Multiplayer changes in Project Zomboid
- 127documented changes
- 20patches
- 1new
- 101fixes
Every documented change to Multiplayer
127 changes across 20 patches, newest first
42.20.1 (Build 42 Stable) Wednesday, 5 August 2026
- FIXMultiplayer
Fixed: errors and crashes that could occur when selecting Multiplayer while certain languages were selected
Fixed errors and crashes that could occur when selecting Multiplayer while certain languages were selected
Official source - FIXMultiplayer
Fixed: players switching from b41 to B42 could be met with a missing menu
Fixed an issue where players switching from b41 to B42 could be met with a missing menu
Official source
Build 42 Stable (42.20.0) Wednesday, 29 July 2026
- CHANGEMultiplayer
Reworked transferring stackable items
Transferring stackable items in multiplayer now uses a reworked system.
Official source - CHANGEMultiplayer
This should significantly reduce the time required to transfer large stacks of items
Moving large stacks of items in multiplayer should take much less time.
Official source - CHANGEMultiplayer
Added separate trading interfaces for each splitscreen player
Each splitscreen player now gets a separate trading window.
Added separate trading interfaces for each splitscreen player.
Official source - CHANGEMultiplayer
Added a list of all tradable items to the trading interface
The trading window now lists every item you can trade.
Added a list of all tradable items to the trading interface.
Official source - FIXMultiplayer
Fixed: an exploit that could allow users to spawn arbitrary items in the world
Fixed an exploit that could allow users to spawn arbitrary items in the world.
Official source - FIXMultiplayer
Fixed: crafting multiple Molotov cocktails in quick succession could consume items incorrectly
Fixed an issue where crafting multiple Molotov cocktails in quick succession could consume items incorrectly.
Official source - FIXMultiplayer
Fixed: hand craft actions not working
Fixed hand craft actions not working
Official source - FIXMultiplayer
Fixed: trading could remove items from the wrong player
Fixed an issue where trading could remove items from the wrong player.
Official source - FIXMultiplayer
Fixed: notes left by players not being saved correctly
Fixed notes left by players not being saved correctly
Official source - FIXMultiplayer
Fixed: being unable to pick up items dropped using Disassemble
Fixed being unable to pick up items dropped using Disassemble
Official source - FIXMultiplayer
Fixed: all players lagging/stuttering when a player builds or interacts with gates
Fixed all players lagging/stuttering when a player builds or interacts with gates
Official source - FIXMultiplayer
Fixed: the "Dry self" action not consuming all of a towel's remaining value
Fixed the "Dry self" action not consuming all of a towel's remaining value
Official source - FIXMultiplayer
Fixed: certain cells within a chunk would not load for some clients
Parts of the map that sometimes failed to load for some players in multiplayer should now load properly.
Fixed an issue where certain cells within a chunk would not load for some clients
Official source - FIXMultiplayer
Fixed: removing mineral deposits not allowing items to be picked up
Fixed removing mineral deposits not allowing items to be picked up
Official source - Official sourceFIXMultiplayer
Fixed "Reclaim Sling Bag" not working when the item is on the floor
- CHANGEMultiplayer
Added ping values for each player in the Players and Users List tabs
The Players and Users List tabs now show each player's ping.
Official source - CHANGEMultiplayer
Improved load times between pressing "Click to Start" and the player spawning into the world
After you press Click to Start in multiplayer, it now takes less time to spawn into the world.
Official source - FIXMultiplayer
Fixed: an exploit that allowed arbitrary item spawning via modData
Players can no longer spawn any item they like by tampering with modData in multiplayer.
Fixed an exploit that allowed arbitrary item spawning via modData
Official source - FIXMultiplayer
Fixed: remote players would immediately appear to land while falling
Other players in multiplayer now show their fall properly instead of seeming to land right away.
Fixed an issue where remote players would immediately appear to land while falling.
Official source - FIXMultiplayer
Fixed: a client-side issue causing knocked down players to appear rotated 180 degrees
Fixed a client-side issue causing knocked down players to appear rotated 180 degrees
Official source - FIXMultiplayer
Fixed: remote players moving while crouched could appear frozen in place
Fixed an issue where remote players moving while crouched could appear frozen in place.
Official source - FIXMultiplayer
Fixed: trading interface layout issues when using different font sizes
Fixed trading interface layout issues when using different font sizes.
Official source - FIXMultiplayer
Fixed: issues with object selection when right-clicking on objects in splitscreen
Fixed issues with object selection when right-clicking on objects in splitscreen
Official source - FIXMultiplayer
Fixed: dice roll and card pick results not showing for other players
Fixed dice roll and card pick results not showing for other players
Official source - FIXMultiplayer
Fixed: multiple stack errors occurring when connecting a split screen player 2 to a MP session
Connecting a split screen second player to a multiplayer session no longer causes a string of errors.
Fixed multiple stack errors occurring when connecting a split screen player 2 to a MP session
Official source - FIXMultiplayer
Fixed: an error that would occur when queuing two of the same protective gear
Fixed an error that would occur when queuing two of the same protective gear
Official source - FIXMultiplayer
Fixed: rare issue where interacting with drying racks could cause world objects to disappear
Fixed rare issue where interacting with drying racks could cause world objects to disappear
Official source - FIXMultiplayer
Fixed: a client-side exception that could occur when players were close together
In multiplayer, players standing close together no longer risk an error in their own game.
Fixed a client-side exception that could occur when players were close together
Official source - FIXMultiplayer
Fixed: scratch ticket results not displaying until after moved from the inventory
Fixed scratch ticket results not displaying until after moved from the inventory
Official source - FIXMultiplayer
Fixed: remote players could incorrectly appear to hop over low fences
Fixed an issue where remote players could incorrectly appear to hop over low fences
Official source - FIXMultiplayer
Fixed: zombified players undressing after death
Fixed zombified players undressing after death
Official source - FIXMultiplayer
Fixed: occlusion parameter not working as expected on Remote Events for multiplayer
In multiplayer, sounds from remote events are now muffled by walls and other obstacles as intended.
Fixed occlusion parameter not working as expected on Remote Events for multiplayer
Official source
42.19.0 (Build 42 Unstable) Monday, 1 June 2026
- FIXMultiplayer
Fixed: the consolidate action creating item duplicates
Consolidating items in multiplayer no longer creates duplicate copies of them.
Fixed the consolidate action creating item duplicates
Official source - FIXMultiplayer
Fixed: local split-screen players not seeing each other in the game world
Fixed local split-screen players not seeing each other in the game world
Official source - FIXMultiplayer
Fixed: being unable to add ingredients to a drying rack from the ground
Fixed being unable to add ingredients to a drying rack from the ground
Official source - FIXMultiplayer
Fixed: being unable to craft different items immediately after producing several identical items in a row
Fixed being unable to craft different items immediately after producing several identical items in a row
Official source - FIXMultiplayer
Fixed: players with wounded feet being able to accelerate when pressing Shift before WASD
Fixed players with wounded feet being able to accelerate when pressing Shift before WASD
Official source - FIXMultiplayer
Fixed: fertilized eggs in a fridge continuing to show fertilized status
Fertilized eggs stored in a fridge no longer keep showing as fertilized in multiplayer.
Fixed fertilized eggs in a fridge continuing to show fertilized status
Official source - FIXMultiplayer
Fixed: curtains not playing sounds when opening/closing in MP
Fixed curtains not playing sounds when opening/closing in MP.
Official source
42.18.0 (Build 42 Unstable) Monday, 11 May 2026
- FIXMultiplayer
Pushing pedestrians no longer applies max damage
Pushing someone on foot with a vehicle no longer deals maximum damage.
Pushing pedestrians no longer applies max damage.
Official source - CHANGEMultiplayer
"Wars" setting is now disabled by default
The Wars multiplayer setting is now off by default, so a server has to turn it on to use it.
Official source - FIXMultiplayer
Fixed: an exploit that allowed backpacks and their contents to be duplicated
Fixed an exploit that allowed backpacks and their contents to be duplicated
Official source - FIXMultiplayer
Fixed: transferring a large stack of items being interrupted on its own
Fixed transferring a large stack of items being interrupted on its own
Official source - FIXMultiplayer
Fixed: GodMode players not being able to deal damage to non-GodMode players
Fixed GodMode players not being able to deal damage to non-GodMode players
Official source - Official sourceCHANGEMultiplayer
Drying racks are drying faster again
- FIXMultiplayer
Fixed: Body Damage & Muscle Strain from overencumbrance accumulating more than 4x faster on MP
Fixed Body Damage & Muscle Strain from overencumbrance accumulating more than 4x faster on MP.
Official source - FIXMultiplayer
Removed AutoCreateUserInWhiteList setting
The AutoCreateUserInWhiteList server setting is gone, which stops other people from logging in to your character just by knowing your username.
Removed AutoCreateUserInWhiteList setting.
- Removed AutoCreateUserInWhiteList setting. This fixes an issue where in some instances another user could log in to a character by only knowing the username.
- FIXMultiplayer
Fixed: an issue that allowed unathorised item spawning by clients
Clients can no longer spawn items without permission on multiplayer servers.
Fixed an issue that allowed unathorised item spawning by clients
Official source - FIXMultiplayer
Fixed: carved handles showing the wrong condition
Fixed carved handles showing the wrong condition
Official source - FIXMultiplayer
Fixed: puddle visibility not being synced properly
Fixed puddle visibility not being synced properly
Official source - FIXMultiplayer
Fixed: Crucible showing the wrong remaining value after smelting metal
Fixed Crucible showing the wrong remaining value after smelting metal
Official source - FIXMultiplayer
Fixed: new ticket popup notification is not appearing if a user has the capability "Answer Tickets" only
Fixed new ticket popup notification is not appearing if a user has the capability "Answer Tickets" only
Official source - FIXMultiplayer
Fixed: items remaining dirty/bloody after washing in the washing machine
Fixed items remaining dirty/bloody after washing in the washing machine
Official source
42.17.0 (Build 42 Unstable) Monday, 20 April 2026
- FIXMultiplayer
Fixed: timed fluid actions not working properly when queued
Fixed timed fluid actions not working properly when queued
Official source - FIXMultiplayer
Fixed: characters interacting with items from a distance
Fixed characters interacting with items from a distance
Official source - FIXMultiplayer
Fixed: drying racks "Take All" button not working properly
Fixed drying racks "Take All" button not working properly
Official source - FIXMultiplayer
Fixed: exercises not raising the character's body heat generation value
Exercising now raises your character's body heat generation.
Fixed exercises not raising the character's body heat generation value
Official source - FIXMultiplayer
Fixed: open and eat actions not working properly
Fixed an issue with open and eat actions not working properly
Official source - FIXMultiplayer
Fixed "Wash yourself" action being performed instantly
Washing yourself now takes time instead of finishing instantly.
Official source - FIXMultiplayer
Fixed: admins being able to apply cheats after permissions removed
Fixed admins being able to apply cheats after permissions removed
Official source - FIXMultiplayer
Fixed: scratches from spiked armour disappearing from characters
Fixed scratches from spiked armour disappearing from characters
Official source - FIXMultiplayer
Fixed: being unable to create a new user without a password via the /adduser command
Fixed being unable to create a new user without a password via the /adduser command
Official source - FIXMultiplayer
Fixed: inverted colours and extreme visual effects when adding a second character via couch co-op in CDDA
Adding a second couch co-op player in CDDA no longer inverts the colours or causes extreme visual effects.
Fixed inverted colours and extreme visual effects when adding a second character via couch co-op in CDDA
Official source - FIXMultiplayer
Fixed: Occlusion Parameter not working as expected on Remote Events
The Occlusion Parameter now works as expected on Remote Events in multiplayer.
Fixed Occlusion Parameter not working as expected on Remote Events
Official source
42.16.1 (Build 42 Unstable) Thursday, 2 April 2026
- FIXMultiplayer
(MP Exploit) Creating a new character causes errors and the dead character reappears after reconnecting
In multiplayer, creating a new character no longer causes errors or brings your dead character back after you reconnect.
Official source
42.16.0 (Build 42 Unstable) Tuesday, 31 March 2026
- FIXMultiplayer
Fixed player state sync: The remote goes idle while moving
Other players no longer look like they are standing idle on your screen while they are actually moving.
Official source - FIXMultiplayer
Fixed: not being able to open/break the built window
Windows that players have built can now be opened and broken in multiplayer.
Fixed not being able to open/break the built window
Official source - FIXMultiplayer
Fixed: cannot see bullet tracers when another player is shooting
Fixed cannot see bullet tracers when another player is shooting
Official source - FIXMultiplayer
Fixed: crawlers no longer flip when hit
Crawling zombies flip over when hit in multiplayer, and whether a zombie falls on its front now matches for every player.
Fixed crawlers no longer flip when hit.
- Fixed crawlers no longer flip when hit. NetworkZombie's now sync their fallOnFront
- FIXMultiplayer
Fixed: MP exploit allowing unauthorized user stats modification
Fixed MP exploit allowing unauthorized user stats modification
Official source - FIXMultiplayer
Fixed: foot scratches disappearing when walking barefoot
Fixed foot scratches disappearing when walking barefoot
Official source - FIXMultiplayer
Fixed: false triggering for several Anti-Cheats
Several anti-cheat checks no longer flag players by mistake.
Fixed false triggering for several Anti-Cheats
Official source - FIXMultiplayer
Fixed: fertilized eggs not updating when on the ground
Fixed fertilized eggs not updating when on the ground
Official source
42.15.0 (Build 42 Unstable) Monday, 9 March 2026
- CHANGEMultiplayer
Hid google auth and two factor for now, they will return in the future when fixed
Google sign-in and two-factor login are hidden in multiplayer for now and will return once they are fixed.
Official source - FIXMultiplayer
Fixed: not being able to interact with the composter (Craftsman)
Fixed not being able to interact with the composter (Craftsman)
Official source - FIXMultiplayer
Fixed: Soap not being used in MP
Soap now gets used in multiplayer as it should.
Fixed Soap not being used in MP
Official source - FIXMultiplayer
Fixed: not being able to saw logs via RMC context menu
You can saw logs from the right-click menu again in multiplayer.
Fixed not being able to saw logs via RMC context menu
Official source - FIXMultiplayer
Fixed: protective gear not increasing discomfort level
In multiplayer, protective gear now raises your discomfort level, so wearing it has a comfort cost.
Fixed protective gear not increasing discomfort level.
Official source - FIXMultiplayer
Fixed: exception when attempting to remove graffiti with a 2-handed cleaning item
Removing graffiti with a two-handed cleaning item no longer causes an error in multiplayer.
Fixed exception when attempting to remove graffiti with a 2-handed cleaning item
Official source - FIXMultiplayer
Fixed: inability to set a role to the user which is not in the white list
Server admins can now give a role to a user who is not on the whitelist.
Fixed inability to set a role to the user which is not in the white list
Official source - FIXMultiplayer
Fixed: dismantling stack of CD players consumes 2 items per action
Fixed dismantling stack of CD players consumes 2 items per action
Official source - FIXMultiplayer
Fixed: character was taking feet damage when driving over broken glass barefoot
Driving over broken glass no longer hurts a barefoot character's feet.
Fixed character was taking feet damage when driving over broken glass barefoot
Official source - FIXMultiplayer
The shared-symbols panel is no longer placed overtop the legend panel
The shared-symbols panel is no longer placed overtop the legend panel.
Official source
42.14.0 (Build 42 Unstable) Monday, 16 February 2026
- FIXMultiplayer
Fixed: being able to add more items than character's capacity allows
Fixed being able to add more items than character's capacity allows
Official source - FIXMultiplayer
Fixed: the bug where patched holes re-appear after the player performs ISClothingExtraAction
In multiplayer, holes you patched in clothing no longer come back after you use extra clothing actions.
Fixed the bug where patched holes re-appear after the player performs ISClothingExtraAction
Official source - FIXMultiplayer
Fixed: Poisonous mushrooms becoming ordinary after being picked
Fixed Poisonous mushrooms becoming ordinary after being picked
Official source - FIXMultiplayer
Fixed: body heat generation staying at the same value
Body heat generation in multiplayer now changes as it should, instead of staying stuck at one value.
Fixed body heat generation staying at the same value.
Official source - FIXMultiplayer
Fixed: being unable to interact with the Hutch during the first visit
Fixed being unable to interact with the Hutch during the first visit
Official source - CHANGEMultiplayer
Eating with an equipped mask will unequip it
Eating with an equipped mask will unequip it but will not equip it back after eating
Official source - FIXMultiplayer
Fixed 64KB limit on player data in players.db
Multiplayer servers no longer hit a size limit on each player's saved data.
Official source - FIXMultiplayer
Fixed: Bleach or Cleaning liquid amount not updating when performing Clean Stains
Cleaning stains in multiplayer now uses up bleach or cleaning liquid correctly.
Fixed Bleach or Cleaning liquid amount not updating when performing Clean Stains.
Official source - FIXMultiplayer
Fixed: milk quantity bug when operating the butter churn
The butter churn now keeps track of milk amounts correctly in multiplayer.
Fixed milk quantity bug when operating the butter churn
Official source - CHANGEMultiplayer
Searches for item instead of string name for cleaner return results
The right-click Craft shortcut in the inventory now searches by the item itself instead of its name, so the recipe results are cleaner.
Official source - FIXMultiplayer
RMC Tile menus display appropriate interaction icon
Right-click menus on tiles now show the matching icon for each interaction.
Official source
42.13.2 (Build 42 Unstable) Monday, 19 January 2026
- Official sourceCHANGEMultiplayer
Drying racks are functional in MP now
- CHANGEMultiplayer
Added Plastering in MP
Plastering can now be done in multiplayer games.
Official source
Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025
- CHANGEMultiplayer
MOTION_SENSITIVE replaces POOR_PASSENGER and is available in both single-player and multiplayer
The Motion Sensitive trait replaces Poor Passenger and works in both single-player and multiplayer.
MOTION_SENSITIVE replaces POOR_PASSENGER and is available in both single-player and multiplayer.
Official source - CHANGEMultiplayer
The Multiplayer build is WIP for stress testing
The multiplayer build is still a work in progress for stress testing, so expect rough edges and follow the recommended guidelines before joining a session.
The Multiplayer build is WIP for stress testing.
- The Multiplayer build is WIP for stress testing. To ensure a smoother experience and simplify bug tracking and resolution, please adhere to the following guidelines before joining a MP session:
- CHANGEMultiplayer
We strongly recommend only playing in coop or on whitelisted servers
We strongly recommend only playing in coop or on whitelisted servers.
Official source
Build 42 Unstable (42.0.0) Tuesday, 17 December 2024
- CHANGEMultiplayer
This Unstable exists so we can collect player feedback to find bugs and improve our game
This Unstable build is for gathering player feedback and finding bugs, and some key features, mainly multiplayer, start disabled and will come back later.
This Unstable exists so we can collect player feedback to find bugs and improve our game.
- This Unstable exists so we can collect player feedback to find bugs and improve our game.
- Some key features, primarily multiplayer, are initially disabled – they will be re-enabled later.
41.78.6 (Build 41) Tuesday, 8 November 2022
- CHANGEMultiplayer
Multiplayer clients will now retry the GettingServerInfo request 3 times
Multiplayer now retries fetching server info 3 times before giving up, so a single failed request is less likely to stop you from joining a server.
Multiplayer clients will now retry the GettingServerInfo request 3 times.
Official source
41.78 (Build 41) Thursday, 20 October 2022
- FIXMultiplayer
Fixed: the multiplayer "whisper" command corrupting the Lua environment due to multithreading
Using the whisper command in multiplayer no longer corrupts the game's Lua scripting environment.
Fixed the multiplayer "whisper" command corrupting the Lua environment due to multithreading.
Official source - FIXMultiplayer
Fixed: new stubble getting added to remote players after each appearance change
Fixed new stubble getting added to remote players after each appearance change.
Official source - FIXMultiplayer
Fixed: text annotations not appearing on annotated maps in multiplayer
Fixed text annotations not appearing on annotated maps in multiplayer.
Official source
41.77 (Build 41) Tuesday, 27 September 2022
- FIXMultiplayer
Fixed: the client displaying "Disconnected" instead of "Wrong username or password"
Fixed the client displaying "Disconnected" instead of "Wrong username or password".
Official source - FIXMultiplayer
Fixed: players being able to change their saved password for an already created account in some instances
Fixed players being able to change their saved password for an already created account in some instances.
Official source
41.76 (Build 41) Thursday, 8 September 2022
- CHANGEMultiplayer
Selected game data is no longer transmitted through the Steam P2P API
Some multiplayer game data now goes over UDP instead of through Steam's peer-to-peer system.
Selected game data is no longer transmitted through the Steam P2P API but through UDP instead.
Official source - FIXMultiplayer
Fixed: bug in world dictionary when an item in a different module
In multiplayer, removing an item from another module that has a name similar to a vanilla item no longer causes a bug in the world dictionary.
Fixed bug in world dictionary when an item in a different module but with a similar name as an vanilla item was removed.
Official source
41.72 (Build 41) Thursday, 7 July 2022
- CHANGEMultiplayer
Improved towing physics and behaviour
Towing in multiplayer has improved physics and behaviour.
Improved towing physics and behaviour.
Official source - CHANGEMultiplayer
Improve auth/towing for cases with two drivers/swap tow
Towing in multiplayer works better when two drivers are involved or when tows are swapped.
Official source - FIXMultiplayer
Fixed: issues when characters are hit by trailers
Fixed issues when characters are hit by trailers.
Official source - FIXMultiplayer
Fixed: disappearing trailers
Trailers in multiplayer should no longer disappear.
Fixed disappearing trailers.
Official source - FIXMultiplayer
Fixed: tow re-attach
Re-attaching a tow in multiplayer should now work properly.
Fixed tow re-attach.
Official source - NEWMultiplayer
Added the MapRemotePlayerVisibility server option for Multiplayer
Multiplayer servers can now choose who shows up on the in-game map: no other players, only faction or safehouse mates, or everyone.
Added the MapRemotePlayerVisibility server option for Multiplayer. 1 = Remote players aren't visible on the in-game map 2 = Remote players in the same faction or sharing a safehouse are visible 3 = Remote players are always visible
Official source - FIXMultiplayer
Fixed: passengers seeing black boxes at high speeds
Fixed passengers seeing black boxes at high speeds.
Official source
41.71 (Build 41) Sunday, 22 May 2022
- CHANGEMultiplayer
Limit changes of linear and angular velocities
Changes in movement speed and spin speed are now limited in multiplayer.
- limit changes of linear and angular velocities
- FIXMultiplayer
Fixed: reanimation delay timer starting immediately without 10 seconds delay
The reanimation delay in multiplayer now waits the full 10 seconds instead of starting right away.
Fixed reanimation delay timer starting immediately without 10 seconds delay
Official source - FIXMultiplayer
Fixed: reanimation delay of 0-30 seconds
Reanimation in multiplayer no longer comes with a delay of 0-30 seconds.
Fixed reanimation delay of 0-30 seconds
Official source - FIXMultiplayer
Fixed: when a non-owner player quits a safe house, other players also getting kicked
Fixed when a non-owner player quits a safe house, other players also getting kicked.
Official source - FIXMultiplayer
Hide the black overlay when the sleeping players are killed Improvements to how the MP game handles dead player bodies
Players killed while sleeping no longer keep the black sleep overlay on screen, and multiplayer handles dead player bodies better.
Official source - FIXMultiplayer
Fixed: player appearance sync in multiplayer with greater than 32 connections
Player appearances now sync correctly in multiplayer when more than 32 players are connected.
Fixed player appearance sync in multiplayer with greater than 32 connections.
Official source - FIXMultiplayer
Fixed: listened-to media lines being saved globally instead of for each player
Media lines you have listened to are now saved for each player instead of globally, which could add over 200KB to each player's saved data.
Fixed listened-to media lines being saved globally instead of for each player.
- Fixed listened-to media lines being saved globally instead of for each player. This could add over 200KB to each player's saved data if every line is listened to.
- CHANGEMultiplayer
Transfer known media lines from recorded_media.bin to the player on the first load
Media lines a player already knew are moved from the shared recorded_media.bin file into that player's own data the first time the player loads in.
Transfer known media lines from recorded_media.bin to the player on the first load.
Official source
41.67 (Build 41) Friday, 4 March 2022
- CHANGEMultiplayer
Adjust MP gain XP limit by sandbox XPMultiplier value
The multiplayer limit on how much XP you can gain now scales with the server's sandbox XP multiplier.
Official source
Build 41 (41.65) Monday, 20 December 2021
- CHANGEMultiplayer
New multiplayer built from the ground up for smooth, immersive and low latency player and zombie movement
Multiplayer has been rebuilt from scratch so that players and zombies move smoothly and with low latency.
New multiplayer built from the ground up for smooth, immersive and low latency player and zombie movement.
Official source