Patchnoter

Safehouses changes in Project Zomboid

Latest change Build 42 Stable (42.20.0) ·

  • 21documented changes
  • 10patches
  • 1buff
  • 12fixes

Every documented change to Safehouses

21 changes across 10 patches, newest first

Build 42 Stable (42.20.0) Wednesday, 29 July 2026

  • FIXSafehouses

    Fixed: incorrect message being displayed when attempting to claim a safehouse from a distance

    Fixed incorrect message being displayed when attempting to claim a safehouse from a distance

    Official source

42.19.0 (Build 42 Unstable) Monday, 1 June 2026

  • FIXSafehouses

    Fixed: safehouse removal time server option not working properly

    Fixed safehouse removal time server option not working properly

    Official source
  • FIXSafehouses

    Fixed: safehouse text channel not working properly

    Fixed safehouse text channel not working properly

    Official source

42.18.0 (Build 42 Unstable) Monday, 11 May 2026

  • FIXSafehouses

    Fixed: custom spawns breaking the ability to claim safehouses

    Fixed custom spawns breaking the ability to claim safehouses

    Official source

42.17.0 (Build 42 Unstable) Monday, 20 April 2026

  • FIXSafehouses

    Fixed: Unable to view the safehouse info through the safehouse list window

    Fixed Unable to view the safehouse info through the safehouse list window

    Official source

42.14.0 (Build 42 Unstable) Monday, 16 February 2026

  • FIXSafehouses

    Fixed: some houses that cannot be claimed as Safehouses if they contain the following roomdefs -- `diningroom`, `sewingroom`, `office`, `emptyoutside`

    Houses with dining rooms, sewing rooms, offices or empty outdoor areas can now be claimed as safehouses in multiplayer.

    Fixed some houses that cannot be claimed as Safehouses if they contain the following roomdefs -- `diningroom`, `sewingroom`, `office`, `emptyoutside`

    Official source

42.1 (Build 42 Unstable) Tuesday, 21 January 2025

  • CHANGESafehouses

    Previously survivalist safehouse stories would have better loot after 30 days have passed since the apocalypse; this has been changed to 10 days

    Survivalist safehouse stories now have their better loot once 10 days have passed since the apocalypse, instead of 30.

    • Previously survivalist safehouse stories would have better loot after 30 days have passed since the apocalypse
    • this has been changed to 10 days.
    Official source
  • BUFFSafehouses

    Safehouses will now spawn skill books, recipes, and firearms/ammunition more reliably

    Safehouses now spawn skill books, recipes, firearms and ammo more reliably.

    Safehouses will now spawn skill books, recipes, and firearms/ammunition more reliably.

    Official source

41.78 (Build 41) Thursday, 20 October 2022

  • CHANGESafehouses

    Disabled some Randomized Survivor Safehouses from occurring in instances where a building has over 10 rooms, or is a spawn location

    Some Randomized Survivor Safehouses, including the Toilet Paper story, no longer appear in spawn buildings or in buildings with more than 10 rooms, and for some the limit is 20 rooms.

    Disabled some Randomized Survivor Safehouses from occurring in instances where a building has over 10 rooms, or is a spawn location.

    • Disabled some Randomized Survivor Safehouses from occurring in instances where a building has over 10 rooms, or is a spawn location. The limit is 10 for some and 20 for other Randomized Survivor Safehouses. This also means the Toilet Paper story is now disabled in buildings that have over 10 rooms or are spawn locations, which will likely reduce the amount of Reddit posts about it by 50%.
    Official source
  • CHANGESafehouses

    Replaced AmmoStraps in the safehouse armor distro list with AmmoStraps_Bullets and AmmoStraps_Shells

    Safehouse armor loot now gives separate bullet and shell ammo straps instead of the single ammo strap item.

    Replaced AmmoStraps in the safehouse armor distro list with AmmoStraps_Bullets and AmmoStraps_Shells.

    Official source
  • FIXSafehouses

    Fixed: being unable to claim a safehouse unless standing on the ground floor

    Fixed being unable to claim a safehouse unless standing on the ground floor.

    Official source
  • FIXSafehouses

    Fixed: not checking upper floors for other players or zombies when claiming a safehouse

    Claiming a safehouse now checks the upper floors for other players and zombies too, so you cannot claim one while someone or something is upstairs.

    Fixed not checking upper floors for other players or zombies when claiming a safehouse.

    Official source
  • FIXSafehouses

    Fixed: a safehouse owner always respawning in their safehouse when the option to do so is unchecked

    Fixed a safehouse owner always respawning in their safehouse when the option to do so is unchecked.

    Official source
  • CHANGESafehouses

    Disabled some Randomized Survivor Safehouses from occurring in instances where a building has over 10 rooms, or is a spawn location

    Some randomized survivor safehouses no longer appear in buildings with over 10 rooms or in spawn locations.

    Disabled some Randomized Survivor Safehouses from occurring in instances where a building has over 10 rooms, or is a spawn location.

    Official source
  • CHANGESafehouses

    The limit is 10 for some and 20 for other Randomized Survivor Safehouses

    Randomized survivor safehouses have different room limits: 10 rooms for some types and 20 for others.

    The limit is 10 for some and 20 for other Randomized Survivor Safehouses.

    Official source

41.71 (Build 41) Sunday, 22 May 2022

  • FIXSafehouses

    Fixed: sleeping player not being woken up in case of kick from safehouse

    Fixed sleeping player not being woken up in case of kick from safehouse

    Official source
  • FIXSafehouses

    Fixed: when safehouse owner goes offline, the non-safehouse-members get teleported immediately

    Safehouses no longer teleport out players who are not members the moment the owner goes offline.

    Fixed when safehouse owner goes offline, the non-safehouse-members get teleported immediately

    Official source

41.68 (Build 41) Monday, 7 March 2022

  • CHANGESafehouses

    Added allow changing safehouse owner to players which are a member

    A safehouse can now be handed over to a new owner, as long as that player is already a member.

    Official source

41.67 (Build 41) Friday, 4 March 2022

  • CHANGESafehouses

    Clarified safehouse tooltip show all reasons why a safehouse cannot be claimed

    The safehouse tooltip now lists every reason a safehouse cannot be claimed, so you can see what is blocking you.

    Official source
  • FIXSafehouses

    Fixed: the owner sometimes showing in safehouse member list

    Fixed the owner sometimes showing in safehouse member list

    Official source
  • CHANGESafehouses

    Added check when releasing safehouse if player is the current owner or an admin

    Only the safehouse's current owner or an admin can now release a safehouse.

    Official source