Patchnoter

Apex Legends Season 26 Wild Iron Event patch notes

Live

  • 22documented changes
  • 6nerfs
  • 1fix
  • 15other

What changed

  • CHANGELoot & Attachments / Locked Hop-ups

    Accelerator

    The Accelerator hop-up costs more points to unlock, and it now comes on the G7 Scout, CAR and Flatline instead of the Peacekeeper, L-Star and Alternator.

    • Points to unlock 150 → 300
    • Removed from: Peacekeeper, L-Star, and Alternator
    • Added to: G7 Scout, CAR, and Flatline
    Official source
  • CHANGELegends

    Ash

    Ash is weaker overall: the dash has a longer cooldown and Arc Snare lasts less time, pulls less and no longer does extra shield damage. New Level 2 upgrades improve Phase Breach.

    Abilities: Passive: Predator's Pursuit: Dash cooldown 8s → 12s

    • Abilities
    • Passive: Predator's Pursuit
    • Dash cooldown 8s → 12s
    • Dash gives less of a boost when not dashing in the direction you're moving
    • Tactical: Arc Snare
    • Breaks more easily, base duration now 6s (was 8s)
    • Less pulling strength
    • Doesn't deal extra damage to shields
    • Upgrades
    • Level 2
    • Dual Breach & Marked for Death: removed
    • NEW Longer Reach: increases Phase Breach range by 25m
    • NEW Ultimate Cooldown: reduces Phase Breach cooldown by 30s
    Official source
  • CHANGELegends

    Caustic

    Caustic's gas builds up its damage more slowly and no longer causes aim punch, so it is easier to fight back while standing in it.

    Nox Gas: Damage from gas ramps up more slowly, increases every 2 ticks (was every tick)

    • Nox Gas
    • Damage from gas ramps up more slowly, increases every 2 ticks (was every tick)
    • Removed aim punch when taking damage
    Official source
  • CHANGEModes

    Duos

    Duos now has far fewer squads and players. The ring starts partly closed and closes four times, and the drop ship starts at the edge of the ring.

    • Reduced squad count to 15 (was 30): Reduced player count to 30 (was 60)
    • Ring starts partially closed, timings adjusted
    • Drop ship now starts at the edge of the ring (similar to Wildcard)
    • Ring closes 4 times
    Official source
  • CHANGELegends

    Mad Maggie

    Mad Maggie's Riot Drill and Wrecking Ball come out faster. Wrecking Ball hits harder and moves over obstacles better but lasts less time, and its speed pads now fortify you but expire sooner.

    Abilities: Tactical: Riot Drill: Drill now comes out immediately after releasing the button (was delayed by a few frames)

    • Abilities
    • Tactical: Riot Drill
    • Firing animation sped up by 10%
    • Drill now comes out immediately after releasing the button (was delayed by a few frames)
    • Ultimate: Wrecking Ball
    • Throw animation sped up 25%
    • Wrecking Ball is now more reliable at moving around/over obstacles
    • Explosions deal up to 25 damage (was up to 20)
    • Lifetime 10s → 7s
    • Speed pads increase movement speed for 3.5s (was 2s)
    • Speed pads give fortified buff for the duration, doesn’t stack with already fortified Legends
    • Speed pads last 20s (was 60s)
    • Speed pads deactivate 6s for the player using it after being used
    • Speed pads no longer drop from the final explosion
    • Upgrades
    • Level 2
    • Shots Shots Shots: removed
    • NEW Gunrunning: Passive movement speed increase also works with SMGs and Pistols
    • Fire Ball: now drops magma patches along the ground as it moves and Mad Maggie takes 50% less fire damage from all sources
    Official source
  • CHANGEWeapons / Pistol

    RE-45 Burst (Previous Hotfix)

    The RE-45 Burst's bullets are now as small as other pistols' bullets, its magazine is smaller at every tier and it has more recoil, so it is harder to hit with.

    • Reduced projectile size to match other pistols
    • Reduced magazine size by 3 at all tiers, including base
    • Increased horizontal and vertical recoil
    Official source
  • CHANGELegends

    Seer

    Seer gets a broad buff: the longer heartbeat range and ultimate throw range are now standard, and the tactical recharges faster and scans longer but silences for less time. The dome is also bigger.

    Abilities: Passive: Heart Seeker: Long View upgrade now permanent, increasing range for Passive + Tac to 75m (was 50m)

    • Abilities
    • Passive: Heart Seeker
    • Long View upgrade now permanent, increasing range for Passive + Tac to 75m (was 50m)
    • Now one constant heartbeat instead of differing beats for each enemy
    • UI and audio pulse to indicate when the heartbeat scans happen
    • Directional waveforms are now taller or shorter depending on whether the enemy is close or far from where you are aiming
    • Improved UI visibility
    • Tactical: Focus of Attention
    • Reduced weapon holster time by 60% when activating Tac with a gun out
    • Scanning someone with Tac now gives Seer a speed boost for 4s
    • Scan duration increased to 4s (was 2.5), slow duration to 1s (was 0.5s), and silence duration reduced to 2.5s (was 8s)
    • Cooldown 30s → 20s
    • Delay before the scan goes off 0.7s → 1s
    • VFX adjusted including extra clarity on AOE effects that let you know where the scan will hit
    • Ultimate: Exhibit
    • Artist's Reach upgrade now permanent, increased throw range to ~50m (was 15m)
    • Sphere radius 34m → 38m
    • Seer gains enhanced jumping and ADS hover while inside any Exhibit
    • Added threat indicator within 15m of the center that enemies will see
    • Adjusted throw's pitch while aiming so you don't have to aim as far up to get longer throws
    • Upgrades
    • Level 2
    • Artist’s Reach: removed (improved and added to base kit)
    • Ultimate Cooldown: removed
    • NEW Lasting Beats: enemies who leave the dome have their locations shown for 5s
    • NEW Home Base: Tac recharges 4x as fast in your Exhibit sphere
    • Level 3
    • Long View: removed (added to base kit)
    • NEW Energizing Focus: regen 25 shields when hitting an enemy with Tac
    • Split Focus: no longer has a downside
    Official source
  • CHANGELegends

    Sparrow

    Sparrow's Tracker Dart tracks for less time, and the Stinger Bolt has less health. Its pulse now slows Sparrow and allies too, and Extra Traps gives one fewer trap.

    Abilities: Tactical: Tracker Dart: Tracking duration 15 → 12s

    • Abilities
    • Tactical: Tracker Dart
    • Tracking duration 15 → 12s
    • New VFX when aiming to show if your dart will activate a nearby Enemy Scan Beacon
    • Ultimate: Stinger Bolt
    • Bolt health 550 → 400
    • Bolt’s pulsing now slows Sparrow and his allies, not just enemies
    • Adjusted the animations when aiming Stinger Bolt to make it easier to see the trajectory
    • Upgrades: Level 2: Extra Traps: now gives 1 additional trap in world (was 2)
    Official source
  • CHANGELoot & Attachments / Loot

    Amps (Previous Hotfix)

    Amps spawn less often at the start of a match, and enemy health bars now show an icon for which Amp they carry.

    • Spawn rates reduced at match start
    • Icon added to enemy health bar for which Amp they have
    Official source
  • NERFLegends

    Assault Class

    Assault Legends now take longer to reload a stowed weapon, so a holstered gun takes longer to be ready again.

    Stowed Reload: Time to reload while stowed 2s → 4s

    Official source
  • CHANGEWeapons / Marksman

    Bocek Compound Bow

    The Bocek draws a full-power arrow faster and has tighter hipfire spread.

    • Charge time to fully nock an arrow 0.45s → 0.35s
    • Improved hipfire spread
    Official source
  • NERFWeapons / LMG

    Devotion LMG

    The Devotion no longer turbocharges when you equip a purple barrel, magazine and stock.

    Removed perk that would turbocharge after equipping a purple barrel, magazine, and stock

    Official source
  • CHANGEBalance Updates

    EVO Harvesters (Previous Hotfix)

    More EVO Harvesters now spawn on each map, and they are less likely to cluster in a single POI.

    • Spawn rate increased to 10-11 depending on map size (was 7-8)
    • Reduced likelihood of multiple EVO Harvesters spawning in a single POI
    Official source
  • NERFLoot & Attachments / Attachments

    Gold Magazine

    The Gold Magazine takes longer to reload a stowed weapon.

    Time to reload while stowed 2s → 4s

    Official source
  • CHANGELoot & Attachments / Locked Hop-ups

    Gun Shield Generator

    The Gun Shield Generator hop-up costs more points, so you unlock it later in a match.

    Points to unlock 250 → 375

    Official source
  • CHANGEWeapons / Shotgun

    Mastiff

    After you draw the Mastiff, you now wait longer before you can fire it, in line with the other shotguns.

    Increased delay before firing when drawing the weapon to better match our other shotguns

    Official source
  • CHANGEWeapons / Shotgun

    Peacekeeper

    The Peacekeeper's blast spreads wider when choked, so choked shots are less tight.

    Increased size of blast pattern when choked

    Official source
  • NERFLoot & Attachments / Locked Hop-ups

    Selectfire Receiver

    The Selectfire Receiver hop-up costs more points, so you unlock it later in a match.

    Points to unlock 250 → 375

    Official source
  • NERFLoot & Attachments / Locked Hop-ups

    Skull Piercer

    The Skull Piercer hop-up costs more points, so you unlock it later in a match.

    Points to unlock 400 → 600

    Official source
  • NERFLoot & Attachments / Locked Hop-ups

    Graffiti Mod

    The Graffiti Mod hop-up costs more points to unlock and now also comes on the Mastiff.

    • Points to unlock 300 → 425
    • Added to: Mastiff
    Official source
  • FIXBalance Updates / EVO Harvesters (Previous Hotfix)

    Ring Exploit Prevention

    EVO Harvesters were changed to stop players from abusing them with a ring exploit.

    Adjusted to prevent system abuse

    Official source
  • CHANGEWeapons / Pistol

    Wingman

    The Wingman does slightly more damage per shot, and its Skullpiercer headshot damage stays the same.

    • Damage 48 → 50
    • Skullpiercer headshot multiplier reduced to 1.92 (was 2.0): Skullpiercer headshot damage stays unchanged at 96
    Official source

Full patch notes from EA

Read it on the official page

BALANCE UPDATES › EVO Harvesters (Previous Hotfix)

  • Spawn rate increased to 10-11 depending on map size (was 7-8)
  • Reduced likelihood of multiple EVO Harvesters spawning in a single POI

BALANCE UPDATES › EVO Harvesters (Previous Hotfix) › Ring Exploit Prevention

  • Adjusted to prevent system abuse

LEGENDS › Assault Class

  • Stowed Reload: time to reload while stowed increased to 4s (was 2s)

LEGENDS › ASH › Abilities

  • Passive: Predator's Pursuit: Increased dash cooldown to 12s (was 8s)
  • Passive: Predator's Pursuit: Dash gives less of a boost when not dashing in the direction you're moving
  • Tactical: Arc Snare: Breaks more easily, base duration now 6s (was 8s)
  • Tactical: Arc Snare: Less pulling strength
  • Tactical: Arc Snare: Doesn't deal extra damage to shields

LEGENDS › ASH › Upgrades

  • Level 2: Dual Breach & Marked for Death: removed
  • Level 2: NEW Longer Reach: increases Phase Breach range by 25m
  • Level 2: NEW Ultimate Cooldown: reduces Phase Breach cooldown by 30s

LEGENDS › CAUSTIC › Nox Gas

  • Damage from gas ramps up more slowly, increases every 2 ticks (was every tick)
  • Removed aim punch when taking damage

LEGENDS › MAD MAGGIE › Abilities

  • Tactical: Riot Drill: Firing animation sped up by 10%
  • Tactical: Riot Drill: Drill now comes out immediately after releasing the button (was delayed by a few frames)
  • Ultimate: Wrecking Ball: Throw animation sped up 25%
  • Ultimate: Wrecking Ball: Wrecking Ball is now more reliable at moving around/over obstacles
  • Ultimate: Wrecking Ball: Explosions deal up to 25 damage (was up to 20)
  • Ultimate: Wrecking Ball: Reduced lifetime to 7s (was 10s)
  • Ultimate: Wrecking Ball: Speed pads increase movement speed for 3.5s (was 2s)
  • Ultimate: Wrecking Ball: Speed pads give fortified buff for the duration, doesn’t stack with already fortified Legends
  • Ultimate: Wrecking Ball: Speed pads last 20s (was 60s)
  • Ultimate: Wrecking Ball: Speed pads deactivate 6s for the player using it after being used
  • Ultimate: Wrecking Ball: Speed pads no longer drop from the final explosion

LEGENDS › MAD MAGGIE › Upgrades

  • Level 2: Shots Shots Shots: removed
  • Level 2: NEW Gunrunning: Passive movement speed increase also works with SMGs and Pistols
  • Level 2: Fire Ball: now drops magma patches along the ground as it moves and Mad Maggie takes 50% less fire damage from all sources

LEGENDS › SEER › Abilities

  • Passive: Heart Seeker: Long View upgrade now permanent, increasing range for Passive + Tac to 75m (was 50m)
  • Passive: Heart Seeker: Now one constant heartbeat instead of differing beats for each enemy
  • Passive: Heart Seeker: UI and audio pulse to indicate when the heartbeat scans happen
  • Passive: Heart Seeker: Directional waveforms are now taller or shorter depending on whether the enemy is close or far from where you are aiming
  • Passive: Heart Seeker: Improved UI visibility
  • Tactical: Focus of Attention: Reduced weapon holster time by 60% when activating Tac with a gun out
  • Tactical: Focus of Attention: Scanning someone with Tac now gives Seer a speed boost for 4s
  • Tactical: Focus of Attention: Scan duration increased to 4s (was 2.5), slow duration to 1s (was 0.5s), and silence duration reduced to 2.5s (was 8s)
  • Tactical: Focus of Attention: Cooldown reduced to 20s (was 30s)
  • Tactical: Focus of Attention: Increased delay before the scan goes off to 1s (was 0.7s)
  • Tactical: Focus of Attention: VFX adjusted including extra clarity on AOE effects that let you know where the scan will hit
  • Ultimate: Exhibit: Artist's Reach upgrade now permanent, increased throw range to ~50m (was 15m)
  • Ultimate: Exhibit: Sphere radius increased to 38m (was 34m)
  • Ultimate: Exhibit: Seer gains enhanced jumping and ADS hover while inside any Exhibit
  • Ultimate: Exhibit: Added threat indicator within 15m of the center that enemies will see
  • Ultimate: Exhibit: Adjusted throw's pitch while aiming so you don't have to aim as far up to get longer throws

LEGENDS › SEER › Upgrades

  • Level 2: Artist’s Reach: removed (improved and added to base kit)
  • Level 2: Ultimate Cooldown: removed
  • Level 2: NEW Lasting Beats: enemies who leave the dome have their locations shown for 5s
  • Level 2: NEW Home Base: Tac recharges 4x as fast in your Exhibit sphere
  • Level 3: Long View: removed (added to base kit)
  • Level 3: NEW Energizing Focus: regen 25 shields when hitting an enemy with Tac
  • Level 3: Split Focus: no longer has a downside

LEGENDS › SPARROW › Abilities

  • Tactical: Tracker Dart: Tracking duration now 12s (was 15)
  • Tactical: Tracker Dart: New VFX when aiming to show if your dart will activate a nearby Enemy Scan Beacon
  • Ultimate: Stinger Bolt: Bolt health now 400 (was 550)
  • Ultimate: Stinger Bolt: Bolt’s pulsing now slows Sparrow and his allies, not just enemies
  • Ultimate: Stinger Bolt: Adjusted the animations when aiming Stinger Bolt to make it easier to see the trajectory

LEGENDS › SPARROW › Upgrades

  • Level 2: Extra Traps: now gives 1 additional trap in world (was 2)

LOOT & ATTACHMENTS › ATTACHMENTS › Gold Magazine

  • Time to reload while stowed increased to 4s (was 2s)

LOOT & ATTACHMENTS › LOCKED HOP-UPS › Accelerator

LOOT & ATTACHMENTS › LOCKED HOP-UPS › Graffiti Mod

  • Increased points to unlock to 425 (was 300)
  • Added to: Mastiff

LOOT & ATTACHMENTS › LOCKED HOP-UPS › Gun Shield Generator

  • Increased points to unlock to 375 (was 250)

LOOT & ATTACHMENTS › LOCKED HOP-UPS › Selectfire Receiver

  • Increased points to unlock to 375 (was 250)

LOOT & ATTACHMENTS › LOCKED HOP-UPS › Skull Piercer

  • Increased points to unlock to 600 (was 400)

LOOT & ATTACHMENTS › LOCKED HOP-UPS › Turbocharger

  • 600 points to unlock
  • Compatible with Havoc and Devotion

LOOT & ATTACHMENTS › LOOT › Amps (Previous Hotfix)

  • Spawn rates reduced at match start
  • Icon added to enemy health bar for which Amp they have

WEAPONS › LMG › Devotion LMG

  • Removed perk that would turbocharge after equipping a purple barrel, magazine, and stock

WEAPONS › MARKSMAN › Bocek Compound Bow

  • Decreased charge time to fully nock an arrow to 0.35s (was 0.45s)
  • Improved hipfire spread

WEAPONS › PISTOL › RE-45 Burst (Previous Hotfix)

  • Reduced projectile size to match other pistols
  • Reduced magazine size by 3 at all tiers, including base
  • Increased horizontal and vertical recoil

WEAPONS › PISTOL › Wingman

  • Damage increased to 50 (was 48)
  • Skullpiercer headshot multiplier reduced to 1.92 (was 2.0): Skullpiercer headshot damage stays unchanged at 96

WEAPONS › SHOTGUN › Mastiff

  • Increased delay before firing when drawing the weapon to better match our other shotguns

WEAPONS › SHOTGUN › Peacekeeper

  • Increased size of blast pattern when choked

MAPS › Unranked & Ranked

MAPS › Mixtape

  • TDM: Fragment, Skull Town, Zeus Station, Estates
  • Control: Hammond Labs, Caustic Treatment, Barometer, Lava Siphon
  • Gun Run: Wattson’s Pylon, Monument, Estates, Skull Town

MODES › Duos

  • Reduced squad count to 15 (was 30): Reduced player count to 30 (was 60)
  • Ring starts partially closed, timings adjusted
  • Drop ship now starts at the edge of the ring (similar to Wildcard)
  • Ring closes 4 times

MODES › WILDCARD › Wildcard Trios: Wild Iron (September 16-30, 2025)

  • Kings Canyon Wildcard
  • Rampart Care Packages: Mythic Flatline
  • Increased spawn rate for explosive gear
  • Added chance to find EPG in loot
  • 8 new Wild Cards available in Replicators (see above): Crackerjack
  • 8 new Wild Cards available in Replicators (see above): Down Bad
  • 8 new Wild Cards available in Replicators (see above): Extra Ordnance
  • 8 new Wild Cards available in Replicators (see above): Good Doctor
  • 8 new Wild Cards available in Replicators (see above): Gren-Aid
  • 8 new Wild Cards available in Replicators (see above): Sent Packing
  • 8 new Wild Cards available in Replicators (see above): Shield’s Up
  • 8 new Wild Cards available in Replicators (see above): Stowed Reload

RANKED › Ranked Ladder Scoring Changes

  • Entry Cost no longer included in Ranked Ladder scoring

BUG FIXES

  • Ammo notifications no longer broken after dropping the Infinite Ammo Amp
  • Increased accuracy when pinging the map when zoomed
  • Locked Hop-Ups + Points: Fixed some strings where the Locked Hop-Up Graffiti Mod was incorrectly named
  • Locked Hop-Ups + Points: Points will no longer occasionally reset when moving between Ballistic's sling after leveling up
  • Locked Hop-Ups + Points: Locked Hop-Ups once again work as intended after respawning in Firing Range
  • “No Ammo” message no longer appears on screen when your knockdown shield’s destroyed
  • Players once again spawn with primary weapon equipped in Wildcard
  • Switch 2 dynamic mode will no longer occasionally switch joycon modes

BUG FIXES › LEGENDS

  • Alter: “Celestial Essence” skin once again plays effects correctly
  • Caustic: fixed an exploit that allowed him to accumulate research points quicker (Previous Hotfix)
  • Mad Maggie: Tac no longer deals up to 33% less damage than intended
  • Mad Maggie: Wrecking ball no longer gets caught/reflected backwards by friendly Mirage decoys
  • Rampart: hexagon FX no longer missing from the amped shield

QUALITY OF LIFE

  • Added “For You” section in the shop that contains personalized offers that rotate weekly
  • Ranked Drop Zones: removed the jumpmaster, now all teammates skydive independently
  • Wildcard Respawn notifications: Reduced the size of the announcements to take up less screen space
  • Wildcard Respawn notifications: Removed the announcement for when individual teammates have died
  • Wildcard Respawn notifications: Reworded death banner to read “Last Legend Standing”

QUALITY OF LIFE › ENGINE

  • Shader count reduced by nearly 50%, improving performance and startup times especially on PC
  • Now uses bindless resources for particle and FX rendering. This reduces CPU usage especially in cases of intense combat with lots of character abilities being triggered.
  • PC: fixed an immediate crash when booting the game if the player has an Unknown Display Driver (sometimes the result of uninstalling previous drivers). Note: there may still be other issues with Unknown display drivers.