Patchnoter

Multiple items changes in Megabonk

Latest change H A T S (v1.0.64) ·

  • 6documented changes
  • 4patches
  • 2buffs
  • 1nerf
  • 1fix

Every documented change to Multiple items

6 changes across 4 patches, newest first

H A T S (v1.0.64) Sunday, 25 January 2026

  • FIXMultiple items

    Fixed: Leeching Crystal didn't proc Megachad's Flex (found by Tatara)

    Leeching Crystal now triggers Megachad's Flex.

    Fixed an issue where Leeching Crystal didn't proc Megachad's Flex (found by Tatara)

    TipThis one is Megachad-only: Leeching Crystal now triggers his Flex where before it did nothing for it, so re-rate the crystal on him and leave your other characters' plans alone.

    Official source
  • BUFFMultiple items

    Cheesy Hat can now be unlocked on Forest as well

    Cheesy Hat can now be unlocked on Forest as well, not just on Desert

    TipThe Cheesy Hat unlock no longer forces a Desert run, so chase it on whichever of the two maps you finish more reliably. Only the map restriction opened up.

    Official source

Christmas Patch (v1.0.49) Thursday, 25 December 2025

  • NERFMultiple items

    Removed Silver Gain from Charge Shrines, Chaos Tome

    Charge Shrines, the Chaos Tome and Dicehead's passive can no longer give Silver Gain.

    Removed Silver Gain from Charge Shrines, Chaos Tome and Diceheads passive

    TipSilver Gain came off Charge Shrines, Chaos Tome and Dicehead's passive together. If your old silver farming route relied on stacking all three, it no longer works.

    Official source
  • CHANGEMultiple items

    Removed Jump Height from Chaos Tome and Diceheads passive

    The Chaos Tome and Dicehead's passive can no longer give Jump Height.

    TipJump Height came off Chaos Tome and Dicehead's passive, so airborne builds lost two of their easier sources of it.

    Official source

Spooky Update Sunday, 14 December 2025

  • CHANGEMultiple items

    To address some of the flying meta: Final swarm ghosts

    After 20 minutes, Final Swarm ghosts speed up and enemies slowly lose their stun and freeze allowance until crowd control stops working on them, so the flying strategy is harder to rely on.

    To address some of the flying meta: Final swarm ghosts will start increasing their speed after 20 minutes have passed.

    • To address some of the flying meta: Final swarm ghosts will start increasing their speed after 20 minutes have passed. Also, normally, an enemy can only be stunned or frozen 15 times (CC cap) before it becomes immune.
    • After this update, starting at 20 minutes, the CC cap will slowly decrease until they can no longer be stunned or frozen.

    TipFlying and freezing stop being a safe stall once the run gets long. Aim to close it out rather than planning to outlast the swarm.

    Official source

Version 1.0.4 September 2025

  • BUFFMultiple items

    Refresh, Skip & Banish are cheaper early game

    Refresh, Skip and Banish cost less early in a run, so shaping your upgrade choices is easier from the start.

    TipBanish what you never want as soon as the shop opens. Cleaning the pool is cheap early and every later reroll is better for it.

    Official source