Fire changes in Project Zomboid
- 40documented changes
- 18patches
- 2buffs
- 24fixes
Every documented change to Fire
40 changes across 18 patches, newest first
Build 42 Stable (42.20.0) Wednesday, 29 July 2026
- CHANGEFire
Improved campfire interaction reliability when using a controller
Using campfires with a controller should now work more reliably.
Official source
42.19.0 (Build 42 Unstable) Monday, 1 June 2026
- FIXFire
Fixed: tents not being completely destroyed by fire
Fixed tents not being completely destroyed by fire
Official source - FIXFire
Fixed: fire sprites not rendering inside buildings
Fixed fire sprites not rendering inside buildings
Official source
42.18.0 (Build 42 Unstable) Monday, 11 May 2026
- FIXFire
Fixed: campfire temperature
Campfire temperature now works correctly in multiplayer.
Fixed campfire temperature
Official source - CHANGEFire
Redundant Fire and Smoke anti-cheats are removed
The redundant anti-cheat checks for fire and smoke are removed from multiplayer.
Official source
42.17.0 (Build 42 Unstable) Monday, 20 April 2026
- FIXFire
Fixed: certain objects not being destroyed in fire
Fixed certain objects not being destroyed in fire
Official source - FIXFire
Fixed: a campfire's IsoFire being removed when a different object on the square was destroyed
A campfire's fire no longer disappears when a different object on the same square is destroyed.
Fixed a campfire's IsoFire being removed when a different object on the square was destroyed
Official source
42.16.0 (Build 42 Unstable) Tuesday, 31 March 2026
- CHANGEFire
'Start fire speed with Bow Drill' bonus removed from Outdoorsey and added to Bushcrafter and Former Scout
The faster bow drill fire-starting bonus moves off Outdoorsy and onto Bushcrafter and Former Scout, so pick one of those if you want it.
Official source - FIXFire
Fixed: Multi-tile objects aren't wholly destroyed when a single tile is destroyed by fire
Fire that destroys one tile of a multi-tile object now destroys the whole object instead of leaving the rest of it standing.
Fixed Multi-tile objects aren't wholly destroyed when a single tile is destroyed by fire
Official source
42.15.0 (Build 42 Unstable) Monday, 9 March 2026
- FIXFire
Fixed: invisible fire / incendiary burned tiles
Fire and tiles burned by incendiaries are no longer invisible.
Fixed invisible fire / incendiary burned tiles
Official source
42.14.0 (Build 42 Unstable) Monday, 16 February 2026
- FIXFire
Fixed: campfire illumination range doesn't correlate to remaining campfire fuel
A campfire's light range now depends on how much fuel is left, so a fire that is running low lights up a smaller area.
Fixed campfire illumination range doesn't correlate to remaining campfire fuel
Official source
42.13.2 (Build 42 Unstable) Monday, 19 January 2026
- FIXFire
Fixed: not being able to craft Fire-Hardened Spears
Fixed not being able to craft Fire-Hardened Spears
Official source
Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025
- FIXFire
Fixed: undesired behaviour with adding all that can fit to fire tile objects
Using the option to add all that can fit to fires now works properly.
Fixed undesired behaviour with adding all that can fit to fire tile objects
Official source - FIXFire
Fixed RecipeCodeOnTest::openFire() returning false near open flames if a second nearby fire source wasn't lit
Crafting that needs an open flame now works next to a lit fire, even when another fire source nearby is unlit.
Fixed RecipeCodeOnTest::openFire() returning false near open flames if a second nearby fire source wasn't lit.
Official source
42.12.0 (Build 42 Unstable) Thursday, 25 September 2025
- CHANGEFire
Reworked IsoTraps/Explosives damage and fire behavior
Traps and explosives have reworked damage and fire behaviour.
Reworked IsoTraps/Explosives damage and fire behavior:
Official source - CHANGEFire
Pipe Bombs: Explosion Damage = High, Fire Risk = None
Pipe Bombs are set to high explosion damage with no risk of starting a fire.
Official source - CHANGEFire
Molotov Cocktails: Explosion Damage = None, Fire Risk = Medium
Molotov Cocktails are set to no explosion damage with a medium risk of starting a fire.
Official source - CHANGEFire
Flame Bombs: Explosion Damage = None, Fire Risk = High
Flame Bombs are set to no explosion damage with a high risk of starting a fire.
Official source - CHANGEFire
Aerosol Bombs: Explosion Damage = Medium, Fire Risk = Low
Aerosol Bombs are set to medium explosion damage with a low risk of starting a fire.
Official source - FIXFire
Fixed: the option to light fire tile objects from notched planks not appearing under some circumstances
Fixed the option to light fire tile objects from notched planks not appearing under some circumstances.
Official source - FIXFire
Fixed "Make Fire Bomb" craftRecipe not removing water bottle
Making a Fire Bomb now uses up the water bottle as it should.
Official source - CHANGEFire
When a player is unable to light a fire-tile-object with a notched plank
If you try to light a fire with a notched plank and there is no fuel in it, the option now shows in the bad colour with a tooltip saying fuel is needed.
When a player is unable to light a fire-tile-object with a notched plank because the fire-tile-object doesn't have any fuel, the option to do so will be bad-color with a tooltip explaining that the fire-tile-object needs to have fuel.
Official source - FIXFire
Fixed: some fire-tile-object-interactions not translating the text string
Fixed some fire-tile-object-interactions not translating the text string.
Official source - FIXFire
Fixed: the player facing an odd direction when interacting with fire pits
Fixed the player facing an odd direction when interacting with fire pits.
Official source
42.11.0 (Build 42 Unstable) Monday, 4 August 2025
- CHANGEFire
BBQs, Wood Stoves, and Fireplace tile objects can be interacted with for all their fire-tile-properties via buttons on the top of their inventory window
BBQs, wood stoves and fireplaces now have buttons at the top of their inventory window for all their fire controls.
BBQs, Wood Stoves, and Fireplace tile objects can be interacted with for all their fire-tile-properties via buttons on the top of their inventory window.
Official source - FIXFire
Fixed: being unable to put exactly enough full in a fire tile object to hit it's maximum capacity
You can now put in exactly enough fuel to fill a fire to its maximum capacity.
Fixed being unable to put exactly enough full in a fire tile object to hit it's maximum capacity.
Official source - CHANGEFire
The menu for feeding fuel to fire tiles has better player-facing feedback regarding when there's not enough fuel-space for a specific item
The fuel menu for fires now tells you more clearly when there is not enough room for a particular item.
The menu for feeding fuel to fire tiles has better player-facing feedback regarding when there's not enough fuel-space for a specific item.
Official source - CHANGEFire
Added text when right clicking on the world context
Right-clicking a BBQ, campfire, fireplace or similar in the world now shows a note telling you their controls are in the inventory window.
- Added text when right clicking on the world context that informs the player that BBQ/Campfire/Fireplace/etc. interactions are available in the inventory window, similar to the world context right click information regarding tents and campfire kits.
- FIXFire
Fixed: rag returning a dirty rag when used to light a campfire
Using a rag to light a campfire no longer gives you a dirty rag back.
Fixed rag returning a dirty rag when used to light a campfire.
Official source
42.9.0 (Build 42 Unstable) Tuesday, 10 June 2025
- FIXFire
Fixed: fire-hardening spears using Carpentry and not Carving when randomizing the resultant spears condition
Fire-hardened spears now use your Carving skill instead of Carpentry to decide the finished spear's random condition.
Fixed fire-hardening spears using Carpentry and not Carving when randomizing the resultant spears condition.
Official source - FIXFire
Fixed: fire-hardening spears not using the base spears condition value properly when calculating the product's floor value for its randomized condition
Fire-hardening a spear now properly counts the original spear's condition when setting the lowest condition the finished spear can roll.
Fixed fire-hardening spears not using the base spears condition value properly when calculating the product's floor value for its randomized condition.
Official source
42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025
- FIXFire
Fixed: M16 full-auto rate of fire being way too high
Fixed M16 full-auto rate of fire being way too high.
Official source - CHANGEFire
When lighting campfires etc. the items that are used to light the fire, such as a Lighter
Lighters and other items used to light campfires now go back to the container they came from.
When lighting campfires etc. the items that are used to light the fire, such as a Lighter, will be returned to their container of origin.
Official source
42.7.0 (Build 42 Unstable) Monday, 7 April 2025
- FIXFire
Fixed: an error which could occur when using an item to light a fire while it's being consumed
Fixed an error which could occur when using an item to light a fire while it's being consumed.
Official source
42.4.0 (Build 42 Unstable) Tuesday, 4 March 2025
- BUFFFire
Increased Campfire capacity to allow use of Buckets for water purification/cooking
Campfires can hold more, so you can now use Buckets on them to purify water or cook.
Official source
42.2.0 (Build 42 Unstable) Monday, 27 January 2025
- CHANGEFire
Updated Charcoal Burning Pile to accept any item with the DigGrave tag, not just Base.Shovel
The Charcoal Burning Pile now accepts any grave-digging tool instead of only the Shovel, but the tool you use has a small chance of getting damaged.
Updated Charcoal Burning Pile to accept any item with the DigGrave tag, not just Base.Shovel.
- Updated Charcoal Burning Pile to accept any item with the DigGrave tag, not just Base.Shovel.
- Added MayDegradeLight tag so there's a small chance of damaging the tool used.
42.1 (Build 42 Unstable) Tuesday, 21 January 2025
- BUFFFire
Crude/Simple Wooden Tongs can now be used as fire tinder and fuel
Crude and Simple Wooden Tongs can now be burned as fire tinder and fuel.
Crude/Simple Wooden Tongs can now be used as fire tinder and fuel.
Official source - FIXFire
Fixed campfire not boiling water if : add a pot > light campfire
A campfire now boils water in a pot that was put on before the fire was lit.
Fixed campfire not boiling water if : add a pot > light campfire.
Official source - FIXFire
Fixed: campfires being destroyable by fire
Fixed campfires being destroyable by fire.
Official source
41.78 (Build 41) Thursday, 20 October 2022
- FIXFire
Fixed: the eternal fire after destroying a lit campfire with a sledgehammer
Smashing a lit campfire with a sledgehammer no longer leaves behind a fire that never goes out.
Fixed the eternal fire after destroying a lit campfire with a sledgehammer.
Official source