Patchnoter

Trees changes in Project Zomboid

Latest change Build 42 Stable (42.20.0) ·

  • 26documented changes
  • 10patches
  • 3buffs
  • 1new
  • 6fixes

Every documented change to Trees

26 changes across 10 patches, newest first

Build 42 Stable (42.20.0) Wednesday, 29 July 2026

  • BUFFTrees

    "Wood" loot generated by cutting down trees increased for Extra Large trees

    Cutting down an extra large tree now gives more wood.

    Official source
  • NEWTrees

    XL and XXL trees and updated worldgen biomes to include them

    Extra large (XL) and extra extra large (XXL) trees have been added, and world generation now places them in its biomes.

    Official source
  • CHANGETrees

    XL tree overhang can be hidden using right-click when driving or scouting ahead

    You can now right-click to hide the overhang of XL trees, so it does not block your view when driving or scouting ahead.

    Official source

42.19.0 (Build 42 Unstable) Monday, 1 June 2026

  • FIXTrees

    Fixed: collecting loose ground cover items creating the same amount of noise as chopping a tree

    Fixed collecting loose ground cover items creating the same amount of noise as chopping a tree

    Official source

42.16.0 (Build 42 Unstable) Tuesday, 31 March 2026

  • FIXTrees

    Fixed: Trees are drawn over fences that should hide them partially

    Trees are now partly hidden behind fences that should cover them, instead of being drawn on top.

    Fixed Trees are drawn over fences that should hide them partially

    Official source

42.15.0 (Build 42 Unstable) Monday, 9 March 2026

  • FIXTrees

    Fixed: damage from falling and walking through trees not syncing

    In multiplayer, damage from falling and from walking through trees now syncs correctly.

    Fixed damage from falling and walking through trees not syncing

    Official source

Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025

  • FIXTrees

    Fixed: being able to chop trees with a broken axe

    Fixed being able to chop trees with a broken axe.

    Official source

42.9.0 (Build 42 Unstable) Tuesday, 10 June 2025

  • FIXTrees

    Fixed: some exploits with the large branch, having high tree damage and granting maintenance XP

    Some large branch exploits are closed, so it no longer does high damage to trees or gives maintenance XP through them.

    Fixed some exploits with the large branch, having high tree damage and granting maintenance XP.

    Official source

42.6.0 (Build 42 Unstable) Monday, 24 March 2025

  • CHANGETrees

    Made the jumbo trees `1x1`

    Jumbo trees now take up a single tile.

    Official source
  • CHANGETrees

    Removed some instances of unwanted trees (not enough space to place)

    Fewer trees now spawn in spots without enough room for them, but some of these trees are still left.

    Removed some instances of unwanted trees (not enough space to place).

    • Removed some instances of unwanted trees (not enough space to place). Still some unwanted trees left that we need to explore.
    Official source
  • CHANGETrees

    The remaining unwanted trees are due to exclusion of dirt as a wanted floor

    The unwanted trees still left are there because dirt is excluded as a floor type.

    The remaining unwanted trees are due to exclusion of dirt as a wanted floor.

    Official source

42.5.0 (Build 42 Unstable) Tuesday, 11 March 2025

  • FIXTrees

    Fixed: axes taking too much damage too fast when chopping down trees

    Fixed axes taking too much damage too fast when chopping down trees.

    Official source

42.1.1 (Build 42 Unstable) Thursday, 23 January 2025

  • CHANGETrees

    Adjusted how trees are evaluated based on their tile definition properties to determine their size and whether they yield logs

    Trees are now sized by their tile properties, which decides how big each tree counts as and whether it gives logs when chopped.

    Adjusted how trees are evaluated based on their tile definition properties to determine their size and whether they yield logs.

    Official source
  • CHANGETrees

    A distinction was introduced within the smallest class of trees

    The smallest trees are now split into really small and small trees, so the two sizes can give different yields when chopped.

    A distinction was introduced within the smallest class of trees, differentiating between "really small" and "small" trees.

    Official source
  • CHANGETrees

    The really small trees will now drop one Log and a Sapling, bigger trees drop more Logs

    Really small trees now give one Log and a Sapling when chopped, and bigger trees give more Logs.

    The really small trees will now drop one Log and a Sapling, bigger trees drop more Logs.

    Official source
  • CHANGETrees

    Revised tree health calculations to account for changes in log yield

    Tree health has been recalculated to match the new log yields, so how much chopping a tree takes lines up with how many Logs it gives.

    Revised tree health calculations to account for changes in log yield.

    Official source
  • CHANGETrees

    Note: Players with existing savegames will need to travel to unexplored areas for the "small but not really small trees" to drop logs when chopped down

    In existing saves, small trees that are not really small only drop logs in areas you have not explored yet, so travel to new ground to get logs from them.

    Note: Players with existing savegames will need to travel to unexplored areas for the "small but not really small trees" to drop logs when chopped down.

    Official source
  • CHANGETrees

    Large enough oak trees can sometimes drop acorns when chopped down

    Large enough oak trees now sometimes drop acorns when you chop them down.

    Large enough oak trees can sometimes drop acorns when chopped down.

    Official source
  • CHANGETrees

    Rebalanced tree chopping yields as excess Large Branches were dropping due to redundant code

    Chopping trees now gives fewer Large Branches, because a bug was making them drop too many.

    Rebalanced tree chopping yields as excess Large Branches were dropping due to redundant code.

    Official source
  • CHANGETrees

    Holly trees can sometimes drop Holly Berries when chopped down

    Chopping down a holly tree can now sometimes give you Holly Berries as well.

    Holly trees can sometimes drop Holly Berries when chopped down.

    Official source
  • CHANGETrees

    Large enough pine trees can sometimes drop pine cones when chopped down

    Large enough pine trees now sometimes drop pine cones when you chop them down.

    Large enough pine trees can sometimes drop pine cones when chopped down.

    Official source

42.1 (Build 42 Unstable) Tuesday, 21 January 2025

  • BUFFTrees

    Removed death-by-tree

    Trees can no longer kill your character, scratches no longer bleed, and lacerations that were being given by mistake are gone.

    Removed death-by-tree.

    • Removed death-by-tree. Scratches no longer bleed. Erroneous lacerations taken out.
    Official source
  • CHANGETrees

    Balanced sharpness reduction when chopping down trees

    Chopping down trees now takes a rebalanced amount of sharpness off your tool.

    Balanced sharpness reduction when chopping down trees.

    Official source
  • CHANGETrees

    Adjusted the code for chopping down trees so more LargeBranches and Saplings will spawn

    Chopping down trees now drops more Large Branches and Saplings.

    Adjusted the code for chopping down trees so more LargeBranches and Saplings will spawn.

    Official source
  • BUFFTrees

    Modified the tree chopping code to be more generous

    Chopping trees is now more likely to drop branches and saplings, with bigger trees giving more, and trees also drop splinters so you always get tinder.

    Modified the tree chopping code to be more generous, scaling by tree size, in possibly dropping branches and saplings.

    • Modified the tree chopping code to be more generous, scaling by tree size, in possibly dropping branches and saplings. They also drop splinters, so you will always get tinder.
    Official source
  • CHANGETrees

    Replaced the Trim Sapling craftRecipe with a more generic, tag-input based craftRecipe, "Carve Long Stick"

    Trim Sapling has been replaced by Carve Long Stick, a broader recipe that accepts any item of the right type.

    Replaced the Trim Sapling craftRecipe with a more generic, tag-input based craftRecipe, "Carve Long Stick".

    Official source