Patchnoter

Apex Legends Season 23 Astral Anomaly Event patch notes

Live

  • 19documented changes
  • 5buffs
  • 14other

What changed

  • REWORKLegends

    Alter

    Alter's Void Nexus comes back faster, reaches farther and no longer times out; Eternal Nexus moves into the base kit, and the new Multidimensional upgrade lets two Nexuses exist at once.

    Void Nexus: Cooldown 180s → 120s

    • Void Nexus
    • Cooldown 180s → 120s
    • No longer times out by default
    • Range 200m → 300m
    • Upgrades: Level 3
    • Eternal Nexus: removed, moved into base kit
    • NEW Multidimensional: grants a second Void Nexus and both can exist at the same time
    Official source
  • CHANGEBalance Updates

    Care Package

    Opening a Care Package now grants EVO to the entire team instead of just the opener

    Official source
  • CHANGEWeapons

    Charge Rifle

    The Charge Rifle holds more shots, has faster and bigger close-range projectiles with less drop and better recoil, and reaches max damage sooner; it also gets a faster automatic mode that does less damage.

    Increased ammo capacity: Base Ammo: 6

    • Increased ammo capacity
    • Base Ammo: 6
    • White Mag:7
    • Blue Mag: 8
    • Purple Mag: 9
    • Increased projectile size at closer ranges
    • Increased projectile speed
    • Improved recoil
    • Maximum damage for range scaling now achieved at 200m (was 300m)
    • Reduced projectile gravity
    • Now takes Select Fire Hop-Up
    • Alternate fire: automatic firing mode
    • Damage reduced by 25%
    • Increased fire rate
    • Recoil improvements when in auto
    Official source
  • BUFFAttachments & Ordnance

    Hop Ups

    The new Select Fire hop-up fits the Prowler PDW and Charge Rifle and lets you switch them to an automatic firing mode.

    Added Select Fire: Equippable on Prowler PDW and Charge Rifle

    • Added Select Fire
    • Equippable on Prowler PDW and Charge Rifle
    • Adds a togglable automatic firing mode
    Official source
  • CHANGEModes

    Launch Royale

    Launch Royale adds Replicators where every Legend can craft teammate banners and Level 1 armor, bins guarantee a weapon if you have none, and the ring closes faster.

    Replicator spawns are enabled: Each Legend can craft teammate banners at a Replicator

    • Replicator spawns are enabled
    • Each Legend can craft teammate banners at a Replicator
    • Craft Level 1 Armor at a Replicator
    • Opening a bin will guarantee you a weapon if you have no weapons
    • Ring Timings Adjusted
    • Wait time between rounds will better match current values
    • The closing speed of the ring will be faster
    • Map Rotation: Kings Canyon, World’s Edge, Olympus, Storm Point, Broken Moon, & E-District
    Official source
  • REWORKLegends

    Loba

    Loba's Black Market is much stronger: the ultimate starts almost fully charged, and the market can be picked up remotely, grab banners and open vaults; the tactical gets two charges and upgrades are reworked.

    Upgrades: Level 2: Shopping Spree: moved to Level 2, reworked to allow entire squad to take 3 items from a friendly Black Market

    • Black Market
    • Ultimate starts with 99% charge (was 50%)
    • Added griefing protection
    • Can now be remotely picked-up
    • Can now grab banners (does not consume a Black Market usage)
    • Can now open vaults without a key, but no EVO is awarded: Stealing vault loot no longer breaks Black Market, but can only be done by Loba and will still set off the alarm
    • Can once again take loot from Explosive holds
    • Removed delay after placing Black Market before it becomes useable
    • Small meds (shield cells and syringes) no longer consume a Black Market usage
    • Trials, Big Maude, and Caustic Labs loot no longer appears in Black Market
    • Burglar’s Best Friend
    • Now has two charges
    • Reduced Tac toss time slightly and recovery time significantly
    • Reduced sound FX and VFX on thrown bracelet
    • Eye for Quality: Loba can ADS when unarmed to see the loot UI for items highlighted by her passive
    • Upgrades: Level 2
    • High Value: removed
    • Market Expansion: removed
    • Shopping Spree: moved to Level 2, reworked to allow entire squad to take 3 items from a friendly Black Market
    • NEW Wolf’s Claws: gain speed boost and significantly faster weapon draw after a teleport
    • Upgrades: Level 3
    • Tactical Upgrade: removed
    • NEW Brand New Bag: entire squad receives gold backpacks when selected
    • NEW Escape Artist: Loba can regenerate 50 shield HP after teleporting with her Tac, damage stops the regen
    Official source
  • CHANGEWeapons

    Mastiff

    The Mastiff's blast pattern is wider and tightens less when aiming, and it is slower to raise, lower and get ready to fire, so it is harder to land shots and slower to bring into a fight.

    • Aim down sights blast pattern tightening reduced
    • Blast Pattern size increased
    • Increased the time before the Mastiff is ready to fire when raising
    • Raise and lower times slightly increased
    Official source
  • REWORKLegends

    Mirage

    Mirage's passive now also cloaks while healing and enters cloak faster, with a short cooldown once the cloak ends; the new Boozle-Eye and Renaissance Man upgrades replace Battpack and More Me.

    Now You See Me…: Now also cloaks when using a healing consumable item: Cloak is removed by damage, ability use, or dropping the heal action

    • Now You See Me…
    • Now also cloaks when using a healing consumable item
    • Cloak is removed by damage, ability use, or dropping the heal action
    • Cloak has a 5 sec cooldown that begins after exiting the cloaked state
    • Entering cloak now only takes 1s (was 1.5s)
    • After a revive, Mirage now has increased speed while cloaked
    • Upgrades: Level 2
    • Battpack: removed
    • More Me: removed
    • NEW Boozle-Eye: Bamboozles now also scan the target who shot the clone
    • NEW Renaissance Man: gain access to all other Classes’ world interactions: Assault Bins, Care Package scans, Survey Beacons, and Ring Consoles: Mirage and his team will ONLY gain EVO for these interactions if the squad also has a member of that class
    Official source
  • BUFFAttachments & Ordnance

    NEW Accelerator: stock on the Nemesis Burst AR, G7 Scout, and CAR SMG

    The new Accelerator attachment for the Nemesis, G7 Scout and C.A.R. gives more EVO and ultimate charge from damage, and knocks give extra ultimate charge while it is equipped.

    • Increases EVO gained from damage
    • Increases Ultimate charge from damage
    • Knocks grant 30% ult charge as long as an Accelerator weapon is equipped
    Official source
  • CHANGELegends

    Pathfinder

    Pathfinder's grapple now has a fixed 30s cooldown instead of a variable one, scanning Care Packages gives less cooldown and zipline charge, and Zipline Zen blocks less damage.

    • Grappling Hook: cooldown increased to 30s (was variable)
    • Insider Knowledge
    • Reduced Max Cooldown earned from Scanning Care Packages
    • Reduced zipline change gained by Scanning Care Packages
    • Upgrade - Zipline Zen: Damage reduction 50% → 25%
    Official source
  • BUFFWeapons

    Peacekeeper

    The Peacekeeper's choke charges much faster and its pellets travel faster, so tight shots are quicker to set up.

    • Choke speed significantly increased
    • Increased projectile speed
    Official source
  • CHANGEModes

    Rift Relics Continue

    Rift Relics adds the Upgraded, Emergency Smoke, Map Hack and Phase Rewind boost kits alongside the returning ones, plus new Relic weapons like the Pulse Blade, Devotion with EMP and the release Charge Rifle.

    Boost Kits: Newly added: Upgraded: unlocks and activates all Legend Upgrades while equipped

    • Boost Kits
    • Newly added
    • Upgraded: unlocks and activates all Legend Upgrades while equipped
    • Emergency Smoke: release a vision obscuring smoke cloud at your location when you receive damage
    • Map Hack: occasionally pings enemies within range on your minimap for you and your allies
    • Phase Rewind: activating this sends you back to a previous location
    • Returning
    • Hover: ADS in the air will allow the player to hover, keeping them afloat and steadying aim
    • Void Reflex: damage that would knock a player instead sends them into the Void for several seconds, returning at critical health
    • Reactive Regen: Health/Shield bars regen over time
    • Squad Heal: using a health/shield consumable also applies it to nearby teammates
    • Nessies: summon Nessie companions to fight on your behalf
    • Relic Weapons
    • Newly added
    • Relic Pulse Blade: an enhanced version of the throwing knife that incorporates a small scan at the impact location and increased damage
    • Relic Charged Sentinel: keep your Shield Cells, this Sentinel is always charged
    • Relic Charged Rampage: Thermite Grenades are for throwing, this Rampage is always fired up
    • Relic EVA-8 + Double Tap
    • Relic Devotion + EMP: do additional damage to surrounding enemies when you break an enemy’s shield (the more damage done, the more powerful the EMP)
    • Relic Charge Rifle: the original Charge Rifle on release
    • Returning
    • Relic Alternator: Launch Royale variant modified with Disruptor Rounds
    • Relic Mastiff: Launch Royale variant
    • Relic L-Star: Launch Royale variant with high fire rate and limited mag capacity
    • Relic Spitfire: Launch Royale variant with fast reload, improved hipfire, and heavy ammo
    • Relic Wingman: Launch Royale variant with Skull Piercer
    • Relic Prowler: Launch Royale Select Fire (automatic) variant with high power scope
    • Relic G7 Scout: Launch Royale variant with sniper scope
    • Relic 30-30 Repeater: players heal for a percentage of the damage dealt to enemies and monsters
    • If the player succeeds in landing a headshot, health and armor are immediately highly refilled
    • Embedded Dual Loader
    • Mag size of 12
    • Skullpiercer Hop-Up
    • EPG-1: single fire, direct energy propelled launcher
    Official source
  • CHANGEBalance Updates

    Ring Lethality

    Support perks switch off once you pass the Ring Lethality warning time, and Revive Expert still has a long cooldown after being used inside the ring.

    Support Perk benefits will be disabled once a player reaches the Ring Lethality Warning time limit: Revive Expert benefits will still maintain a long cooldown before re-use after being used inside the ring

    Official source
  • CHANGERanked

    RP Value Tuning

    Ranked divisions inside Silver now cost less RP to climb, while most steps from Silver I up through Gold, Platinum and Diamond to Master cost more.

    • Rookie IV to Silver IV: no RP value changes
    • Silver IV to Silver III: decreased to 500 RP (was 600RP)
    • Silver III to Silver II: decreased to 500 RP (was 600RP)
    • Silver II to Silver I: decreased to 500 RP (was 600RP)
    • Silver I to Gold IV: increased to 750 RP (was 600RP)
    • Gold IV to Gold III: increased to 750 RP (was 700RP)
    • Gold III to Gold II: increased to 750 RP (was 700RP)
    • Gold II to Gold I: increased to 750 RP (was 700RP)
    • Gold I to Platinum IV: increased to 750 RP (was 700)
    • Platinum IV to Platinum III: 750 RP (was 800)
    • Platinum III to Platinum II: 750 RP (was 800)
    • Platinum II to Platinum I: increased to 1000 RP (was 800)
    • Platinum I to Diamond IV: increased to 1000 RP (was 800)
    • Diamond IV to Diamond III: increased to 1000 RP (was 900)
    • Diamond III to Diamond II: increased to 1000 RP (was 900)
    • Diamond II to Diamond I: increased to 1000 RP (was 900)
    • Diamond I to Master: increased to 1000 RP (was 900)
    Official source
  • CHANGELegends

    Vantage

    Vantage's Sniper's Mark uses new animations when reloading with an Ult Accelerant and the rifle stays active during it.

    Sniper’s Mark: reloading with an Ult Accelerant uses new animations and keeps the weapon active

    Official source
  • CHANGEAttachments & Ordnance

    Arc Star

    Players will now be notified with a “STUCK” message when they have been stuck with an Arc Star

    Official source
  • BUFFWeapons

    C.A.R. SMG

    The C.A.R. SMG deals slightly more damage per bullet.

    Damage 12 → 13

    Official source
  • CHANGELegends

    Horizon

    Horizon's Gravity Lift has toned-down visual effects so it clutters the fight less, and players riding it are easier to hear.

    Gravity Lift: Adjusted visual effects of the lift to reduce visual load on the battlefield

    • Gravity Lift
    • Adjusted visual effects of the lift to reduce visual load on the battlefield
    • Adjusted audio of players in the lift to be more noticeable
    Official source
  • BUFFWeapons

    RE-45

    The RE-45 deals slightly more damage per bullet.

    Damage 12 → 13

    Official source

Full patch notes from EA

Read it on the official page

BALANCE UPDATES › Care Package

  • Opening a Care Package now grants EVO to the entire team instead of just the opener

BALANCE UPDATES › Gold Weapon Rotation

BALANCE UPDATES › Ring Lethality

  • Support Perk benefits will be disabled once a player reaches the Ring Lethality Warning time limit: Revive Expert benefits will still maintain a long cooldown before re-use after being used inside the ring

ATTACHMENTS & ORDNANCE › NEW Accelerator: stock on the Nemesis Burst AR, G7 Scout, and CAR SMG

  • Increases EVO gained from damage
  • Increases Ultimate charge from damage
  • Knocks grant 30% ult charge as long as an Accelerator weapon is equipped

ATTACHMENTS & ORDNANCE › Arc Star

  • Players will now be notified with a “STUCK” message when they have been stuck with an Arc Star

ATTACHMENTS & ORDNANCE › Hop Ups

  • Added Select Fire: Equippable on Prowler PDW and Charge Rifle
  • Added Select Fire: Adds a togglable automatic firing mode

WEAPONS › C.A.R. SMG

  • Damage increased to 13 (was 12)

WEAPONS › Charge Rifle

  • Increased ammo capacity: Base Ammo: 6
  • Increased ammo capacity: White Mag:7
  • Increased ammo capacity: Blue Mag: 8
  • Increased ammo capacity: Purple Mag: 9
  • Increased projectile size at closer ranges
  • Increased projectile speed
  • Improved recoil
  • Maximum damage for range scaling now achieved at 200m (was 300m)
  • Reduced projectile gravity
  • Now takes Select Fire Hop-Up: Alternate fire: automatic firing mode
  • Now takes Select Fire Hop-Up: Damage reduced by 25%
  • Now takes Select Fire Hop-Up: Increased fire rate
  • Now takes Select Fire Hop-Up: Recoil improvements when in auto

WEAPONS › Mastiff

  • Aim down sights blast pattern tightening reduced
  • Blast Pattern size increased
  • Increased the time before the Mastiff is ready to fire when raising
  • Raise and lower times slightly increased

WEAPONS › Peacekeeper

  • Choke speed significantly increased
  • Increased projectile speed

WEAPONS › RE-45

  • Damage increased to 13 (was 12)

LEGENDS › Alter

  • Void Nexus: Cooldown reduced to 120s (was 180s)
  • Void Nexus: No longer times out by default
  • Void Nexus: Range increased to 300m (was 200m)
  • Upgrades: Level 3: Eternal Nexus: removed, moved into base kit
  • Upgrades: Level 3: NEW Multidimensional: grants a second Void Nexus and both can exist at the same time

LEGENDS › Horizon

  • Gravity Lift: Adjusted visual effects of the lift to reduce visual load on the battlefield
  • Gravity Lift: Adjusted audio of players in the lift to be more noticeable

LEGENDS › Loba

  • Black Market: Ultimate starts with 99% charge (was 50%)
  • Black Market: Added griefing protection
  • Black Market: Can now be remotely picked-up
  • Black Market: Can now grab banners (does not consume a Black Market usage)
  • Black Market: Can now open vaults without a key, but no EVO is awarded: Stealing vault loot no longer breaks Black Market, but can only be done by Loba and will still set off the alarm
  • Black Market: Can once again take loot from Explosive holds
  • Black Market: Removed delay after placing Black Market before it becomes useable
  • Black Market: Small meds (shield cells and syringes) no longer consume a Black Market usage
  • Black Market: Trials, Big Maude, and Caustic Labs loot no longer appears in Black Market
  • Burglar’s Best Friend: Now has two charges
  • Burglar’s Best Friend: Reduced Tac toss time slightly and recovery time significantly
  • Burglar’s Best Friend: Reduced sound FX and VFX on thrown bracelet
  • Eye for Quality: Loba can ADS when unarmed to see the loot UI for items highlighted by her passive
  • Upgrades: Level 2: High Value: removed
  • Upgrades: Level 2: Market Expansion: removed
  • Upgrades: Level 2: Shopping Spree: moved to Level 2, reworked to allow entire squad to take 3 items from a friendly Black Market
  • Upgrades: Level 2: NEW Wolf’s Claws: gain speed boost and significantly faster weapon draw after a teleport
  • Upgrades: Level 3: Tactical Upgrade: removed
  • Upgrades: Level 3: NEW Brand New Bag: entire squad receives gold backpacks when selected
  • Upgrades: Level 3: NEW Escape Artist: Loba can regenerate 50 shield HP after teleporting with her Tac, damage stops the regen

LEGENDS › Mirage

  • Now You See Me…: Now also cloaks when using a healing consumable item: Cloak is removed by damage, ability use, or dropping the heal action
  • Now You See Me…: Now also cloaks when using a healing consumable item: Cloak has a 5 sec cooldown that begins after exiting the cloaked state
  • Now You See Me…: Entering cloak now only takes 1s (was 1.5s)
  • Now You See Me…: After a revive, Mirage now has increased speed while cloaked
  • Upgrades: Level 2: Battpack: removed
  • Upgrades: Level 2: More Me: removed
  • Upgrades: Level 2: NEW Boozle-Eye: Bamboozles now also scan the target who shot the clone
  • Upgrades: Level 2: NEW Renaissance Man: gain access to all other Classes’ world interactions: Assault Bins, Care Package scans, Survey Beacons, and Ring Consoles: Mirage and his team will ONLY gain EVO for these interactions if the squad also has a member of that class

LEGENDS › Pathfinder

  • Grappling Hook: cooldown increased to 30s (was variable)
  • Insider Knowledge: Reduced Max Cooldown earned from Scanning Care Packages
  • Insider Knowledge: Reduced zipline change gained by Scanning Care Packages
  • Upgrade - Zipline Zen: damage reduction reduced to 25% (was 50%)

LEGENDS › Vantage

  • Sniper’s Mark: reloading with an Ult Accelerant uses new animations and keeps the weapon active

MODES › Launch Royale

  • Replicator spawns are enabled: Each Legend can craft teammate banners at a Replicator
  • Replicator spawns are enabled: Craft Level 1 Armor at a Replicator
  • Opening a bin will guarantee you a weapon if you have no weapons
  • Ring Timings Adjusted: Wait time between rounds will better match current values
  • Ring Timings Adjusted: The closing speed of the ring will be faster
  • Map Rotation: Kings Canyon, World’s Edge, Olympus, Storm Point, Broken Moon, & E-District

MODES › Rift Relics Continue

  • Boost Kits: Newly added: Upgraded: unlocks and activates all Legend Upgrades while equipped
  • Boost Kits: Newly added: Emergency Smoke: release a vision obscuring smoke cloud at your location when you receive damage
  • Boost Kits: Newly added: Map Hack: occasionally pings enemies within range on your minimap for you and your allies
  • Boost Kits: Newly added: Phase Rewind: activating this sends you back to a previous location
  • Boost Kits: Returning: Hover: ADS in the air will allow the player to hover, keeping them afloat and steadying aim
  • Boost Kits: Returning: Void Reflex: damage that would knock a player instead sends them into the Void for several seconds, returning at critical health
  • Boost Kits: Returning: Reactive Regen: Health/Shield bars regen over time
  • Boost Kits: Returning: Squad Heal: using a health/shield consumable also applies it to nearby teammates
  • Boost Kits: Returning: Nessies: summon Nessie companions to fight on your behalf
  • Relic Weapons: Newly added: Relic Pulse Blade: an enhanced version of the throwing knife that incorporates a small scan at the impact location and increased damage
  • Relic Weapons: Newly added: Relic Charged Sentinel: keep your Shield Cells, this Sentinel is always charged
  • Relic Weapons: Newly added: Relic Charged Rampage: Thermite Grenades are for throwing, this Rampage is always fired up
  • Relic Weapons: Newly added: Relic EVA-8 + Double Tap
  • Relic Weapons: Newly added: Relic Devotion + EMP: do additional damage to surrounding enemies when you break an enemy’s shield (the more damage done, the more powerful the EMP)
  • Relic Weapons: Newly added: Relic Charge Rifle: the original Charge Rifle on release
  • Relic Weapons: Returning: Relic Alternator: Launch Royale variant modified with Disruptor Rounds
  • Relic Weapons: Returning: Relic Mastiff: Launch Royale variant
  • Relic Weapons: Returning: Relic L-Star: Launch Royale variant with high fire rate and limited mag capacity
  • Relic Weapons: Returning: Relic Spitfire: Launch Royale variant with fast reload, improved hipfire, and heavy ammo
  • Relic Weapons: Returning: Relic Wingman: Launch Royale variant with Skull Piercer
  • Relic Weapons: Returning: Relic Prowler: Launch Royale Select Fire (automatic) variant with high power scope
  • Relic Weapons: Returning: Relic G7 Scout: Launch Royale variant with sniper scope
  • Relic Weapons: Returning: Relic 30-30 Repeater: players heal for a percentage of the damage dealt to enemies and monsters: If the player succeeds in landing a headshot, health and armor are immediately highly refilled
  • Relic Weapons: Returning: Relic 30-30 Repeater: players heal for a percentage of the damage dealt to enemies and monsters: Embedded Dual Loader
  • Relic Weapons: Returning: Relic 30-30 Repeater: players heal for a percentage of the damage dealt to enemies and monsters: Mag size of 12
  • Relic Weapons: Returning: Relic 30-30 Repeater: players heal for a percentage of the damage dealt to enemies and monsters: Skullpiercer Hop-Up
  • Relic Weapons: Returning: EPG-1: single fire, direct energy propelled launcher

MAP ROTATIONS › Pubs & Ranked

MAP ROTATIONS › Mixtape

  • January 7-January 20, 2025: TDM: Skull Town, Monument, Zeus Station
  • January 7-January 20, 2025: Control: Production Yard, Thunderdome, Lava Siphon
  • January 7-January 20, 2025: Gun Run: Wattson, Fragment, The Core
  • January 21-February 10, 2025: Big TDM: Thunderdome, Skull Town
  • January 21-February 10, 2025: Control: Production Yard, Lava Siphon
  • January 21-February 10, 2025: Gun Run: Skull Town, Fragment
  • January 21-February 10, 2025: Lockdown: Zeus Station, The Core

RANKED › RP Value Tuning

  • Rookie IV to Silver IV: no RP value changes
  • Silver IV to Silver III: decreased to 500 RP (was 600RP)
  • Silver III to Silver II: decreased to 500 RP (was 600RP)
  • Silver II to Silver I: decreased to 500 RP (was 600RP)
  • Silver I to Gold IV: increased to 750 RP (was 600RP)
  • Gold IV to Gold III: increased to 750 RP (was 700RP)
  • Gold III to Gold II: increased to 750 RP (was 700RP)
  • Gold II to Gold I: increased to 750 RP (was 700RP)
  • Gold I to Platinum IV: increased to 750 RP (was 700)
  • Platinum IV to Platinum III: 750 RP (was 800)
  • Platinum III to Platinum II: 750 RP (was 800)
  • Platinum II to Platinum I: increased to 1000 RP (was 800)
  • Platinum I to Diamond IV: increased to 1000 RP (was 800)
  • Diamond IV to Diamond III: increased to 1000 RP (was 900)
  • Diamond III to Diamond II: increased to 1000 RP (was 900)
  • Diamond II to Diamond I: increased to 1000 RP (was 900)
  • Diamond I to Master: increased to 1000 RP (was 900)

BUG FIXES

  • Added a buffer to tap strafes to combat automated movement tech at high frame rates
  • Charge Rifle weapon UI no longer occasionally displays when in ADS with a high power optic
  • First draw animation no longer plays with Akimbos after every death in Mixtape
  • Fixed a rock wall on Broken Moon that players could hide inside of
  • Low shield voicelines no longer plays when no Shield Core is equipped
  • Out of bound timers will once again trigger while using Rampart’s Sheila while mounted
  • UI icons should no longer sway off center on ultrawide
  • Weapon mastery XP will now count correctly when Akimbo weapons are being held

BUG FIXES › LEGENDS

  • Alter: Loot in Death Boxes can now be pinged while using Alter’s passive
  • Alter: Passive prompt should no longer show up without looking at a Death Box occasionally, including after respawning
  • Caustic: Fixed an issue with barrels not deploying on top of one another
  • Lifeline: D.O.C. Halo will no longer be destroyed by various large doors
  • Lifeline: D.O.C. VFX and SFX will not linger longer than expected after expiring
  • Lifeline: First person audio will no longer play on squadmates when D.O.C. is deployed to herself
  • Newcastle: Now properly breaks free of Ash’s snare when using Ult and doesn’t hover awkwardly in the air

QUALITY OF LIFE

  • Adjustments to EVO points gained from consecutive revives
  • Dropped loot on the rising walls on World’s Edge will now pop off the wall after it finishes raising rather than stick to it
  • Healing option now defaults to cells instead of syringes
  • “Incoming Voice Chat Volume" menu option is now available on consoles and the maximum value has been raised from 100% to 200% (values above 100% will attempt to boost quiet players)

QUALITY OF LIFE › GRAPHICS

  • DirectX 12 is now the default version on PC. Data from the last couple of seasons has shown that the typical player will have better performance and stability in DX12, as discussed in our Reddit post.: Players on Steam can still select DX11 as a startup option, and players on the EA App or Epic Game Store can use DX11 with the commandline argument -anticheat_settings=SettingsDX11.json.
  • DirectX 12 is now the default version on PC. Data from the last couple of seasons has shown that the typical player will have better performance and stability in DX12, as discussed in our Reddit post.: Note: compiling shaders for the very first time can take a while for both DX11 and DX12, but players newly switching to DX12 may take a while to connect to the lobby for the first time.
  • This patch also includes improvements and fixes for DX12:
  • Added support for AMD Anti-Lag 2: this option will be enabled by default in the Video Settings for players with compatible AMD GPUs. Internal testing found that in situations where the game is bottlenecked by GPU performance, Anti-Lag 2 improved in-engine input latency by roughly 25%.
  • Black borders should no longer continue to show the Steam Overlay or visual artifacts when using aspect ratios different from your monitor.
  • Game cursor should now be centered when opening a menu while using a game resolution different from your monitor's native resolution.
  • Inventory menu should no longer jump around when using a controller (sorry, House of Pain).
  • Removed the "Dynamic Streaming Budget" toggle from Video Settings since it should be left on for virtually all players. This option generally has no effect unless your GPU runs out of VRAM, and in these situations it can save performance degradation. It can still be disabled in the videoconfig.txt file.
  • Significantly improved performance of streaming geometry data to the GPU, especially on low-end systems, reducing stuttering and missing in-game models.