Patchnoter

System changes in Megabonk

Latest change H A T S (v1.0.64) ·

  • 76documented changes
  • 8patches
  • 1buff
  • 1nerf
  • 4new
  • 45fixes

Every documented change to System

76 changes across 8 patches, newest first

H A T S (v1.0.64) Sunday, 25 January 2026

  • CHANGESystem

    Proc Order: BloodyCleaver, Bonker, Dragonfire, EagleClaw

    Items now trigger in alphabetical order by internal name, starting with Bloody Cleaver and ending with Unstable Transfusion.

    Proc Order: BloodyCleaver, Bonker, Dragonfire, EagleClaw, GloveBlood, GloveCurse, GloveLightning, GlovePoison, GlovePower, GrandmasSecretTonic, IceCrystal, IceCube, LightningOrb, MoldyCheese, QuinsMask, SluttyCannon, Snek, SpicyMeatball, UnstableTransfusion

    TipLook an item up by the spelling in this list, not by its in-game name: the gloves all sit together under Glove, so they resolve back to back rather than scattered through the order.

    Official source
  • FIXSystem

    Fixed: Spicy Meatball

    Spicy Meatball and Bush's Bullseye passive now apply the elite damage multiplier only to the elite being hit, instead of stacking it for every elite and carrying it over to normal enemies.

    Fixed a bug where Spicy Meatball and Bush's passive Bullseye would keep multiplying its damage with the Elite Damage Multiplier for every Elite Enemy, and also applying this amplified damage to normal enemies, instead of just applying that damage multiplier to the individual elite as it should.

    TipThe elite multiplier now lands on the elite it belongs to instead of everything on screen. If you ranked these items on the numbers you were seeing, rank them again.

    Official source
  • CHANGESystem

    Items no longer tick / proc in the order they were obtained

    Items now trigger in a fixed order based on their names, so the order you pick them up in no longer matters.

    Items no longer tick / proc in the order they were obtained.

    • Items no longer tick / proc in the order they were obtained. They are now ordered by the name of the item (enum name specifically). This is just to make the game more consistent, and make it so that the order you pick up items doesn't actually matter.

    TipPick-up order is no longer a lever. Proc order now follows the item's name, so take the item you want the moment it is offered instead of holding a pick to shape the sequence.

    Official source
  • FIXSystem

    Fixed: you could get 5 tomes or weapons with auto leveling

    Fixed a bug where you could get 5 tomes or weapons with auto leveling enabled (found by メープル)

    Official source
  • FIXSystem

    Fixed: poison could sometimes bring you below 0 hp

    Fixed a bug where poison could sometimes bring you below 0 hp and kill you (found by Snek)

    Official source
  • FIXSystem

    Fixed: money would keep circling

    Fixed a bug where money would keep circling you and not be picked up...

    • Fixed a bug where money would keep circling you and not be picked up... at least i think its fixed

    TipThe developer signs this one off with "at least i think its fixed", so if gold still orbits you instead of collecting, treat it as the same bug rather than as a new pickup rule.

    Official source
  • FIXSystem

    Fixed: the front swing of Corrupted Sword

    Fixed a bug where the front swing of Corrupted Sword and Hero Sword only damaged one enemy

    TipGive Corrupted Sword and Hero Sword another look in crowd-heavy runs: the front swing was the broken half, so what changed is their pack clearing, not their damage per hit.

    Official source
  • FIXSystem

    Fixed: Rollerblades didn't work properly after teleporting

    Fixed a bug where Rollerblades didn't work properly after teleporting to the next stage

    TipThe break was tied to stage transitions, so the fix only shows up after your first teleport. Judge Rollerblades over a full run rather than on the stage where you pick them up.

    Official source
  • CHANGESystem

    Xp shards now have a little size difference so you can tell

    Better XP shards are now slightly different in size, so you can tell them apart from normal ones.

    Xp shards now have a little size difference so you can tell the better xp shards apart from the normal ones

    TipShard size is information now, so sweep by size rather than by whatever is nearest when a wave dies and you are picking a route through the drops.

    Official source
  • FIXSystem

    Fixed: if you are in-game

    Moving forwards or backwards when the level-up screen appears no longer moves your selection on that screen.

    Fixed an annoying thing where if you are in-game and moving forwards or backwards as you level up and the level-up screen shows, it no longer moves your cursor selection with that old input you used for movement

    Official source
  • CHANGESystem

    Can spin the character in the Character Selection to see

    You can now rotate characters on the Character Selection screen with the mouse or the controller shoulder buttons and triggers.

    Can spin the character in the Character Selection to see them from different angles.

    • Can spin the character in the Character Selection to see them from different angles. Use Mouse or Controller Shoulder buttons / triggers
    Official source
  • FIXSystem

    Fixed: some errors caused by Steam Rich Presence

    Fixed some errors caused by Steam Rich Presence, which might've stopped achievements from working properly sometimes in-game

    TipAn achievement you clearly earned but never saw pop may have been lost to this rather than permanently locked, so go back and trigger the condition again.

    Official source
  • FIXSystem

    Fixed: if you had more than 350 items

    Fixed an issue where if you had more than 350 items, it would sometimes fail to upload your score to the leaderboards

    TipStack items freely again. The upload failure that quietly cost deep runs their leaderboard entry is gone.

    Official source
  • FIXSystem

    Fixed: Roberto's ghost chests would spawn inside of walls

    Fixed a bug where Roberto's ghost chests would spawn inside of walls on the Boss Stage

    TipThis only ever affected Roberto on the Boss Stage, so if he is your pick, budget a lap of the arena there for his chests rather than closing the fight out the moment you can.

    Official source
  • FIXSystem

    Fixed: minibosses would spawn under the map (reported by virgules)

    Fixed a bug where minibosses would spawn under the map (reported by virgules)

    Official source
  • FIXSystem

    Fixed: a default game setting that caused some lower fps

    Fixed a default game setting that caused some lower fps and a translations error (reported by Justicetom)

    TipThe lost frames came from a shipped default rather than your machine, so if you had turned your own graphics options down to chase the stutter, put them back and retest.

    Official source
  • FIXSystem

    Fixed: a UI bug in the "Unlocks" window

    Fixed a UI bug in the "Unlocks" window, where the buy button would overlap with the achievement description

    Official source
  • FIXSystem

    Fixed: hats would not be affected by the shield outline

    Fixed a bug where hats would not be affected by the shield outline

    Official source
  • FIXSystem

    Fixed: some projectiles didn't properly change their opacity

    Fixed a bug where some projectiles didn't properly change their opacity

    Official source

Christmas Patch (v1.0.49) Thursday, 25 December 2025

  • CHANGESystem

    Auto Select After Level -> Set the level at which you want

    A new setting lets you choose the level where the game starts picking upgrades for you automatically.

    Auto Select After Level -> Set the level at which you want the game to start automatically selecting upgrades for you

    TipThe level threshold is the useful part: set it above the point where your build is still being decided, so only the late picks get taken automatically.

    Official source
  • CHANGESystem

    Use Horizontal movement keys to navigate Chest opening

    Moving between chest buttons with the left and right movement keys is now off by default, so holding A or D while opening a chest won't banish an item by accident.

    Use Horizontal movement keys to navigate Chest opening buttons -> This is now disabled by default.

    • Use Horizontal movement keys to navigate Chest opening buttons -> This is now disabled by default. This is to prevent holding A or D for movement while opening a chest and accidentally banishing an item

    TipIf you navigated chest options with A and D, that is off by default now and needs turning back on. Otherwise holding a movement key with a chest open no longer risks banishing the item.

    Official source
  • FIXSystem

    Fixed: Kevin and Leeching Crystal didn't proc Megachad's Flex passive

    Fixed a bug where Kevin and Leeching Crystal didn't proc Megachad's Flex passive

    TipKevin and Leeching Crystal were silently failing to trigger Megachad's Flex. If you built Megachad around either item and it felt flat, this is why.

    Official source
  • FIXSystem

    Fixed: if you had custom music playing and reset

    Fixed a bug where if you had custom music playing and reset, music would not work anymore

    Official source

Spooky Update Fixes Monday, 15 December 2025

  • FIXSystem

    Fixed: the Minimalist and Pacifist Challenges not working

    The Minimalist and Pacifist Challenges now work properly.

    Fixed the Minimalist and Pacifist Challenges not working

    TipBoth are worth another attempt if you tried them before this patch: an earlier result says nothing about whether your approach was right, since the challenge itself was not working.

    Official source

Spooky Update Sunday, 14 December 2025

  • CHANGESystem

    Made a lot of improvements to FPS late-game

    Official source
  • FIXSystem

    Fixed: you could buy items you didnt have unlocked

    Fixed a bug where you could buy items you didnt have unlocked

    TipIf a piece you remember using stops appearing as a purchase, read it as an unlock you have not earned rather than bad luck. Go and earn that unlock instead of hunting the shop for it.

    Official source
  • FIXSystem

    Fixed: you could just use the full map on the Blind Challenge

    The Blind Challenge no longer lets you open the full map.

    Fixed a "bug" where you could just use the full map on the Blind Challenge

    TipThe Blind Challenge really does take the full map away now. Learn a map's layout on an ordinary run first, because the challenge will not hand it to you.

    Official source
  • FIXSystem

    Fixed: you could reset as you teleported to the next stage

    Fixed a bug where you could reset as you teleported to the next stage to keep your progress and not move to the next stage

    TipThe reset-during-teleport trick that kept your progress without advancing is closed. Take what you want from a stage before you step into the teleport, because it will move you now.

    Official source
  • NEWSystem

    New Game Setting: Skip Chest Animation -> Skips the chest animation

    A new setting skips the chest animation, but with it on you cannot banish items from chests.

    New Game Setting: Skip Chest Animation -> Skips the chest animation.

    • New Game Setting: Skip Chest Animation -> Skips the chest animation. Note: You won't be able to banish items from chests if you use this setting.

    TipLeave this off on a serious run: with the chest animation skipped you cannot banish items from chests, so you trade a build filter away for a few saved seconds.

    Official source
  • FIXSystem

    Fixed: you got an error if you banished every item except

    Fixed a bug where you got an error if you banished every item except one in a specific rarity and then talked to a shady guy.

    Official source
  • NEWSystem

    New Game Setting: Shrine Counter -> Shows you how many

    A new Shrine Counter setting shows how many of each shrine are available and how many you have used.

    New Game Setting: Shrine Counter -> Shows you how many of each shrine is available, and how many you have used

    TipTurn it on if you build around a particular shrine: whether hunting the rest of the map is worth the detour depends on whether that shrine is spent or simply not found yet.

    Official source
  • NEWSystem

    New Game Setting: Show HUD -> Shwo or hide the HUD

    A new Show HUD setting lets you hide or show the HUD.

    Official source
  • NEWSystem

    New Game Setting: Show Item Feed -> Show what items

    A new Show Item Feed setting lists the items you pick up in a feed on the left side of the screen.

    New Game Setting: Show Item Feed -> Show what items you picked up in a feed at the left side of the screen.

    Official source

Version 1.0.17 Sunday, 19 October 2025

  • FIXSystem

    Fixed: Shattered Wisdom didn't deal any damage

    Shattered Wisdom now actually deals damage.

    Fixed an issue where Shattered Wisdom didn't deal any damage.

    • Fixed an issue where Shattered Wisdom didn't deal any damage. It now works as intended (and might be very strong idk)

    TipGive Shattered Wisdom another look before you banish it on sight. It was dealing no damage at all, and the developer flags the working version as possibly very strong.

    Official source
  • FIXSystem

    Fixed: Hero Sword and Corrupted Sword

    Hero Sword and Corrupted Sword projectiles now get faster as they grow, so they keep up when you stack a lot of size.

    Fixed an issue with Hero Sword and Corrupted Sword, where if you got a lot of size, the speed of the sword projectile didn't scale with the size.

    TipStacking size on Hero Sword or Corrupted Sword now speeds the projectile up as well as making it bigger, so size items pull double weight on those two swords.

    Official source
  • FIXSystem

    Fixed: Shady Guy doesn't disappear after purchasing from him

    Fixed a bug where Shady Guy doesn't disappear after purchasing from him

    Official source
  • FIXSystem

    Fixed: HP gained from leveling didn't show in the stats screen

    HP gained from leveling now shows in the stats screen and works with items like Beefy Ring.

    Fixed a bug where HP gained from leveling didn't show in the stats screen.

    • Fixed a bug where HP gained from leveling didn't show in the stats screen. Also it didn't work with stuff like Beefy Ring. (You gain +1 Max HP per level on all characters.

    TipLeveling is itself a max HP source on every character, and items like Beefy Ring now read that HP instead of ignoring it. If you build around max HP, banked levels feed it.

    Official source
  • FIXSystem

    Fixed: banishing every Epic item would no longer grant any Legendary items

    Fixed a bug where banishing every Epic item would no longer grant any Legendary items

    Official source
  • FIXSystem

    Tried to fix an issue where some players couldn't play the game at all

    Tried to fix an issue where some players couldn't play the game at all because the menu was bugged.

    Official source
  • CHANGESystem

    Support for running the game in DX12

    The game can now run in DX12, which might help if you get crashes, but DX11 is still recommended and some graphics like Ambient Occlusion and Color Grading break in DX12.

    Support for running the game in DX12.

    • Support for running the game in DX12. DX11 is recommended, but if you are experiencing crashes, running in DX12 *might* help. There should be a Steam popup that shows when you boot the game, allowing you to choose. If it's not showing yet, try restarting Steam. Also keep in mind, if you run your game in DX12, certain graphical features will be broken, like Ambient Occlusion and Color Grading.

    TipStay on DX11 unless the game is actually crashing: Ambient Occlusion and Color Grading break under DX12. The chooser is a Steam popup at launch, so restart Steam if you never see it.

    Official source
  • CHANGESystem

    Particles and effects opacity slider added in Visuals settings

    A new slider in Visuals settings controls how see-through particles and effects are, with auto opacity on by default, and adjusting it can help FPS when late game projectiles fill the screen.

    Particles and effects opacity slider added in Visuals settings.

    • Particles and effects opacity slider added in Visuals settings.
    • Auto opacity is enabled by default, and should be enough for most players. Do keep in mind that a lot of transparent projectiles is a bit harder for your PC to render, but that doesn't really matter until you have a fuckton of projectiles in late game. When you do have a fuckton of projectiles with ridiculous size covering the entire screen, you might wanna make them fully transparent, or set them to 0 transparency for absolute best FPS. But you can just experiment with this.

    TipLeave it on auto until late game: the slider only matters once projectiles are covering the screen, and that is the point where turning them fully transparent buys frames back.

    Official source
  • CHANGESystem

    Leaderboard reset time is scheduled 4 hours earlier every Sunday

    The weekly leaderboard reset now happens earlier on Sundays.

    Leaderboard reset time is scheduled 4 hours earlier every Sunday, just so I don't have to stay up until 2am to verify everything is working right

    TipThe Sunday cutoff moved earlier, so a run started late on Sunday can now land after the reset rather than before it. Check the new reset time before committing to a long attempt.

    Official source
  • CHANGESystem

    I've signed up for Nvidia Geforce Now / Steam Cloud Play

    Megabonk has been submitted to Nvidia GeForce Now and Steam Cloud Play, so it may be playable there soon once it is approved.

    I've signed up for Nvidia Geforce Now / Steam Cloud Play.

    • I've signed up for Nvidia Geforce Now / Steam Cloud Play. I'm not sure how long it takes to get approved, but it should be available there soon!
    Official source
  • CHANGESystem

    If gaining multiple levels instantly

    If gaining multiple levels instantly, you can now see the stats change on the right hand side as you pick upgrades.

    • If gaining multiple levels instantly, you can now see the stats change on the right hand side as you pick upgrades. Previously the stats only updated after you completed all your level up offers.

    TipWith several level ups banked, treat the first pick as a test: if the panel shows it moved your chosen stat less than you expected, spend the remaining picks elsewhere instead of stacking the same one.

    Official source
  • FIXSystem

    Fixed: Campfire didn't go away after microwaving

    Fixed a bug where Campfire didn't go away after microwaving it

    Official source
  • CHANGESystem

    If you're standing next to a chest

    If you're standing next to a chest, and get enough money to buy it, the text will now change from red to white without having to move away from the chest and back into range

    Official source
  • FIXSystem

    Fixed: items could damage enemies when game was paused

    Fixed a bug where items could damage enemies when game was paused

    TipStep clear of the swarm before pausing to read an item or plan a pick. You now unpause into exactly the crowd you left, so a pause taken while surrounded costs you position for nothing.

    Official source
  • FIXSystem

    (Hopefully) Fixed a bug where the music stops playing

    (Hopefully) Fixed a bug where the music stops playing at the intro of a game

    Official source

Version 1.0.12 Wednesday, 8 October 2025

  • FIXSystem

    Added max duration to weapons

    Weapons now have a max duration, so Dexecutioner, Axe, Sword and others keep firing with high duration and no longer fill the projectile cap with empty projectiles, a buff for almost every weapon.

    Added max duration to weapons, so that they don't stop shooting once you hit the projectile limit.

    • Added max duration to weapons, so that they don't stop shooting once you hit the projectile limit. For example the sword projectile was being affected by duration, even though it's only ever active for 1 seconds. But too much duration made it active for much longer, which means the cap was being filled with empty projectiles. Basically: Weapons like Dexecutioner, Axe, Sword, etc are working properly and shooting their projectiles now, even with high duration. This is a buff for pretty much all weapons.

    TipStacking duration on Dexecutioner, Axe or Sword no longer backfires, since excess duration used to fill the projectile cap with empty projectiles and stop them firing. Take duration freely on those weapons.

    Official source
  • FIXSystem

    Hopefully fixed an issue where players lost their save

    Your save files should no longer be lost if the game crashes.

    Hopefully fixed an issue where players lost their save files if the game crashed

    TipThe developer says "hopefully", not fixed, so treat it as unconfirmed and check your save is intact after any crash before committing to another long run.

    Official source
  • CHANGESystem

    Optimized FPS when using Dexecutioner and Black Hole

    The game runs at a higher FPS when Dexecutioner or Black Hole is in play.

    Official source

Patch #2 (v1.0.7) Sunday, 28 September 2025

  • CHANGESystem

    Leaderboard reset

    The leaderboards have been reset, so every ranking starts over from zero.

    Official source
  • CHANGESystem

    Optimized FPS late game when using the following: Bananas

    Late-game frame rate is better when you use Bananas, Chunkers, Axe, Flamewalker, Bloodmagic, Poison Flask, Black Hole, Frostwalker, Katana and many items, so big builds should run more smoothly.

    Optimized FPS late game when using the following: Bananas, Chunkers, Axe, Flamewalker, Bloodmagic, Poison Flask, Black Hole, Frostwalker, Katana, and a bunch of items.

    TipNothing about how these items work changed, only how the game runs while they are all on screen. A late-run build stacked with them is worth another go if frame rate was what ended it.

    Official source
  • CHANGESystem

    Shield recharge is no longer interrupted by Kevin or Leeching Crystal

    TipIf you were passing on Kevin or Leeching Crystal to keep a shield build recharging, that reason is gone. Take shield recharge and one of those two in the same run instead of treating them as competing picks.

    Official source
  • CHANGESystem

    Leaving final stage through teleporter now gives Rank xp

    Leaving final stage through teleporter now gives Rank xp for the character you played

    Official source
  • FIXSystem

    Fixed: dice description and upgrade description

    Fixed dice description and upgrade description

    Official source
  • FIXSystem

    Pressing escape while hovering skin now hides the menu properly

    Official source
  • FIXSystem

    Other small bugs

    Official source

Version 1.0.4 September 2025

  • CHANGESystem

    You can't knock bosses out of the map anymore lol

    Official source
  • FIXSystem

    Fixed: you could die while teleporting and become invincible

    Fixed a bug where you could die while teleporting and become invincible

    Official source
  • FIXSystem

    Tornadoes shouldn't abduct you anymore

    Official source
  • CHANGESystem

    Game Setting to choose how many of your projectiles

    A new game setting lets you choose how many of your projectiles aim at random and how many follow your targeting mode; your first projectile always uses targeting mode.

    Game Setting to choose how many of your projectiles you want to be aimed at random, and how many at the targeting mode.

    • Game Setting to choose how many of your projectiles you want to be aimed at random, and how many at the targeting mode. First projectile will always use targeting mode.

    TipThe first projectile always uses targeting mode, so sliding the setting all the way to random still leaves one aimed shot. On a single-projectile build the setting does nothing at all.

    Official source
  • CHANGESystem

    Setting to lock the minimap instead of having them rotate

    A new setting lets you lock the minimap so it no longer rotates.

    TipIt is opt in, so nothing changes until you switch it on. Switch it if you navigate by remembering where things sit on the map, and leave it rotating if you steer by the way you are facing.

    Official source
  • WEAKERSystem

    Sandstorms are shorter and less obstructive

    Sandstorms are now shorter and block less, so they get in your way less.

    TipKeep clearing at your normal pace through a sandstorm, since the window where it costs you anything is now small. The storm is not the thing to plan the run around, the wave under it is.

    Official source
  • FIXSystem

    Fixed: falling out of bounds didnt teleport you back up to map

    Fixed an issue where falling out of bounds didnt teleport you back up to map

    TipThe edge is a recoverable mistake now: go over it and the game puts you back on the map. You can kite along one instead of steering wide of it.

    Official source
  • CHANGESystem

    Shop in Menu now unlocks earlier

    The shop in the menu unlocks earlier, so you can start using it sooner.

    TipA save that already has the shop open sees nothing change, so this matters only on a fresh account or a restart. On a new one, check the menu between early runs instead of waiting to look.

    Official source
  • FIXSystem

    Some people had issues with pink textures

    Some people had issues with pink textures, that should be fixed now

    Official source
  • FIXSystem

    Music doesn't randomly stop anymore

    Official source
  • FIXSystem

    Enemies don't spawn on top of trees or castles anymore

    Official source
  • FIXSystem

    Fixed: some UI bugs and issues

    Fixed some UI bugs and issues

    Official source
  • FIXSystem

    Camera shouldn't clip into walls anymore

    Camera shouldn't clip into walls anymore (hopefully idk i tried to fix it)

    Official source
  • CHANGESystem

    You can see the chest of prices in the HUD

    The HUD now shows the current chest price next to your level at the top right.

    You can see the chest of prices in the HUD now (next to the level at the top right)

    TipRead the chest price next to your level while you are still fighting, so you are not a few coins short at the chest after spending gold elsewhere.

    Official source
  • BUFFSystem

    Claiming quests is faster

    Claiming quests is faster now

    Official source
  • FIXSystem

    Crit damage Mult displays properly

    The crit damage multiplier now shows the correct value.

    Crit damage Mult displays properly now

    TipOnly the readout changed, not the damage, so no build got stronger here. The upside is that the crit damage number is now worth trusting when you decide whether another crit item earns its slot.

    Official source
  • CHANGESystem

    Adding a setting under "Video Settings" to allow

    A new option in Video Settings lets you set the camera further out by default.

    Adding a setting under "Video Settings" to allow you to zoom out more by default

    TipIt is opt in and it sits under Video Settings rather than the gameplay options, which is why it is easy to miss. A wider default view buys you earlier warning on what is closing in, at the cost of detail.

    Official source
  • CHANGESystem

    Can disable numbered keys selection in upgrade screen

    You can now turn off choosing upgrades with the number keys on the upgrade screen.

    TipSwitch it off if your hand rests on the number row while you play, since with it on a stray press locks in an upgrade before you have read the options.

    Official source