Patchnoter

Climbing changes in Project Zomboid

Latest change Build 42 Stable (42.20.0) ·

  • 14documented changes
  • 11patches
  • 1new
  • 12fixes

Every documented change to Climbing

14 changes across 11 patches, newest first

Build 42 Stable (42.20.0) Wednesday, 29 July 2026

  • FIXClimbing

    Fixed: remote players could appear to vault or jump over low fences when simply walking near corners

    Fixed an issue where remote players could appear to vault or jump over low fences when simply walking near corners

    Official source

42.19.0 (Build 42 Unstable) Monday, 1 June 2026

  • FIXClimbing

    Fixed: players toggling sprint after vaulting a fence if sprint is rebound to B button

    Fixed players toggling sprint after vaulting a fence if sprint is rebound to B button

    Official source

42.17.0 (Build 42 Unstable) Monday, 20 April 2026

  • FIXClimbing

    Fixed: climbing rope desync

    In multiplayer, climbing a rope now stays in sync between players.

    Fixed climbing rope desync

    Official source
  • FIXClimbing

    Fixed: climbing over walls not causing muscle strain

    Climbing over walls now causes muscle strain, so it takes more out of your character.

    Fixed climbing over walls not causing muscle strain

    Official source
  • FIXClimbing

    Fixed: issue with vaulting animation not lining up with tile art

    Fixed issue with vaulting animation not lining up with tile art

    Official source

42.15.0 (Build 42 Unstable) Monday, 9 March 2026

  • FIXClimbing

    Fixed: character getting damaged when climbing up/down on the escape rope

    Fixed character getting damaged when climbing up/down on the escape rope.

    Official source

42.12.0 (Build 42 Unstable) Thursday, 25 September 2025

  • CHANGEClimbing

    Updated pathfinding to allow players to plan paths over climbable walls during Walk-To where it's possible to climb over the wall

    Walk-To can now plan a route over climbable walls where climbing is possible, instead of only walking around them.

    Updated pathfinding to allow players to plan paths over climbable walls during Walk-To where it's possible to climb over the wall.

    Official source

42.10 (Build 42 Unstable) Monday, 30 June 2025

  • FIXClimbing

    Fixed: being able to vault through walls when stairs were next to a wall

    Fixed being able to vault through walls when stairs were next to a wall.

    Official source

42.6.0 (Build 42 Unstable) Monday, 24 March 2025

  • FIXClimbing

    Fixed: character climbing over Log Wall and High Wire Fence like short fences via the context menu

    Fixed character climbing over Log Wall and High Wire Fence like short fences via the context menu.

    Official source

42.5.0 (Build 42 Unstable) Tuesday, 11 March 2025

  • FIXClimbing

    Fixed: stability issues when climbing/descending sheet ropes

    Fixed stability issues when climbing/descending sheet ropes.

    Official source

42.4.0 (Build 42 Unstable) Tuesday, 4 March 2025

  • NEWClimbing

    Added raccoons, though currently there are issues with their fence-climbing

    Raccoons are now in the game, but they still have trouble climbing fences.

    Added raccoons, though currently there are issues with their fence-climbing.

    Official source

42.3.0 (Build 42 Unstable) Tuesday, 11 February 2025

  • FIXClimbing

    Fixed: players not keeping their momentum when vaulting over fences, either sprinting or running

    Fixed players not keeping their momentum when vaulting over fences, either sprinting or running

    Official source
  • FIXClimbing

    Fixed: characters failing to climb down ropes attached to a fence

    Fixed characters failing to climb down ropes attached to a fence.

    Official source

41.78 (Build 41) Thursday, 20 October 2022

  • FIXClimbing

    Fixed: climb sheet rope speed

    Climbing a sheet rope now happens at the correct speed.

    Fixed climb sheet rope speed.

    Official source