight decrease to rate of fire to both fire modes.
  • Decreased pattern spread
  • Mozambique will now reset from recoil faster, which should make it easier to track targets and see where shots land.
  • Substantial reduction to horizontal recoil.
  • Now comes equipped with 1x Digital Threat optic.
  • Reduced damage: 21 -> 19

NEW KITTED GOLD WEAPONS

QUALITY OF LIFE

  • Added a “random” option for customizing your unlocked loadscreens.
  • Expanded the Ping Wheel so that you can now equip your unlocked Intro and Kill quips.: Equip up to 8 intro or kill quips in the lobby
  • Expanded the Ping Wheel so that you can now equip your unlocked Intro and Kill quips.: Nearby enemies can hear quips when activated
  • Expanded the Ping Wheel so that you can now equip your unlocked Intro and Kill quips.: Press Y while ping wheel is up to access (controller) or F1 (default keyboard binding -- you may need to set this manually as it won’t auto-bind).
  • Expanded the Ping Wheel so that you can now equip your unlocked Intro and Kill quips.: "Celebrate" quickchat is now the 1st option in the quip wheel (Previously down on dpad).
  • New Legend battle chatter - Legends now have voice lines that will call out when your squad is being third-partied. This is triggered if you take damage when recently damaged by another living squad
  • You can now equip multiple skydive emotes (if you have multiple available on a character) - Hold A while skydiving to open the menu to select the skydive emote you want to use.
  • Daily challenges should only give you, at most, 1 challenge for a Legend you don't own.
  • No dupe character daily challenges (e.g. you should never get 2 Gibraltar dailies in the same day).
  • Fixes for slowdown/performance drops at the start of a match.
  • Mirage - decoys will now go where directed when deploying them during the drop if Mirage isn’t the Jumpmaster.
  • Lifeline - D.O.C. Healing Drone will no longer float away after being deployed on Supply Ships
  • Fixed issue where Legends could show up as locked instead of selected when joining a match late.
  • Small improvements across UI to make fonts and other elements more readable.
  • When swapping weapons with one on the ground, attachments will now attempt to transfer to your stowed weapon in addition to the weapon you are about to pick up.

BUG FIXES

  • Octane - fixed a bug where sometimes mantling while using a tactical stopped players from being able to perform any other actions until the tactical is finished.
  • Wattson - fixed bug where sometimes the visual FX from her fences would not show up after being deployed.
  • Pathfinder - Fixed a bug with Insider Knowledge passive where Survey Beacon locations would disappear from the full map after activating them.
  • Fixed bug where players could sometimes receive additional Battle Pass rewards by leveling up two games in a row.
  • Fixed an exploit that allowed players to spam fire with the Peacekeeper.
  • Fixed bug where looting Lifeline’s Care Packages would not count towards the “Loot X amount of Care Packages” in the Battle Pass challenges.
  • Fixed a bug where sometimes the smoke visual FX from Gibraltar, Bangalore, and Caustic Ultimates would show up on scopes when swapping weapons rapidly.
  • PC - Fixed bug where model settings would be forced to “high” regardless of what setting was selected.
  • Fixed a bug where players could sometimes skip the landing animation after a long fall.
  • Fixed bug where sometimes map fog visual FX would disappear while looting a deathbox.
  • Rebalanced audio to address issues with footsteps, ziplines, and jump jets.

Ranked League Series 2

  • Rewards for your placement in Ranked Leagues Series 1 will be available to you after downloading the update for Season 3.
  • We’ve adjusted the scoring for Series 2 that allows for more granularity for future improvements.
  • At the launch of Series 2 on 10/1 we’ll be doing a soft reset on everyone Ranked Position from Series 1. The reset will be 1.5 tiers. That means if you ended Series 1 in Gold II, you’ll be reset to Silver IV. Players in Platinum IV will be reset to Silver II, and Apex Predators will be reset to Platinum II.
  • Assists have been added to your overall score.
  • New HUD elements have been added to help players keep track of their in-match RP gains or losses.