Patchnoter

Aiming changes in Project Zomboid

Latest change 42.19.0 (Build 42 Unstable) ·

  • 23documented changes
  • 13patches
  • 2buffs
  • 2new
  • 11fixes

Every documented change to Aiming

23 changes across 13 patches, newest first

42.19.0 (Build 42 Unstable) Monday, 1 June 2026

  • FIXAiming

    Fixed: aiming left or right on controller also aiming slightly downwards

    Fixed aiming left or right on controller also aiming slightly downwards

    Official source

42.16.2 (Build 42 Unstable) Wednesday, 8 April 2026

  • CHANGEAiming

    Squeezing right-trigger for gas pedal no longer activates aim while driving (requires both right-stick and trigger to aim in vehicles)

    On gamepad, pressing the right trigger for gas no longer makes you aim while driving; to aim from a vehicle you now need the right stick and the trigger together.

    Official source

42.16.0 (Build 42 Unstable) Tuesday, 31 March 2026

  • CHANGEAiming

    Using character offset so aimCenter is at chest height

    Controller aiming now centers on the character's chest, and Precision Aim mode puts the cursor in front of you even when the aim stick is not pushed.

    Using character offset so aimCenter is at chest height.

    • Using character offset so aimCenter is at chest height. PrecisionAim mode places cursor in front of player, even if their aim stick isn't applied
    Official source
  • CHANGEAiming

    Tweaks to aiming and shooting thresholds

    On controller, a light trigger press now starts aiming and a near-full press shoots, and pushing the stick past 90% switches from walking to running.

    Tweaks to aiming and shooting thresholds. 1% to activate aim, 99% to shoot.

    • Tweaks to aiming and shooting thresholds. 1% to activate aim, 99% to shoot. Movement now set to <90% for walking, >90% for running
    Official source
  • CHANGEAiming

    Emotes, EquipItem(s), and AutoWalk now work without aiming until stick is released

    On controller, emotes, equipping items and AutoWalk now work without aiming until you release the stick.

    Official source
  • FIXAiming

    Fixed: melee aiming with precision-mode

    Melee aiming in precision mode no longer spins downward or snaps back to zero.

    Fixed melee aiming with precision-mode.

    • Fixed melee aiming with precision-mode. No longer spins downwards or snaps back to zero
    Official source
  • FIXAiming

    Fixed: Toggle-mode aiming doesn't work with mouse buttons

    Toggle-mode aiming now works when it is bound to a mouse button.

    Fixed Toggle-mode aiming doesn't work with mouse buttons

    Official source

42.15.0 (Build 42 Unstable) Monday, 9 March 2026

  • NEWAiming

    Added reticle slow-down when over active target for more precise targeting

    The gamepad aiming reticle now slows down when it passes over a target you can hit, so it is easier to aim precisely.

    Added reticle slow-down when over active target for more precise targeting.

    Official source
  • NEWAiming

    Implementing basic aiming reticle handling for Gamepad aiming

    Gamepad aiming now shows a basic target reticle that you move around your character with the aim stick; this feature is still a work in progress.

    Implementing basic aiming reticle handling for Gamepad aiming.

    • Implementing basic aiming reticle handling for Gamepad aiming. Uses aim axis to place target reticle relative to player.
    Official source

Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025

  • FIXAiming

    Fixed: a quick right-click would both activate aiming stance

    With Toggle LCONTROL to Aim turned on, a quick right-click no longer starts aiming and opens the context menu at the same time.

    Fixed an issue where a quick right-click would both activate aiming stance and open the context menu when the “Toggle LCONTROL to Aim” option was enabled.

    Official source
  • FIXAiming

    Fixed: Aim Penalty Calculation for Non-Sighted Shots

    Shots fired without using sights now get the correct aim penalty.

    Fixed Aim Penalty Calculation for Non-Sighted Shots

    Official source

42.12.0 (Build 42 Unstable) Thursday, 25 September 2025

  • FIXAiming

    Fixed "aiming while being seated" bug

    Aiming while seated now works correctly.

    Official source

42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025

  • FIXAiming

    Fixed: the player would suddenly aim up when standing directly over a zombie the player is aiming at

    Fixed an issue where the player would suddenly aim up when standing directly over a zombie the player is aiming at.

    Official source

42.6.0 (Build 42 Unstable) Monday, 24 March 2025

  • FIXAiming

    Fixed: Character getting stuck in aiming mode with spears near fences

    Fixed Character getting stuck in aiming mode with spears near fences.

    Official source
  • FIXAiming

    Fixed: Standing up while aiming causes char's upper torso to spin

    Fixed Standing up while aiming causes char's upper torso to spin

    Official source

42.4.0 (Build 42 Unstable) Tuesday, 4 March 2025

  • CHANGEAiming

    Added specific sprint to aim anims for weapon types

    Going from a sprint into aiming now plays animations made for each weapon type.

    Added specific sprint to aim anims for weapon types.

    Official source

42.3.0 (Build 42 Unstable) Tuesday, 11 February 2025

  • CHANGEAiming

    Added up and down aiming angles for weapons

    Weapons can now be aimed up and down, not just straight ahead.

    Official source
  • CHANGEAiming

    Improved Vertical Aiming

    Vertical aiming works better now.

    Improved Vertical Aiming.

    Official source

42.2.0 (Build 42 Unstable) Monday, 27 January 2025

  • FIXAiming

    Fixed: character body overtwists while aiming and rotating

    Your character's body no longer twists too far when you turn while aiming.

    Fixed character body overtwists while aiming and rotating.

    Official source

42.1 (Build 42 Unstable) Tuesday, 21 January 2025

  • BUFFAiming

    Added IsoAimingPosition check which includes targets within a threshold to the IsoReticle position

    Aiming now also counts targets close to the reticle, so it is easier to hit crawlers right next to your character.

    Added IsoAimingPosition check which includes targets within a threshold to the IsoReticle position.

    • Added IsoAimingPosition check which includes targets within a threshold to the IsoReticle position.
    • Improves aiming at crawlers in close proximity to the player character.
    Official source
  • FIXAiming

    Fixed: aiming at vehicle with a melee weapon

    Aiming a melee weapon at a vehicle and missing no longer dulls the weapon.

    Fixed aiming at vehicle with a melee weapon but not hitting reducing weapon's sharpness.

    Official source

Build 41 (41.65) Monday, 20 December 2021

  • BUFFAiming

    Improved gunplay: green/red target outline while aiming, increased gun loot spawn

    Aiming now shows a green or red outline on your target, and guns turn up more often as loot.

    Improved gunplay: green/red target outline while aiming, increased gun loot spawn.

    Official source
  • CHANGEAiming

    Isometric aiming cursor that shows where you’re aiming in iso space to aid in combat

    The new aiming cursor shows where you are aiming in the isometric view, so it is easier to hit what you mean to in combat.

    Isometric aiming cursor that shows where you’re aiming in iso space to aid in combat.

    Official source