Patchnoter

Apex Legends Season 23 From the Rift patch notes

Released

  • 30documented changes
  • 7buffs
  • 23other

What changed

  • CHANGEBalance Updates

    Care Package

    The Devotion leaves the Care Package with faster spin-up, worse reverse hipfire and no Turbocharger slot, and the Havoc goes in with better hipfire, a bigger mag, more damage and a Beam Shot select fire.

    Devotion returns to the floor: Spin up time decreased

    • Devotion returns to the floor
    • Spin up time decreased
    • Reverse Hipfire tightens slower and is less accurate
    • Removed Turbocharger slot
    • Havoc enters the Care Package
    • Improved hipfire
    • Magazine size increased to 36
    • Damage 18 → 19
    • Select Fire: Beam Shot
    • High ammo consumption
    • Deadly accurate
    • Devastating damage
    Official source
  • CHANGEModes

    Launch Royale

    Launch Royale recreates the first season: original Kings Canyon, loot and ring, no class perks or Evo armor, first-season Legend and weapon tunings, and old tricks like bunny hop healing and punch boosting.

    General Changes: Original Kings Canyon Map and POIs

    • General Changes
    • Original Kings Canyon Map and POIs
    • Original Loot Distribution and loot items
    • Players drop with no equipment or healing items
    • Armor Core/Evo has been removed, each piece of armor is pickup only and does not evolve. Original shield swapping mechanics are now in play.
    • Original Ring timings and damage
    • Legend Changes
    • No Class-based Legend Perks, fortified perks removed
    • Each Legend has had the majority of their stats and abilities reverted to the first season's balance.
    • Re-introduced being able to "bunny hop" while healing
    • Re-introduced "punch boosting" where punching the ground behind you gives a slight speed boost
    • Players can infinitely jump on ziplines, max 3 interactions before cooldown is removed
    • Shields are not automatically regenerated on finishers, now exclusive to Gold Armor
    • Equipment Changes
    • Equipment items and attachments have their original tunings from the first season
    • Gold Items have their passives changed to their original state
    • Gold Knockdown - Self Revive
    • Gold Backpack - Fast Heal
    • Gold Armor - Shield Regeneration on Execution (this is not a trait granted by default anymore)
    • Original capacities on all Magazines
    • No Laser Sights, Sniper Magazines, Energy Magazines (they didn’t exist yet!)
    • Original HopUps: Select Fire, Energy Choke, Turbocharger, Skullpiercer
    • Helmet protections have been reverted to balance in first season
    • Ammo stacks in inventory has been changed to match original carrying capacities
    • Weapon Changes
    • Original Attachments equipped on every gun
    • Original tunings on all weapons, Launch Royale variants have been created to authentically recreate the feeling of the original weapon handlings
    • All hipfire is reverted to its much tighter spread
    • All original Gold kitted weapons are restored
    • Global headshot damage is now 2.0x (with some exceptions per weapon)
    • Original Crate weapons come down in care packages: Mastiff, Kraber, LSTAR
    Official source
  • CHANGEModes

    Rift Relics

    Rift Relics brings boost kits like Hover, Void Reflex and Squad Heal, plus Relic weapons based on Launch Royale versions, a 30-30 Repeater that heals you on damage and the EPG-1 launcher.

    Boost Kits: Void Reflex: damage that would knock a player instead sends them into the Void for several seconds, returning at critical health

    • Boost Kits
    • Hover: ADS in the air will allow the player to hover, keeping them afloat and steadying aim
    • Void Reflex: damage that would knock a player instead sends them into the Void for several seconds, returning at critical health
    • Reactive Regen: Health/Shield bars regen over time
    • Squad Heal: using a health/shield consumable also applies it to nearby teammates
    • Nessies: summon Nessie companions to fight on your behalf
    • Relic Weapons
    • Relic Alternator: Launch Royale Alternator modified with Disruptor Rounds
    • Relic Mastiff: Launch Royale Mastiff
    • Relic L-Star: Launch Royale L-Star with high fire rate and limited magazine capacity
    • Relic Spitfire: Launch Royale variant with fast reload, improved hipfire, and heavy ammo
    • Relic Wingman: Launch Royale variant with Skull Piercer
    • Relic Prowler: Launch Royale Select Fire (automatic) Prowler with high power scope
    • Relic G7 Scout: Launch Royale G7 with sniper scope
    • Relic 30-30 Repeater: players heal for a percentage of the damage dealt to enemies and monsters
    • If the player succeeds in landing a headshot, health and armor are immediately highly refilled
    • Embedded Dual Loader
    • Mag size of 12
    • SkullPiercer Hop-Up
    • Special Weapon - EPG-1: single fire, direct energy propelled launcher
    Official source
  • BUFFLegends

    Conduit

    Conduit's Savior's Speed now works toward ally Death Boxes, crafters and respawn beacons when saving a teammate and at any distance to downed allies, and Battpack also shows battery counts in Death Boxes.

    Savior’s Speed: Now works on ally Death Boxes and crafters when a banner can be retrieved

    • Savior’s Speed
    • Now works on ally Death Boxes and crafters when a banner can be retrieved
    • Now works on Respawn Beacons and Mobile Respawn Beacons when carrying an ally banner
    • Now works without min range limit on downed allies, allowing Conduit to race all the way to her fallen teammate
    • Upgrades - Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes
    Official source
  • CHANGELegends

    Crypto

    Crypto's drone now takes ring damage, and with Off the Grid a nearby cloaked Crypto shows a faint flicker and is louder, so a hidden Crypto is easier to find.

    • Surveillance Drone: now takes ring damage (10% per ring tick)
    • Upgrades - Off the Grid
    • Players within 20m of Crypto will now be able to spot a faint cloaking “flicker” effect every 1.5s to help identify hidden Cryptos nearby
    • Cloaked audio range and volume have been increased
    Official source
  • CHANGELegends

    Gibraltar

    Gibraltar's dome comes back much faster and survives Crypto's EMP and Maggie's Wrecking Ball, Baby Bubble cuts the cooldown further, and Big Bruddah and Fast Shotties replace two Level 2 upgrades.

    Dome of Protection: Cooldown 30s → 17s

    • Dome of Protection
    • Cooldown 30s → 17s
    • No longer destroyed by Crypto’s EMP or Maggie’s Wrecking Ball
    • Upgrades: Level 2
    • Fresh Start: removed
    • Shots Shots Shots: removed
    • NEW Big Bruddah: increase Ult Radius by 20%
    • NEW Fast Shotties: move faster with shotguns and auto-reload shotguns on knocks
    • Upgrades - Baby Bubble: now reduces cooldown to 12s (was 25s)
    • Shockwave: Level 2
    • Fresh Start: Revives allies to 50HP.
    • Shots Shots Shots: Auto-Reload Shotguns on knocks.
    • From the Rift: Level 2
    • Big Bruddah: Increase Ult Radius by 20%.
    • Fast Shotties: Move faster with Shotguns and Auto-Reload on knocks

    TipDeploy your dome more often and rely on it lasting through crowd control attempts - use it actively.

    Official source
  • CHANGELegends

    Mirage

    Mirage's ultimate no longer shows health bars that give away the real Mirage, and Battpack replaces Miracle Worker at Level 2, adding a battery per stack and showing battery counts in Death Boxes.

    • Life of the Party: health bars no longer show during Ultimate to give away the real Mirage
    • Upgrades: Level 2
    • Miracle Worker: removed
    • NEW Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes
    • Shockwave: Level 2
    • Miracle Worker: Revive allies with 75HP regen.
    • Battpack
    • +1 Battery per stack
    • See Battery Count in Death Boxes.

    TipTake Battpack at level two now that Miracle Worker is gone: it stacks an extra battery and reads battery counts in death boxes, so make Mirage the one who loots boxes for the squad's shields.

    Official source
  • REWORKLegends

    Newcastle

    Newcastle's Mobile Shield no longer takes damage and can be moved while downed, revive shields are stronger, and new upgrades Hero's Hustle and Ultimate Savior add faster movement while reviving and shield regen.

    Upgrades: Level 3: NEW Ultimate Savior: Castle Wall grants shield regen to allies in impact radius: Regen effect lasts for 15s and damage will pause regen for 2s

    • Mobile Shield
    • No longer takes damage
    • Can now be repositioned even when Newcastle is downed
    • Retrieve the Wounded: revive Shield HP/Tier increased by +50%: White 300 (was 200), Blue 450 (was 300), Purple/Gold 750 (was 500)
    • Upgrades: Level 2
    • Thick Shield: removed
    • NEW Hero's Hustle: greatly increases move speed when reviving
    • Upgrades: Level 3
    • Stronghold: Castle Wall HP improvement 250 → 500
    • NEW Ultimate Savior: Castle Wall grants shield regen to allies in impact radius
    • Regen effect lasts for 15s and damage will pause regen for 2s
    • Won't begin regeneration until revived if downed
    • Shockwave: Level 2: Thick Shield: Mobile Shield HP Increased by 250.
    • From the Rift: Level 2: Hero’s Hustle: Increased move speed while reviving.
    • Shockwave: Level 3
    • Miracle Worker: Revive allies with 75HP regen.
    • Stronghold: Castle Wall HP increased by 250.
    • Extends energized duration to 3min.
    • From the Rift: Level 3
    • Ultimate Savior: Allies in impact range gain shield regen for 15s.
    • Stronghold: Castle Wall HP increased by 250.
    • Extends energized duration to 3min.

    TipUse your shields aggressively since they don't break - position them in fights and don't hesitate to revive with them active.

    Official source
  • CHANGEWeapons

    Rampage LMG

    The Rampage's revved state wears off faster but costs less per shot and holds much more energy, and charging it with a Thermite also reloads it.

    Revved State: Increased decay rate

    • Revved State
    • Increased decay rate
    • Reduced cost per shot
    • Significantly increased energized capacity
    • Successfully charging up the Rampage with a Thermite will also trigger a reload
    Official source
  • CHANGELegends

    Revenant

    Revenant's Forged Shadows shield now regenerates up to 50HP instead of refreshing instantly after a delay.

    Forged Shadows: shield will now regen up to 50HP instead of instantly refreshing after a 3s delay

    Official source
  • CHANGEWeapons

    Sentinel

    The Sentinel holds more charge and stays energized longer, charging it with a Shield Cell also reloads it, and with Boosted Loader a charge overloads the next mag.

    Increased energized capacity

    • Charging up the sentinel with Boosted Loader equipped (and within activation criteria) will overload the next mag as though it were a Boosted Reload
    • Increased energized capacity
    • Increased energize total time
    • Successfully charging up the Sentinel with a Shield Cell will also trigger a reload
    Official source
  • BUFFNew: Support Class Perks

    Support Class Perks

    Support Legends move at full walk speed while healing, get double healing from small meds, revive faster and give revived allies health regen up to full unless damage cancels it.

    Heal Expert: Support Legends now move at full walk speed while healing

    • Heal Expert
    • Support Legends now move at full walk speed while healing
    • Healing amount from small meds is doubled
    • Revive Expert
    • Support Legends now have 25% faster revives (4.5s) and grant health regen to their ally on a successful revive
    • This health regen will restore an ally to full health, but can be canceled by incoming damage
    • Support Legends will also receive this health regen if revived
    Official source
  • BUFFLegends

    Support Legends: New Class Perks

    Support Legends move at full speed while healing with double small-med healing, revive faster with health regen on revive, and get Mobile Respawn Beacons from crafted banners and ally Death Boxes.

    • Heal Expert: Move at full speed while healing, small med healing is doubled
    • Revive Expert
    • Revive speed increased and revives grant health regen
    • Mobile Respawn Beacons will spawn when crafting banners and inside ally Death Boxes
    Official source
  • CHANGEBalance Updates

    Better health state awareness & feedback

    You now get voice lines when low on health or shields, a prompt to heal and a flashing healing icon, so it is harder to miss that you need to heal.

    • Added voice lines for when players are low on health
    • Added voice lines for when players are low on shields
    • Added prompt to heal when players are low on health
    • Healing HUD icon will now flash when players are low on health
    Official source
  • CHANGEGameplay Updates

    Crafting Stations

    All Legends can now craft Banner Cards

    Official source
  • CHANGELegends

    Horizon

    Battpack replaces Horizon's Battery Collection upgrade; it still shows battery counts in Death Boxes and also adds an extra battery per stack.

    Upgrades: Battery Collection: removed

    • Upgrades
    • Battery Collection: removed
    • NEW Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes
    • Shockwave: Level 2: Battery Collection: Shield Battery count shown above Death Boxes.
    • From the Rift: Level 2
    • Battpack
    • +1 Battery per stack.
    • See Battery Count in Death Boxes.

    TipBattpack carries the extra battery per stack as well as the box readout, so it pays off from what you hold, not only from what you can see. Use the counts to decide which box is worth the stop.

    Official source
  • BUFF

    Lifeline Revived

    Lifeline's Level 2 upgrades are Battpack and Extended Flight, which keeps D.O.C. flying longer, and Level 3 offers more D.O.C. assignment range or a shorter tactical cooldown.

    UPGRADES / From the Rift: Level 2: Extended Flight: Increase time before D.O.C. runs out of fuel by 1.5s.

    • UPGRADES / From the Rift: Level 2
    • Battpack
    • +1 Battery per stack.
    • See Battery Count in Death Boxes.
    • Extended Flight: Increase time before D.O.C. runs out of fuel by 1.5s.
    • UPGRADES / From the Rift: Level 3
    • Enhanced Radio: Increased D.O.C. assignment range by 50%.
    • Tactical Cooldown+: Reduce Tac cooldown by 10s.
    Official source
  • BUFFWeapons

    Longbow

    The Longbow deals more damage per shot.

    Damage 55 → 60

    Official source
  • CHANGEGameplay Updates

    Loot Bin Reset

    Loot bins near you during the reset now eject loot even if nobody opened them recently, and Gold Bins spawn less gold loot.

    • If a player is near a bin during the reset phase, that Loot Bin will now eject loot (even if that bin was not opened recently)
    • Gold Bins now spawn fewer pieces of gold loot
    Official source
  • CHANGEGameplay Updates

    Mythic Bin Updates

    Mythic Bins open faster, are easier to track and ping through walls, and get announced and marked on the map before they spawn; if you already hold a gold weapon, you get a different upgrade.

    • Can now be tracked and pinged through walls more easily
    • Improved logic to consider if the weapon you have is already a gold weapon and instead grants a different upgrade
    • Location is now announced before spawning, is marked on the mini & full maps, and a warning is issued in game
    • Time to Open 11 → 10s
    • Updated Mythic Bin Icons for better clarity and consistency

    TipThe location hits the map before the bin spawns, so set up around it early instead of sprinting in as it lands. It also checks whether your gun is already gold and grants a different upgrade if it is.

    Official source
  • CHANGEWeapons

    P2020

    The P2020 has better base hipfire, but only when used akimbo.

    Akimbo Only: base hipfire improved

    Official source
  • CHANGEWeapons

    Peacekeeper

    The Peacekeeper's choke tightens faster, so you get a tighter blast sooner.

    Choke speed increased

    Official source
  • ROTATIONModes

    Straight Shot Revival

    Straight Shot Revival comes back for two weekend rotations and includes Rift Relics.

    Weekend Rotations: November 22-25, 2024

    • Includes Rift Relics
    • Weekend Rotations
    • November 22-25, 2024
    • November 29-December 2, 2024
    Official source
  • ROTATIONModes

    Trios Revival

    Trios Revival comes back for two weekend rotations and includes Rift Relics.

    Weekend Rotations: December 6-9, 2024

    • Includes Rift Relics
    • Weekend Rotations
    • December 6-9, 2024
    • December 13-16, 2024
    Official source
  • CHANGEWeapons

    Triple Take

    The Triple Take's choke tightens faster and it fires slightly faster.

    • Choke speed increased
    • Fire Rate slightly increased
    Official source
  • CHANGELegends

    Wattson

    Wattson loses the Fresh Start upgrade at Level 2 and gets Revive Expert instead, which revives allies faster and gives them health regen.

    Upgrades: Level 2: Fresh Start: removed

    • Upgrades: Level 2
    • Fresh Start: removed
    • NEW Revive Expert: gives access to Support Class Revive Expert Per
    • Shockwave: Level 2: Fresh Start: Revives allies to 50HP.
    • From the Rift: Level 2: Revive Expert: Revive allies faster and with HP regen.

    TipIt lands at level two rather than from the drop, so nothing about her early game changes. Plan the first revives around whoever is closest and route them through Wattson only once she has taken it.

    Official source
  • CHANGEBalance Updates

    Better ammo awareness & feedback

    Running low on ammo is easier to notice: your legend now says so out loud, the clip counter pulses red when you are nearly empty, and the Low Ammo prompt sits lower on the HUD.

    • Added voice lines for when players are running low on ammo
    • Ammo clip counter will pulse red when in a critical ammo state
    • Lowered position of the Low Ammo prompt on the HUD
    Official source
  • BUFFRanked

    Entry Cost Tuning

    Ranked entry costs less RP at Platinum, Diamond and Master+, so losing a match costs you less at the higher tiers.

    Lower entry cost above Platinum Tier: Platinum: 45 RP (was 55 RP)

    • Lower entry cost above Platinum Tier
    • Platinum: 45 RP (was 55 RP)
    • Diamond: 65 RP (was 70 RP)
    • Master+: 90 RP (was 100 RP)
    Official source
  • CHANGEWeapons

    L-STAR EMG

    The L-STAR does more damage per shot, and gold magazines now cut the cool-off time more than purple ones.

    • Damage 17 → 18
    • Gold Magazines now reduce the cool off time more than purple mags
    • Smoothed out cool-off animations
    Official source
  • BUFFWeapons

    Spitfire LMG

    The Spitfire does more damage per bullet.

    Damage 18 → 19

    Official source

Full patch notes from EA

Read it on the official page

LIFELINE REVIVED › UPGRADES › From the Rift: Level 2

  • Battpack:
  • +1 Battery per stack.
  • See Battery Count in Death Boxes.
  • Extended Flight: Increase time before D.O.C. runs out of fuel by 1.5s.

LIFELINE REVIVED › UPGRADES › From the Rift: Level 3

  • Enhanced Radio: Increased D.O.C. assignment range by 50%.
  • Tactical Cooldown+: Reduce Tac cooldown by 10s.

NEW: SUPPORT CLASS PERKS › Support Class Perks

  • Heal Expert: Support Legends now move at full walk speed while healing
  • Heal Expert: Healing amount from small meds is doubled
  • Revive Expert: Support Legends now have 25% faster revives (4.5s) and grant health regen to their ally on a successful revive: This health regen will restore an ally to full health, but can be canceled by incoming damage
  • Revive Expert: Support Legends now have 25% faster revives (4.5s) and grant health regen to their ally on a successful revive: Support Legends will also receive this health regen if revived
  • Revive Expert: Additionally, Banner Crafting and Ally Death Boxes now spawn a Mobile Respawn Beacon: Support Legends can see Mobile Respawn Beacons inside Death Boxes

BALANCE UPDATES › Better health state awareness & feedback

  • Added voice lines for when players are low on health
  • Added voice lines for when players are low on shields
  • Added prompt to heal when players are low on health
  • Healing HUD icon will now flash when players are low on health

BALANCE UPDATES › Better ammo awareness & feedback

  • Added voice lines for when players are running low on ammo
  • Ammo clip counter will pulse red when in a critical ammo state
  • Lowered position of the Low Ammo prompt on the HUD

BALANCE UPDATES › Care Package

  • Devotion returns to the floor: Spin up time decreased
  • Devotion returns to the floor: Reverse Hipfire tightens slower and is less accurate
  • Devotion returns to the floor: Removed Turbocharger slot
  • Havoc enters the Care Package: Improved hipfire
  • Havoc enters the Care Package: Magazine size increased to 36
  • Havoc enters the Care Package: Damage increased to 19 (was 18)
  • Havoc enters the Care Package: Select Fire: Beam Shot: High ammo consumption
  • Havoc enters the Care Package: Select Fire: Beam Shot: Deadly accurate
  • Havoc enters the Care Package: Select Fire: Beam Shot: Devastating damage

BALANCE UPDATES › Gold Weapon Rotation

GAMEPLAY UPDATES › Crafting Stations

  • All Legends can now craft Banner Cards

GAMEPLAY UPDATES › Loot Bin Reset

  • If a player is near a bin during the reset phase, that Loot Bin will now eject loot (even if that bin was not opened recently)
  • Gold Bins now spawn fewer pieces of gold loot

GAMEPLAY UPDATES › Mythic Bin Updates

  • Can now be tracked and pinged through walls more easily
  • Improved logic to consider if the weapon you have is already a gold weapon and instead grants a different upgrade
  • Location is now announced before spawning, is marked on the mini & full maps, and a warning is issued in game
  • Time to Open reduced to 10s (was 11)
  • Updated Mythic Bin Icons for better clarity and consistency

AMMO & ATTACHMENTS › Hop-Ups

  • Boosted Loader: Now activates at 0 ammo
  • Boosted Loader: Now goes on the Sentinel
  • Gunshield Generator: Shield recharge cooldown time decreased to 10s (was 12)
  • Gunshield Generator: Reduced spawn rate
  • Hammerpoint Rounds: Reduced spawn rate

WEAPONS › L-STAR EMG

  • Damage increased to 18 (was 17)
  • Gold Magazines now reduce the cool off time more than purple mags
  • Smoothed out cool-off animations

WEAPONS › Longbow

  • Damage increased to 60 (was 55)

WEAPONS › P2020

  • Akimbo Only: base hipfire improved

WEAPONS › Rampage LMG

  • Revved State: Increased decay rate
  • Revved State: Reduced cost per shot
  • Revved State: Significantly increased energized capacity
  • Revved State: Successfully charging up the Rampage with a Thermite will also trigger a reload

WEAPONS › Sentinel

  • Charging up the sentinel with Boosted Loader equipped (and within activation criteria) will overload the next mag as though it were a Boosted Reload
  • Increased energized capacity
  • Increased energize total time
  • Successfully charging up the Sentinel with a Shield Cell will also trigger a reload

WEAPONS › Spitfire LMG

  • Damage increased to 19 (was 18)

WEAPONS › Peacekeeper

  • Choke speed increased

WEAPONS › Triple Take

  • Choke speed increased
  • Fire Rate slightly increased

LEGENDS › Support Legends: New Class Perks

  • Heal Expert: Move at full speed while healing, small med healing is doubled
  • Revive Expert: Revive speed increased and revives grant health regen
  • Revive Expert: Mobile Respawn Beacons will spawn when crafting banners and inside ally Death Boxes

LEGENDS › Conduit

  • Savior’s Speed: Now works on ally Death Boxes and crafters when a banner can be retrieved
  • Savior’s Speed: Now works on Respawn Beacons and Mobile Respawn Beacons when carrying an ally banner
  • Savior’s Speed: Now works without min range limit on downed allies, allowing Conduit to race all the way to her fallen teammate
  • Upgrades - Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes

LEGENDS › Crypto

  • Surveillance Drone: now takes ring damage (10% per ring tick)
  • Upgrades - Off the Grid: Players within 20m of Crypto will now be able to spot a faint cloaking “flicker” effect every 1.5s to help identify hidden Cryptos nearby
  • Upgrades - Off the Grid: Cloaked audio range and volume have been increased

LEGENDS › Gibraltar

  • Dome of Protection: Cooldown reduced to 17s (was 30s)
  • Dome of Protection: No longer destroyed by Crypto’s EMP or Maggie’s Wrecking Ball
  • Upgrades: Level 2: Fresh Start: removed
  • Upgrades: Level 2: Shots Shots Shots: removed
  • Upgrades: Level 2: NEW Big Bruddah: increase Ult Radius by 20%
  • Upgrades: Level 2: NEW Fast Shotties: move faster with shotguns and auto-reload shotguns on knocks
  • Upgrades - Baby Bubble: now reduces cooldown to 12s (was 25s)

LEGENDS › Gibraltar › Shockwave: Level 2

  • Fresh Start: Revives allies to 50HP.
  • Shots Shots Shots: Auto-Reload Shotguns on knocks.

LEGENDS › Gibraltar › From the Rift: Level 2

  • Big Bruddah: Increase Ult Radius by 20%.
  • Fast Shotties: Move faster with Shotguns and Auto-Reload on knocks

LEGENDS › Horizon

  • Upgrades: Battery Collection: removed
  • Upgrades: NEW Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes

LEGENDS › Horizon › Shockwave: Level 2

  • Battery Collection: Shield Battery count shown above Death Boxes.

LEGENDS › Horizon › From the Rift: Level 2

  • Battpack:
  • +1 Battery per stack.
  • See Battery Count in Death Boxes.

LEGENDS › Mirage

  • Life of the Party: health bars no longer show during Ultimate to give away the real Mirage
  • Upgrades: Level 2: Miracle Worker: removed
  • Upgrades: Level 2: NEW Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes

LEGENDS › Mirage › Shockwave: Level 2

  • Miracle Worker: Revive allies with 75HP regen.
  • Battpack:
  • +1 Battery per stack
  • See Battery Count in Death Boxes.

LEGENDS › Newcastle

  • Mobile Shield: No longer takes damage
  • Mobile Shield: Can now be repositioned even when Newcastle is downed
  • Retrieve the Wounded: revive Shield HP/Tier increased by +50%: White 300 (was 200), Blue 450 (was 300), Purple/Gold 750 (was 500)
  • Upgrades: Level 2: Thick Shield: removed
  • Upgrades: Level 2: NEW Hero's Hustle: greatly increases move speed when reviving
  • Upgrades: Level 3: Stronghold: Castle Wall HP improvement increased to 500 (was 250)
  • Upgrades: Level 3: NEW Ultimate Savior: Castle Wall grants shield regen to allies in impact radius: Regen effect lasts for 15s and damage will pause regen for 2s
  • Upgrades: Level 3: NEW Ultimate Savior: Castle Wall grants shield regen to allies in impact radius: Won't begin regeneration until revived if downed

LEGENDS › Newcastle › Shockwave: Level 2

LEGENDS › Newcastle › From the Rift: Level 2

  • Hero’s Hustle: Increased move speed while reviving.

LEGENDS › Newcastle › Shockwave: Level 3

  • Miracle Worker: Revive allies with 75HP regen.
  • Stronghold: Castle Wall HP increased by 250. Extends energized duration to 3min.

LEGENDS › Newcastle › From the Rift: Level 3

  • Ultimate Savior: Allies in impact range gain shield regen for 15s.
  • Stronghold: Castle Wall HP increased by 250. Extends energized duration to 3min.

LEGENDS › Revenant

  • Forged Shadows: shield will now regen up to 50HP instead of instantly refreshing after a 3s delay

LEGENDS › Wattson

  • Upgrades: Level 2: Fresh Start: removed
  • Upgrades: Level 2: NEW Revive Expert: gives access to Support Class Revive Expert Per

LEGENDS › Wattson › Shockwave: Level 2

  • Fresh Start: Revives allies to 50HP.

LEGENDS › Wattson › From the Rift: Level 2

  • Revive Expert: Revive allies faster and with HP regen.

MODES › Launch Royale

  • General Changes: Original Kings Canyon Map and POIs
  • General Changes: Original Loot Distribution and loot items
  • General Changes: Players drop with no equipment or healing items
  • General Changes: Armor Core/Evo has been removed, each piece of armor is pickup only and does not evolve. Original shield swapping mechanics are now in play.
  • General Changes: Original Ring timings and damage
  • Legend Changes: No Class-based Legend Perks, fortified perks removed
  • Legend Changes: Each Legend has had the majority of their stats and abilities reverted to the first season's balance.
  • Legend Changes: Re-introduced being able to "bunny hop" while healing
  • Legend Changes: Re-introduced "punch boosting" where punching the ground behind you gives a slight speed boost
  • Legend Changes: Players can infinitely jump on ziplines, max 3 interactions before cooldown is removed
  • Legend Changes: Shields are not automatically regenerated on finishers, now exclusive to Gold Armor
  • Equipment Changes: Equipment items and attachments have their original tunings from the first season
  • Equipment Changes: Gold Items have their passives changed to their original state:
  • Gold Knockdown - Self Revive
  • Gold Backpack - Fast Heal
  • Gold Armor - Shield Regeneration on Execution (this is not a trait granted by default anymore)
  • Equipment Changes: Original capacities on all Magazines
  • Equipment Changes: No Laser Sights, Sniper Magazines, Energy Magazines (they didn’t exist yet!)
  • Equipment Changes: Original HopUps: Select Fire, Energy Choke, Turbocharger, Skullpiercer
  • Equipment Changes: Helmet protections have been reverted to balance in first season
  • Equipment Changes: Ammo stacks in inventory has been changed to match original carrying capacities
  • Weapon Changes: Original Attachments equipped on every gun
  • Weapon Changes: Original tunings on all weapons, Launch Royale variants have been created to authentically recreate the feeling of the original weapon handlings
  • Weapon Changes: All hipfire is reverted to its much tighter spread
  • Weapon Changes: All original Gold kitted weapons are restored
  • Weapon Changes: Global headshot damage is now 2.0x (with some exceptions per weapon)
  • Weapon Changes: Original Crate weapons come down in care packages: Mastiff, Kraber, LSTAR

MODES › Straight Shot Revival

  • Includes Rift Relics
  • Weekend Rotations: November 22-25, 2024
  • Weekend Rotations: November 29-December 2, 2024

MODES › Trios Revival

  • Includes Rift Relics
  • Weekend Rotations: December 6-9, 2024
  • Weekend Rotations: December 13-16, 2024

MODES › Rift Relics

  • Boost Kits: Hover: ADS in the air will allow the player to hover, keeping them afloat and steadying aim
  • Boost Kits: Void Reflex: damage that would knock a player instead sends them into the Void for several seconds, returning at critical health
  • Boost Kits: Reactive Regen: Health/Shield bars regen over time
  • Boost Kits: Squad Heal: using a health/shield consumable also applies it to nearby teammates
  • Boost Kits: Nessies: summon Nessie companions to fight on your behalf
  • Relic Weapons: Relic Alternator: Launch Royale Alternator modified with Disruptor Rounds
  • Relic Weapons: Relic Mastiff: Launch Royale Mastiff
  • Relic Weapons: Relic L-Star: Launch Royale L-Star with high fire rate and limited magazine capacity
  • Relic Weapons: Relic Spitfire: Launch Royale variant with fast reload, improved hipfire, and heavy ammo
  • Relic Weapons: Relic Wingman: Launch Royale variant with Skull Piercer
  • Relic Weapons: Relic Prowler: Launch Royale Select Fire (automatic) Prowler with high power scope
  • Relic Weapons: Relic G7 Scout: Launch Royale G7 with sniper scope
  • Relic Weapons: Relic 30-30 Repeater: players heal for a percentage of the damage dealt to enemies and monsters: If the player succeeds in landing a headshot, health and armor are immediately highly refilled
  • Relic Weapons: Relic 30-30 Repeater: players heal for a percentage of the damage dealt to enemies and monsters: Embedded Dual Loader
  • Relic Weapons: Relic 30-30 Repeater: players heal for a percentage of the damage dealt to enemies and monsters: Mag size of 12
  • Relic Weapons: Relic 30-30 Repeater: players heal for a percentage of the damage dealt to enemies and monsters: SkullPiercer Hop-Up
  • Special Weapon - EPG-1: single fire, direct energy propelled launcher

MAP ROTATIONS › Pubs & Ranked

MAP ROTATIONS › Mixtape

  • November 12-December 16, 2024: TDM: Habitat, Zeus Station, Skull Town
  • November 12-December 16, 2024: Control: Lava Siphon, Thunderdome, Barometer
  • November 12-December 16, 2024: Gun Run: Skull Town, Fragment, Wattson
  • December 17-January 6, 2024: BigTDM: Habitat, Skull Town, Party Crasher
  • December 17-January 6, 2024: Control: Thunderdome, Production Yard, Lava Siphon
  • December 17-January 6, 2024: Gun Run: Fragment, Wattson, Skull Town
  • December 17-January 6, 2024: Lockdown: Zeus Station, Monument, The Core

RANKED › Entry Cost Tuning

  • Lower entry cost above Platinum Tier: Platinum: 45 RP (was 55 RP)
  • Lower entry cost above Platinum Tier: Diamond: 65 RP (was 70 RP)
  • Lower entry cost above Platinum Tier: Master+: 90 RP (was 100 RP)

RANKED › Ranked Skill Display Changes

  • Disclosure of Ranks for all match players: Updates live as you and your opponents enter a match
  • Disclosure of Ranks for all match players: Shows the true rank distribution of all Players as the match starts

GRAPHICS

  • DirectX 12 is no longer a beta! Compared to DirectX 11, our data indicates that DirectX 12 has been both faster and more stable for most players, especially in BR matches when the game is more frequently bottlenecked by the CPU.: Fixed the most significant cause of stuttering and extremely low FPS in the lobby, which occurred while preloading maps for the first time. Framerates may still be reduced on low-end CPUs, but much improved compared to before.
  • DirectX 12 is no longer a beta! Compared to DirectX 11, our data indicates that DirectX 12 has been both faster and more stable for most players, especially in BR matches when the game is more frequently bottlenecked by the CPU.: Cursor should now be correctly aligned when using aspect ratios that don't match screen resolution
  • DirectX 12 is no longer a beta! Compared to DirectX 11, our data indicates that DirectX 12 has been both faster and more stable for most players, especially in BR matches when the game is more frequently bottlenecked by the CPU.: Tooltips in inventory and Death Box menus should now be correctly placed when the game is in full-screen mode
  • DirectX 12 is no longer a beta! Compared to DirectX 11, our data indicates that DirectX 12 has been both faster and more stable for most players, especially in BR matches when the game is more frequently bottlenecked by the CPU.: Significantly improved shader compilation times in the main menu and the lobby for machines with 4 or fewer CPU cores. On a 2-core CPU with hyperthreading, we found that compiling shaders could be up to 5x faster.
  • DirectX 12 is no longer a beta! Compared to DirectX 11, our data indicates that DirectX 12 has been both faster and more stable for most players, especially in BR matches when the game is more frequently bottlenecked by the CPU.: Remaining known issue: streaming in higher levels of detail for models can still be slow on very low-end machines, leading to stuttering and sometimes missing or low-quality models in game.
  • With Season 23, Apex Legends utilizes the extra performance of the PS5 Pro. Players can expect slightly higher resolution and more stable frame rates, as well as increase model quality in Performance Mode (120 Hz)

BUG FIXES

  • All Legends will now be unlocked for Bot Royale
  • Ballistic's Ult will once again speed up the L-star's overheat animation
  • Fixed an issue where players would receive an aimpunch, when in a heat shield, when outside the ring.
  • Gunshield Generator and Gibraltar arm shield should now respect the incoming direction of the projectile when deciding to deal carry over damage to the player
  • Low Ammo indicators will no longer display when inside of Fight Night on Olympus
  • Players will now be highlighted in the void when using PS5 performance mode

QUALITY OF LIFE

  • Big Maudes is now stocking Akimbo Mozambiques and P2020s
  • Mobile Respawn Beacons deploy much quicker
  • Newcastle’s Castle Wall: improvement to allow the expanding wall to try to curve more (reduces cases of wall ending early in some scenarios)
  • Health bars vs. smoke improvements: Added delay to the destruction of the smoke volumes to better match the smoke dissipation
  • Health bars vs. smoke improvements: Overall makes health bars less visible through the edges of smoke or during a smoke fade
  • Health bars vs. smoke improvements: Slightly expanded the size of the smoke volumes to better match the smoke visuals

QUALITY OF LIFE › Apex Packs

  • BP Retro packs: new limited-time pack containing previously released Battle Pass items from a specific season
  • Retro packs: bringing back content from previously released event packs such as the Raiders CE, Grand Soirée, and Legendary Hunt retro packs
  • Loot Pool Browser: allows you to clearly preview the possible loot pool, probabilities, disclosure information, and any already-owned items enhancing visibility into what items can be obtained
  • Mass pack opening: an easier way to open multiple packs that also gives players the option to select the pack type they want to open. Players can now easily see their inventory of Apex Packs, the loot pool of certain packs, and have the choice to open all or a select number of the type of pack they want to open.
  • Spark Bonus Meter: earn limited-time rewards by filling the meter as you open eligible packs (marked by a “Spark” icon). This feature will be available for limited periods during the season.

QUALITY OF LIFE › Firing Range

  • Death Boxes: dead players now spawn Death Boxes: Each player can only spawn one Death Box, and the previous one will dissolve if another death occurs in short succession
  • Death Boxes: dead players now spawn Death Boxes: Death Box dissolves after 90 seconds
  • Full Combat Hard Dummies: new option to fight against HARD Full-Combat dummies: Take cover, Much more aggressive and accurate with shots
  • Full Combat Hard Dummies: new option to fight against HARD Full-Combat dummies: and execute juke maneuvers when closer to a player
  • Full Combat Hard Dummies: new option to fight against HARD Full-Combat dummies: Use a variety of weapons, and can throw Thermites
  • Nessie was a little late to trick or treating this year, but she brought a friend to make up for it