Wounds changes in Project Zomboid
- 18documented changes
- 7patches
- 2buffs
- 2nerfs
- 6fixes
Every documented change to Wounds
18 changes across 7 patches, newest first
42.18.0 (Build 42 Unstable) Monday, 11 May 2026
- CHANGEWounds
AFK players won't die anymore if somebody tries to remove their bandages
AFK players no longer die when someone tries to remove their bandages, and players can now refuse a medical check.
Official source
42.17.0 (Build 42 Unstable) Monday, 20 April 2026
- NERFWounds
Increased "Wound Infection Damage Factor" from 0.0 to 1.0
On the Apocalypse preset, infected wounds now deal damage, so infections are more dangerous.
Official source - NERFWounds
Increased "Wound Infection Damage Factor" from 0.5 to 1.0
On the Extinction preset, infected wounds deal more damage, so infections are more dangerous.
Official source - FIXWounds
Fixed: if multiple players apply a bandage to the same wound, all bandages are consumed
Fixed an issue where if multiple players apply a bandage to the same wound, all bandages are consumed
Official source
42.14.0 (Build 42 Unstable) Monday, 16 February 2026
- CHANGEWounds
Applying Bandages/Removing Bandages (Try queuing action - just does one at at time)
Applying and removing bandages in multiplayer is covered here for queued actions, where only one bandage action is carried out at a time.
Official source - FIXWounds
Fixed: applying a dirty bandage to a wound, no bandage is returned when removing bandage
Taking off a dirty bandage you put on a wound now gives you the bandage back.
Fixed applying a dirty bandage to a wound, no bandage is returned when removing bandage
Official source - FIXWounds
Fixed: the applied bandages disappearing from the character model after relogging
Fixed the applied bandages disappearing from the character model after relogging
Official source
Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025
- CHANGEWounds
Double Clicking on Bandages now applies them to an injury
Double-clicking a bandage now applies it, and if several body parts need one it goes on the part taking the most damage.
Double Clicking on Bandages now applies them to an injury.
- Double Clicking on Bandages now applies them to an injury. If there are multiple body parts that can benefit from being bandaged, then the body part that is inflicting the most current damage will be the one that is bandaged.
- BUFFWounds
Favorited bandages or rags can now be cleaned or disinfected
You can now clean or disinfect bandages and rags that are marked as favourites.
Favorited bandages or rags can now be cleaned or disinfected.
Official source - CHANGEWounds
Improved the prioritization evaluation of what body part to bandage
Bandaging is now better at choosing which body part to treat first.
Official source - FIXWounds
Fixed: Favorited Rags / Bandages not retaining Favorited status upon cleaning / disinfecting
Favorited Rags and Bandages now stay favorited after you clean or disinfect them.
Fixed Favorited Rags / Bandages not retaining Favorited status upon cleaning / disinfecting
Official source - CHANGEWounds
"Wound" and "Zombie Damage" will not appear as clothing option categories in character creation when all clothing unlocked sandbox setting is enabled
Character creation no longer lists Wound and Zombie Damage as clothing categories when the all clothing unlocked sandbox setting is turned on.
"Wound" and "Zombie Damage" will not appear as clothing option categories in character creation when all clothing unlocked sandbox setting is enabled.
Official source - FIXWounds
Fixed: Rags / Bandages / Strips no longer lose favorite status when being washed in the sink
Fixed Rags / Bandages / Strips no longer lose favorite status when being washed in the sink.
Official source
42.11.0 (Build 42 Unstable) Monday, 4 August 2025
- BUFFWounds
No longer 100% guaranteed severe fracture if jumping off second storey building
Jumping off a second storey building no longer always gives a severe fracture; it now happens closer to 50% of the time.
No longer 100% guaranteed severe fracture if jumping off second storey building.
- No longer 100% guaranteed severe fracture if jumping off second storey building. Closer to 50%
- CHANGEWounds
No longer 100% guaranteed severe fracture to two limbs if jumping off third storey building
Jumping off a third storey building no longer always severely fractures two limbs, but it still happens about 90% of the time.
No longer 100% guaranteed severe fracture to two limbs if jumping off third storey building.
- No longer 100% guaranteed severe fracture to two limbs if jumping off third storey building. Closer to 90%
42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025
- FIXWounds
Fixed: effect from applied poultices remaining after wounds heal
Fixed effect from applied poultices remaining after wounds heal.
Official source
42.1 (Build 42 Unstable) Tuesday, 21 January 2025
- CHANGEWounds
If a character has a bleeding neck injury the bleeding moodle will be at it's maximum value
A bleeding neck wound now pushes the bleeding moodle straight to its maximum; before, the moodle only counted how many body parts were bleeding, however bad each wound was.
If a character has a bleeding neck injury the bleeding moodle will be at it's maximum value; previously only the # of bleeding body parts, regardless of their severity, would affect the moodle level.
Official source - CHANGEWounds
Re-enabled Disinfect Bandage using hot water, added tooltip to inform it needs to be very hot
Disinfecting bandages with hot water works again, and a tooltip now tells you the water has to be very hot.
Re-enabled Disinfect Bandage using hot water, added tooltip to inform it needs to be very hot.
Official source