Sound changes in Project Zomboid
- 17documented changes
- 12patches
- 2fixes
Every documented change to Sound
17 changes across 12 patches, newest first
42.19.0 (Build 42 Unstable) Monday, 1 June 2026
- CHANGESound
Adjusted SFX volumes to bring all audio levels into a more balanced state
Sound effect volumes have been rebalanced so the game's audio levels sit more evenly with each other.
Official source - CHANGESound
Added SFX for Vending Machines, Log Stacks, Mailboxes, Cash Registers, Washers/Dryers, Tents
Vending machines, log stacks, mailboxes, cash registers, washers and dryers, tents and laundry carts now have their own sound effects.
Added SFX for Vending Machines, Log Stacks, Mailboxes, Cash Registers, Washers/Dryers, Tents, and Laundry Carts.
Official source - CHANGESound
Reworked System for Item Transfer SFX
Item transfer sounds now run on a reworked system.
Official source
42.17.0 (Build 42 Unstable) Monday, 20 April 2026
- CHANGESound
Removed distance cap for gunshots and explosions
Gunshots and explosions no longer have a distance cap on their sound, so they can be heard from further away.
Official source
42.16.0 (Build 42 Unstable) Tuesday, 31 March 2026
- FIXSound
Fixed: Shoves still doing Stomp damage and playing Stomp SFX when "Key Bindings > Auto Detect Prone or Standing Attack" was disabled
With Auto Detect Prone or Standing Attack turned off, shoves no longer deal stomp damage or play the stomp sound.
Fixed Shoves still doing Stomp damage and playing Stomp SFX when "Key Bindings > Auto Detect Prone or Standing Attack" was disabled
Official source
42.15.0 (Build 42 Unstable) Monday, 9 March 2026
- CHANGESound
Reduced the sound radius for vehicles in MP
In multiplayer, vehicles can now be heard from a shorter distance.
Official source
42.12.0 (Build 42 Unstable) Thursday, 25 September 2025
- CHANGESound
Reworked SFX System for Item Transfer
The sounds for moving items between containers have been reworked.
Official source - CHANGESound
Improved system for voice event SFX while dragging corpses
Your character's voice sounds while dragging corpses now use an improved system.
Improved system for voice event SFX while dragging corpses.
Official source
42.11.0 (Build 42 Unstable) Monday, 4 August 2025
- CHANGESound
Added new SFX when Zombies use Claws to scratch on Thump surfaces
Zombies now make a new scratching sound when clawing at surfaces they are thumping on.
Added new SFX when Zombies use Claws to scratch on Thump surfaces.
Official source
42.9.0 (Build 42 Unstable) Tuesday, 10 June 2025
- Official sourceCHANGESound
Added new SFX for Zombie thumping wood to help players better differentiate them from thumping doors
42.3.0 (Build 42 Unstable) Tuesday, 11 February 2025
- CHANGESound
New and updated sounds (note, some are not confirmed as working, yet)
New sounds were added and others updated, though some may not work yet.
New and updated sounds (note, some are not confirmed as working, yet):
Official source - CHANGESound
New Garbage footstep sweeteners
Walking on garbage now plays extra footstep sounds.
New Garbage footstep sweeteners.
Official source
41.78.4 (Build 41) Friday, 4 November 2022
- CHANGESound
Changed ISCloseVehicleDoor to play the door closing sound when the action is completed instead of its start
Closing a vehicle door now plays the door sound when the action finishes, not when it starts, so if you hear no sound, you know the action was cancelled.
Changed ISCloseVehicleDoor to play the door closing sound when the action is completed instead of its start.
- Changed ISCloseVehicleDoor to play the door closing sound when the action is completed instead of its start. This is to provide better feedback for players in cases where they have unwittingly cancelled this action.
41.72 (Build 41) Thursday, 7 July 2022
- FIXSound
Added missing sound for taking water from a dispenser
Added missing sound for taking water from a dispenser.
Official source - CHANGESound
Set the value of the FMOD parameter "Generator" on powered items so they play a sound when powered by a generator
Items running on generator power now play a sound while powered.
Set the value of the FMOD parameter "Generator" on powered items so they play a sound when powered by a generator.
Official source
41.71 (Build 41) Sunday, 22 May 2022
- CHANGESound
Changed how ambient sounds are played from doors and windows
Ambient sounds from doors and windows now come only from the nearest exterior ones and change depending on whether each one is open or closed, laying groundwork for rain and wind sounds indoors.
Changed how ambient sounds are played from doors and windows.
- Changed how ambient sounds are played from doors and windows. Instead of choosing random objects, only the nearest exterior objects will play sound. Different sounds are played depending on whether the door or window is open or closed. This will be used for playing rain and wind sounds when the player is inside.
Build 41 (41.65) Monday, 20 December 2021
- CHANGESound
Complete soundscape overhaul
The whole soundscape has been replaced with all-new sounds that make the world more immersive.
Complete soundscape overhaul - All new sounds, building a more immersive and compelling sonic landscape.
- Complete soundscape overhaul – All new sounds, building a more immersive and compelling sonic landscape.