Patchnoter

Multiplayer changes in Project Zomboid

Latest change 42.20.1 (Build 42 Stable) ·

  • 127documented changes
  • 20patches
  • 1new
  • 101fixes

Every documented change to Multiplayer

127 changes across 20 patches, newest first

42.20.1 (Build 42 Stable) Wednesday, 5 August 2026

  • FIXMultiplayer

    Fixed: errors and crashes that could occur when selecting Multiplayer while certain languages were selected

    Fixed errors and crashes that could occur when selecting Multiplayer while certain languages were selected

    Official source
  • FIXMultiplayer

    Fixed: players switching from b41 to B42 could be met with a missing menu

    Fixed an issue where players switching from b41 to B42 could be met with a missing menu

    Official source

Build 42 Stable (42.20.0) Wednesday, 29 July 2026

  • CHANGEMultiplayer

    Reworked transferring stackable items

    Transferring stackable items in multiplayer now uses a reworked system.

    Official source
  • CHANGEMultiplayer

    This should significantly reduce the time required to transfer large stacks of items

    Moving large stacks of items in multiplayer should take much less time.

    Official source
  • CHANGEMultiplayer

    Added separate trading interfaces for each splitscreen player

    Each splitscreen player now gets a separate trading window.

    Added separate trading interfaces for each splitscreen player.

    Official source
  • CHANGEMultiplayer

    Added a list of all tradable items to the trading interface

    The trading window now lists every item you can trade.

    Added a list of all tradable items to the trading interface.

    Official source
  • FIXMultiplayer

    Fixed: an exploit that could allow users to spawn arbitrary items in the world

    Fixed an exploit that could allow users to spawn arbitrary items in the world.

    Official source
  • FIXMultiplayer

    Fixed: crafting multiple Molotov cocktails in quick succession could consume items incorrectly

    Fixed an issue where crafting multiple Molotov cocktails in quick succession could consume items incorrectly.

    Official source
  • FIXMultiplayer

    Fixed: hand craft actions not working

    Fixed hand craft actions not working

    Official source
  • FIXMultiplayer

    Fixed: trading could remove items from the wrong player

    Fixed an issue where trading could remove items from the wrong player.

    Official source
  • FIXMultiplayer

    Fixed: notes left by players not being saved correctly

    Fixed notes left by players not being saved correctly

    Official source
  • FIXMultiplayer

    Fixed: being unable to pick up items dropped using Disassemble

    Fixed being unable to pick up items dropped using Disassemble

    Official source
  • FIXMultiplayer

    Fixed: all players lagging/stuttering when a player builds or interacts with gates

    Fixed all players lagging/stuttering when a player builds or interacts with gates

    Official source
  • FIXMultiplayer

    Fixed: the "Dry self" action not consuming all of a towel's remaining value

    Fixed the "Dry self" action not consuming all of a towel's remaining value

    Official source
  • FIXMultiplayer

    Fixed: certain cells within a chunk would not load for some clients

    Parts of the map that sometimes failed to load for some players in multiplayer should now load properly.

    Fixed an issue where certain cells within a chunk would not load for some clients

    Official source
  • FIXMultiplayer

    Fixed: removing mineral deposits not allowing items to be picked up

    Fixed removing mineral deposits not allowing items to be picked up

    Official source
  • FIXMultiplayer

    Fixed "Reclaim Sling Bag" not working when the item is on the floor

    Official source
  • CHANGEMultiplayer

    Added ping values for each player in the Players and Users List tabs

    The Players and Users List tabs now show each player's ping.

    Official source
  • CHANGEMultiplayer

    Improved load times between pressing "Click to Start" and the player spawning into the world

    After you press Click to Start in multiplayer, it now takes less time to spawn into the world.

    Official source
  • FIXMultiplayer

    Fixed: an exploit that allowed arbitrary item spawning via modData

    Players can no longer spawn any item they like by tampering with modData in multiplayer.

    Fixed an exploit that allowed arbitrary item spawning via modData

    Official source
  • FIXMultiplayer

    Fixed: remote players would immediately appear to land while falling

    Other players in multiplayer now show their fall properly instead of seeming to land right away.

    Fixed an issue where remote players would immediately appear to land while falling.

    Official source
  • FIXMultiplayer

    Fixed: a client-side issue causing knocked down players to appear rotated 180 degrees

    Fixed a client-side issue causing knocked down players to appear rotated 180 degrees

    Official source
  • FIXMultiplayer

    Fixed: remote players moving while crouched could appear frozen in place

    Fixed an issue where remote players moving while crouched could appear frozen in place.

    Official source
  • FIXMultiplayer

    Fixed: trading interface layout issues when using different font sizes

    Fixed trading interface layout issues when using different font sizes.

    Official source
  • FIXMultiplayer

    Fixed: issues with object selection when right-clicking on objects in splitscreen

    Fixed issues with object selection when right-clicking on objects in splitscreen

    Official source
  • FIXMultiplayer

    Fixed: dice roll and card pick results not showing for other players

    Fixed dice roll and card pick results not showing for other players

    Official source
  • FIXMultiplayer

    Fixed: multiple stack errors occurring when connecting a split screen player 2 to a MP session

    Connecting a split screen second player to a multiplayer session no longer causes a string of errors.

    Fixed multiple stack errors occurring when connecting a split screen player 2 to a MP session

    Official source
  • FIXMultiplayer

    Fixed: an error that would occur when queuing two of the same protective gear

    Fixed an error that would occur when queuing two of the same protective gear

    Official source
  • FIXMultiplayer

    Fixed: rare issue where interacting with drying racks could cause world objects to disappear

    Fixed rare issue where interacting with drying racks could cause world objects to disappear

    Official source
  • FIXMultiplayer

    Fixed: a client-side exception that could occur when players were close together

    In multiplayer, players standing close together no longer risk an error in their own game.

    Fixed a client-side exception that could occur when players were close together

    Official source
  • FIXMultiplayer

    Fixed: scratch ticket results not displaying until after moved from the inventory

    Fixed scratch ticket results not displaying until after moved from the inventory

    Official source
  • FIXMultiplayer

    Fixed: remote players could incorrectly appear to hop over low fences

    Fixed an issue where remote players could incorrectly appear to hop over low fences

    Official source
  • FIXMultiplayer

    Fixed: zombified players undressing after death

    Fixed zombified players undressing after death

    Official source
  • FIXMultiplayer

    Fixed: occlusion parameter not working as expected on Remote Events for multiplayer

    In multiplayer, sounds from remote events are now muffled by walls and other obstacles as intended.

    Fixed occlusion parameter not working as expected on Remote Events for multiplayer

    Official source

42.19.0 (Build 42 Unstable) Monday, 1 June 2026

  • FIXMultiplayer

    Fixed: the consolidate action creating item duplicates

    Consolidating items in multiplayer no longer creates duplicate copies of them.

    Fixed the consolidate action creating item duplicates

    Official source
  • FIXMultiplayer

    Fixed: local split-screen players not seeing each other in the game world

    Fixed local split-screen players not seeing each other in the game world

    Official source
  • FIXMultiplayer

    Fixed: being unable to add ingredients to a drying rack from the ground

    Fixed being unable to add ingredients to a drying rack from the ground

    Official source
  • FIXMultiplayer

    Fixed: being unable to craft different items immediately after producing several identical items in a row

    Fixed being unable to craft different items immediately after producing several identical items in a row

    Official source
  • FIXMultiplayer

    Fixed: players with wounded feet being able to accelerate when pressing Shift before WASD

    Fixed players with wounded feet being able to accelerate when pressing Shift before WASD

    Official source
  • FIXMultiplayer

    Fixed: fertilized eggs in a fridge continuing to show fertilized status

    Fertilized eggs stored in a fridge no longer keep showing as fertilized in multiplayer.

    Fixed fertilized eggs in a fridge continuing to show fertilized status

    Official source
  • FIXMultiplayer

    Fixed: curtains not playing sounds when opening/closing in MP

    Fixed curtains not playing sounds when opening/closing in MP.

    Official source

42.18.0 (Build 42 Unstable) Monday, 11 May 2026

  • FIXMultiplayer

    Pushing pedestrians no longer applies max damage

    Pushing someone on foot with a vehicle no longer deals maximum damage.

    Pushing pedestrians no longer applies max damage.

    Official source
  • CHANGEMultiplayer

    "Wars" setting is now disabled by default

    The Wars multiplayer setting is now off by default, so a server has to turn it on to use it.

    Official source
  • FIXMultiplayer

    Fixed: an exploit that allowed backpacks and their contents to be duplicated

    Fixed an exploit that allowed backpacks and their contents to be duplicated

    Official source
  • FIXMultiplayer

    Fixed: transferring a large stack of items being interrupted on its own

    Fixed transferring a large stack of items being interrupted on its own

    Official source
  • FIXMultiplayer

    Fixed: GodMode players not being able to deal damage to non-GodMode players

    Fixed GodMode players not being able to deal damage to non-GodMode players

    Official source
  • CHANGEMultiplayer

    Drying racks are drying faster again

    Official source
  • FIXMultiplayer

    Fixed: Body Damage & Muscle Strain from overencumbrance accumulating more than 4x faster on MP

    Fixed Body Damage & Muscle Strain from overencumbrance accumulating more than 4x faster on MP.

    Official source
  • FIXMultiplayer

    Removed AutoCreateUserInWhiteList setting

    The AutoCreateUserInWhiteList server setting is gone, which stops other people from logging in to your character just by knowing your username.

    Removed AutoCreateUserInWhiteList setting.

    • Removed AutoCreateUserInWhiteList setting. This fixes an issue where in some instances another user could log in to a character by only knowing the username.
    Official source
  • FIXMultiplayer

    Fixed: an issue that allowed unathorised item spawning by clients

    Clients can no longer spawn items without permission on multiplayer servers.

    Fixed an issue that allowed unathorised item spawning by clients

    Official source
  • FIXMultiplayer

    Fixed: carved handles showing the wrong condition

    Fixed carved handles showing the wrong condition

    Official source
  • FIXMultiplayer

    Fixed: puddle visibility not being synced properly

    Fixed puddle visibility not being synced properly

    Official source
  • FIXMultiplayer

    Fixed: Crucible showing the wrong remaining value after smelting metal

    Fixed Crucible showing the wrong remaining value after smelting metal

    Official source
  • FIXMultiplayer

    Fixed: new ticket popup notification is not appearing if a user has the capability "Answer Tickets" only

    Fixed new ticket popup notification is not appearing if a user has the capability "Answer Tickets" only

    Official source
  • FIXMultiplayer

    Fixed: items remaining dirty/bloody after washing in the washing machine

    Fixed items remaining dirty/bloody after washing in the washing machine

    Official source

42.17.0 (Build 42 Unstable) Monday, 20 April 2026

  • FIXMultiplayer

    Fixed: timed fluid actions not working properly when queued

    Fixed timed fluid actions not working properly when queued

    Official source
  • FIXMultiplayer

    Fixed: characters interacting with items from a distance

    Fixed characters interacting with items from a distance

    Official source
  • FIXMultiplayer

    Fixed: drying racks "Take All" button not working properly

    Fixed drying racks "Take All" button not working properly

    Official source
  • FIXMultiplayer

    Fixed: exercises not raising the character's body heat generation value

    Exercising now raises your character's body heat generation.

    Fixed exercises not raising the character's body heat generation value

    Official source
  • FIXMultiplayer

    Fixed: open and eat actions not working properly

    Fixed an issue with open and eat actions not working properly

    Official source
  • FIXMultiplayer

    Fixed "Wash yourself" action being performed instantly

    Washing yourself now takes time instead of finishing instantly.

    Official source
  • FIXMultiplayer

    Fixed: admins being able to apply cheats after permissions removed

    Fixed admins being able to apply cheats after permissions removed

    Official source
  • FIXMultiplayer

    Fixed: scratches from spiked armour disappearing from characters

    Fixed scratches from spiked armour disappearing from characters

    Official source
  • FIXMultiplayer

    Fixed: being unable to create a new user without a password via the /adduser command

    Fixed being unable to create a new user without a password via the /adduser command

    Official source
  • FIXMultiplayer

    Fixed: inverted colours and extreme visual effects when adding a second character via couch co-op in CDDA

    Adding a second couch co-op player in CDDA no longer inverts the colours or causes extreme visual effects.

    Fixed inverted colours and extreme visual effects when adding a second character via couch co-op in CDDA

    Official source
  • FIXMultiplayer

    Fixed: Occlusion Parameter not working as expected on Remote Events

    The Occlusion Parameter now works as expected on Remote Events in multiplayer.

    Fixed Occlusion Parameter not working as expected on Remote Events

    Official source

42.16.1 (Build 42 Unstable) Thursday, 2 April 2026

  • FIXMultiplayer

    (MP Exploit) Creating a new character causes errors and the dead character reappears after reconnecting

    In multiplayer, creating a new character no longer causes errors or brings your dead character back after you reconnect.

    Official source

42.16.0 (Build 42 Unstable) Tuesday, 31 March 2026

  • FIXMultiplayer

    Fixed player state sync: The remote goes idle while moving

    Other players no longer look like they are standing idle on your screen while they are actually moving.

    Official source
  • FIXMultiplayer

    Fixed: not being able to open/break the built window

    Windows that players have built can now be opened and broken in multiplayer.

    Fixed not being able to open/break the built window

    Official source
  • FIXMultiplayer

    Fixed: cannot see bullet tracers when another player is shooting

    Fixed cannot see bullet tracers when another player is shooting

    Official source
  • FIXMultiplayer

    Fixed: crawlers no longer flip when hit

    Crawling zombies flip over when hit in multiplayer, and whether a zombie falls on its front now matches for every player.

    Fixed crawlers no longer flip when hit.

    • Fixed crawlers no longer flip when hit. NetworkZombie's now sync their fallOnFront
    Official source
  • FIXMultiplayer

    Fixed: MP exploit allowing unauthorized user stats modification

    Fixed MP exploit allowing unauthorized user stats modification

    Official source
  • FIXMultiplayer

    Fixed: foot scratches disappearing when walking barefoot

    Fixed foot scratches disappearing when walking barefoot

    Official source
  • FIXMultiplayer

    Fixed: false triggering for several Anti-Cheats

    Several anti-cheat checks no longer flag players by mistake.

    Fixed false triggering for several Anti-Cheats

    Official source
  • FIXMultiplayer

    Fixed: fertilized eggs not updating when on the ground

    Fixed fertilized eggs not updating when on the ground

    Official source

42.15.0 (Build 42 Unstable) Monday, 9 March 2026

  • CHANGEMultiplayer

    Hid google auth and two factor for now, they will return in the future when fixed

    Google sign-in and two-factor login are hidden in multiplayer for now and will return once they are fixed.

    Official source
  • FIXMultiplayer

    Fixed: not being able to interact with the composter (Craftsman)

    Fixed not being able to interact with the composter (Craftsman)

    Official source
  • FIXMultiplayer

    Fixed: Soap not being used in MP

    Soap now gets used in multiplayer as it should.

    Fixed Soap not being used in MP

    Official source
  • FIXMultiplayer

    Fixed: not being able to saw logs via RMC context menu

    You can saw logs from the right-click menu again in multiplayer.

    Fixed not being able to saw logs via RMC context menu

    Official source
  • FIXMultiplayer

    Fixed: protective gear not increasing discomfort level

    In multiplayer, protective gear now raises your discomfort level, so wearing it has a comfort cost.

    Fixed protective gear not increasing discomfort level.

    Official source
  • FIXMultiplayer

    Fixed: exception when attempting to remove graffiti with a 2-handed cleaning item

    Removing graffiti with a two-handed cleaning item no longer causes an error in multiplayer.

    Fixed exception when attempting to remove graffiti with a 2-handed cleaning item

    Official source
  • FIXMultiplayer

    Fixed: inability to set a role to the user which is not in the white list

    Server admins can now give a role to a user who is not on the whitelist.

    Fixed inability to set a role to the user which is not in the white list

    Official source
  • FIXMultiplayer

    Fixed: dismantling stack of CD players consumes 2 items per action

    Fixed dismantling stack of CD players consumes 2 items per action

    Official source
  • FIXMultiplayer

    Fixed: character was taking feet damage when driving over broken glass barefoot

    Driving over broken glass no longer hurts a barefoot character's feet.

    Fixed character was taking feet damage when driving over broken glass barefoot

    Official source
  • FIXMultiplayer

    The shared-symbols panel is no longer placed overtop the legend panel

    The shared-symbols panel is no longer placed overtop the legend panel.

    Official source

42.14.0 (Build 42 Unstable) Monday, 16 February 2026

  • FIXMultiplayer

    Fixed: being able to add more items than character's capacity allows

    Fixed being able to add more items than character's capacity allows

    Official source
  • FIXMultiplayer

    Fixed: the bug where patched holes re-appear after the player performs ISClothingExtraAction

    In multiplayer, holes you patched in clothing no longer come back after you use extra clothing actions.

    Fixed the bug where patched holes re-appear after the player performs ISClothingExtraAction

    Official source
  • FIXMultiplayer

    Fixed: Poisonous mushrooms becoming ordinary after being picked

    Fixed Poisonous mushrooms becoming ordinary after being picked

    Official source
  • FIXMultiplayer

    Fixed: body heat generation staying at the same value

    Body heat generation in multiplayer now changes as it should, instead of staying stuck at one value.

    Fixed body heat generation staying at the same value.

    Official source
  • FIXMultiplayer

    Fixed: being unable to interact with the Hutch during the first visit

    Fixed being unable to interact with the Hutch during the first visit

    Official source
  • CHANGEMultiplayer

    Eating with an equipped mask will unequip it

    Eating with an equipped mask will unequip it but will not equip it back after eating

    Official source
  • FIXMultiplayer

    Fixed 64KB limit on player data in players.db

    Multiplayer servers no longer hit a size limit on each player's saved data.

    Official source
  • FIXMultiplayer

    Fixed: Bleach or Cleaning liquid amount not updating when performing Clean Stains

    Cleaning stains in multiplayer now uses up bleach or cleaning liquid correctly.

    Fixed Bleach or Cleaning liquid amount not updating when performing Clean Stains.

    Official source
  • FIXMultiplayer

    Fixed: milk quantity bug when operating the butter churn

    The butter churn now keeps track of milk amounts correctly in multiplayer.

    Fixed milk quantity bug when operating the butter churn

    Official source
  • CHANGEMultiplayer

    Searches for item instead of string name for cleaner return results

    The right-click Craft shortcut in the inventory now searches by the item itself instead of its name, so the recipe results are cleaner.

    Official source
  • FIXMultiplayer

    RMC Tile menus display appropriate interaction icon

    Right-click menus on tiles now show the matching icon for each interaction.

    Official source

42.13.2 (Build 42 Unstable) Monday, 19 January 2026

  • CHANGEMultiplayer

    Drying racks are functional in MP now

    Official source
  • CHANGEMultiplayer

    Added Plastering in MP

    Plastering can now be done in multiplayer games.

    Official source

Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025

  • CHANGEMultiplayer

    MOTION_SENSITIVE replaces POOR_PASSENGER and is available in both single-player and multiplayer

    The Motion Sensitive trait replaces Poor Passenger and works in both single-player and multiplayer.

    MOTION_SENSITIVE replaces POOR_PASSENGER and is available in both single-player and multiplayer.

    Official source
  • CHANGEMultiplayer

    The Multiplayer build is WIP for stress testing

    The multiplayer build is still a work in progress for stress testing, so expect rough edges and follow the recommended guidelines before joining a session.

    The Multiplayer build is WIP for stress testing.

    • The Multiplayer build is WIP for stress testing. To ensure a smoother experience and simplify bug tracking and resolution, please adhere to the following guidelines before joining a MP session:
    Official source
  • CHANGEMultiplayer

    We strongly recommend only playing in coop or on whitelisted servers

    We strongly recommend only playing in coop or on whitelisted servers.

    Official source

Build 42 Unstable (42.0.0) Tuesday, 17 December 2024

  • CHANGEMultiplayer

    This Unstable exists so we can collect player feedback to find bugs and improve our game

    This Unstable build is for gathering player feedback and finding bugs, and some key features, mainly multiplayer, start disabled and will come back later.

    This Unstable exists so we can collect player feedback to find bugs and improve our game.

    • This Unstable exists so we can collect player feedback to find bugs and improve our game.
    • Some key features, primarily multiplayer, are initially disabled – they will be re-enabled later.
    Official source

41.78.6 (Build 41) Tuesday, 8 November 2022

  • CHANGEMultiplayer

    Multiplayer clients will now retry the GettingServerInfo request 3 times

    Multiplayer now retries fetching server info 3 times before giving up, so a single failed request is less likely to stop you from joining a server.

    Multiplayer clients will now retry the GettingServerInfo request 3 times.

    Official source

41.78 (Build 41) Thursday, 20 October 2022

  • FIXMultiplayer

    Fixed: the multiplayer "whisper" command corrupting the Lua environment due to multithreading

    Using the whisper command in multiplayer no longer corrupts the game's Lua scripting environment.

    Fixed the multiplayer "whisper" command corrupting the Lua environment due to multithreading.

    Official source
  • FIXMultiplayer

    Fixed: new stubble getting added to remote players after each appearance change

    Fixed new stubble getting added to remote players after each appearance change.

    Official source
  • FIXMultiplayer

    Fixed: text annotations not appearing on annotated maps in multiplayer

    Fixed text annotations not appearing on annotated maps in multiplayer.

    Official source

41.77 (Build 41) Tuesday, 27 September 2022

  • FIXMultiplayer

    Fixed: the client displaying "Disconnected" instead of "Wrong username or password"

    Fixed the client displaying "Disconnected" instead of "Wrong username or password".

    Official source
  • FIXMultiplayer

    Fixed: players being able to change their saved password for an already created account in some instances

    Fixed players being able to change their saved password for an already created account in some instances.

    Official source

41.76 (Build 41) Thursday, 8 September 2022

  • CHANGEMultiplayer

    Selected game data is no longer transmitted through the Steam P2P API

    Some multiplayer game data now goes over UDP instead of through Steam's peer-to-peer system.

    Selected game data is no longer transmitted through the Steam P2P API but through UDP instead.

    Official source
  • FIXMultiplayer

    Fixed: bug in world dictionary when an item in a different module

    In multiplayer, removing an item from another module that has a name similar to a vanilla item no longer causes a bug in the world dictionary.

    Fixed bug in world dictionary when an item in a different module but with a similar name as an vanilla item was removed.

    Official source

41.72 (Build 41) Thursday, 7 July 2022

  • CHANGEMultiplayer

    Improved towing physics and behaviour

    Towing in multiplayer has improved physics and behaviour.

    Improved towing physics and behaviour.

    Official source
  • CHANGEMultiplayer

    Improve auth/towing for cases with two drivers/swap tow

    Towing in multiplayer works better when two drivers are involved or when tows are swapped.

    Official source
  • FIXMultiplayer

    Fixed: issues when characters are hit by trailers

    Fixed issues when characters are hit by trailers.

    Official source
  • FIXMultiplayer

    Fixed: disappearing trailers

    Trailers in multiplayer should no longer disappear.

    Fixed disappearing trailers.

    Official source
  • FIXMultiplayer

    Fixed: tow re-attach

    Re-attaching a tow in multiplayer should now work properly.

    Fixed tow re-attach.

    Official source
  • NEWMultiplayer

    Added the MapRemotePlayerVisibility server option for Multiplayer

    Multiplayer servers can now choose who shows up on the in-game map: no other players, only faction or safehouse mates, or everyone.

    Added the MapRemotePlayerVisibility server option for Multiplayer. 1 = Remote players aren't visible on the in-game map 2 = Remote players in the same faction or sharing a safehouse are visible 3 = Remote players are always visible

    Official source
  • FIXMultiplayer

    Fixed: passengers seeing black boxes at high speeds

    Fixed passengers seeing black boxes at high speeds.

    Official source

41.71 (Build 41) Sunday, 22 May 2022

  • CHANGEMultiplayer

    Limit changes of linear and angular velocities

    Changes in movement speed and spin speed are now limited in multiplayer.

    • limit changes of linear and angular velocities
    Official source
  • FIXMultiplayer

    Fixed: reanimation delay timer starting immediately without 10 seconds delay

    The reanimation delay in multiplayer now waits the full 10 seconds instead of starting right away.

    Fixed reanimation delay timer starting immediately without 10 seconds delay

    Official source
  • FIXMultiplayer

    Fixed: reanimation delay of 0-30 seconds

    Reanimation in multiplayer no longer comes with a delay of 0-30 seconds.

    Fixed reanimation delay of 0-30 seconds

    Official source
  • FIXMultiplayer

    Fixed: when a non-owner player quits a safe house, other players also getting kicked

    Fixed when a non-owner player quits a safe house, other players also getting kicked.

    Official source
  • FIXMultiplayer

    Hide the black overlay when the sleeping players are killed Improvements to how the MP game handles dead player bodies

    Players killed while sleeping no longer keep the black sleep overlay on screen, and multiplayer handles dead player bodies better.

    Official source
  • FIXMultiplayer

    Fixed: player appearance sync in multiplayer with greater than 32 connections

    Player appearances now sync correctly in multiplayer when more than 32 players are connected.

    Fixed player appearance sync in multiplayer with greater than 32 connections.

    Official source
  • FIXMultiplayer

    Fixed: listened-to media lines being saved globally instead of for each player

    Media lines you have listened to are now saved for each player instead of globally, which could add over 200KB to each player's saved data.

    Fixed listened-to media lines being saved globally instead of for each player.

    • Fixed listened-to media lines being saved globally instead of for each player. This could add over 200KB to each player's saved data if every line is listened to.
    Official source
  • CHANGEMultiplayer

    Transfer known media lines from recorded_media.bin to the player on the first load

    Media lines a player already knew are moved from the shared recorded_media.bin file into that player's own data the first time the player loads in.

    Transfer known media lines from recorded_media.bin to the player on the first load.

    Official source

41.67 (Build 41) Friday, 4 March 2022

  • CHANGEMultiplayer

    Adjust MP gain XP limit by sandbox XPMultiplier value

    The multiplayer limit on how much XP you can gain now scales with the server's sandbox XP multiplier.

    Official source

Build 41 (41.65) Monday, 20 December 2021

  • CHANGEMultiplayer

    New multiplayer built from the ground up for smooth, immersive and low latency player and zombie movement

    Multiplayer has been rebuilt from scratch so that players and zombies move smoothly and with low latency.

    New multiplayer built from the ground up for smooth, immersive and low latency player and zombie movement.

    Official source