Combat changes in Project Zomboid
- 5documented changes
- 4patches
- 1buff
- 1new
- 1fix
Every documented change to Combat
5 changes across 4 patches, newest first
42.16.0 (Build 42 Unstable) Tuesday, 31 March 2026
- FIXCombat
Fixed: Character sometimes slows down after exiting combat mode
Fixed Character sometimes slows down after exiting combat mode
Official source
42.12.0 (Build 42 Unstable) Thursday, 25 September 2025
- CHANGECombat
The colored bars for discomfort, run speed modifier
Item tooltips now colour the discomfort, run speed and combat speed bars with your chosen good colour when they help and the bad colour when they hurt.
The colored bars for discomfort, run speed modifier, and combat speed modifier in item tooltips will now use the user-chosen 'good' colour if they are beneficial, and the bad colour if they are negative.
Official source
42.7.0 (Build 42 Unstable) Monday, 7 April 2025
- BUFFCombat
Reduced the Combat Speed and Run Speed penalties from wearing a Chest Rig as irl they are far less burdensome than webbing
Chest Rigs now slow your combat speed and run speed less when worn.
Reduced the Combat Speed and Run Speed penalties from wearing a Chest Rig as irl they are far less burdensome than webbing.
Official source
Build 41 (41.65) Monday, 20 December 2021
- CHANGECombat
New combat, new weapons, new difficulty balance
Combat has been reworked, with new weapons and a new difficulty balance.
New combat, new weapons, new difficulty balance.
Official source - NEWCombat
New injury system
Injuries now visibly slow your movement and hurt your combat, and the new lacerations are a middle step between scratches and bites.
New injury system - movement and combat visibly hampered when injured.
- New injury system – movement and combat visibly hampered when injured. Lacerations now possible, an injury state that lies between bites and scratches.