Patchnoter

Fire changes in Project Zomboid

Latest change Build 42 Stable (42.20.0) ·

  • 40documented changes
  • 18patches
  • 2buffs
  • 24fixes

Every documented change to Fire

40 changes across 18 patches, newest first

Build 42 Stable (42.20.0) Wednesday, 29 July 2026

  • CHANGEFire

    Improved campfire interaction reliability when using a controller

    Using campfires with a controller should now work more reliably.

    Official source

42.19.0 (Build 42 Unstable) Monday, 1 June 2026

  • FIXFire

    Fixed: tents not being completely destroyed by fire

    Fixed tents not being completely destroyed by fire

    Official source
  • FIXFire

    Fixed: fire sprites not rendering inside buildings

    Fixed fire sprites not rendering inside buildings

    Official source

42.18.0 (Build 42 Unstable) Monday, 11 May 2026

  • FIXFire

    Fixed: campfire temperature

    Campfire temperature now works correctly in multiplayer.

    Fixed campfire temperature

    Official source
  • CHANGEFire

    Redundant Fire and Smoke anti-cheats are removed

    The redundant anti-cheat checks for fire and smoke are removed from multiplayer.

    Official source

42.17.0 (Build 42 Unstable) Monday, 20 April 2026

  • FIXFire

    Fixed: certain objects not being destroyed in fire

    Fixed certain objects not being destroyed in fire

    Official source
  • FIXFire

    Fixed: a campfire's IsoFire being removed when a different object on the square was destroyed

    A campfire's fire no longer disappears when a different object on the same square is destroyed.

    Fixed a campfire's IsoFire being removed when a different object on the square was destroyed

    Official source

42.16.0 (Build 42 Unstable) Tuesday, 31 March 2026

  • CHANGEFire

    'Start fire speed with Bow Drill' bonus removed from Outdoorsey and added to Bushcrafter and Former Scout

    The faster bow drill fire-starting bonus moves off Outdoorsy and onto Bushcrafter and Former Scout, so pick one of those if you want it.

    Official source
  • FIXFire

    Fixed: Multi-tile objects aren't wholly destroyed when a single tile is destroyed by fire

    Fire that destroys one tile of a multi-tile object now destroys the whole object instead of leaving the rest of it standing.

    Fixed Multi-tile objects aren't wholly destroyed when a single tile is destroyed by fire

    Official source

42.15.0 (Build 42 Unstable) Monday, 9 March 2026

  • FIXFire

    Fixed: invisible fire / incendiary burned tiles

    Fire and tiles burned by incendiaries are no longer invisible.

    Fixed invisible fire / incendiary burned tiles

    Official source

42.14.0 (Build 42 Unstable) Monday, 16 February 2026

  • FIXFire

    Fixed: campfire illumination range doesn't correlate to remaining campfire fuel

    A campfire's light range now depends on how much fuel is left, so a fire that is running low lights up a smaller area.

    Fixed campfire illumination range doesn't correlate to remaining campfire fuel

    Official source

42.13.2 (Build 42 Unstable) Monday, 19 January 2026

  • FIXFire

    Fixed: not being able to craft Fire-Hardened Spears

    Fixed not being able to craft Fire-Hardened Spears

    Official source

Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025

  • FIXFire

    Fixed: undesired behaviour with adding all that can fit to fire tile objects

    Using the option to add all that can fit to fires now works properly.

    Fixed undesired behaviour with adding all that can fit to fire tile objects

    Official source
  • FIXFire

    Fixed RecipeCodeOnTest::openFire() returning false near open flames if a second nearby fire source wasn't lit

    Crafting that needs an open flame now works next to a lit fire, even when another fire source nearby is unlit.

    Fixed RecipeCodeOnTest::openFire() returning false near open flames if a second nearby fire source wasn't lit.

    Official source

42.12.0 (Build 42 Unstable) Thursday, 25 September 2025

  • CHANGEFire

    Reworked IsoTraps/Explosives damage and fire behavior

    Traps and explosives have reworked damage and fire behaviour.

    Reworked IsoTraps/Explosives damage and fire behavior:

    Official source
  • CHANGEFire

    Pipe Bombs: Explosion Damage = High, Fire Risk = None

    Pipe Bombs are set to high explosion damage with no risk of starting a fire.

    Official source
  • CHANGEFire

    Molotov Cocktails: Explosion Damage = None, Fire Risk = Medium

    Molotov Cocktails are set to no explosion damage with a medium risk of starting a fire.

    Official source
  • CHANGEFire

    Flame Bombs: Explosion Damage = None, Fire Risk = High

    Flame Bombs are set to no explosion damage with a high risk of starting a fire.

    Official source
  • CHANGEFire

    Aerosol Bombs: Explosion Damage = Medium, Fire Risk = Low

    Aerosol Bombs are set to medium explosion damage with a low risk of starting a fire.

    Official source
  • FIXFire

    Fixed: the option to light fire tile objects from notched planks not appearing under some circumstances

    Fixed the option to light fire tile objects from notched planks not appearing under some circumstances.

    Official source
  • FIXFire

    Fixed "Make Fire Bomb" craftRecipe not removing water bottle

    Making a Fire Bomb now uses up the water bottle as it should.

    Official source
  • CHANGEFire

    When a player is unable to light a fire-tile-object with a notched plank

    If you try to light a fire with a notched plank and there is no fuel in it, the option now shows in the bad colour with a tooltip saying fuel is needed.

    When a player is unable to light a fire-tile-object with a notched plank because the fire-tile-object doesn't have any fuel, the option to do so will be bad-color with a tooltip explaining that the fire-tile-object needs to have fuel.

    Official source
  • FIXFire

    Fixed: some fire-tile-object-interactions not translating the text string

    Fixed some fire-tile-object-interactions not translating the text string.

    Official source
  • FIXFire

    Fixed: the player facing an odd direction when interacting with fire pits

    Fixed the player facing an odd direction when interacting with fire pits.

    Official source

42.11.0 (Build 42 Unstable) Monday, 4 August 2025

  • CHANGEFire

    BBQs, Wood Stoves, and Fireplace tile objects can be interacted with for all their fire-tile-properties via buttons on the top of their inventory window

    BBQs, wood stoves and fireplaces now have buttons at the top of their inventory window for all their fire controls.

    BBQs, Wood Stoves, and Fireplace tile objects can be interacted with for all their fire-tile-properties via buttons on the top of their inventory window.

    Official source
  • FIXFire

    Fixed: being unable to put exactly enough full in a fire tile object to hit it's maximum capacity

    You can now put in exactly enough fuel to fill a fire to its maximum capacity.

    Fixed being unable to put exactly enough full in a fire tile object to hit it's maximum capacity.

    Official source
  • CHANGEFire

    The menu for feeding fuel to fire tiles has better player-facing feedback regarding when there's not enough fuel-space for a specific item

    The fuel menu for fires now tells you more clearly when there is not enough room for a particular item.

    The menu for feeding fuel to fire tiles has better player-facing feedback regarding when there's not enough fuel-space for a specific item.

    Official source
  • CHANGEFire

    Added text when right clicking on the world context

    Right-clicking a BBQ, campfire, fireplace or similar in the world now shows a note telling you their controls are in the inventory window.

    • Added text when right clicking on the world context that informs the player that BBQ/Campfire/Fireplace/etc. interactions are available in the inventory window, similar to the world context right click information regarding tents and campfire kits.
    Official source
  • FIXFire

    Fixed: rag returning a dirty rag when used to light a campfire

    Using a rag to light a campfire no longer gives you a dirty rag back.

    Fixed rag returning a dirty rag when used to light a campfire.

    Official source

42.9.0 (Build 42 Unstable) Tuesday, 10 June 2025

  • FIXFire

    Fixed: fire-hardening spears using Carpentry and not Carving when randomizing the resultant spears condition

    Fire-hardened spears now use your Carving skill instead of Carpentry to decide the finished spear's random condition.

    Fixed fire-hardening spears using Carpentry and not Carving when randomizing the resultant spears condition.

    Official source
  • FIXFire

    Fixed: fire-hardening spears not using the base spears condition value properly when calculating the product's floor value for its randomized condition

    Fire-hardening a spear now properly counts the original spear's condition when setting the lowest condition the finished spear can roll.

    Fixed fire-hardening spears not using the base spears condition value properly when calculating the product's floor value for its randomized condition.

    Official source

42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025

  • FIXFire

    Fixed: M16 full-auto rate of fire being way too high

    Fixed M16 full-auto rate of fire being way too high.

    Official source
  • CHANGEFire

    When lighting campfires etc. the items that are used to light the fire, such as a Lighter

    Lighters and other items used to light campfires now go back to the container they came from.

    When lighting campfires etc. the items that are used to light the fire, such as a Lighter, will be returned to their container of origin.

    Official source

42.7.0 (Build 42 Unstable) Monday, 7 April 2025

  • FIXFire

    Fixed: an error which could occur when using an item to light a fire while it's being consumed

    Fixed an error which could occur when using an item to light a fire while it's being consumed.

    Official source

42.4.0 (Build 42 Unstable) Tuesday, 4 March 2025

  • BUFFFire

    Increased Campfire capacity to allow use of Buckets for water purification/cooking

    Campfires can hold more, so you can now use Buckets on them to purify water or cook.

    Official source

42.2.0 (Build 42 Unstable) Monday, 27 January 2025

  • CHANGEFire

    Updated Charcoal Burning Pile to accept any item with the DigGrave tag, not just Base.Shovel

    The Charcoal Burning Pile now accepts any grave-digging tool instead of only the Shovel, but the tool you use has a small chance of getting damaged.

    Updated Charcoal Burning Pile to accept any item with the DigGrave tag, not just Base.Shovel.

    • Updated Charcoal Burning Pile to accept any item with the DigGrave tag, not just Base.Shovel.
    • Added MayDegradeLight tag so there's a small chance of damaging the tool used.
    Official source

42.1 (Build 42 Unstable) Tuesday, 21 January 2025

  • BUFFFire

    Crude/Simple Wooden Tongs can now be used as fire tinder and fuel

    Crude and Simple Wooden Tongs can now be burned as fire tinder and fuel.

    Crude/Simple Wooden Tongs can now be used as fire tinder and fuel.

    Official source
  • FIXFire

    Fixed campfire not boiling water if : add a pot > light campfire

    A campfire now boils water in a pot that was put on before the fire was lit.

    Fixed campfire not boiling water if : add a pot > light campfire.

    Official source
  • FIXFire

    Fixed: campfires being destroyable by fire

    Fixed campfires being destroyable by fire.

    Official source

41.78 (Build 41) Thursday, 20 October 2022

  • FIXFire

    Fixed: the eternal fire after destroying a lit campfire with a sledgehammer

    Smashing a lit campfire with a sledgehammer no longer leaves behind a fire that never goes out.

    Fixed the eternal fire after destroying a lit campfire with a sledgehammer.

    Official source