Animals changes in Project Zomboid
- 129documented changes
- 24patches
- 6buffs
- 3nerfs
- 5new
- 79fixes
Every documented change to Animals
129 changes across 24 patches, newest first
Build 42 Stable (42.20.0) Wednesday, 29 July 2026
- FIXAnimals
Fixed: another case of animal skeletons reappearing in the player's inventory after relogin
Fixed another case of animal skeletons reappearing in the player's inventory after relogin
Official source - FIXAnimals
Fixed: chickens in a hutch disappearing after relog
Fixed chickens in a hutch disappearing after relog
Official source - FIXAnimals
Fixed: chickens sometimes disappearing after being placed inside a hutch
Fixed chickens sometimes disappearing after being placed inside a hutch
Official source - FIXAnimals
Fixed: animals on a rope being unable to pass an open fence gate
Fixed animals on a rope being unable to pass an open fence gate
Official source - FIXAnimals
Fixed: animal stress instantly jumping to 100 when in range of an active car engine
Fixed animal stress instantly jumping to 100 when in range of an active car engine
Official source - FIXAnimals
Fixed: an exploit that allowed item spawning via animal attachment commands
Animal attachment commands can no longer be abused to spawn items in multiplayer.
Fixed an exploit that allowed item spawning via animal attachment commands.
Official source - FIXAnimals
Fixed: a case of animals duplicating when picked up
Fixed a case of animals duplicating when picked up
Official source - FIXAnimals
Fixed: Animal Info panel not opening and throwing errors
Fixed Animal Info panel not opening and throwing errors
Official source
42.19.0 (Build 42 Unstable) Monday, 1 June 2026
- FIXAnimals
Fixed: animals in the trailer disappearing after relogin
Fixed animals in the trailer disappearing after relogin
Official source - FIXAnimals
Fixed: some animals being visible to one player but invisible to another
Fixed some animals being visible to one player but invisible to another
Official source - FIXAnimals
Fixed: all animals being female
Animals can now be male as well as female.
Fixed all animals being female
Official source - FIXAnimals
Fixed: animal leather items using the wrong item type
Fixed animal leather items using the wrong item type.
Official source - FIXAnimals
Fixed: animal weight changing after being placed on a butchering hook and removed
Fixed animal weight changing after being placed on a butchering hook and removed
Official source - FIXAnimals
Fixed: animal stats not properly updating while outside loaded chunks
Fixed animal stats not properly updating while outside loaded chunks
Official source - FIXAnimals
Fixed: animal skeletons reappearing in the player's inventory after relogin
Fixed animal skeletons reappearing in the player's inventory after relogin
Official source - Official sourceFIXAnimals
Fixed "Attach Animal to Tree" not removing rope from the player's inventory
- FIXAnimals
Fixed: incorrect animal icons being displayed in the inventory
Fixed incorrect animal icons being displayed in the inventory
Official source
42.18.0 (Build 42 Unstable) Monday, 11 May 2026
- FIXAnimals
Fixed: being unable to inspect some animal tracks
Fixed being unable to inspect some animal tracks
Official source - FIXAnimals
Fixed: chicken hutch not being completely destroyed when a single tile is burned
A chicken hutch now burns down completely when fire reaches just one of its tiles, so the whole hutch is lost instead of part of it.
Fixed chicken hutch not being completely destroyed when a single tile is burned
Official source - FIXAnimals
Fixed: animals being visible through walls and solid barriers
Fixed animals being visible through walls and solid barriers
Official source - FIXAnimals
Fixed: characters being unable to pet animals that were past a certain size threshold
Fixed characters being unable to pet animals that were past a certain size threshold
Official source
42.17.0 (Build 42 Unstable) Monday, 20 April 2026
- FIXAnimals
Fixed: Pipe bomb/Aerosol bomb not doing damage to players or animals
Fixed Pipe bomb/Aerosol bomb not doing damage to players or animals
Official source - CHANGEAnimals
Animal stress gain & its impact have been rebalanced
Animal stress has been rebalanced, both how fast animals get stressed and what the stress does.
- Animal stress gain & its impact have been rebalanced
Official source - Official sourceCHANGEAnimals
Animals gain less stress from zombies
- CHANGEAnimals
Animals gain less stress under rain (only certain animals don't like rain!)
Animals get less stressed in the rain, and only some kinds of animals mind it.
Official source - Official sourceCHANGEAnimals
Animals gain less stress due to sound
- CHANGEAnimals
Animal's stress is reduced more when petting them
Petting an animal now calms it down more.
Official source - Official sourceCHANGEAnimals
Animals should flee less often due to stress
- CHANGEAnimals
Animals will start to destroy objects at stress 80 instead of 70
Stressed animals now take longer to reach the point where they start destroying objects.
Official source - FIXAnimals
Fixed: the rope tied to an animal disappearing after relogin
Fixed the rope tied to an animal disappearing after relogin
Official source - FIXAnimals
Fixed: petting animals not increasing the animal's acceptance or decreasing stress
Fixed petting animals not increasing the animal's acceptance or decreasing stress
Official source - CHANGEAnimals
Increased animal vocal sound range from 40 to 70
Animal calls can now be heard from further away.
Increased animal vocal sound range from 40 to 70.
Official source - FIXAnimals
Fixed: Animal Footsteps not playing when they run along fences
Fixed Animal Footsteps not playing when they run along fences
Official source
42.16.0 (Build 42 Unstable) Tuesday, 31 March 2026
- NERFAnimals
Increased the weight of the animal trailers from 100 to 500
Animal trailers are now much heavier, going from 100 to 500.
Official source - BUFFAnimals
Added the kill animal item tag to the Handiknife inventory item so it can be used to kill animals in the player inventory
The Handiknife can now be used to kill animals you are carrying in your inventory.
Official source - FIXAnimals
Fixed: animals losing milk too fast leading to baby animal's starvation
Animals no longer lose their milk too fast, so their babies no longer starve because of it.
Fixed animals losing milk too fast leading to baby animal's starvation
Official source - FIXAnimals
Fixed: animals with 'full acceptance' not following player
Fixed animals with 'full acceptance' not following player
Official source - FIXAnimals
Fixed: a wild rabbit doesn't lose the wild tag after being picked up
A wild rabbit now loses its wild tag once you pick it up in multiplayer.
Fixed a wild rabbit doesn't lose the wild tag after being picked up
Official source
42.15.2 (Build 42 Unstable) Wednesday, 11 March 2026
- FIXAnimals
Fixed: animals not moving when rope is attached
Fixed animals not moving when rope is attached
Official source
42.15.0 (Build 42 Unstable) Monday, 9 March 2026
- FIXAnimals
Fixed: attached animal ropes, which now break like in SP
Ropes tied to animals in multiplayer now break the same way they do in single player.
Fixed attached animal ropes, which now break like in SP.
Official source - FIXAnimals
Fixed: animal skeletons in containers yielding endless bones
Fixed animal skeletons in containers yielding endless bones
Official source - FIXAnimals
Fixed: crash when killing animals with a Pipe Bomb
Killing animals with a Pipe Bomb no longer crashes the game, but in multiplayer animals currently take no damage from bombs.
Fixed crash when killing animals with a Pipe Bomb.
- Fixed crash when killing animals with a Pipe Bomb. Note: In MP, animals are currently not receiving damage from bombs
- FIXAnimals
Fixed: blood splatters appearing where an animal was picked up and not where it was killed
Fixed blood splatters appearing where an animal was picked up and not where it was killed
Official source - FIXAnimals
Fixed: animal info for male Raccoons
Male raccoons now show the correct animal info and no longer attack each other.
Fixed animal info for male Raccoons.
- Fixed animal info for male Raccoons. Male raccoons shouldn't attack each other
42.14.0 (Build 42 Unstable) Monday, 16 February 2026
- FIXAnimals
Fixed: being unable to obtain the animal info through the check zone (animal zone) window
Fixed being unable to obtain the animal info through the check zone (animal zone) window
Official source - CHANGEAnimals
Animals flee from vehicles from a further distance
Animals now run from vehicles at a greater distance, so it is harder to get close to them while driving.
Animals flee from vehicles from a further distance.
Official source - FIXAnimals
Fixed: animals not dropping on the ground when equipping items
If you equip an item while holding an animal, the animal now drops to the ground.
Fixed animals not dropping on the ground when equipping items
Official source - FIXAnimals
Fixed: Animal Extra Values cheat not being auto-disabled in MP game
Fixed Animal Extra Values cheat not being auto-disabled in MP game
Official source - Official sourceFIXAnimals
Fixed "put chicken" in Hutch action creates a chicken duplicate in a player’s inventory
42.13.2 (Build 42 Unstable) Monday, 19 January 2026
- FIXAnimals
Fixed: rope attached to the animals not breaking
Fixed rope attached to the animals not breaking
Official source
42.13.1 (Build 42 Unstable) Thursday, 18 December 2025
- FIXAnimals
Fixed: animal duping in inventory after relogging
Animals in your inventory no longer get duplicated when you log back in.
Fixed animal duping in inventory after relogging
Official source - FIXAnimals
Fixed: not being able to run over animals
Fixed not being able to run over animals
Official source - FIXAnimals
Fixed: not being able to kill a small animal while holding it in hands
Fixed not being able to kill a small animal while holding it in hands
Official source - FIXAnimals
Fixed: chickens disappearing in hutches after relogging
Fixed chickens disappearing in hutches after relogging
Official source - FIXAnimals
Fixed: server side exception when performing “Attach Animal to Rope”
Using Attach Animal to Rope no longer causes an error on the server.
Fixed server side exception when performing “Attach Animal to Rope”
Official source - FIXAnimals
Fixed: animals pathfinding after being dropped to the ground
Fixed animals pathfinding after being dropped to the ground
Official source
Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025
- FIXAnimals
Fixed: error when right-clicking on animals in trailers
Fixed error when right-clicking on animals in trailers.
Official source
42.12.0 (Build 42 Unstable) Thursday, 25 September 2025
- CHANGEAnimals
Increased the range of animal-thumping sounds from 30 to 40 squares
Animal thumping sounds now carry further, so you can hear them from farther away.
Increased the range of animal-thumping sounds from 30 to 40 squares.
Official source - CHANGEAnimals
Increased the range of animal vocal sounds from 20 to 40 squares
Animal vocal sounds can now be heard from twice as far away.
Increased the range of animal vocal sounds from 20 to 40 squares.
Official source - FIXAnimals
Fixed "Make Mildew Cure" craftRecipe only accepting cow milk
The Make Mildew Cure recipe now accepts milk other than cow milk.
Fixed "Make Mildew Cure" craftRecipe only accepting cow milk.
Official source - FIXAnimals
Fixed: an animal-duplication bug that happened when an animal moved between cells
Fixed an animal-duplication bug that happened when an animal moved between cells.
Official source - FIXAnimals
Fixed: a dead animal possibly resurrecting, when it was the only animal in a cell when it died
Fixed a dead animal possibly resurrecting, when it was the only animal in a cell when it died.
Official source - FIXAnimals
Fixed: animal cells being hot-saved each time a game is loaded
Loading a game no longer re-saves the animal cells every time.
Fixed animal cells being hot-saved each time a game is loaded.
Official source - FIXAnimals
Fixed: an exception when an animal dies inside a hutch
An animal dying inside a hutch no longer causes an error.
Fixed an exception when an animal dies inside a hutch.
Official source - FIXAnimals
Fixed: the animal radial menu ignoring the "Show/hide radial menus with each keypress" option being off
Fixed the animal radial menu ignoring the "Show/hide radial menus with each keypress" option being off.
Official source - FIXAnimals
Fixed: old animal tracks possibly not being removed
Fixed old animal tracks possibly not being removed.
Official source
42.11.0 (Build 42 Unstable) Monday, 4 August 2025
- FIXAnimals
Rabbits now drop correct leather
Rabbits now give the correct type of leather.
Rabbits now drop correct leather.
Official source - CHANGEAnimals
Small animals may be killed without a weapon, while held by the player
Small animals may be killed without a weapon, while held by the player.
Official source - BUFFAnimals
This includes chickens, mice, rabbits, rats and baby turkeys
You can now kill a chicken, mouse, rabbit, rat or baby turkey you are holding without a weapon, which makes animals taken from a trap easier to deal with.
This includes chickens, mice, rabbits, rats and baby turkeys.
- This includes chickens, mice, rabbits, rats and baby turkeys. This makes it easier to kill animals removed from a trap.
- FIXAnimals
Fixed: animal attacks possibly connecting through fences
Fixed animal attacks possibly connecting through fences.
Official source - FIXAnimals
Fixed: Animalpocalypse caused by dropping trapped animals
Dropping trapped animals no longer sets off the Animalpocalypse bug.
Fixed Animalpocalypse caused by dropping trapped animals.
Official source - CHANGEAnimals
Animal designation zones are highlighted when the "Check Zone" context-menu option is highlighted
Hovering the Check Zone option in the right-click menu now highlights the animal designation zone, so you can see which zone it refers to.
Animal designation zones are highlighted when the "Check Zone" context-menu option is highlighted.
Official source - FIXAnimals
Fixed: animals sometimes getting stuck looping their attack animation while in the idle state
Fixed animals sometimes getting stuck looping their attack animation while in the idle state.
Official source
42.10 (Build 42 Unstable) Monday, 30 June 2025
- FIXAnimals
Fixed: Black Pig Head returning a Calf Skull instead of pig skull
Fixed Black Pig Head returning a Calf Skull instead of pig skull.
Official source
42.9.0 (Build 42 Unstable) Tuesday, 10 June 2025
- FIXAnimals
Fixed: not being able to shoot animals
Fixed not being able to shoot animals
Official source - CHANGEAnimals
The "Pick Up Animal", "Pick Up Skeleton", "Get Bones" and "Butcher Animal" context-menu options now highlights the animal corpse, when the option is enabled
The right-click options to pick up, get bones from or butcher an animal corpse now highlight the corpse they apply to.
The "Pick Up Animal", "Pick Up Skeleton", "Get Bones" and "Butcher Animal" context-menu options now highlights the animal corpse, when the option is enabled.
Official source
42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025
- CHANGEAnimals
Shooting an animal will now make it flee instead of dropping dead instantly
A shot animal now runs away instead of dropping dead on the spot.
Shooting an animal will now make it flee instead of dropping dead instantly.
Official source - CHANGEAnimals
Changed how animals become domesticated (aka "not wild")
Animals now become domesticated (no longer wild) in a different way.
Changed how animals become domesticated (aka "not wild"):
Official source - NEWAnimals
Added Animal sinew item
Butchering animals now drops a new Animal sinew item, and the amount depends on things like the animal's size.
Added Animal sinew item.
- Added Animal sinew item. This drops when butchering animals and depends on the animal's size, etc
- NEWAnimals
Added animal's milk powder
Animal milk powder has been added as a new item.
Added animal's milk powder.
Official source - BUFFAnimals
You can now give this animal's milk to any hungry or thirsty animal
This animal milk can now be given to any hungry or thirsty animal.
You can now give this animal's milk to any hungry or thirsty animal.
Official source - CHANGEAnimals
This is to help people keep the baby animal if the mother has died in labor
Being able to feed this milk to animals is meant to help you keep a baby animal alive if its mother died giving birth.
This is to help people keep the baby animal if the mother has died in labor.
Official source - NEWAnimals
Animal will flee while leaving a blood trail that can be followed to find the corpse
A wounded animal now leaves a blood trail as it flees, and you can follow the trail to find its body.
Animal will flee while leaving a blood trail that can be followed to find the corpse.
Official source - CHANGEAnimals
Animal will flee for some time, dependent on type (deer flee longer than rabbits as they're bigger and bleed out for longer) and aiming skill (to simulate if you've hit closer to the heart)
Shot animals now flee for a while first; bigger animals like deer run longer than rabbits, and a higher aiming skill means a shot closer to the heart.
Animal will flee for some time, dependent on type (deer flee longer than rabbits as they're bigger and bleed out for longer) and aiming skill (to simulate if you've hit closer to the heart).
Official source - CHANGEAnimals
Before, it was when the animal was put in a designated zone
Before this change, an animal became domesticated as soon as it was put in a designated zone.
Before, it was when the animal was put in a designated zone.
Official source - CHANGEAnimals
Long Coats, with respective textures and other qualities
Long Coats can now be made from the furred hides of different Cow and Calf breeds, each with its own look and qualities.
Long Coats, with respective textures and other qualities, can be made from the furred hides of different breeds of Cows and Calves.
Official source - CHANGEAnimals
Jackets, as above, can be made from the furred hides of Cows, Calves, and Deer
Jackets can now be made from the furred hides of Cows, Calves and Deer.
Jackets, as above, can be made from the furred hides of Cows, Calves, and Deer.
Official source - BUFFAnimals
Tanned, Furred Animal Hides that are "Large" and "Medium"
Large and medium tanned furred hides from adult Cattle, Swine, Sheep and Deer can now be cut into halves, and Cattle hides into quarters, so small items no longer waste a whole hide.
- Tanned, Furred Animal Hides that are "Large" and "Medium" sized, adult Cattle, Swine, Sheep and Deer, can be cut into Half, and for Cattle, Quarter pieces; this is so they can be rendered into smaller pieces for crafting smaller leather/hide items without wasting an entire hide, such as making a hat or a wallet from a cow's hide.
- NEWAnimals
Added the crafting of some Cow and Fawn hide garments
You can now craft some garments from Cow and Fawn hides.
Added the crafting of some Cow and Fawn hide garments.
Official source - FIXAnimals
Fixed: wrong animal size calculation when butchering animals using a butchering hook
Fixed wrong animal size calculation when butchering animals using a butchering hook.
Official source - FIXAnimals
Fixed: animals not eating drainable food placed on the ground anymore
Animals eat drainable food left on the ground again, and they no longer drink from water containers that cannot catch rain, such as pop bottles.
Fixed animals not eating drainable food placed on the ground anymore.
- Fixed animals not eating drainable food placed on the ground anymore. Animals no longer drink from water containers that can't catch rain, e.g., pop bottles.
- CHANGEAnimals
Better detection for animal drinking from puddles when the player is absent
The game is better at detecting animals drinking from puddles while you are away.
Better detection for animal drinking from puddles when the player is absent.
Official source - BUFFAnimals
Halved the default maximum rat/mouse population in the sandbox settings
The default maximum rat and mouse population in sandbox settings is halved, so there are fewer rats and mice by default.
Halved the default maximum rat/mouse population in the sandbox settings.
Official source - CHANGEAnimals
In the animal designation zone ui, highlighting an animal in the list will outline the animal in the world
In the animal designation zone ui, highlighting an animal in the list will outline the animal in the world,
Official source - FIXAnimals
Fixed: rat/mouse not having bones definitions
Rats and mice now have bone definitions, which were missing.
Fixed rat/mouse not having bones definitions.
Official source
42.7.0 (Build 42 Unstable) Monday, 7 April 2025
- FIXAnimals
Fixed: animal radial menu working on butcher-hook animals
Fixed animal radial menu working on butcher-hook animals.
Official source - FIXAnimals
Fixed: hungry animals walking through gates and doors
Fixed hungry animals walking through gates and doors
Official source - FIXAnimals
Fixed: not calculating the roofed areas in animal designation zones
Animal designation zones now count their roofed areas properly.
Fixed not calculating the roofed areas in animal designation zones.
Official source
42.6.0 (Build 42 Unstable) Monday, 24 March 2025
- FIXAnimals
Fixed: roadkill animal giving 0 calories meat
Fixed roadkill animal giving 0 calories meat.
Official source - FIXAnimals
Fixed: animals in trailer giving birth put the babies outside of the trailer
Fixed animals in trailer giving birth put the babies outside of the trailer.
Official source - FIXAnimals
Fixed: animal rotting in meta
Dead animals now rot correctly while their area is not loaded, but only on new saves.
Fixed animal rotting in meta. (only on new saves)
Official source - FIXAnimals
Fixed: a crash with animals trying to eat grass from floors below or above them
Fixed a crash with animals trying to eat grass from floors below or above them.
Official source - FIXAnimals
Fixed: Creating animal zone in the basement throws an error
Fixed Creating animal zone in the basement throws an error
Official source - FIXAnimals
Fixed: rendering issue when creating animal designation zones above or below ground level
Fixed rendering issue when creating animal designation zones above or below ground level.
Official source - FIXAnimals
Fixed: missing animal designation zone icon in the D-pad right radial menu
Fixed missing animal designation zone icon in the D-pad right radial menu.
Official source - FIXAnimals
Fixed: a bug when petting an animal from too far away
Fixed a bug when petting an animal from too far away.
Official source
42.5.0 (Build 42 Unstable) Tuesday, 11 March 2025
- NERFAnimals
Rotten animals don't give leather anymore
Rotten animals no longer give leather when butchered.
Rotten animals don't give leather anymore.
Official source - CHANGEAnimals
Added weight for deer
Deer now have a weight.
Official source - CHANGEAnimals
Rotten animals give a skull instead of their head
Rotten animals now give a skull instead of a head.
Rotten animals give a skull instead of their head.
Official source - CHANGEAnimals
Re-added the head for rotten animals, the head will now be rotten (pending: icons)
Rotten animals have their head back, and that head is now rotten as well.
Official source
42.4.0 (Build 42 Unstable) Tuesday, 4 March 2025
- CHANGEAnimals
D-pad up radial menu displays the animal radial menu (with pet, pick up etc)
On a controller, pressing D-pad up now opens the animal radial menu, with options like pet and pick up.
D-pad up radial menu displays the animal radial menu (with pet, pick up etc).
Official source - NEWAnimals
Animal designated zones can be created by selecting start and end squares with the D-pad
Controller players can now create animal designated zones by picking start and end squares with the D-pad.
Animal designated zones can be created by selecting start and end squares with the D-pad.
Official source - NERFAnimals
Butchered meat numbers/value will be reduced with time passed since animal's death (start lowering at 12h)
Butchering an animal gives less meat, and less valuable meat, the longer it has been dead, starting once 12 hours have passed.
Butchered meat numbers/value will be reduced with time passed since animal's death (start lowering at 12h).
Official source - CHANGEAnimals
Added animal bodies rotten version, it takes 50h by default (hours for corpse removal sandbox option) to change the animal rotting stage (fresh -> rotten -> bloody skel -> skel -> removed)
Dead animals now visibly rot, moving from fresh to rotten to bloody skeleton to skeleton before they disappear, and each stage takes 50 hours by default.
Added animal bodies rotten version, it takes 50h by default (hours for corpse removal sandbox option) to change the animal rotting stage (fresh -> rotten -> bloody skel -> skel -> removed).
Official source - CHANGEAnimals
The Maximum Rat Index sandbox value has been changed from a default value of 100 to 50 and is also hard capped to 50
The Maximum Rat Index sandbox setting now defaults to 50 and cannot go higher, so rat levels top out lower.
The Maximum Rat Index sandbox value has been changed from a default value of 100 to 50 and is also hard capped to 50.
Official source - CHANGEAnimals
Chicken coop
The chicken coop window now has tabs, so egg-laying nests and roosts are shown separately.
Chicken coop. This is now a tabbed window separating the egg-laying nests from the roosts.
Official source - CHANGEAnimals
Animal-info windows allowing renaming etc
Animals now have info windows where you can do things like rename them.
Animal-info windows allowing renaming etc.
Official source - CHANGEAnimals
Animals will try to drink from river they can access before anything else
Animals now try to drink from a river they can reach before anything else.
Animals will try to drink from river they can access before anything else.
Official source - CHANGEAnimals
Added rotting stage for animals, currently i only have bloodied skeleton
Animal corpses now rot, currently only into a bloodied skeleton, with a rotten corpse stage before the skeleton still to come.
Added rotting stage for animals, currently i only have bloodied skeleton, but rotten corpse (before skeleton) is coming.
Official source
42.3.0 (Build 42 Unstable) Tuesday, 11 February 2025
- CHANGEAnimals
Wild chickens/turkeys stop producing eggs/feathers unless being taken care
Wild chickens and turkeys stop producing eggs and feathers unless you take care of them.
Wild chickens/turkeys stop producing eggs/feathers unless being taken care of.
Official source - FIXAnimals
Fixed: duplication when spam-adding animals to trailers
Fixed duplication when spam-adding animals to trailers.
Official source - FIXAnimals
Fixed: not having a shear when a sheep had wool blocking the animal context menu
A sheep with wool no longer blocks its animal menu when you have no shears.
Fixed not having a shear when a sheep had wool blocking the animal context menu.
Official source - FIXAnimals
Fixed: over-production of dung by Wild animals
Fixed over-production of dung by Wild animals.
Official source - FIXAnimals
Fixed: Frankenstein animals on butcher hook
Animals hung on a butcher hook no longer turn into mismatched Frankenstein animals.
Fixed Frankenstein animals on butcher hook.
- Fixed Frankenstein animals on butcher hook. Sorry.
42.1.1 (Build 42 Unstable) Thursday, 23 January 2025
- CHANGEAnimals
Limit the numbers of dung/feathers that can spawn according to the animal's zone size
Animals now leave a limited amount of dung and feathers, and the limit depends on the size of their zone.
Limit the numbers of dung/feathers that can spawn according to the animal's zone size.
Official source
42.1 (Build 42 Unstable) Tuesday, 21 January 2025
- BUFFAnimals
Bumped nutrition values on animal meat when butchering
Meat butchered from animals now gives more nutrition.
Bumped nutrition values on animal meat when butchering.
Official source - FIXAnimals
Fixed: not being able to target animals properly
You can now target animals properly.
Fixed not being able to target animals properly.
- Fixed not being able to target animals properly.
- CombatManager::removeTargetObjects no longer removes IsoAnimal.
- CHANGEAnimals
Added sounds for animals breaking down fences, log gates, grabbing eggs from hutch, milking animals
Animals now make sounds when they break down fences and log gates, and there are new sounds for taking eggs from a hutch and for milking.
Added sounds for animals breaking down fences, log gates, grabbing eggs from hutch, milking animals.
Official source
41.72 (Build 41) Thursday, 7 July 2022
- FIXAnimals
Fixed: the custom weight of trapped animals not being preserved
Fixed the custom weight of trapped animals not being preserved.
Official source