Aiming changes in Project Zomboid
- 23documented changes
- 13patches
- 2buffs
- 2new
- 11fixes
Every documented change to Aiming
23 changes across 13 patches, newest first
42.19.0 (Build 42 Unstable) Monday, 1 June 2026
- FIXAiming
Fixed: aiming left or right on controller also aiming slightly downwards
Fixed aiming left or right on controller also aiming slightly downwards
Official source
42.16.2 (Build 42 Unstable) Wednesday, 8 April 2026
- CHANGEAiming
Squeezing right-trigger for gas pedal no longer activates aim while driving (requires both right-stick and trigger to aim in vehicles)
On gamepad, pressing the right trigger for gas no longer makes you aim while driving; to aim from a vehicle you now need the right stick and the trigger together.
Official source
42.16.0 (Build 42 Unstable) Tuesday, 31 March 2026
- CHANGEAiming
Using character offset so aimCenter is at chest height
Controller aiming now centers on the character's chest, and Precision Aim mode puts the cursor in front of you even when the aim stick is not pushed.
Using character offset so aimCenter is at chest height.
- Using character offset so aimCenter is at chest height. PrecisionAim mode places cursor in front of player, even if their aim stick isn't applied
- CHANGEAiming
Tweaks to aiming and shooting thresholds
On controller, a light trigger press now starts aiming and a near-full press shoots, and pushing the stick past 90% switches from walking to running.
Tweaks to aiming and shooting thresholds. 1% to activate aim, 99% to shoot.
- Tweaks to aiming and shooting thresholds. 1% to activate aim, 99% to shoot. Movement now set to <90% for walking, >90% for running
- CHANGEAiming
Emotes, EquipItem(s), and AutoWalk now work without aiming until stick is released
On controller, emotes, equipping items and AutoWalk now work without aiming until you release the stick.
Official source - FIXAiming
Fixed: melee aiming with precision-mode
Melee aiming in precision mode no longer spins downward or snaps back to zero.
Fixed melee aiming with precision-mode.
- Fixed melee aiming with precision-mode. No longer spins downwards or snaps back to zero
- FIXAiming
Fixed: Toggle-mode aiming doesn't work with mouse buttons
Toggle-mode aiming now works when it is bound to a mouse button.
Fixed Toggle-mode aiming doesn't work with mouse buttons
Official source
42.15.0 (Build 42 Unstable) Monday, 9 March 2026
- NEWAiming
Added reticle slow-down when over active target for more precise targeting
The gamepad aiming reticle now slows down when it passes over a target you can hit, so it is easier to aim precisely.
Added reticle slow-down when over active target for more precise targeting.
Official source - NEWAiming
Implementing basic aiming reticle handling for Gamepad aiming
Gamepad aiming now shows a basic target reticle that you move around your character with the aim stick; this feature is still a work in progress.
Implementing basic aiming reticle handling for Gamepad aiming.
- Implementing basic aiming reticle handling for Gamepad aiming. Uses aim axis to place target reticle relative to player.
Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025
- FIXAiming
Fixed: a quick right-click would both activate aiming stance
With Toggle LCONTROL to Aim turned on, a quick right-click no longer starts aiming and opens the context menu at the same time.
Fixed an issue where a quick right-click would both activate aiming stance and open the context menu when the “Toggle LCONTROL to Aim” option was enabled.
Official source - FIXAiming
Fixed: Aim Penalty Calculation for Non-Sighted Shots
Shots fired without using sights now get the correct aim penalty.
Fixed Aim Penalty Calculation for Non-Sighted Shots
Official source
42.12.0 (Build 42 Unstable) Thursday, 25 September 2025
- FIXAiming
Fixed "aiming while being seated" bug
Aiming while seated now works correctly.
Official source
42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025
- FIXAiming
Fixed: the player would suddenly aim up when standing directly over a zombie the player is aiming at
Fixed an issue where the player would suddenly aim up when standing directly over a zombie the player is aiming at.
Official source
42.6.0 (Build 42 Unstable) Monday, 24 March 2025
- FIXAiming
Fixed: Character getting stuck in aiming mode with spears near fences
Fixed Character getting stuck in aiming mode with spears near fences.
Official source - FIXAiming
Fixed: Standing up while aiming causes char's upper torso to spin
Fixed Standing up while aiming causes char's upper torso to spin
Official source
42.4.0 (Build 42 Unstable) Tuesday, 4 March 2025
- CHANGEAiming
Added specific sprint to aim anims for weapon types
Going from a sprint into aiming now plays animations made for each weapon type.
Added specific sprint to aim anims for weapon types.
Official source
42.3.0 (Build 42 Unstable) Tuesday, 11 February 2025
- CHANGEAiming
Added up and down aiming angles for weapons
Weapons can now be aimed up and down, not just straight ahead.
Official source - CHANGEAiming
Improved Vertical Aiming
Vertical aiming works better now.
Improved Vertical Aiming.
Official source
42.2.0 (Build 42 Unstable) Monday, 27 January 2025
- FIXAiming
Fixed: character body overtwists while aiming and rotating
Your character's body no longer twists too far when you turn while aiming.
Fixed character body overtwists while aiming and rotating.
Official source
42.1 (Build 42 Unstable) Tuesday, 21 January 2025
- BUFFAiming
Added IsoAimingPosition check which includes targets within a threshold to the IsoReticle position
Aiming now also counts targets close to the reticle, so it is easier to hit crawlers right next to your character.
Added IsoAimingPosition check which includes targets within a threshold to the IsoReticle position.
- Added IsoAimingPosition check which includes targets within a threshold to the IsoReticle position.
- Improves aiming at crawlers in close proximity to the player character.
- FIXAiming
Fixed: aiming at vehicle with a melee weapon
Aiming a melee weapon at a vehicle and missing no longer dulls the weapon.
Fixed aiming at vehicle with a melee weapon but not hitting reducing weapon's sharpness.
Official source
Build 41 (41.65) Monday, 20 December 2021
- BUFFAiming
Improved gunplay: green/red target outline while aiming, increased gun loot spawn
Aiming now shows a green or red outline on your target, and guns turn up more often as loot.
Improved gunplay: green/red target outline while aiming, increased gun loot spawn.
Official source - CHANGEAiming
Isometric aiming cursor that shows where you’re aiming in iso space to aid in combat
The new aiming cursor shows where you are aiming in the isometric view, so it is easier to hit what you mean to in combat.
Isometric aiming cursor that shows where you’re aiming in iso space to aid in combat.
Official source