System changes in Megabonk
- 76documented changes
- 8patches
- 1buff
- 1nerf
- 4new
- 45fixes
Every documented change to System
76 changes across 8 patches, newest first
H A T S (v1.0.64) Sunday, 25 January 2026
- CHANGESystem
Proc Order: BloodyCleaver, Bonker, Dragonfire, EagleClaw
Items now trigger in alphabetical order by internal name, starting with Bloody Cleaver and ending with Unstable Transfusion.
Proc Order: BloodyCleaver, Bonker, Dragonfire, EagleClaw, GloveBlood, GloveCurse, GloveLightning, GlovePoison, GlovePower, GrandmasSecretTonic, IceCrystal, IceCube, LightningOrb, MoldyCheese, QuinsMask, SluttyCannon, Snek, SpicyMeatball, UnstableTransfusion
TipLook an item up by the spelling in this list, not by its in-game name: the gloves all sit together under Glove, so they resolve back to back rather than scattered through the order.
Official source - FIXSystem
Fixed: Spicy Meatball
Spicy Meatball and Bush's Bullseye passive now apply the elite damage multiplier only to the elite being hit, instead of stacking it for every elite and carrying it over to normal enemies.
Fixed a bug where Spicy Meatball and Bush's passive Bullseye would keep multiplying its damage with the Elite Damage Multiplier for every Elite Enemy, and also applying this amplified damage to normal enemies, instead of just applying that damage multiplier to the individual elite as it should.
TipThe elite multiplier now lands on the elite it belongs to instead of everything on screen. If you ranked these items on the numbers you were seeing, rank them again.
Official source - CHANGESystem
Items no longer tick / proc in the order they were obtained
Items now trigger in a fixed order based on their names, so the order you pick them up in no longer matters.
Items no longer tick / proc in the order they were obtained.
- Items no longer tick / proc in the order they were obtained. They are now ordered by the name of the item (enum name specifically). This is just to make the game more consistent, and make it so that the order you pick up items doesn't actually matter.
TipPick-up order is no longer a lever. Proc order now follows the item's name, so take the item you want the moment it is offered instead of holding a pick to shape the sequence.
Official source - FIXSystem
Fixed: you could get 5 tomes or weapons with auto leveling
Fixed a bug where you could get 5 tomes or weapons with auto leveling enabled (found by メープル)
Official source - FIXSystem
Fixed: poison could sometimes bring you below 0 hp
Fixed a bug where poison could sometimes bring you below 0 hp and kill you (found by Snek)
Official source - FIXSystem
Fixed: money would keep circling
Fixed a bug where money would keep circling you and not be picked up...
- Fixed a bug where money would keep circling you and not be picked up... at least i think its fixed
TipThe developer signs this one off with "at least i think its fixed", so if gold still orbits you instead of collecting, treat it as the same bug rather than as a new pickup rule.
Official source - FIXSystem
Fixed: the front swing of Corrupted Sword
Fixed a bug where the front swing of Corrupted Sword and Hero Sword only damaged one enemy
TipGive Corrupted Sword and Hero Sword another look in crowd-heavy runs: the front swing was the broken half, so what changed is their pack clearing, not their damage per hit.
Official source - FIXSystem
Fixed: Rollerblades didn't work properly after teleporting
Fixed a bug where Rollerblades didn't work properly after teleporting to the next stage
TipThe break was tied to stage transitions, so the fix only shows up after your first teleport. Judge Rollerblades over a full run rather than on the stage where you pick them up.
Official source - CHANGESystem
Xp shards now have a little size difference so you can tell
Better XP shards are now slightly different in size, so you can tell them apart from normal ones.
Xp shards now have a little size difference so you can tell the better xp shards apart from the normal ones
TipShard size is information now, so sweep by size rather than by whatever is nearest when a wave dies and you are picking a route through the drops.
Official source - FIXSystem
Fixed: if you are in-game
Moving forwards or backwards when the level-up screen appears no longer moves your selection on that screen.
Fixed an annoying thing where if you are in-game and moving forwards or backwards as you level up and the level-up screen shows, it no longer moves your cursor selection with that old input you used for movement
Official source - CHANGESystem
Can spin the character in the Character Selection to see
You can now rotate characters on the Character Selection screen with the mouse or the controller shoulder buttons and triggers.
Can spin the character in the Character Selection to see them from different angles.
- Can spin the character in the Character Selection to see them from different angles. Use Mouse or Controller Shoulder buttons / triggers
- FIXSystem
Fixed: some errors caused by Steam Rich Presence
Fixed some errors caused by Steam Rich Presence, which might've stopped achievements from working properly sometimes in-game
TipAn achievement you clearly earned but never saw pop may have been lost to this rather than permanently locked, so go back and trigger the condition again.
Official source - FIXSystem
Fixed: if you had more than 350 items
Fixed an issue where if you had more than 350 items, it would sometimes fail to upload your score to the leaderboards
TipStack items freely again. The upload failure that quietly cost deep runs their leaderboard entry is gone.
Official source - FIXSystem
Fixed: Roberto's ghost chests would spawn inside of walls
Fixed a bug where Roberto's ghost chests would spawn inside of walls on the Boss Stage
TipThis only ever affected Roberto on the Boss Stage, so if he is your pick, budget a lap of the arena there for his chests rather than closing the fight out the moment you can.
Official source - FIXSystem
Fixed: minibosses would spawn under the map (reported by virgules)
Fixed a bug where minibosses would spawn under the map (reported by virgules)
Official source - FIXSystem
Fixed: a default game setting that caused some lower fps
Fixed a default game setting that caused some lower fps and a translations error (reported by Justicetom)
TipThe lost frames came from a shipped default rather than your machine, so if you had turned your own graphics options down to chase the stutter, put them back and retest.
Official source - FIXSystem
Fixed: a UI bug in the "Unlocks" window
Fixed a UI bug in the "Unlocks" window, where the buy button would overlap with the achievement description
Official source - FIXSystem
Fixed: hats would not be affected by the shield outline
Fixed a bug where hats would not be affected by the shield outline
Official source - FIXSystem
Fixed: some projectiles didn't properly change their opacity
Fixed a bug where some projectiles didn't properly change their opacity
Official source
Christmas Patch (v1.0.49) Thursday, 25 December 2025
- CHANGESystem
Auto Select After Level -> Set the level at which you want
A new setting lets you choose the level where the game starts picking upgrades for you automatically.
Auto Select After Level -> Set the level at which you want the game to start automatically selecting upgrades for you
TipThe level threshold is the useful part: set it above the point where your build is still being decided, so only the late picks get taken automatically.
Official source - CHANGESystem
Use Horizontal movement keys to navigate Chest opening
Moving between chest buttons with the left and right movement keys is now off by default, so holding A or D while opening a chest won't banish an item by accident.
Use Horizontal movement keys to navigate Chest opening buttons -> This is now disabled by default.
- Use Horizontal movement keys to navigate Chest opening buttons -> This is now disabled by default. This is to prevent holding A or D for movement while opening a chest and accidentally banishing an item
TipIf you navigated chest options with A and D, that is off by default now and needs turning back on. Otherwise holding a movement key with a chest open no longer risks banishing the item.
Official source Fixed a bug where Kevin and Leeching Crystal didn't proc Megachad's Flex passive
TipKevin and Leeching Crystal were silently failing to trigger Megachad's Flex. If you built Megachad around either item and it felt flat, this is why.
Official source- FIXSystem
Fixed: if you had custom music playing and reset
Fixed a bug where if you had custom music playing and reset, music would not work anymore
Official source
Spooky Update Fixes Monday, 15 December 2025
- FIXSystem
Fixed: the Minimalist and Pacifist Challenges not working
The Minimalist and Pacifist Challenges now work properly.
Fixed the Minimalist and Pacifist Challenges not working
TipBoth are worth another attempt if you tried them before this patch: an earlier result says nothing about whether your approach was right, since the challenge itself was not working.
Official source
Spooky Update Sunday, 14 December 2025
- Official sourceCHANGESystem
Made a lot of improvements to FPS late-game
- FIXSystem
Fixed: you could buy items you didnt have unlocked
Fixed a bug where you could buy items you didnt have unlocked
TipIf a piece you remember using stops appearing as a purchase, read it as an unlock you have not earned rather than bad luck. Go and earn that unlock instead of hunting the shop for it.
Official source - FIXSystem
Fixed: you could just use the full map on the Blind Challenge
The Blind Challenge no longer lets you open the full map.
Fixed a "bug" where you could just use the full map on the Blind Challenge
TipThe Blind Challenge really does take the full map away now. Learn a map's layout on an ordinary run first, because the challenge will not hand it to you.
Official source - FIXSystem
Fixed: you could reset as you teleported to the next stage
Fixed a bug where you could reset as you teleported to the next stage to keep your progress and not move to the next stage
TipThe reset-during-teleport trick that kept your progress without advancing is closed. Take what you want from a stage before you step into the teleport, because it will move you now.
Official source - NEWSystem
New Game Setting: Skip Chest Animation -> Skips the chest animation
A new setting skips the chest animation, but with it on you cannot banish items from chests.
New Game Setting: Skip Chest Animation -> Skips the chest animation.
- New Game Setting: Skip Chest Animation -> Skips the chest animation. Note: You won't be able to banish items from chests if you use this setting.
TipLeave this off on a serious run: with the chest animation skipped you cannot banish items from chests, so you trade a build filter away for a few saved seconds.
Official source - FIXSystem
Fixed: you got an error if you banished every item except
Fixed a bug where you got an error if you banished every item except one in a specific rarity and then talked to a shady guy.
Official source - NEWSystem
New Game Setting: Shrine Counter -> Shows you how many
A new Shrine Counter setting shows how many of each shrine are available and how many you have used.
New Game Setting: Shrine Counter -> Shows you how many of each shrine is available, and how many you have used
TipTurn it on if you build around a particular shrine: whether hunting the rest of the map is worth the detour depends on whether that shrine is spent or simply not found yet.
Official source - NEWSystem
New Game Setting: Show HUD -> Shwo or hide the HUD
A new Show HUD setting lets you hide or show the HUD.
Official source - NEWSystem
New Game Setting: Show Item Feed -> Show what items
A new Show Item Feed setting lists the items you pick up in a feed on the left side of the screen.
New Game Setting: Show Item Feed -> Show what items you picked up in a feed at the left side of the screen.
Official source
Version 1.0.17 Sunday, 19 October 2025
- FIXSystem
Fixed: Shattered Wisdom didn't deal any damage
Shattered Wisdom now actually deals damage.
Fixed an issue where Shattered Wisdom didn't deal any damage.
- Fixed an issue where Shattered Wisdom didn't deal any damage. It now works as intended (and might be very strong idk)
TipGive Shattered Wisdom another look before you banish it on sight. It was dealing no damage at all, and the developer flags the working version as possibly very strong.
Official source - FIXSystem
Fixed: Hero Sword and Corrupted Sword
Hero Sword and Corrupted Sword projectiles now get faster as they grow, so they keep up when you stack a lot of size.
Fixed an issue with Hero Sword and Corrupted Sword, where if you got a lot of size, the speed of the sword projectile didn't scale with the size.
TipStacking size on Hero Sword or Corrupted Sword now speeds the projectile up as well as making it bigger, so size items pull double weight on those two swords.
Official source - FIXSystem
Fixed: Shady Guy doesn't disappear after purchasing from him
Fixed a bug where Shady Guy doesn't disappear after purchasing from him
Official source - FIXSystem
Fixed: HP gained from leveling didn't show in the stats screen
HP gained from leveling now shows in the stats screen and works with items like Beefy Ring.
Fixed a bug where HP gained from leveling didn't show in the stats screen.
- Fixed a bug where HP gained from leveling didn't show in the stats screen. Also it didn't work with stuff like Beefy Ring. (You gain +1 Max HP per level on all characters.
TipLeveling is itself a max HP source on every character, and items like Beefy Ring now read that HP instead of ignoring it. If you build around max HP, banked levels feed it.
Official source - FIXSystem
Fixed: banishing every Epic item would no longer grant any Legendary items
Fixed a bug where banishing every Epic item would no longer grant any Legendary items
Official source - FIXSystem
Tried to fix an issue where some players couldn't play the game at all
Tried to fix an issue where some players couldn't play the game at all because the menu was bugged.
Official source - CHANGESystem
Support for running the game in DX12
The game can now run in DX12, which might help if you get crashes, but DX11 is still recommended and some graphics like Ambient Occlusion and Color Grading break in DX12.
Support for running the game in DX12.
- Support for running the game in DX12. DX11 is recommended, but if you are experiencing crashes, running in DX12 *might* help. There should be a Steam popup that shows when you boot the game, allowing you to choose. If it's not showing yet, try restarting Steam. Also keep in mind, if you run your game in DX12, certain graphical features will be broken, like Ambient Occlusion and Color Grading.
TipStay on DX11 unless the game is actually crashing: Ambient Occlusion and Color Grading break under DX12. The chooser is a Steam popup at launch, so restart Steam if you never see it.
Official source - CHANGESystem
Particles and effects opacity slider added in Visuals settings
A new slider in Visuals settings controls how see-through particles and effects are, with auto opacity on by default, and adjusting it can help FPS when late game projectiles fill the screen.
Particles and effects opacity slider added in Visuals settings.
- Particles and effects opacity slider added in Visuals settings.
- Auto opacity is enabled by default, and should be enough for most players. Do keep in mind that a lot of transparent projectiles is a bit harder for your PC to render, but that doesn't really matter until you have a fuckton of projectiles in late game. When you do have a fuckton of projectiles with ridiculous size covering the entire screen, you might wanna make them fully transparent, or set them to 0 transparency for absolute best FPS. But you can just experiment with this.
TipLeave it on auto until late game: the slider only matters once projectiles are covering the screen, and that is the point where turning them fully transparent buys frames back.
Official source - CHANGESystem
Leaderboard reset time is scheduled 4 hours earlier every Sunday
The weekly leaderboard reset now happens earlier on Sundays.
Leaderboard reset time is scheduled 4 hours earlier every Sunday, just so I don't have to stay up until 2am to verify everything is working right
TipThe Sunday cutoff moved earlier, so a run started late on Sunday can now land after the reset rather than before it. Check the new reset time before committing to a long attempt.
Official source - CHANGESystem
I've signed up for Nvidia Geforce Now / Steam Cloud Play
Megabonk has been submitted to Nvidia GeForce Now and Steam Cloud Play, so it may be playable there soon once it is approved.
I've signed up for Nvidia Geforce Now / Steam Cloud Play.
- I've signed up for Nvidia Geforce Now / Steam Cloud Play. I'm not sure how long it takes to get approved, but it should be available there soon!
- CHANGESystem
If gaining multiple levels instantly
If gaining multiple levels instantly, you can now see the stats change on the right hand side as you pick upgrades.
- If gaining multiple levels instantly, you can now see the stats change on the right hand side as you pick upgrades. Previously the stats only updated after you completed all your level up offers.
TipWith several level ups banked, treat the first pick as a test: if the panel shows it moved your chosen stat less than you expected, spend the remaining picks elsewhere instead of stacking the same one.
Official source - FIXSystem
Fixed: Campfire didn't go away after microwaving
Fixed a bug where Campfire didn't go away after microwaving it
Official source - CHANGESystem
If you're standing next to a chest
If you're standing next to a chest, and get enough money to buy it, the text will now change from red to white without having to move away from the chest and back into range
Official source - FIXSystem
Fixed: items could damage enemies when game was paused
Fixed a bug where items could damage enemies when game was paused
TipStep clear of the swarm before pausing to read an item or plan a pick. You now unpause into exactly the crowd you left, so a pause taken while surrounded costs you position for nothing.
Official source - FIXSystem
(Hopefully) Fixed a bug where the music stops playing
(Hopefully) Fixed a bug where the music stops playing at the intro of a game
Official source
Version 1.0.12 Wednesday, 8 October 2025
- FIXSystem
Added max duration to weapons
Weapons now have a max duration, so Dexecutioner, Axe, Sword and others keep firing with high duration and no longer fill the projectile cap with empty projectiles, a buff for almost every weapon.
Added max duration to weapons, so that they don't stop shooting once you hit the projectile limit.
- Added max duration to weapons, so that they don't stop shooting once you hit the projectile limit. For example the sword projectile was being affected by duration, even though it's only ever active for 1 seconds. But too much duration made it active for much longer, which means the cap was being filled with empty projectiles. Basically: Weapons like Dexecutioner, Axe, Sword, etc are working properly and shooting their projectiles now, even with high duration. This is a buff for pretty much all weapons.
TipStacking duration on Dexecutioner, Axe or Sword no longer backfires, since excess duration used to fill the projectile cap with empty projectiles and stop them firing. Take duration freely on those weapons.
Official source - FIXSystem
Hopefully fixed an issue where players lost their save
Your save files should no longer be lost if the game crashes.
Hopefully fixed an issue where players lost their save files if the game crashed
TipThe developer says "hopefully", not fixed, so treat it as unconfirmed and check your save is intact after any crash before committing to another long run.
Official source - CHANGESystem
Optimized FPS when using Dexecutioner and Black Hole
The game runs at a higher FPS when Dexecutioner or Black Hole is in play.
Official source
Patch #2 (v1.0.7) Sunday, 28 September 2025
- CHANGESystem
Leaderboard reset
The leaderboards have been reset, so every ranking starts over from zero.
Official source - CHANGESystem
Optimized FPS late game when using the following: Bananas
Late-game frame rate is better when you use Bananas, Chunkers, Axe, Flamewalker, Bloodmagic, Poison Flask, Black Hole, Frostwalker, Katana and many items, so big builds should run more smoothly.
Optimized FPS late game when using the following: Bananas, Chunkers, Axe, Flamewalker, Bloodmagic, Poison Flask, Black Hole, Frostwalker, Katana, and a bunch of items.
TipNothing about how these items work changed, only how the game runs while they are all on screen. A late-run build stacked with them is worth another go if frame rate was what ended it.
Official source - CHANGESystem
Shield recharge is no longer interrupted by Kevin or Leeching Crystal
TipIf you were passing on Kevin or Leeching Crystal to keep a shield build recharging, that reason is gone. Take shield recharge and one of those two in the same run instead of treating them as competing picks.
Official source - CHANGESystem
Leaving final stage through teleporter now gives Rank xp
Leaving final stage through teleporter now gives Rank xp for the character you played
Official source - FIXSystem
Fixed: dice description and upgrade description
Fixed dice description and upgrade description
Official source - Official sourceFIXSystem
Pressing escape while hovering skin now hides the menu properly
- Official sourceFIXSystem
Other small bugs
Version 1.0.4 September 2025
- Official sourceCHANGESystem
You can't knock bosses out of the map anymore lol
- FIXSystem
Fixed: you could die while teleporting and become invincible
Fixed a bug where you could die while teleporting and become invincible
Official source - Official sourceFIXSystem
Tornadoes shouldn't abduct you anymore
- CHANGESystem
Game Setting to choose how many of your projectiles
A new game setting lets you choose how many of your projectiles aim at random and how many follow your targeting mode; your first projectile always uses targeting mode.
Game Setting to choose how many of your projectiles you want to be aimed at random, and how many at the targeting mode.
- Game Setting to choose how many of your projectiles you want to be aimed at random, and how many at the targeting mode. First projectile will always use targeting mode.
TipThe first projectile always uses targeting mode, so sliding the setting all the way to random still leaves one aimed shot. On a single-projectile build the setting does nothing at all.
Official source - CHANGESystem
Setting to lock the minimap instead of having them rotate
A new setting lets you lock the minimap so it no longer rotates.
TipIt is opt in, so nothing changes until you switch it on. Switch it if you navigate by remembering where things sit on the map, and leave it rotating if you steer by the way you are facing.
Official source - WEAKERSystem
Sandstorms are shorter and less obstructive
Sandstorms are now shorter and block less, so they get in your way less.
TipKeep clearing at your normal pace through a sandstorm, since the window where it costs you anything is now small. The storm is not the thing to plan the run around, the wave under it is.
Official source - FIXSystem
Fixed: falling out of bounds didnt teleport you back up to map
Fixed an issue where falling out of bounds didnt teleport you back up to map
TipThe edge is a recoverable mistake now: go over it and the game puts you back on the map. You can kite along one instead of steering wide of it.
Official source - CHANGESystem
Shop in Menu now unlocks earlier
The shop in the menu unlocks earlier, so you can start using it sooner.
TipA save that already has the shop open sees nothing change, so this matters only on a fresh account or a restart. On a new one, check the menu between early runs instead of waiting to look.
Official source - FIXSystem
Some people had issues with pink textures
Some people had issues with pink textures, that should be fixed now
Official source - Official sourceFIXSystem
Music doesn't randomly stop anymore
- Official sourceFIXSystem
Enemies don't spawn on top of trees or castles anymore
- FIXSystem
Fixed: some UI bugs and issues
Fixed some UI bugs and issues
Official source - FIXSystem
Camera shouldn't clip into walls anymore
Camera shouldn't clip into walls anymore (hopefully idk i tried to fix it)
Official source - CHANGESystem
You can see the chest of prices in the HUD
The HUD now shows the current chest price next to your level at the top right.
You can see the chest of prices in the HUD now (next to the level at the top right)
TipRead the chest price next to your level while you are still fighting, so you are not a few coins short at the chest after spending gold elsewhere.
Official source - BUFFSystem
Claiming quests is faster
Claiming quests is faster now
Official source - FIXSystem
Crit damage Mult displays properly
The crit damage multiplier now shows the correct value.
Crit damage Mult displays properly now
TipOnly the readout changed, not the damage, so no build got stronger here. The upside is that the crit damage number is now worth trusting when you decide whether another crit item earns its slot.
Official source - CHANGESystem
Adding a setting under "Video Settings" to allow
A new option in Video Settings lets you set the camera further out by default.
Adding a setting under "Video Settings" to allow you to zoom out more by default
TipIt is opt in and it sits under Video Settings rather than the gameplay options, which is why it is easy to miss. A wider default view buys you earlier warning on what is closing in, at the cost of detail.
Official source - CHANGESystem
Can disable numbered keys selection in upgrade screen
You can now turn off choosing upgrades with the number keys on the upgrade screen.
TipSwitch it off if your hand rests on the number row while you play, since with it on a stray press locks in an upgrade before you have read the options.
Official source