Corpses changes in Project Zomboid
- 51documented changes
- 17patches
- 37fixes
Every documented change to Corpses
51 changes across 17 patches, newest first
Build 42 Stable (42.20.0) Wednesday, 29 July 2026
- FIXCorpses
Fixed: dropping a corpse midway through the grab corpse animation on controller freezing the player
Fixed dropping a corpse midway through the grab corpse animation on controller freezing the player
Official source - FIXCorpses
Fixed: throwing a corpse onto basement stairs resulting in the body having an incorrect Z coordinate and not being interactable
Corpses thrown onto basement stairs now land at the right height, so you can interact with them.
Fixed throwing a corpse onto basement stairs resulting in the body having an incorrect Z coordinate and not being interactable
Official source - Official sourceFIXCorpses
Fixed "Drop Corpse Into" function ignoring Organized/Disorganized traits
- FIXCorpses
Fixed: players incorrectly being able to throw corpses from a distance when right-clicking a window
Fixed players incorrectly being able to throw corpses from a distance when right-clicking a window
Official source - FIXCorpses
Fixed: remote players could appear frozen while dragging corpses, despite continuing to move normally
Fixed an issue where remote players could appear frozen while dragging corpses, despite continuing to move normally.
Official source - FIXCorpses
Fixed: corpses could appear to be dropped unexpectedly while being dragged by remote players outside of the vision cone
Fixed an issue where corpses could appear to be dropped unexpectedly while being dragged by remote players outside of the vision cone
Official source - FIXCorpses
Fixed: corpses could incorrectly remain visible after being moved into containers
Fixed an issue where corpses could incorrectly remain visible after being moved into containers.
Official source
42.19.0 (Build 42 Unstable) Monday, 1 June 2026
- FIXCorpses
Fixed: GrabCorpse binding not also dropping corpses
On controller, the GrabCorpse button now drops a corpse as well as picking one up.
Fixed GrabCorpse binding not also dropping corpses
Official source
42.16.0 (Build 42 Unstable) Tuesday, 31 March 2026
- CHANGECorpses
Added an option to throw corpses over fences and through windows, needed when using a controller
Corpses can now be thrown over fences and through windows, an option added as part of the controller rework because controller players need it.
Official source - FIXCorpses
Fixed: butchered animal corpse reappearing in the player’s inventory
Fixed butchered animal corpse reappearing in the player’s inventory
Official source - FIXCorpses
Fixed: corpses sometimes not going over a fence when thrown
Fixed corpses sometimes not going over a fence when thrown
Official source
42.15.0 (Build 42 Unstable) Monday, 9 March 2026
- FIXCorpses
Fixed: player stuck when start/end grab corpse
Players in multiplayer should no longer get stuck when they start or stop dragging a corpse.
Fixed player stuck when start/end grab corpse
Official source - FIXCorpses
Fixed: sync when login near player, that grab corpse
If you log in near a player who is dragging a corpse, you now see it correctly in multiplayer.
Fixed sync when login near player, that grab corpse
Official source - FIXCorpses
Fixed: not being able to pick up corpses when "Very Low Weight" or below
Characters at "Very Low Weight" or lighter can now pick up corpses again.
Fixed not being able to pick up corpses when "Very Low Weight" or below
Official source
42.14.0 (Build 42 Unstable) Monday, 16 February 2026
- FIXCorpses
Corpses now dragged in correct direction
Corpses now move in the right direction when you drag them, and disconnecting a gamepad no longer causes a stream of errors.
Corpses now dragged in correct direction.
- Corpses now dragged in correct direction. No more stream of errors when Gamepad is disconnected.
- FIXCorpses
Fixed: not being able to grab corpses small rooms
Fixed not being able to grab corpses small rooms
Official source
42.13.1 (Build 42 Unstable) Thursday, 18 December 2025
- FIXCorpses
Fixed: corpses not being transferred into containers properly in MP
Fixed corpses not being transferred into containers properly in MP
Official source
42.12.0 (Build 42 Unstable) Thursday, 25 September 2025
- FIXCorpses
Fixed: the "Walk To" action not working while dragging corpses
Fixed the "Walk To" action not working while dragging corpses.
Official source - FIXCorpses
Fixed: animal corpses ignoring the time-slowing effects of fridges and freezers
Fixed animal corpses ignoring the time-slowing effects of fridges and freezers.
Official source - FIXCorpses
Fixed: burning corpses from destroying held items
Burning corpses no longer destroys held items.
Fixed burning corpses from destroying held items.
Official source - CHANGECorpses
Added displaying and highlighting animal corpses to the animal-designation-zone UI
The animal designation zone UI now shows and highlights animal corpses.
Added displaying and highlighting animal corpses to the animal-designation-zone UI.
Official source - FIXCorpses
Fixed: the corpses of animals killed in inventory sometimes disappearing
Fixed the corpses of animals killed in inventory sometimes disappearing.
Official source
42.11.0 (Build 42 Unstable) Monday, 4 August 2025
- FIXCorpses
Fixed: corpses reanimating if a player reloads a save while dragging
Fixed corpses reanimating if a player reloads a save while dragging.
Official source
42.9.0 (Build 42 Unstable) Tuesday, 10 June 2025
- FIXCorpses
Fixed: ragdoll corpses becoming non-lootable
Corpses that fall as ragdolls can now be looted.
Fixed ragdoll corpses becoming non-lootable
Official source - CHANGECorpses
The "Add Corpse" context menu in the butcher-hook ui shows item icons
The butcher hook's Add Corpse menu now shows item icons and highlights the corpse you are pointing at, so it is easier to pick the right one.
The "Add Corpse" context menu in the butcher-hook ui shows item icons, and highlights the corpse when an option is highlighted.
Official source - FIXCorpses
Fixes for the Spider Corpse Position when Ragdolls are shot in the head
Ragdoll corpses shot in the head should no longer end up in the broken spider position.
Official source - FIXCorpses
Fixed: deaf players hearing corpse-fly sounds
Fixed deaf players hearing corpse-fly sounds.
Official source - FIXCorpses
Fixed: corpse-flies sound continuing after teleporting
Fixed corpse-flies sound continuing after teleporting.
Official source
42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025
- FIXCorpses
Fixed: being able to move around or rotate while picking up corpses and laying them down
You can no longer move or turn while picking up or laying down a corpse.
Fixed being able to move around or rotate while picking up corpses and laying them down.
Official source - FIXCorpses
Fixed: issues with character dragging corpse events
Several bugs with the events that fire when a character drags a corpse have been fixed.
Fixed issues with character dragging corpse events
Official source - CHANGECorpses
The Grab context menu now shows multiple corpses, and highlights corpses the same way items are highlighted
The Grab menu now lists more than one corpse and highlights corpses the same way it highlights items.
The Grab context menu now shows multiple corpses, and highlights corpses the same way items are highlighted.
Official source - CHANGECorpses
Display corpse icons in the Grab context menu
Display corpse icons in the Grab context menu.
Official source - FIXCorpses
Fixed: some cases of dragged corpses remaining hanging in midair
Fixed some cases of dragged corpses remaining hanging in midair.
Official source - FIXCorpses
Fixed: dragged corpses remaining in midair sometimes
Dragged corpses should no longer get stuck in midair, and if you are interrupted while picking up a corpse, it now drops properly.
Fixed dragged corpses remaining in midair sometimes.
- Fixed dragged corpses remaining in midair sometimes. If a pickUp corpse is interrupted, there is now a transition to the appropriate dropped state.
- FIXCorpses
Fixed: corpses being throwable over the window frame
Throwing corpses now works the same way over window frames and short fences, where before a corpse could go over a window frame but not over a short fence.
Fixed corpses being throwable over the window frame but not over the short fence.
Official source
42.6.0 (Build 42 Unstable) Monday, 24 March 2025
- FIXCorpses
Fixed 'Walk To' while dragging corpses
The Walk To option now works while you are dragging a corpse.
Official source
42.5.0 (Build 42 Unstable) Tuesday, 11 March 2025
- CHANGECorpses
Reduced the amount of exterior corpses and trash when buildings are Trashed & Looted
Trashed & Looted buildings now have fewer corpses and less trash outside them.
Reduced the amount of exterior corpses and trash when buildings are Trashed & Looted.
Official source
42.4.0 (Build 42 Unstable) Tuesday, 4 March 2025
- CHANGECorpses
Corpses will now sometimes spawn outside of Trashed & Looted buildings
Corpses can now sometimes appear just outside looted and trashed buildings, though only in the narrow strip of ground around each building.
- Corpses will now sometimes spawn outside of Trashed & Looted buildings; this is RNG dependant, and also "buildings" don't really have much of a outside footprint, it's basically a row a squares surrounding the building in most cases, so there's not much real estate to work with.
- CHANGECorpses
Reworked the corpse spawning in trashed buildings to use the new corpse spawning code
Corpses in trashed buildings now spawn using the new corpse spawning system.
Reworked the corpse spawning in trashed buildings to use the new corpse spawning code.
Official source
42.1.1 (Build 42 Unstable) Thursday, 23 January 2025
- FIXCorpses
Fixed: unequipping animal corpse not dropping them on the ground
Unequipping an animal corpse now drops it on the ground as it should.
Fixed unequipping animal corpse not dropping them on the ground.
Official source
41.78 (Build 41) Thursday, 20 October 2022
- CHANGECorpses
Maggots are now a default item in the world item removal lists
Maggots are now on the default list of items the world removes automatically, so they get cleared away.
Maggots are now a default item in the world item removal lists.
- Maggots are now a default item in the world item removal lists.
- Added a comment for the world item removal lists explaining that Base.Maggots should stay in the list due to corpse maggots.
41.72 (Build 41) Thursday, 7 July 2022
- CHANGECorpses
Maggots that spawn with zombie corpses will be mildly poisonous
Maggots that spawn with zombie corpses are now mildly poisonous to eat.
Maggots that spawn with zombie corpses will be mildly poisonous.
Official source - CHANGECorpses
Sometimes the corpses that spawn as the player explores the world will be fake dead
Some corpses that spawn as you explore can now be fake dead, so approach bodies carefully.
Sometimes the corpses that spawn as the player explores the world will be fake dead.
Official source - CHANGECorpses
As corpses progress in rot stages they have a chance of becoming fake dead
Corpses can turn fake dead as they rot further, so older bodies are not always safe.
As corpses progress in rot stages they have a chance of becoming fake dead.
Official source - CHANGECorpses
As corpses progress in rot stages they have a chance of spawning maggots in their inventory and in their square
Rotting corpses can now spawn maggots, both in their inventory and on the tile where they lie.
As corpses progress in rot stages they have a chance of spawning maggots in their inventory and in their square.
Official source - FIXCorpses
Stopped clients updating rotting corpses and fake-dead corpses
In multiplayer, player clients no longer update rotting and fake dead corpses.
Stopped clients updating rotting corpses and fake-dead corpses.
Official source - CHANGECorpses
Additional appropriate corpses spawned in randomized world stories will rarely be fake dead
Extra corpses placed in randomized world stories can occasionally be fake dead.
Additional appropriate corpses spawned in randomized world stories will rarely be fake dead.
Official source - FIXCorpses
Fixed: corpses disappeared when killed by trailer
Fixed corpses disappeared when killed by trailer
Official source
41.71 (Build 41) Sunday, 22 May 2022
- FIXCorpses
Fixed: dead body grabbing breaking reanimation
In multiplayer, grabbing a dead body no longer breaks its reanimation.
Fixed dead body grabbing breaking reanimation
Official source - FIXCorpses
Fixed "Decaying Corpse Health Impact" health reduction for "Low" and "High" both being less than "Normal"
The Decaying Corpse Health Impact setting now scales properly, so Low and High no longer both reduce health less than Normal.
Fixed "Decaying Corpse Health Impact" health reduction for "Low" and "High" both being less than "Normal".
Official source - FIXCorpses
Fixed: dead body id not changing when added to world
Dead bodies now get a new ID when they are added to the world in multiplayer.
Fixed dead body id not changing when added to world
Official source