Patchnoter
Iron Fist

Iron Fist

DUELIST
Health 300Movement speed 6 m/s

What changed

8 changes, newest first

Tracked numbers for Iron Fist

base health
  1. 2025-02-13250 → 300BUFFnote ↗
enhanced damage dealt effect enemies enhanced
  1. 2026-09-0845 → 50BUFFnote ↗
maximum bonus damage blocked bonus converted health
  1. 2025-05-22200 → 175NERFnote ↗
team cooldown skill team-up conditional
  1. 2026-09-088s → 12sNERFnote ↗
REWORK Season 10 - Sep 2026

Bigger combo damage, cheaper ultimate

  • Increase damage for the first four strikes of Jeet Kune DoLMB from 35 to 38, and the fifth hit from 55 to 60.
  • When selecting the Team-Up with The Thing, Iron Fist can now chain the existing Enhanced Effect follow-up after his first hit without needing The Thing present.
  • Increase the Team-Up skill cooldown from 8s to 12s.
  • Enhanced Effect: Increase the damage dealt to enemies by the enhanced second hit from 45 to 50.
  • Reduce the energy cost of Living ChiQ (Ultimate Ability) from 3400 to 3100.
Living Chi costs noticeably less energy and the combo hits harder, so you reach your ultimate faster and do more on the way there.

official notes ↗

BUFF Season 8 - May 2026

Cooldown synergy and kick burst improved

Your cooldown loop tightens for faster combos and your alternate kick hits harder - better burst on isolated targets.

official notes ↗

BUFF Season 6 - Jan 2026

Combo opener and defense duration buffed

Your opening combo hits much harder and your defense lasts longer - you can chain combos more reliably.

official notes ↗

REWORK Season 4.5 - Oct 2025

Yat Jee Chung KuenLMB scaling shift

Yat Jee Chung Kuen fixed damage decreased from 9 to 8 but percentage damage increased from 2.7% to 3.1%.

You do less to light targets but significantly more to tanks - prioritize dueling tanky enemies.

official notes ↗

BUFF Season 3.5 - Aug 2025

Comprehensive damage and survivability buffs

All your core tools hit harder and your shield window extends - you're much more threatening in team fights.

official notes ↗

NERF Season 2 - May 2025

Defense stance and cooldown synergy weakened

Your defensive stance is much less rewarding - play around cleaner engagements with better teammates nearby.

official notes ↗

REWORK Season 2 - Apr 2025

Durability and cooldown rebalance

Shield window lasts longer despite lower peak; mobility ability cycles faster.

official notes ↗

REWORK Season 1.5 - Feb 2025

Martial arts rework with percentage scaling

  • Base health increased from 250 to 300
  • Jeet Kune DoLMB strikes damage reduced (1st/2nd/5th from 32 to 30, 3rd/4th from 16 to 15, 6th from 55 to 50)
  • Yat Jee Chung KuenLMB flat damage reduced from 19 to 10 but gains 1.7% max health scaling
  • Harmony RecoveryE max health increased from 50 to 150 with 25 health/s decay
  • Dragon's DefenseRMB max bonus health increased from 150 to 200 with cooldown reduction extended from 1s to 1.5s.
Your burst damage dipped but you're much harder to kill; focus on percentage damage against tanks rather than relying on flat damage.

official notes ↗

Abilities

9 abilities · source ↗

Jeet Kune DoLeft Clickprimary
Strike the targeted enemy with Jeet Kune Do, reducing the cooldown of Block and Strike with every hit
Casting MeleeDamage The first four strikes each deal 35 damage, while the fifth strike deals 55 damageMaximum Distance 3mAttack Interval The first four strikes have an interval of 0.45s between them, while the fifth strike has a 0.67s interval from the fourth strikeMaximum Pull-In Distance 6mDragon's Defense Cooldown Reduction Per Hit 1.2s
damage strikes
  1. 2025-02-1332 → 30NERFnote ↗
damage fifth strike
  1. 2025-07-3150 → 55BUFFnote ↗
damage first four strikes net 30 → 38
  1. 2026-01-1330 → 35BUFFnote ↗
  2. 2026-09-0835 → 38BUFFnote ↗
Yat Jee Chung KuenLeft Clickprimary
Dash forward to pursue the targeted enemy and unleash a flurry of attacks
Casting MeleeDuration 5sMaximum Pull-In Distance 11mDashing Speed Without Target 12 m/sDashing Distance Without Target 3mRange 3mDamage 8 base damage + 3.1% of the enemy's Max Health per strikeAttack Speed 7 strikes per second
damage dropping each hit take conditional
  1. 2025-02-1319 → 10NERFnote ↗
damage fixed net 10 → 8
  1. 2025-04-0110 → 9NERFnote ↗
  2. 2025-10-019 → 8NERFnote ↗
maximum health damage enemy max percentage
  1. 2025-07-312.1% → 2.7%BUFFnote ↗
Living ChiQ
Become living Chi to boost his speed, damage, and attack range, delivering stronger punches while reducing the cooldown of Dragon's Defense
Duration 12sYat Jee Chung Kuen Bonus Range 100%K'un-Lun Kick Bonus Range 100%Damage Boost 30%Movement Boost 20%Yat Jee Chung Kuen Cooldown Reduction -80%Energy Cost 3400
ultimate energy cost
  1. 2026-09-083400 → 3100BUFFnote ↗
K'un-Lun KickSHIFT
Dash forward, delivering a flying kick when hitting an enemy or reaching full range, dealing damage to nearby enemies. Damage increases with lower enemy health
Casting Movement-based damage abilityDashing Speed 40 m/sMaximum Dash Distance 12mFirst Flying Kick Damage 40Second Flying Kick Damage 35 - 70 (Maximum damage is achieved when the target is at 50% Health)Cooldown 10s
cooldown
  1. 2025-04-0112s → 10sBUFFnote ↗
damage first strike net 30 → 40
  1. 2025-07-3130 → 35BUFFnote ↗
  2. 2026-05-1235 → 40BUFFnote ↗
Harmony RecoveryE
Cross legs and channel Chi, slowly gaining Bonus Health
Duration 3sHealing Per Second 100Excess Healing/Max Health Conversion 100Cooldown 12s
additional maximum health additional granted maximum
  1. 2025-02-1350 → 150BUFFnote ↗
bonus maximum gained health bonus gained max
  1. 2025-04-01150 → 100NERFnote ↗
Crane LeapSpace
Perform up to three consecutive jumps while airborne
Cooldown 3 charges, with each charge taking 1s to recharge
Dragon's DefenseRight Click
Assume a defensive stance with a boost of Chi to block incoming attacks and gain Damage Reduction, then strike back with Yat Jee Chung Kuen
Block Time 1.2sDamage Reduction 30%Bonus Health/Damage Blocked Conversion 1.3Max Health/Damage Blocked Conversion 175Cooldown 15s
bonus health -lower blocked conversion damage
  1. 2025-05-221.5 → 1.3NERFnote ↗
cooldown reduction been has
  1. 2025-02-131s → 1.5sBUFFnote ↗
cooldown reduction -reduce do hits jeet
  1. 2025-05-221.5s → 1sNERFnote ↗
maximum bonus damage blocked bonus converted during
  1. 2025-02-13150 → 200BUFFnote ↗
maximum duration maximum
  1. 2026-01-131s → 1.2sBUFFnote ↗
Wall RunnerSpace
Run horizontally along the walls
Wall-Crawling Speed 9 m/s
Chi AbsorptionPassive
Assists in taking down enemies allow him to absorb their Chi and gain Bonus Health
Bonus Health 50

Team-ups

IRON & STONE
Base Effect: Unleash a powerful uppercut to Launch Up enemies. Enhanced Effect: When teaming up The Thing, unleashing the uppercut can be chained directly into a sweeping leg sweep for a follow-up attack.
Key CCooldown 8sDamage Distance 5mDamage 45
KUMIHO PALM
Base Effect: Hitting an enemy with Yat Jee Chung Kuen provides a burst of healing to nearby allies. Enhanced Effect: When teaming up White Fox, the lock-on distance for Yat Jee Chung Kuen is significantly increased.
Key PassiveHealing Amount 6Spell Field Range 6m spherical radius

Skins

16 costumes

Costume release notes

6 announced in the official notes

Furious Flow
Shenloong Champion
Lin Shao: The Knockout
Lion's Gaze
Will of Galacta
Binary Fist

Open Iron Fist in the patch review →

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