Iron Fist
DUELIST
Health 300Movement speed 6 m/s
What changed
8 changes, newest first
Tracked numbers for Iron Fist
REWORK
Season 10 - Sep 2026
Bigger combo damage, cheaper ultimate
- Increase damage for the first four strikes of Jeet Kune DoLMB from 35 to 38, and the fifth hit from 55 to 60.
- When selecting the Team-Up with The Thing, Iron Fist can now chain the existing Enhanced Effect follow-up after his first hit without needing The Thing present.
- Increase the Team-Up skill cooldown from 8s to 12s.
- Enhanced Effect: Increase the damage dealt to enemies by the enhanced second hit from 45 to 50.
- Reduce the energy cost of Living ChiQ (Ultimate Ability) from 3400 to 3100.
Living Chi costs noticeably less energy and the combo hits harder, so you reach your ultimate faster and do more on the way there.
BUFF
Season 8 - May 2026
Cooldown synergy and kick burst improved
- Jeet Kune DoLMB hits reduce Dragon's DefenseRMB cooldown by 1.2s instead of 1s
- K'un-Lun KickSHIFT first strike increased from 35 to 40.
Your cooldown loop tightens for faster combos and your alternate kick hits harder - better burst on isolated targets.
BUFF
Season 6 - Jan 2026
Combo opener and defense duration buffed
- Jeet Kune DoLMB first four strikes increased from 30 to 35
- Dragon's DefenseRMB maximum duration increased from 1s to 1.2s.
Your opening combo hits much harder and your defense lasts longer - you can chain combos more reliably.
REWORK
Season 4.5 - Oct 2025
Yat Jee Chung KuenLMB scaling shift
Yat Jee Chung Kuen fixed damage decreased from 9 to 8 but percentage damage increased from 2.7% to 3.1%.
You do less to light targets but significantly more to tanks - prioritize dueling tanky enemies.
BUFF
Season 3.5 - Aug 2025
Comprehensive damage and survivability buffs
- Jeet Kune DoLMB fifth strike increased from 50 to 55
- Yat Jee Chung KuenLMB percentage damage increased from 2.1% to 2.7%
- Harmony RecoveryE decay start time extended from 1s to 2s
- K'un-Lun KickSHIFT first strike increased from 30 to 35.
All your core tools hit harder and your shield window extends - you're much more threatening in team fights.
NERF
Season 2 - May 2025
Defense stance and cooldown synergy weakened
- Dragon's DefenseRMB bonus health conversion rate decreased from 1.5 to 1.3
- maximum bonus health from 200 to 175
- Yat Jee Chung KuenLMB dash distance slightly decreased
- Jeet Kune DoLMB cooldown reduction decreased from 1.5s to 1s.
Your defensive stance is much less rewarding - play around cleaner engagements with better teammates nearby.
REWORK
Season 2 - Apr 2025
Durability and cooldown rebalance
- Harmony RecoveryE max bonus health 150->100 but decay slowed 25->15 health/s
- Yat Jee Chung KuenLMB fixed damage 10->9 but health-% damage 1.7->2.1%
- K'un-Lun KickSHIFT cooldown 12->10s.
Shield window lasts longer despite lower peak; mobility ability cycles faster.
REWORK
Season 1.5 - Feb 2025
Martial arts rework with percentage scaling
- Base health increased from 250 to 300
- Jeet Kune DoLMB strikes damage reduced (1st/2nd/5th from 32 to 30, 3rd/4th from 16 to 15, 6th from 55 to 50)
- Yat Jee Chung KuenLMB flat damage reduced from 19 to 10 but gains 1.7% max health scaling
- Harmony RecoveryE max health increased from 50 to 150 with 25 health/s decay
- Dragon's DefenseRMB max bonus health increased from 150 to 200 with cooldown reduction extended from 1s to 1.5s.
Your burst damage dipped but you're much harder to kill; focus on percentage damage against tanks rather than relying on flat damage.
Abilities
9 abilities · source ↗
Jeet Kune DoLeft Clickprimary
Strike the targeted enemy with Jeet Kune Do, reducing the cooldown of Block and Strike with every hit
Casting MeleeDamage The first four strikes each deal 35 damage, while the fifth strike deals 55 damageMaximum Distance 3mAttack Interval The first four strikes have an interval of 0.45s between them, while the fifth strike has a 0.67s interval from the fourth strikeMaximum Pull-In Distance 6mDragon's Defense Cooldown Reduction Per Hit 1.2s
Yat Jee Chung KuenLeft Clickprimary
Dash forward to pursue the targeted enemy and unleash a flurry of attacks
Casting MeleeDuration 5sMaximum Pull-In Distance 11mDashing Speed Without Target 12 m/sDashing Distance Without Target 3mRange 3mDamage 8 base damage + 3.1% of the enemy's Max Health per strikeAttack Speed 7 strikes per second
Living ChiQ
Become living Chi to boost his speed, damage, and attack range, delivering stronger punches while reducing the cooldown of Dragon's Defense
Duration 12sYat Jee Chung Kuen Bonus Range 100%K'un-Lun Kick Bonus Range 100%Damage Boost 30%Movement Boost 20%Yat Jee Chung Kuen Cooldown Reduction -80%Energy Cost 3400
ultimate energy cost
- 2026-09-083400 → 3100BUFFnote ↗
K'un-Lun KickSHIFT
Dash forward, delivering a flying kick when hitting an enemy or reaching full range, dealing damage to nearby enemies. Damage increases with lower enemy health
Casting Movement-based damage abilityDashing Speed 40 m/sMaximum Dash Distance 12mFirst Flying Kick Damage 40Second Flying Kick Damage 35 - 70 (Maximum damage is achieved when the target is at 50% Health)Cooldown 10s
Harmony RecoveryE
Cross legs and channel Chi, slowly gaining Bonus Health
Duration 3sHealing Per Second 100Excess Healing/Max Health Conversion 100Cooldown 12s
Crane LeapSpace
Perform up to three consecutive jumps while airborne
Cooldown 3 charges, with each charge taking 1s to recharge
Dragon's DefenseRight Click
Assume a defensive stance with a boost of Chi to block incoming attacks and gain Damage Reduction, then strike back with Yat Jee Chung Kuen
Block Time 1.2sDamage Reduction 30%Bonus Health/Damage Blocked Conversion 1.3Max Health/Damage Blocked Conversion 175Cooldown 15s
bonus health -lower blocked conversion damage
- 2025-05-221.5 → 1.3NERFnote ↗
cooldown reduction been has
- 2025-02-131s → 1.5sBUFFnote ↗
cooldown reduction -reduce do hits jeet
- 2025-05-221.5s → 1sNERFnote ↗
maximum bonus damage blocked bonus converted during
- 2025-02-13150 → 200BUFFnote ↗
maximum duration maximum
- 2026-01-131s → 1.2sBUFFnote ↗
Wall RunnerSpace
Run horizontally along the walls
Wall-Crawling Speed 9 m/s
Chi AbsorptionPassive
Assists in taking down enemies allow him to absorb their Chi and gain Bonus Health
Bonus Health 50
Team-ups
IRON & STONE
Base Effect: Unleash a powerful uppercut to Launch Up enemies. Enhanced Effect: When teaming up The Thing, unleashing the uppercut can be chained directly into a sweeping leg sweep for a follow-up attack.
Key CCooldown 8sDamage Distance 5mDamage 45
KUMIHO PALM
Base Effect: Hitting an enemy with Yat Jee Chung Kuen provides a burst of healing to nearby allies. Enhanced Effect: When teaming up White Fox, the lock-on distance for Yat Jee Chung Kuen is significantly increased.
Key PassiveHealing Amount 6Spell Field Range 6m spherical radius
Skins
16 costumes
Costume release notes
6 announced in the official notes
Furious Flow
2026-08
announced ↗
Shenloong Champion
2026-06
announced ↗
Lin Shao: The Knockout
2026-04
announced ↗
Lion's Gaze
2025-12
announced ↗
Will of Galacta
2025-12
announced ↗
Binary Fist
2025-06
announced ↗