Patchnoter

Inventory changes in Project Zomboid

Latest change 42.19.0 (Build 42 Unstable) ·

  • 19documented changes
  • 10patches
  • 3buffs
  • 5fixes

Every documented change to Inventory

19 changes across 10 patches, newest first

42.19.0 (Build 42 Unstable) Monday, 1 June 2026

  • FIXInventory

    Fixed: Assigning LCTRL to Run or Sprint blocking players from running/sprinting if the cursor is over the inventory panel

    If Run or Sprint is bound to Left Ctrl, it now works even when the cursor is over the inventory panel.

    Fixed Assigning LCTRL to Run or Sprint blocking players from running/sprinting if the cursor is over the inventory panel

    Official source

42.14.0 (Build 42 Unstable) Monday, 16 February 2026

  • CHANGEInventory

    Make Stew/Soup out of inventory (e.g. add ingredients)

    In multiplayer, stews and soups can now be made straight from the inventory, and that includes adding ingredients.

    Official source
  • CHANGEInventory

    RMC Inventory and Tile actions re-ordered and consolidated for priority actions

    The right-click menus for inventory items and tiles have been reordered and merged so the most important actions come first.

    Official source
  • CHANGEInventory

    Added any surface craft to the RMC inventory menu with the normal craft one

    The right-click inventory menu now has the any-surface craft option next to the normal craft option.

    Added any surface craft to the RMC inventory menu with the normal craft one.

    Official source
  • FIXInventory

    Fixed: exploit where "Repair Engine" percentage was calculated from all engine parts in backpacks

    Repair Engine can no longer count engine parts in your backpacks toward its percentage while only using up the parts in your main inventory.

    Fixed exploit where "Repair Engine" percentage was calculated from all engine parts in backpacks, but only removed engine parts from main inventory

    Official source

Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025

  • CHANGEInventory

    Double Clicking on Items in inventory should perform non-destructive actions if appropriate

    Double-clicking an item in your inventory now performs a safe, non-destructive action where one fits.

    Double Clicking on Items in inventory should perform non-destructive actions if appropriate.

    Official source
  • CHANGEInventory

    Double clicking on items in the players inventory that can be activated, such as flashlights

    Double-clicking a flashlight or similar item in your inventory now equips and turns it on, or turns it off and unequips it if you are already holding it.

    Double clicking on items in the players inventory that can be activated, such as flashlights, will equip-and-activate if unequipped, or unequip-and-deactivate in equipped.

    Official source
  • CHANGEInventory

    Double clicking on unlit Candles and Hurricane Lanterns in a players inventory

    Double-clicking an unlit Candle or Hurricane Lantern now lights and equips it, as long as you carry something to light it with.

    Double clicking on unlit Candles and Hurricane Lanterns in a players inventory will, if the player has a lighting object, automatically light and equip the Candle or Lantern.

    Official source
  • CHANGEInventory

    Double-clicking on boxes/bundles/cartons/etc of item in the players inventory will unpack them

    Double-clicking on boxes/bundles/cartons/etc of item in the players inventory will unpack them.

    Official source
  • BUFFInventory

    Added a second button to the inventory window to transfer matching items to nearby containers

    Added a second button to the inventory window to transfer matching items to nearby containers.

    Official source

42.12.0 (Build 42 Unstable) Thursday, 25 September 2025

  • CHANGEInventory

    Individual inventory items can be, with the right click options

    You can now right-click individual inventory items to mark them as unusable in crafting and building recipes, and remove that mark again later.

    Individual inventory items can be, with the right click options, flagged to be unusable in crafting/building recipes, or that flag can be removed.

    Official source

42.11.0 (Build 42 Unstable) Monday, 4 August 2025

  • BUFFInventory

    It is now possible to create a hot beverage using metal cups or a tumbler glass

    Metal cups and tumbler glasses can now be used for hot drinks, both from your inventory and at a coffee machine.

    It is now possible to create a hot beverage using metal cups or a tumbler glass, both from inventory and coffee machine.

    Official source
  • CHANGEInventory

    Inventory items that can be used as inputs for craft

    Right-click an item that goes into a recipe you know or can see to get a recipes option, which opens the crafting menu filtered to that item.

    • Inventory items that can be used as inputs for craft recipes that the player can "See" or knows can be right-clicked to reveal an option to see recipes; this will open the crafting UI with the required item filter set to the item in question.
    Official source

42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025

  • CHANGEInventory

    Reading items, using a lighter or matches to light a cigarette, drinking from a container

    Items you use from a bag, such as pills, books, lighters, matches, drinks or part-eaten food, now go back into that bag afterwards, except for characters with the Disorganized trait.

    • When performing actions like taking pills, reading items, using a lighter or matches to light a cigarette, drinking from a container, or eating part of a food item, if the item is not in the player's main inventory, the character will try to return it afterward. Does not work for characters that have the Disorganized trait.
    Official source

42.7.0 (Build 42 Unstable) Monday, 7 April 2025

  • FIXInventory

    Trigger player inventory save after chunk hotsaves complete to prevent duplication exploits caused by delay between chunk and player saves

    Your inventory now saves right after nearby world chunks finish saving, which closes duplication exploits that used the delay between the two saves.

    Trigger player inventory save after chunk hotsaves complete to prevent duplication exploits caused by delay between chunk and player saves.

    Official source

41.78 (Build 41) Thursday, 20 October 2022

  • CHANGEInventory

    Allow other non-admin permission levels to delete items in inventory/containers

    In multiplayer, permission levels other than admin can now delete items from inventories and containers.

    Allow other non-admin permission levels to delete items in inventory/containers.

    Official source
  • FIXInventory

    Fixed: not being able to rip Jeans/Leather Jackets when they're on the ground instead of the player inventory

    Fixed not being able to rip Jeans/Leather Jackets when they're on the ground instead of the player inventory.

    Official source

41.72 (Build 41) Thursday, 7 July 2022

  • FIXInventory

    Fixed: bug with fast transfer leaving item in inventory after crafting (for example stacked logs)

    Fast transfer no longer leaves an item behind in your inventory after crafting, for example with stacked logs.

    Fixed bug with fast transfer leaving item in inventory after crafting (for example stacked logs).

    Official source

Build 41 (41.65) Monday, 20 December 2021

  • BUFFInventory

    New inventory slots

    Belts and holsters now give quick equip slots, and weapons can be carried on your character's back.

    New inventory slots - belts and holsters now give quick equip slots.

    • New inventory slots – belts and holsters now give quick equip slots. Weapons can be attached to the character’s back.
    Official source