Apex Legends Season 26 Showdown patch notes
- 28documented changes
- 1buff
- 1nerf
- 1new
- 25other
What changed
- REWORKLegends
Caustic
Caustic gets a broad rework: the gas hurts more, grounds enemies and causes aim punch, and traps are tougher and last longer. The ultimate has a shorter cooldown, and the new
Field Research passive can unlock all four upgrades.Abilities: NEW Passive: Field Research (was Nox Vision): Gain research points from poisoning enemies, opening unique Death Boxes, and scanning ring consoles
- Nox Gas
- Damage Increased to 10-15 (was 4-10)
- Now causes aim punch to victims when causing damage
- Caustic’s Health Bar does not show while inside
- Increased visibility both outside and inside his own gas
- Green highlighting is still active
- Clouds now have threat indicators for victims
- Now Grounds enemies: slowing them once and draining them of movement cooldowns
- “Slow” changed: immediately drains velocity to the desired speed even if the target is moving at high velocity or in the air
- Gas now reactive: ordnance and abilities can disable it for 5s when used inside/nearby
- Abilities
- NEW Passive: Field Research (was Nox Vision)
- Gain research points from poisoning enemies, opening unique Death Boxes, and scanning ring consoles
- Unlock an upgrade point for every 100 research points (max 2)
- Can uniquely have all 4 upgrades unlocked at once
Tactical:
Nox Gas Trap- Trap health 150 → 225
- Trap can be activated earlier while inflating
- Reduced toss and stow by 0.1s
- Trap activation radius 140 → 260
- Gas radius 282 → 300
- Doubled lifetime to 22s (was 11s)
- Caustic traps take ring damage
- Activation delay 0.2s → 0.8s
- Traps take bullet damage while inflating
- Traps take critical (1.4x) damage when hit in the o-ring/base
Ultimate:
Nox Gas Grenade- Reduced cooldown to 2min (was 3m)
- Reduced toss and stow time by 0.05s
- Projectile speed 1300 → 1500
- Duration 15s → 20s
- Upgrades
- Level 2
- Parabolic Force & Residual Toxins: removed (integrated into base kit)
- NEW Extra Traps: one additional charge, increased max in world by 2
- Breathe It In: moved to Level 2
- Level 3
- NEW Gas Fighter: Tac recharges 300% faster while in gas
- Particle Diffuser: increases Ult radius by +50%
TipPlay around your traps to earn research; they are now delayed but provide long-lasting area control.
Official source - CHANGE
Gameplay Additions
Elite Weapons like the energy-ammo RE-45 Burst temporarily replace their normal versions, and Legend Amps add strong passives in BR. Hop-Ups now come built into each weapon and are unlocked during the match.
- Elite Weapons take the firepower from Ballistic’s personal stash and into your hands. These variants pack a punch and replace their typical counterparts for a limited-time. Showdown brings the RE-45: Burst, which swaps to Energy ammo and comes with a spin-up mechanic.
- Legend Amps are game-changing passives available in Unranked and Ranked BR matches. With five options to choose from, there’s an optimal Amp that could sway things in your favor in any type of fight.
- Locked Hop-Ups means that the looting for these boosts are no more. Each weapon comes pre-equipped with its Hop-Up waiting to be activated and unlocked for the rest of the match.
- NEWGameplay Updates
NEW: Amps
Amps are new purple loot items with five types, from infinite ammo to extra shields. They are rare early on and much more common after the bin reset, when some bins always contain one.
Early game: fairly uncommon with a higher chance to spawn in high tier loot locations such as Care Packages, Vaults, and the Hot Zone
- Purple tier loot items
- Early game: fairly uncommon with a higher chance to spawn in high tier loot locations such as Care Packages, Vaults, and the Hot Zone
- After Bins Reset: all bins have a higher chance to spawn an Amp: Mythic, Legendary, Extended, and Weapon supply bins guarantee one
- Five Amp types
- Infinite Ammo Amp: gain infinite ammo for non-care package weapons: Temporarily locks two inventory slots. These slots can hold ammo, but you cannot drop their contents.
- Bottomless Batteries Amp: Batteries are not consumed upon use: Must have at least 2 Batteries in your inventory to activate
- Over Armor Amp: gain an additional 25 shield capacity: Stacks with Ring Expert, but cannot exceed 125 total shields
- Heal Overflow Amp: after using a cell or syringe, the corresponding health bar will fully heal over time: Taking damage stops the regeneration
- Power Booster Amp: reduces cooldown for Tac and Ult: Refresh a Tactical charge when knocking an enemy
- CHANGEAmmo & Attachments / Locked Hop-ups
Accelerator
To get the Accelerator's extra ultimate charge, you now need the gun in hand and the knock must happen within a much shorter window. Each knock gives more charge, but kitted weapons no longer come with it.
Assist window 10s → 3s
- 150 Locked Hop-Up Points to unlock
- Compatible with Peacekeeper, L-STAR, and Alternator
- Must have weapon in hand in order to receive additional Ult gain on knock
- Assist window 10s → 3s
- Ult gain on knock 20% → 30%
- No longer comes pre-equipped to white, blue, and purple kitted weapons
TipEarn Points to unlock it; hold the weapon for knocks, not assists, to maximize ult gain.
Official source - REWORKLegends
Bangalore
Bangalore gets a broad buff: a faster passive, smoke that fires faster, passes through doors and recharges sooner, and a shorter ultimate cooldown, but other abilities can now clear the smoke.
Abilities:
Passive:
Double Time: Speed increased by 5%- Abilities
Passive: Double Time: Speed increased by 5%
Tactical:
Smoke Launcher- Canister breaks and travels through doors
- Projectile speed 2500 → 2900
- Pull out time 0.35 → 0.25
- Cooldown 35s → 30s
- Smoke now reactive: ordnance and abilities can disable it for 5s when used inside/nearby
Ultimate:
Rolling Thunder- Cooldown 270s → 210s
- Anim frame to fire projectile 5 → 1
- Upgrades
- Level 2
- Ultimate Cooldown+ & Tactical Cooldown: removed
- Cover Me: moved to Level 2
- Electric Smoke: electrifies Tac dealing 100 damage to enemy Ults and destroys Tacs
- Level 3
- Refuge: removed, integrated into Cover Me
- NEW ECM Payload: electrifies Ult dealing 10 more damage, destroys enemy deployables
- NEW Medal of Honor: faster revives and passive triggers running towards knocked allies
TipSmoke constantly to control fights; Electric Smoke disables aggressive ults without cost.
Official source - ROTATIONBalance Updates
Care Package
The Peacekeeper leaves the Care Package and returns to floor loot, and the Akimbo P2020 now drops in the Care Package.
- Peacekeeper returns to the floor
- Akimbo P2020 enters
- CHANGELegends
Controller Class
Controller Legends now keep regenerating shields in their zone until they take damage, and can spawn a taller EVAC from Ring Consoles they have scanned.
- Zone Overcharge: now continuously regenerates shields while in zone: Taking damage stops this for 6s
- Ring Consoles: players can spawn a taller custom EVAC from Ring Consoles they have scanned
- NERFWeapons / LMG
Devotion LMG
The Devotion loses its extra scaling from high-tier barrels and stocks and holds fewer rounds per magazine, and its reverse hipfire spread is wider.
Removed improved scaling from high-tier barrels and stocks (Previous Hotfix)
- Widened reverse hipfire spread
- Removed improved scaling from high-tier barrels and stocks (Previous Hotfix)
- Mag size 52 → 48 (Previous Hotfix)
- CHANGEBalance Updates
EVO Harvesters
EVO Harvesters now spawn closer to the middle of the map and away from POI cores, and there are far fewer of them, but each one gives more EVO.
Overhauled placement to guarantee spawns closer to the geo-center and away from POIs cores
- EVO rewarded by Harvesters 350 → 425
- Overhauled placement to guarantee spawns closer to the geo-center and away from POIs cores
- Spawn rate reduced to 8 or 9 depending on Map size (was 17-20)
TipPlan rotations around fewer Harvesters; only grab them when they are on your path.
Official source - CHANGEGameplay Updates / Loot Bins
Extended Supply Bins
The top drawer of Extended Supply Bins now gives support items to everyone, and the bins no longer show on the map. Before the bin reset there is a small chance of an Amp or Ult Accelerant, and after it one is guaranteed.
- Top drawer contents now give support items to everyone
- Secret drawer and EVO value remain unchanged
- Removed icons from minimap and full-map
- Before Bin Reset: small chance of spawning an Amp and/or an Ult Accelerant
- After Bin Reset: guaranteed Amp and/or Ult Accelerant
TipBins no longer show on the map, so learn where they sit. After the reset one guarantees an Amp or Accelerant, which makes a late detour worth it.
Official source - CHANGERanked
Heat Shields
Heat Shields are disabled in Ranked
Official source - ROTATIONGameplay Updates
Helmets
Gold and Mythic helmets no longer spawn as floor loot, so you will not find them lying on the ground.
Removed Gold and Mythic helmets from floor loot
TipYou cannot loot your way to the best helmet, so headshot damage stays relevant deep into a match.
Official source - CHANGEMaps
NEW: E-District Daytime
E-District now takes place during the day. It also gets a new Lotus rotation, extra doorways into many shops and fewer buildings and less clutter, which makes it easier to read.
- Lighting overhaul: now takes place during the day
- Lotus: new rotation added
- Added adjacent doorways to many shops for additional flow
- Removed some buildings and clutter to improve readability
TipLearn new corner positions and peeks; bright lighting changes sightline angles significantly.
Official source - CHANGEGameplay Updates
NEW: Elite Weapons
Limited-time standard-issue weapons are replaced by an Elite Weapon from Ballistic's collection. In Showdown this is the RE-45: Burst, which uses Energy ammo and spins up to fire rapid 3-round bursts.
- Limited-time standard-issue weapons are replaced with one from Ballistic's private collection
- Features devastating new mechanics from across the Outlands
- Showdown’s Elite Weapon is the RE-45: Burst
- Swaps Light ammo for Energy ammo
- New spin-up mechanic that fires 3-round bursts in rapid succession
- CHANGEGameplay Updates
NEW: Locked Hop-Ups
Hop-Ups no longer spawn on the floor. They now come locked onto weapons and start inactive, and you switch them on by dealing damage with the gun, upgrading at Arsenals or picking up Hop-Up Boosters.
- Hop-Ups removed from floor loot
- Now pre-equipped and locked to weapons, start as inactive
- Can’t be removed or transferred
- Gain Locked Hop-Up Points to activate by
- Dealing damage to other players with the weapon (damage from any any other source grants partial credit)
- Upgrading at the appropriate Arsenal
- Picking up Hop-Up Boosters
- White, blue, and purple kitted weapons do not come with Locked Hop-Ups
- Gold kitted and Care Package weapons come with their Hop-Ups already unlocked: Purple kitted weapons compatible with Gun Shield Generator come with Hop-Ups unlocked
- CHANGEWeapons / Shotgun
Peacekeeper (Floor Loot)
The floor loot Peacekeeper holds one more shell, but its choke takes longer, its blast is wider, it rechambers more slowly and it no longer deals headshot damage.
- Magazine size 5 → 6
- Increased choke time
- Widened blast patten
- Increased rechamber time
- No longer deals headshot damage
TipTreat it as a body-shot weapon - wider spread and larger mag reward close-range dueling in early drops.
Official source - ROTATIONWeapons / Pistol
RE-45 Auto
The RE-45 Auto no longer spawns as floor loot.
Removed from floor loot
TipThe RE-45 is off the floor entirely, so a landing plan that counted on finding one needs a different opener.
Official source - CHANGEGameplay Updates / Loot Bins
Weapon Supply Bins
Weapon Supply Bins now give assault items to everyone from the top drawer and no longer show on the map, and after the bin reset they guarantee an Amp or Hop-Up Booster if a squadmate needs one.
- Top drawer contents now give assault items to everyone
- Secret drawer and EVO value remain unchanged
- Removed Icons from minimap and full-map
- Before Bin Reset: small chance of spawning Amp and/or Hop-Up Booster
- After Bin Reset: guaranteed Amp and/or Hop-Up Booster if a squadmate needs one
TipThe top drawer serves the whole squad, so open bins together. The post-reset Amp or Hop-Up Booster is guaranteed only when a squadmate actually needs one.
Official source - BUFFWeapons / Pistol
Akimbo P2020 (Care Package)
The Care Package Akimbo P2020 deals a little more damage, reloads faster, is more accurate from the hip and now comes with the Kinetic Feeder hop-up.
- Damage 24 → 25
- Decreased reload time
- Improved hipfire accuracy
- Added Hop-Up: Kinetic Feeder
- CHANGERanked / Scoring
Challenger Bonus: reworked bonuses when eliminating higher-ranked opponents
In Ranked, eliminating an opponent ranked above you now gives bonus KP, and the bonus grows with the rank gap, up to the largest bonus at 4 tiers or more.
- If the killer’s rank is 1 tier lower than the victim: KP +15% bonus
- If the gap is 2 tiers: +25% bonus
- If the gap is 3 tiers: +35% bonus
- If the gap is 4 tiers or more: +50% bonus
- CHANGERanked
Drop Zones Details
Ranked squads are now randomly assigned a Drop Zone, shown on a map preview before Legend Select, and fly there in a squad Dropship with nearby enemy POIs marked. You also get a warning if an enemy squad invades during landing.
During landing: added warning for incoming threats if an enemy squad invades Drop Zone
- Match start: squads are randomly assigned a POI
- Pre-Legend Select: players are presented with a map preview of Drop Zone
- After Legend Select: players deploy via squad Dropship to assigned zone with nearby enemy POIs marked for imminent threat
- During landing: added warning for incoming threats if an enemy squad invades Drop Zone
- CHANGEWeapons / Shotgun
EVA-8 Auto (Previous Hotfix)
The EVA-8 Auto deals more damage per pellet but fires more slowly, and its purple and gold bolts now match other shotguns.
- Damage per pellet 6 → 7
- Reduced rate of fire
- Purple and Gold bolts now match other shotguns
TipMore damage per shot but slower fire; monitor burst windows against mobile targets.
Official source - CHANGEAmmo & Attachments / Locked Hop-ups
Graffiti Mod
The Graffiti Mod is a Locked Hop-Up for the Volt, Spitfire and EVA-8. It greatly improves handling, slightly increases magazine size and adds paintball rounds.
Greatly improves weapon handling
- 300 Locked Hop-Up Points to unlock
- Compatible with Volt, Spitfire, and EVA-8
- Greatly improves weapon handling
- Slightly increases magazine size
- Adds paintball rounds for some battlefield flair
- CHANGEGameplay Updates / Loot Bins
Legendary Supply Bins
Legendary Supply Bins can now contain Amps and Hop-Up Boosters.
Amps and Hop-Up Boosters added to the pool
Official source - CHANGEWeapons / Shotgun
Mozambique Shotgun
The Mozambique fires faster in both akimbo and single fire, and even faster with a white or blue shotgun bolt, and its blast pattern is slightly tighter.
Increased rate of fire in akimbo and single fire modes
- Slightly tightened blast pattern
- Increased rate of fire in akimbo and single fire modes
- Increased rate of fire when using a white or blue shotgun bolt
- CHANGE
Nintendo Switch 2
Apex Legends now has a Nintendo Switch 2 version on the eShop that runs at up to 60 FPS. You can delete the old Switch version once you have logged in to the new one.
When you login, you’ll be redirected to the eShop to download Apex Legends on Nintendo Switch 2. You’ll be able to delete “Apex Legends for Nintendo Switch” after you login to the updated version.
- Enjoy up to 60 FPS, depending on monitor/hardware capability and compatibility (1920x1080 docked, 1792x1008 undocked)
- When you login, you’ll be redirected to the eShop to download Apex Legends on Nintendo Switch 2. You’ll be able to delete “Apex Legends for Nintendo Switch” after you login to the updated version.
- ROTATIONWeapons / Pistol
RE-45 Burst
The RE-45 Burst now spawns as floor loot and is also sold at Energy Arsenals.
- Added to floor loot
- Also found on Energy Arsenals
- CHANGEGameplay Updates
World’s Edge: Rampart’s Big Maude
The vending machines at Rampart's Big Maude on World's Edge now offer blue and purple kitted weapons instead of paintball weapons, and weapons there unlock faster.
- Paintball weapons are no longer offered at vending machines
- Blue and purple kitted weapons are now offered at vending machines
- Reduced time to unlock weapons by 2 seconds
Full patch notes from EA
GAMEPLAY ADDITIONS
- Elite Weapons take the firepower from Ballistic’s personal stash and into your hands. These variants pack a punch and replace their typical counterparts for a limited-time. Showdown brings the RE-45: Burst, which swaps to Energy ammo and comes with a spin-up mechanic.
- Legend Amps are game-changing passives available in Unranked and Ranked BR matches. With five options to choose from, there’s an optimal Amp that could sway things in your favor in any type of fight.
- Locked Hop-Ups means that the looting for these boosts are no more. Each weapon comes pre-equipped with its Hop-Up waiting to be activated and unlocked for the rest of the match.
NINTENDO SWITCH 2
- Enjoy up to 60 FPS, depending on monitor/hardware capability and compatibility (1920x1080 docked, 1792x1008 undocked)
- When you login, you’ll be redirected to the eShop to download Apex Legends on Nintendo Switch 2. You’ll be able to delete “Apex Legends for Nintendo Switch” after you login to the updated version.
BALANCE UPDATES › Care Package
- Peacekeeper returns to the floor
- Akimbo P2020 enters
BALANCE UPDATES › Gold Weapon Rotation
BALANCE UPDATES › EVO Harvesters
- EVO rewarded by Harvesters increased to 425 (was 350)
- Overhauled placement to guarantee spawns closer to the geo-center and away from POIs cores
- Spawn rate reduced to 8 or 9 depending on Map size (was 17-20)
GAMEPLAY UPDATES › NEW: Amps
- Purple tier loot items
- Early game: fairly uncommon with a higher chance to spawn in high tier loot locations such as Care Packages, Vaults, and the Hot Zone
- After Bins Reset: all bins have a higher chance to spawn an Amp: Mythic, Legendary, Extended, and Weapon supply bins guarantee one
- Five Amp types: Infinite Ammo Amp: gain infinite ammo for non-care package weapons: Temporarily locks two inventory slots. These slots can hold ammo, but you cannot drop their contents.
- Five Amp types: Bottomless Batteries Amp: Batteries are not consumed upon use: Must have at least 2 Batteries in your inventory to activate
- Five Amp types: Over Armor Amp: gain an additional 25 shield capacity: Stacks with Ring Expert, but cannot exceed 125 total shields
- Five Amp types: Heal Overflow Amp: after using a cell or syringe, the corresponding health bar will fully heal over time: Taking damage stops the regeneration
- Five Amp types: Power Booster Amp: reduces cooldown for Tac and Ult: Refresh a Tactical charge when knocking an enemy
GAMEPLAY UPDATES › NEW: Elite Weapons
- Limited-time standard-issue weapons are replaced with one from Ballistic's private collection
- Features devastating new mechanics from across the Outlands
- Showdown’s Elite Weapon is the RE-45: Burst: Swaps Light ammo for Energy ammo
- Showdown’s Elite Weapon is the RE-45: Burst: New spin-up mechanic that fires 3-round bursts in rapid succession
GAMEPLAY UPDATES › NEW: Locked Hop-Ups
- Hop-Ups removed from floor loot
- Now pre-equipped and locked to weapons, start as inactive
- Can’t be removed or transferred
- Gain Locked Hop-Up Points to activate by:
- Dealing damage to other players with the weapon (damage from any any other source grants partial credit)
- Upgrading at the appropriate Arsenal
- Picking up Hop-Up Boosters
- White, blue, and purple kitted weapons do not come with Locked Hop-Ups
- Gold kitted and Care Package weapons come with their Hop-Ups already unlocked: Purple kitted weapons compatible with Gun Shield Generator come with Hop-Ups unlocked
GAMEPLAY UPDATES › Helmets
- Removed Gold and Mythic helmets from floor loot
GAMEPLAY UPDATES › World’s Edge: Rampart’s Big Maude
- Paintball weapons are no longer offered at vending machines
- Blue and purple kitted weapons are now offered at vending machines
- Reduced time to unlock weapons by 2 seconds
GAMEPLAY UPDATES › LOOT BINS › Extended Supply Bins
- Top drawer contents now give support items to everyone
- Secret drawer and EVO value remain unchanged
- Removed icons from minimap and full-map
- Before Bin Reset: small chance of spawning an Amp and/or an Ult Accelerant
- After Bin Reset: guaranteed Amp and/or Ult Accelerant
GAMEPLAY UPDATES › LOOT BINS › Weapon Supply Bins
- Top drawer contents now give assault items to everyone
- Secret drawer and EVO value remain unchanged
- Removed Icons from minimap and full-map
- Before Bin Reset: small chance of spawning Amp and/or Hop-Up Booster
- After Bin Reset: guaranteed Amp and/or Hop-Up Booster if a squadmate needs one
GAMEPLAY UPDATES › LOOT BINS › Legendary Supply Bins
- Amps and Hop-Up Boosters added to the pool
LEGENDS › Controller Class
- Zone Overcharge: now continuously regenerates shields while in zone: Taking damage stops this for 6s
- Ring Consoles: players can spawn a taller custom EVAC from Ring Consoles they have scanned
LEGENDS › BANGALORE › Abilities
- Passive:
Double Time: Speed increased by 5% - Tactical:
Smoke Launcher: Canister breaks and travels through doors - Tactical: Smoke Launcher: Projectile speed increased to 2900 (was 2500)
- Tactical: Smoke Launcher: Pull out time reduced to 0.25 (was 0.35)
- Tactical: Smoke Launcher: Cooldown reduced to 30s (was 35s)
- Tactical: Smoke Launcher: Smoke now reactive: ordnance and abilities can disable it for 5s when used inside/nearby
- Ultimate:
Rolling Thunder: Cooldown reduced to 210s (was 270s) - Ultimate: Rolling Thunder: Reduced anim frame to fire projectile to 1 (was 5)
LEGENDS › BANGALORE › Upgrades
- Level 2: Ultimate Cooldown+ & Tactical Cooldown: removed
- Level 2: Cover Me: moved to Level 2
- Level 2: Electric Smoke: electrifies Tac dealing 100 damage to enemy Ults and destroys Tacs
- Level 3: Refuge: removed, integrated into Cover Me
- Level 3: NEW ECM Payload: electrifies Ult dealing 10 more damage, destroys enemy deployables
- Level 3: NEW Medal of Honor: faster revives and passive triggers running towards knocked allies
LEGENDS › CAUSTIC › Nox Gas
- Damage Increased to 10-15 (was 4-10)
- Now causes aim punch to victims when causing damage
- Caustic’s Health Bar does not show while inside
- Increased visibility both outside and inside his own gas
- Green highlighting is still active
- Clouds now have threat indicators for victims
- Now Grounds enemies: slowing them once and draining them of movement cooldowns
- “Slow” changed: immediately drains velocity to the desired speed even if the target is moving at high velocity or in the air
- Gas now reactive: ordnance and abilities can disable it for 5s when used inside/nearby
LEGENDS › CAUSTIC › Abilities
- NEW Passive:
Field Research (was Nox Vision): Gain research points from poisoning enemies, opening unique Death Boxes, and scanning ring consoles - NEW Passive: Field Research (was Nox Vision): Unlock an upgrade point for every 100 research points (max 2)
- NEW Passive: Field Research (was Nox Vision): Can uniquely have all 4 upgrades unlocked at once
- Tactical:
Nox Gas Trap: Trap health increased to 225 (was 150) - Tactical: Nox Gas Trap: Trap can be activated earlier while inflating
- Tactical: Nox Gas Trap: Reduced toss and stow by 0.1s
- Tactical: Nox Gas Trap: Increased trap activation radius to 260 (was 140)
- Tactical: Nox Gas Trap: Increased gas radius to 300 (was 282)
- Tactical: Nox Gas Trap: Doubled lifetime to 22s (was 11s)
- Tactical: Nox Gas Trap: Caustic traps take ring damage
- Tactical: Nox Gas Trap: Increased activation delay to 0.8s (was 0.2s)
- Tactical: Nox Gas Trap: Traps take bullet damage while inflating
- Tactical: Nox Gas Trap: Traps take critical (1.4x) damage when hit in the o-ring/base
- Ultimate:
Nox Gas Grenade: Reduced cooldown to 2min (was 3m) - Ultimate: Nox Gas Grenade: Reduced toss and stow time by 0.05s
- Ultimate: Nox Gas Grenade: Increased projectile speed to 1500 (was 1300)
- Ultimate: Nox Gas Grenade: Increase duration to 20s (was 15s)
LEGENDS › CAUSTIC › Upgrades
- Level 2: Parabolic Force & Residual Toxins: removed (integrated into base kit)
- Level 2: NEW Extra Traps: one additional charge, increased max in world by 2
- Level 2: Breathe It In: moved to Level 2
- Level 3: NEW Gas Fighter: Tac recharges 300% faster while in gas
- Level 3: Particle Diffuser: increases Ult radius by +50%
AMMO & ATTACHMENTS › NEW Hop-Up Booster
- Grants 100 Locked Hop-Up Points on pick-up
- Only found in Weapon and Legendary Supply Bins
- Can not be picked-up without a Locked Hop-Up weapon
- Does not appear in Loba’s Black Market
AMMO & ATTACHMENTS › LOCKED HOP-UPS › Accelerator
- 150 Locked Hop-Up Points to unlock
- Compatible with Peacekeeper, L-STAR, and Alternator
- Must have weapon in hand in order to receive additional Ult gain on knock
- Assist window reduced to 3s (was 10s)
- Ult gain on knock increased to 30% (was 20%)
- No longer comes pre-equipped to white, blue, and purple kitted weapons
AMMO & ATTACHMENTS › LOCKED HOP-UPS › Graffiti Mod
- 300 Locked Hop-Up Points to unlock
- Compatible with Volt, Spitfire, and EVA-8
- Greatly improves weapon handling
- Slightly increases magazine size
- Adds paintball rounds for some battlefield flair
AMMO & ATTACHMENTS › LOCKED HOP-UPS › Gun Shield Generator
AMMO & ATTACHMENTS › LOCKED HOP-UPS › Selectfire Receiver
- 250 Locked Hop-Up Points to unlock
- Compatible with Charge Rifle and Prowler
AMMO & ATTACHMENTS › LOCKED HOP-UPS › Skull Piercer
WEAPONS › LMG › Devotion LMG
- Widened reverse hipfire spread
- Removed improved scaling from high-tier barrels and stocks (Previous Hotfix)
- Mag size reduced to 48 (was 52) (Previous Hotfix)
WEAPONS › LMG › M600 Spitfire & Rampage LMG
- Widened reverse hipfire spread
WEAPONS › PISTOL › Akimbo P2020 (Care Package)
- Increased damage to 25 (was 24)
- Decreased reload time
- Improved hipfire accuracy
- Added Hop-Up: Kinetic Feeder
WEAPONS › PISTOL › RE-45 Burst
- Added to floor loot
- Also found on Energy Arsenals
WEAPONS › PISTOL › RE-45 Auto
- Removed from floor loot
WEAPONS › SHOTGUN › EVA-8 Auto (Previous Hotfix)
- Damage per pellet increased to 7 (was 6)
- Reduced rate of fire
- Purple and Gold bolts now match other shotguns
WEAPONS › SHOTGUN › Mozambique Shotgun
- Slightly tightened blast pattern
- Increased rate of fire in akimbo and single fire modes
- Increased rate of fire when using a white or blue shotgun bolt
WEAPONS › SHOTGUN › Peacekeeper (Floor Loot)
- Increased magazine size to 6 (was 5)
- Increased choke time
- Widened blast patten
- Increased rechamber time
- No longer deals headshot damage
MAPS › NEW: E-District Daytime
- Lighting overhaul: now takes place during the day
- Lotus: new rotation added
- Added adjacent doorways to many shops for additional flow
- Removed some buildings and clutter to improve readability
MAPS › MAP ROTATIONS › Mixtape (August 5-September 15, 2025)
- TDM: Thunderdome, Fragment, Skull Town
- Control: Lava Siphon, Barometer, Production Yard
- Gun Run: Skull Town, Thunderdome, Zeus Station
MODES › Wildcard › August 5-18, 2025
- Second Chance Revivals
- Legend stacking possible
- Self Revive Drop Kit
- Simplified Loot & Inventory
- Auto Looting
- EVO Orbs: Level up weapons
- EVO Orbs: Reduce respawn timers
- EVO Orbs: Grant a percentage of shield & Ult charge
- EVO Orbs:
Kickstart health regen
MODES › Wildcard › September 9-15, 2025
- Return to core Wildcard experience
RANKED › Drop Zones Details
- Match start: squads are randomly assigned a POI
- Pre-Legend Select: players are presented with a map preview of Drop Zone
- After Legend Select: players deploy via squad Dropship to assigned zone with nearby enemy POIs marked for imminent threat
- During landing: added warning for incoming threats if an enemy squad invades Drop Zone
RANKED › Heat Shields
- Heat Shields are disabled in Ranked
RANKED › SCORING › Challenger Bonus: reworked bonuses when eliminating higher-ranked opponents
- If the killer’s rank is 1 tier lower than the victim: KP +15% bonus
- If the gap is 2 tiers: +25% bonus
- If the gap is 3 tiers: +35% bonus
- If the gap is 4 tiers or more: +50% bonus
RANKED › SCORING › Entry Cost Adjustment
- Bronze: 10 RP (was 0 RP)
- Gold: 38RP (was 35 RP)
- Platinum: 48 RP (was 45 RP)
RANKED › SCORING › Kill Points Adjustment
- 1st: 20 RP (was 26 RP)
- 2nd: 18 RP (was 22 RP)
- 3rd: 16 RP (was 18 RP)
- 4th: 14 RP (was 16 RP)
- 5th: 12 RP (was 16 RP)
- 6th: 10 RP (was 16 RP)
- 7th: 10 RP (was 14 RP)
- 8th: 10 RP (was 14 RP)
- 9th: 8 RP (was 12 RP)
- 10th: 8 RP (was 12 RP)
- 11th-15th: 6 RP (was 10 RP)
- 16th-20th: 4 RP (was 10 RP)
RANKED › SCORING › Placement Points Adjustment
- 2nd Place: 100 RP (was 95 RP)
- 3rd Place: 75 RP (was 70 RP)
- 6th Place: 40 RP (was 30 RP)
SYSTEM
- Added report option for Wallhacking/Impossible Gamesense
BUG FIXES
- Burst weapon firing sounds now stop if the weapon overheated due to Ballistic's Tac
- Fixed inconsistent behavior when picking up some weapon attachments
- Fixed intermittent issues when predicting aim punches from ring damage
- Firing Range: fixed a few bugs that allowed other players in the server to impact your game
- Replicator: can no longer craft on a side with an item printing
- Ring visual effects now consistently show up in Kings Canyon
- Storm Point’s Northpad Tower drops sniper loot again
- Ziprails make a first person noise when attaching
BUG FIXES › LEGENDS
- Wattson: Corrected the used weapon name for eliminations from electrified door
- Wattson: Dropping Gold Helmet no longer removes effects of Energized Healer upgrade (Previous Hotfix)
- Wattson: Double doors no longer have one door electrified if the other breaks
- Wattson: Ultimate Conductor no longer gives Ult charge from self damage (Previous Hotfix)
- Wattson: Ultimate Conductor gives burst Ult charge correctly
- Bangalore: Ult missile no longer destroyed if it hits Newcastle Tac
QUALITY OF LIFE
- Bots: improvements to behavior
- Lifeline: updated Halo’s enemy coloring to help differentiate against the ring
- Newcastle: Ult can now be targeted and placed over Alter’s Tac portals
- Replicator: updated color and associated assets to blue (was purple)
- Vantage: scanning an enemy will no longer show shield information if enemy’s eliminated. Previously, dead enemies would show if banner was active. (Previous Hotfix)
- Wattson: electrified doors no longer end if the fence placer dies or disconnects
- Updates and tuning to some VFX, primarily on 1P Impact FX revolving around Armor and Flesh Impacts
- Armor: 90% less smoke, 40% less debris
QUALITY OF LIFE › GRAPHICS
- New tonemapping for a more natural appearance of highlights with very bright colors
- VFX: more consistent brightness regardless of in-game auto exposure, preventing extreme brightness in dark areas