Patchnoter

Sound changes in Project Zomboid

Latest change 42.19.0 (Build 42 Unstable) ·

  • 17documented changes
  • 12patches
  • 2fixes

Every documented change to Sound

17 changes across 12 patches, newest first

42.19.0 (Build 42 Unstable) Monday, 1 June 2026

  • CHANGESound

    Adjusted SFX volumes to bring all audio levels into a more balanced state

    Sound effect volumes have been rebalanced so the game's audio levels sit more evenly with each other.

    Official source
  • CHANGESound

    Added SFX for Vending Machines, Log Stacks, Mailboxes, Cash Registers, Washers/Dryers, Tents

    Vending machines, log stacks, mailboxes, cash registers, washers and dryers, tents and laundry carts now have their own sound effects.

    Added SFX for Vending Machines, Log Stacks, Mailboxes, Cash Registers, Washers/Dryers, Tents, and Laundry Carts.

    Official source
  • CHANGESound

    Reworked System for Item Transfer SFX

    Item transfer sounds now run on a reworked system.

    Official source

42.17.0 (Build 42 Unstable) Monday, 20 April 2026

  • CHANGESound

    Removed distance cap for gunshots and explosions

    Gunshots and explosions no longer have a distance cap on their sound, so they can be heard from further away.

    Official source

42.16.0 (Build 42 Unstable) Tuesday, 31 March 2026

  • FIXSound

    Fixed: Shoves still doing Stomp damage and playing Stomp SFX when "Key Bindings > Auto Detect Prone or Standing Attack" was disabled

    With Auto Detect Prone or Standing Attack turned off, shoves no longer deal stomp damage or play the stomp sound.

    Fixed Shoves still doing Stomp damage and playing Stomp SFX when "Key Bindings > Auto Detect Prone or Standing Attack" was disabled

    Official source

42.15.0 (Build 42 Unstable) Monday, 9 March 2026

  • CHANGESound

    Reduced the sound radius for vehicles in MP

    In multiplayer, vehicles can now be heard from a shorter distance.

    Official source

42.12.0 (Build 42 Unstable) Thursday, 25 September 2025

  • CHANGESound

    Reworked SFX System for Item Transfer

    The sounds for moving items between containers have been reworked.

    Official source
  • CHANGESound

    Improved system for voice event SFX while dragging corpses

    Your character's voice sounds while dragging corpses now use an improved system.

    Improved system for voice event SFX while dragging corpses.

    Official source

42.11.0 (Build 42 Unstable) Monday, 4 August 2025

  • CHANGESound

    Added new SFX when Zombies use Claws to scratch on Thump surfaces

    Zombies now make a new scratching sound when clawing at surfaces they are thumping on.

    Added new SFX when Zombies use Claws to scratch on Thump surfaces.

    Official source

42.9.0 (Build 42 Unstable) Tuesday, 10 June 2025

  • CHANGESound

    Added new SFX for Zombie thumping wood to help players better differentiate them from thumping doors

    Official source

42.3.0 (Build 42 Unstable) Tuesday, 11 February 2025

  • CHANGESound

    New and updated sounds (note, some are not confirmed as working, yet)

    New sounds were added and others updated, though some may not work yet.

    New and updated sounds (note, some are not confirmed as working, yet):

    Official source
  • CHANGESound

    New Garbage footstep sweeteners

    Walking on garbage now plays extra footstep sounds.

    New Garbage footstep sweeteners.

    Official source

41.78.4 (Build 41) Friday, 4 November 2022

  • CHANGESound

    Changed ISCloseVehicleDoor to play the door closing sound when the action is completed instead of its start

    Closing a vehicle door now plays the door sound when the action finishes, not when it starts, so if you hear no sound, you know the action was cancelled.

    Changed ISCloseVehicleDoor to play the door closing sound when the action is completed instead of its start.

    • Changed ISCloseVehicleDoor to play the door closing sound when the action is completed instead of its start. This is to provide better feedback for players in cases where they have unwittingly cancelled this action.
    Official source

41.72 (Build 41) Thursday, 7 July 2022

  • FIXSound

    Added missing sound for taking water from a dispenser

    Added missing sound for taking water from a dispenser.

    Official source
  • CHANGESound

    Set the value of the FMOD parameter "Generator" on powered items so they play a sound when powered by a generator

    Items running on generator power now play a sound while powered.

    Set the value of the FMOD parameter "Generator" on powered items so they play a sound when powered by a generator.

    Official source

41.71 (Build 41) Sunday, 22 May 2022

  • CHANGESound

    Changed how ambient sounds are played from doors and windows

    Ambient sounds from doors and windows now come only from the nearest exterior ones and change depending on whether each one is open or closed, laying groundwork for rain and wind sounds indoors.

    Changed how ambient sounds are played from doors and windows.

    • Changed how ambient sounds are played from doors and windows. Instead of choosing random objects, only the nearest exterior objects will play sound. Different sounds are played depending on whether the door or window is open or closed. This will be used for playing rain and wind sounds when the player is inside.
    Official source

Build 41 (41.65) Monday, 20 December 2021

  • CHANGESound

    Complete soundscape overhaul

    The whole soundscape has been replaced with all-new sounds that make the world more immersive.

    Complete soundscape overhaul - All new sounds, building a more immersive and compelling sonic landscape.

    • Complete soundscape overhaul – All new sounds, building a more immersive and compelling sonic landscape.
    Official source