Patchnoter

Animals changes in Project Zomboid

Latest change Build 42 Stable (42.20.0) ·

  • 129documented changes
  • 24patches
  • 6buffs
  • 3nerfs
  • 5new
  • 79fixes

Every documented change to Animals

129 changes across 24 patches, newest first

Build 42 Stable (42.20.0) Wednesday, 29 July 2026

  • FIXAnimals

    Fixed: another case of animal skeletons reappearing in the player's inventory after relogin

    Fixed another case of animal skeletons reappearing in the player's inventory after relogin

    Official source
  • FIXAnimals

    Fixed: chickens in a hutch disappearing after relog

    Fixed chickens in a hutch disappearing after relog

    Official source
  • FIXAnimals

    Fixed: chickens sometimes disappearing after being placed inside a hutch

    Fixed chickens sometimes disappearing after being placed inside a hutch

    Official source
  • FIXAnimals

    Fixed: animals on a rope being unable to pass an open fence gate

    Fixed animals on a rope being unable to pass an open fence gate

    Official source
  • FIXAnimals

    Fixed: animal stress instantly jumping to 100 when in range of an active car engine

    Fixed animal stress instantly jumping to 100 when in range of an active car engine

    Official source
  • FIXAnimals

    Fixed: an exploit that allowed item spawning via animal attachment commands

    Animal attachment commands can no longer be abused to spawn items in multiplayer.

    Fixed an exploit that allowed item spawning via animal attachment commands.

    Official source
  • FIXAnimals

    Fixed: a case of animals duplicating when picked up

    Fixed a case of animals duplicating when picked up

    Official source
  • FIXAnimals

    Fixed: Animal Info panel not opening and throwing errors

    Fixed Animal Info panel not opening and throwing errors

    Official source

42.19.0 (Build 42 Unstable) Monday, 1 June 2026

  • FIXAnimals

    Fixed: animals in the trailer disappearing after relogin

    Fixed animals in the trailer disappearing after relogin

    Official source
  • FIXAnimals

    Fixed: some animals being visible to one player but invisible to another

    Fixed some animals being visible to one player but invisible to another

    Official source
  • FIXAnimals

    Fixed: all animals being female

    Animals can now be male as well as female.

    Fixed all animals being female

    Official source
  • FIXAnimals

    Fixed: animal leather items using the wrong item type

    Fixed animal leather items using the wrong item type.

    Official source
  • FIXAnimals

    Fixed: animal weight changing after being placed on a butchering hook and removed

    Fixed animal weight changing after being placed on a butchering hook and removed

    Official source
  • FIXAnimals

    Fixed: animal stats not properly updating while outside loaded chunks

    Fixed animal stats not properly updating while outside loaded chunks

    Official source
  • FIXAnimals

    Fixed: animal skeletons reappearing in the player's inventory after relogin

    Fixed animal skeletons reappearing in the player's inventory after relogin

    Official source
  • FIXAnimals

    Fixed "Attach Animal to Tree" not removing rope from the player's inventory

    Official source
  • FIXAnimals

    Fixed: incorrect animal icons being displayed in the inventory

    Fixed incorrect animal icons being displayed in the inventory

    Official source

42.18.0 (Build 42 Unstable) Monday, 11 May 2026

  • FIXAnimals

    Fixed: being unable to inspect some animal tracks

    Fixed being unable to inspect some animal tracks

    Official source
  • FIXAnimals

    Fixed: chicken hutch not being completely destroyed when a single tile is burned

    A chicken hutch now burns down completely when fire reaches just one of its tiles, so the whole hutch is lost instead of part of it.

    Fixed chicken hutch not being completely destroyed when a single tile is burned

    Official source
  • FIXAnimals

    Fixed: animals being visible through walls and solid barriers

    Fixed animals being visible through walls and solid barriers

    Official source
  • FIXAnimals

    Fixed: characters being unable to pet animals that were past a certain size threshold

    Fixed characters being unable to pet animals that were past a certain size threshold

    Official source

42.17.0 (Build 42 Unstable) Monday, 20 April 2026

  • FIXAnimals

    Fixed: Pipe bomb/Aerosol bomb not doing damage to players or animals

    Fixed Pipe bomb/Aerosol bomb not doing damage to players or animals

    Official source
  • CHANGEAnimals

    Animal stress gain & its impact have been rebalanced

    Animal stress has been rebalanced, both how fast animals get stressed and what the stress does.

    - Animal stress gain & its impact have been rebalanced

    Official source
  • CHANGEAnimals

    Animals gain less stress from zombies

    Official source
  • CHANGEAnimals

    Animals gain less stress under rain (only certain animals don't like rain!)

    Animals get less stressed in the rain, and only some kinds of animals mind it.

    Official source
  • CHANGEAnimals

    Animals gain less stress due to sound

    Official source
  • CHANGEAnimals

    Animal's stress is reduced more when petting them

    Petting an animal now calms it down more.

    Official source
  • CHANGEAnimals

    Animals should flee less often due to stress

    Official source
  • CHANGEAnimals

    Animals will start to destroy objects at stress 80 instead of 70

    Stressed animals now take longer to reach the point where they start destroying objects.

    Official source
  • FIXAnimals

    Fixed: the rope tied to an animal disappearing after relogin

    Fixed the rope tied to an animal disappearing after relogin

    Official source
  • FIXAnimals

    Fixed: petting animals not increasing the animal's acceptance or decreasing stress

    Fixed petting animals not increasing the animal's acceptance or decreasing stress

    Official source
  • CHANGEAnimals

    Increased animal vocal sound range from 40 to 70

    Animal calls can now be heard from further away.

    Increased animal vocal sound range from 40 to 70.

    Official source
  • FIXAnimals

    Fixed: Animal Footsteps not playing when they run along fences

    Fixed Animal Footsteps not playing when they run along fences

    Official source

42.16.0 (Build 42 Unstable) Tuesday, 31 March 2026

  • NERFAnimals

    Increased the weight of the animal trailers from 100 to 500

    Animal trailers are now much heavier, going from 100 to 500.

    Official source
  • BUFFAnimals

    Added the kill animal item tag to the Handiknife inventory item so it can be used to kill animals in the player inventory

    The Handiknife can now be used to kill animals you are carrying in your inventory.

    Official source
  • FIXAnimals

    Fixed: animals losing milk too fast leading to baby animal's starvation

    Animals no longer lose their milk too fast, so their babies no longer starve because of it.

    Fixed animals losing milk too fast leading to baby animal's starvation

    Official source
  • FIXAnimals

    Fixed: animals with 'full acceptance' not following player

    Fixed animals with 'full acceptance' not following player

    Official source
  • FIXAnimals

    Fixed: a wild rabbit doesn't lose the wild tag after being picked up

    A wild rabbit now loses its wild tag once you pick it up in multiplayer.

    Fixed a wild rabbit doesn't lose the wild tag after being picked up

    Official source

42.15.2 (Build 42 Unstable) Wednesday, 11 March 2026

  • FIXAnimals

    Fixed: animals not moving when rope is attached

    Fixed animals not moving when rope is attached

    Official source

42.15.0 (Build 42 Unstable) Monday, 9 March 2026

  • FIXAnimals

    Fixed: attached animal ropes, which now break like in SP

    Ropes tied to animals in multiplayer now break the same way they do in single player.

    Fixed attached animal ropes, which now break like in SP.

    Official source
  • FIXAnimals

    Fixed: animal skeletons in containers yielding endless bones

    Fixed animal skeletons in containers yielding endless bones

    Official source
  • FIXAnimals

    Fixed: crash when killing animals with a Pipe Bomb

    Killing animals with a Pipe Bomb no longer crashes the game, but in multiplayer animals currently take no damage from bombs.

    Fixed crash when killing animals with a Pipe Bomb.

    • Fixed crash when killing animals with a Pipe Bomb. Note: In MP, animals are currently not receiving damage from bombs
    Official source
  • FIXAnimals

    Fixed: blood splatters appearing where an animal was picked up and not where it was killed

    Fixed blood splatters appearing where an animal was picked up and not where it was killed

    Official source
  • FIXAnimals

    Fixed: animal info for male Raccoons

    Male raccoons now show the correct animal info and no longer attack each other.

    Fixed animal info for male Raccoons.

    • Fixed animal info for male Raccoons. Male raccoons shouldn't attack each other
    Official source

42.14.0 (Build 42 Unstable) Monday, 16 February 2026

  • FIXAnimals

    Fixed: being unable to obtain the animal info through the check zone (animal zone) window

    Fixed being unable to obtain the animal info through the check zone (animal zone) window

    Official source
  • CHANGEAnimals

    Animals flee from vehicles from a further distance

    Animals now run from vehicles at a greater distance, so it is harder to get close to them while driving.

    Animals flee from vehicles from a further distance.

    Official source
  • FIXAnimals

    Fixed: animals not dropping on the ground when equipping items

    If you equip an item while holding an animal, the animal now drops to the ground.

    Fixed animals not dropping on the ground when equipping items

    Official source
  • FIXAnimals

    Fixed: Animal Extra Values cheat not being auto-disabled in MP game

    Fixed Animal Extra Values cheat not being auto-disabled in MP game

    Official source
  • FIXAnimals

    Fixed "put chicken" in Hutch action creates a chicken duplicate in a player’s inventory

    Official source

42.13.2 (Build 42 Unstable) Monday, 19 January 2026

  • FIXAnimals

    Fixed: rope attached to the animals not breaking

    Fixed rope attached to the animals not breaking

    Official source

42.13.1 (Build 42 Unstable) Thursday, 18 December 2025

  • FIXAnimals

    Fixed: animal duping in inventory after relogging

    Animals in your inventory no longer get duplicated when you log back in.

    Fixed animal duping in inventory after relogging

    Official source
  • FIXAnimals

    Fixed: not being able to run over animals

    Fixed not being able to run over animals

    Official source
  • FIXAnimals

    Fixed: not being able to kill a small animal while holding it in hands

    Fixed not being able to kill a small animal while holding it in hands

    Official source
  • FIXAnimals

    Fixed: chickens disappearing in hutches after relogging

    Fixed chickens disappearing in hutches after relogging

    Official source
  • FIXAnimals

    Fixed: server side exception when performing “Attach Animal to Rope”

    Using Attach Animal to Rope no longer causes an error on the server.

    Fixed server side exception when performing “Attach Animal to Rope”

    Official source
  • FIXAnimals

    Fixed: animals pathfinding after being dropped to the ground

    Fixed animals pathfinding after being dropped to the ground

    Official source

Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025

  • FIXAnimals

    Fixed: error when right-clicking on animals in trailers

    Fixed error when right-clicking on animals in trailers.

    Official source

42.12.0 (Build 42 Unstable) Thursday, 25 September 2025

  • CHANGEAnimals

    Increased the range of animal-thumping sounds from 30 to 40 squares

    Animal thumping sounds now carry further, so you can hear them from farther away.

    Increased the range of animal-thumping sounds from 30 to 40 squares.

    Official source
  • CHANGEAnimals

    Increased the range of animal vocal sounds from 20 to 40 squares

    Animal vocal sounds can now be heard from twice as far away.

    Increased the range of animal vocal sounds from 20 to 40 squares.

    Official source
  • FIXAnimals

    Fixed "Make Mildew Cure" craftRecipe only accepting cow milk

    The Make Mildew Cure recipe now accepts milk other than cow milk.

    Fixed "Make Mildew Cure" craftRecipe only accepting cow milk.

    Official source
  • FIXAnimals

    Fixed: an animal-duplication bug that happened when an animal moved between cells

    Fixed an animal-duplication bug that happened when an animal moved between cells.

    Official source
  • FIXAnimals

    Fixed: a dead animal possibly resurrecting, when it was the only animal in a cell when it died

    Fixed a dead animal possibly resurrecting, when it was the only animal in a cell when it died.

    Official source
  • FIXAnimals

    Fixed: animal cells being hot-saved each time a game is loaded

    Loading a game no longer re-saves the animal cells every time.

    Fixed animal cells being hot-saved each time a game is loaded.

    Official source
  • FIXAnimals

    Fixed: an exception when an animal dies inside a hutch

    An animal dying inside a hutch no longer causes an error.

    Fixed an exception when an animal dies inside a hutch.

    Official source
  • FIXAnimals

    Fixed: the animal radial menu ignoring the "Show/hide radial menus with each keypress" option being off

    Fixed the animal radial menu ignoring the "Show/hide radial menus with each keypress" option being off.

    Official source
  • FIXAnimals

    Fixed: old animal tracks possibly not being removed

    Fixed old animal tracks possibly not being removed.

    Official source

42.11.0 (Build 42 Unstable) Monday, 4 August 2025

  • FIXAnimals

    Rabbits now drop correct leather

    Rabbits now give the correct type of leather.

    Rabbits now drop correct leather.

    Official source
  • CHANGEAnimals

    Small animals may be killed without a weapon, while held by the player

    Small animals may be killed without a weapon, while held by the player.

    Official source
  • BUFFAnimals

    This includes chickens, mice, rabbits, rats and baby turkeys

    You can now kill a chicken, mouse, rabbit, rat or baby turkey you are holding without a weapon, which makes animals taken from a trap easier to deal with.

    This includes chickens, mice, rabbits, rats and baby turkeys.

    • This includes chickens, mice, rabbits, rats and baby turkeys. This makes it easier to kill animals removed from a trap.
    Official source
  • FIXAnimals

    Fixed: animal attacks possibly connecting through fences

    Fixed animal attacks possibly connecting through fences.

    Official source
  • FIXAnimals

    Fixed: Animalpocalypse caused by dropping trapped animals

    Dropping trapped animals no longer sets off the Animalpocalypse bug.

    Fixed Animalpocalypse caused by dropping trapped animals.

    Official source
  • CHANGEAnimals

    Animal designation zones are highlighted when the "Check Zone" context-menu option is highlighted

    Hovering the Check Zone option in the right-click menu now highlights the animal designation zone, so you can see which zone it refers to.

    Animal designation zones are highlighted when the "Check Zone" context-menu option is highlighted.

    Official source
  • FIXAnimals

    Fixed: animals sometimes getting stuck looping their attack animation while in the idle state

    Fixed animals sometimes getting stuck looping their attack animation while in the idle state.

    Official source

42.10 (Build 42 Unstable) Monday, 30 June 2025

  • FIXAnimals

    Fixed: Black Pig Head returning a Calf Skull instead of pig skull

    Fixed Black Pig Head returning a Calf Skull instead of pig skull.

    Official source

42.9.0 (Build 42 Unstable) Tuesday, 10 June 2025

  • FIXAnimals

    Fixed: not being able to shoot animals

    Fixed not being able to shoot animals

    Official source
  • CHANGEAnimals

    The "Pick Up Animal", "Pick Up Skeleton", "Get Bones" and "Butcher Animal" context-menu options now highlights the animal corpse, when the option is enabled

    The right-click options to pick up, get bones from or butcher an animal corpse now highlight the corpse they apply to.

    The "Pick Up Animal", "Pick Up Skeleton", "Get Bones" and "Butcher Animal" context-menu options now highlights the animal corpse, when the option is enabled.

    Official source

42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025

  • CHANGEAnimals

    Shooting an animal will now make it flee instead of dropping dead instantly

    A shot animal now runs away instead of dropping dead on the spot.

    Shooting an animal will now make it flee instead of dropping dead instantly.

    Official source
  • CHANGEAnimals

    Changed how animals become domesticated (aka "not wild")

    Animals now become domesticated (no longer wild) in a different way.

    Changed how animals become domesticated (aka "not wild"):

    Official source
  • NEWAnimals

    Added Animal sinew item

    Butchering animals now drops a new Animal sinew item, and the amount depends on things like the animal's size.

    Added Animal sinew item.

    • Added Animal sinew item. This drops when butchering animals and depends on the animal's size, etc
    Official source
  • NEWAnimals

    Added animal's milk powder

    Animal milk powder has been added as a new item.

    Added animal's milk powder.

    Official source
  • BUFFAnimals

    You can now give this animal's milk to any hungry or thirsty animal

    This animal milk can now be given to any hungry or thirsty animal.

    You can now give this animal's milk to any hungry or thirsty animal.

    Official source
  • CHANGEAnimals

    This is to help people keep the baby animal if the mother has died in labor

    Being able to feed this milk to animals is meant to help you keep a baby animal alive if its mother died giving birth.

    This is to help people keep the baby animal if the mother has died in labor.

    Official source
  • NEWAnimals

    Animal will flee while leaving a blood trail that can be followed to find the corpse

    A wounded animal now leaves a blood trail as it flees, and you can follow the trail to find its body.

    Animal will flee while leaving a blood trail that can be followed to find the corpse.

    Official source
  • CHANGEAnimals

    Animal will flee for some time, dependent on type (deer flee longer than rabbits as they're bigger and bleed out for longer) and aiming skill (to simulate if you've hit closer to the heart)

    Shot animals now flee for a while first; bigger animals like deer run longer than rabbits, and a higher aiming skill means a shot closer to the heart.

    Animal will flee for some time, dependent on type (deer flee longer than rabbits as they're bigger and bleed out for longer) and aiming skill (to simulate if you've hit closer to the heart).

    Official source
  • CHANGEAnimals

    Before, it was when the animal was put in a designated zone

    Before this change, an animal became domesticated as soon as it was put in a designated zone.

    Before, it was when the animal was put in a designated zone.

    Official source
  • CHANGEAnimals

    Long Coats, with respective textures and other qualities

    Long Coats can now be made from the furred hides of different Cow and Calf breeds, each with its own look and qualities.

    Long Coats, with respective textures and other qualities, can be made from the furred hides of different breeds of Cows and Calves.

    Official source
  • CHANGEAnimals

    Jackets, as above, can be made from the furred hides of Cows, Calves, and Deer

    Jackets can now be made from the furred hides of Cows, Calves and Deer.

    Jackets, as above, can be made from the furred hides of Cows, Calves, and Deer.

    Official source
  • BUFFAnimals

    Tanned, Furred Animal Hides that are "Large" and "Medium"

    Large and medium tanned furred hides from adult Cattle, Swine, Sheep and Deer can now be cut into halves, and Cattle hides into quarters, so small items no longer waste a whole hide.

    • Tanned, Furred Animal Hides that are "Large" and "Medium" sized, adult Cattle, Swine, Sheep and Deer, can be cut into Half, and for Cattle, Quarter pieces; this is so they can be rendered into smaller pieces for crafting smaller leather/hide items without wasting an entire hide, such as making a hat or a wallet from a cow's hide.
    Official source
  • NEWAnimals

    Added the crafting of some Cow and Fawn hide garments

    You can now craft some garments from Cow and Fawn hides.

    Added the crafting of some Cow and Fawn hide garments.

    Official source
  • FIXAnimals

    Fixed: wrong animal size calculation when butchering animals using a butchering hook

    Fixed wrong animal size calculation when butchering animals using a butchering hook.

    Official source
  • FIXAnimals

    Fixed: animals not eating drainable food placed on the ground anymore

    Animals eat drainable food left on the ground again, and they no longer drink from water containers that cannot catch rain, such as pop bottles.

    Fixed animals not eating drainable food placed on the ground anymore.

    • Fixed animals not eating drainable food placed on the ground anymore. Animals no longer drink from water containers that can't catch rain, e.g., pop bottles.
    Official source
  • CHANGEAnimals

    Better detection for animal drinking from puddles when the player is absent

    The game is better at detecting animals drinking from puddles while you are away.

    Better detection for animal drinking from puddles when the player is absent.

    Official source
  • BUFFAnimals

    Halved the default maximum rat/mouse population in the sandbox settings

    The default maximum rat and mouse population in sandbox settings is halved, so there are fewer rats and mice by default.

    Halved the default maximum rat/mouse population in the sandbox settings.

    Official source
  • CHANGEAnimals

    In the animal designation zone ui, highlighting an animal in the list will outline the animal in the world

    In the animal designation zone ui, highlighting an animal in the list will outline the animal in the world,

    Official source
  • FIXAnimals

    Fixed: rat/mouse not having bones definitions

    Rats and mice now have bone definitions, which were missing.

    Fixed rat/mouse not having bones definitions.

    Official source

42.7.0 (Build 42 Unstable) Monday, 7 April 2025

  • FIXAnimals

    Fixed: animal radial menu working on butcher-hook animals

    Fixed animal radial menu working on butcher-hook animals.

    Official source
  • FIXAnimals

    Fixed: hungry animals walking through gates and doors

    Fixed hungry animals walking through gates and doors

    Official source
  • FIXAnimals

    Fixed: not calculating the roofed areas in animal designation zones

    Animal designation zones now count their roofed areas properly.

    Fixed not calculating the roofed areas in animal designation zones.

    Official source

42.6.0 (Build 42 Unstable) Monday, 24 March 2025

  • FIXAnimals

    Fixed: roadkill animal giving 0 calories meat

    Fixed roadkill animal giving 0 calories meat.

    Official source
  • FIXAnimals

    Fixed: animals in trailer giving birth put the babies outside of the trailer

    Fixed animals in trailer giving birth put the babies outside of the trailer.

    Official source
  • FIXAnimals

    Fixed: animal rotting in meta

    Dead animals now rot correctly while their area is not loaded, but only on new saves.

    Fixed animal rotting in meta. (only on new saves)

    Official source
  • FIXAnimals

    Fixed: a crash with animals trying to eat grass from floors below or above them

    Fixed a crash with animals trying to eat grass from floors below or above them.

    Official source
  • FIXAnimals

    Fixed: Creating animal zone in the basement throws an error

    Fixed Creating animal zone in the basement throws an error

    Official source
  • FIXAnimals

    Fixed: rendering issue when creating animal designation zones above or below ground level

    Fixed rendering issue when creating animal designation zones above or below ground level.

    Official source
  • FIXAnimals

    Fixed: missing animal designation zone icon in the D-pad right radial menu

    Fixed missing animal designation zone icon in the D-pad right radial menu.

    Official source
  • FIXAnimals

    Fixed: a bug when petting an animal from too far away

    Fixed a bug when petting an animal from too far away.

    Official source

42.5.0 (Build 42 Unstable) Tuesday, 11 March 2025

  • NERFAnimals

    Rotten animals don't give leather anymore

    Rotten animals no longer give leather when butchered.

    Rotten animals don't give leather anymore.

    Official source
  • CHANGEAnimals

    Added weight for deer

    Deer now have a weight.

    Official source
  • CHANGEAnimals

    Rotten animals give a skull instead of their head

    Rotten animals now give a skull instead of a head.

    Rotten animals give a skull instead of their head.

    Official source
  • CHANGEAnimals

    Re-added the head for rotten animals, the head will now be rotten (pending: icons)

    Rotten animals have their head back, and that head is now rotten as well.

    Official source

42.4.0 (Build 42 Unstable) Tuesday, 4 March 2025

  • CHANGEAnimals

    D-pad up radial menu displays the animal radial menu (with pet, pick up etc)

    On a controller, pressing D-pad up now opens the animal radial menu, with options like pet and pick up.

    D-pad up radial menu displays the animal radial menu (with pet, pick up etc).

    Official source
  • NEWAnimals

    Animal designated zones can be created by selecting start and end squares with the D-pad

    Controller players can now create animal designated zones by picking start and end squares with the D-pad.

    Animal designated zones can be created by selecting start and end squares with the D-pad.

    Official source
  • NERFAnimals

    Butchered meat numbers/value will be reduced with time passed since animal's death (start lowering at 12h)

    Butchering an animal gives less meat, and less valuable meat, the longer it has been dead, starting once 12 hours have passed.

    Butchered meat numbers/value will be reduced with time passed since animal's death (start lowering at 12h).

    Official source
  • CHANGEAnimals

    Added animal bodies rotten version, it takes 50h by default (hours for corpse removal sandbox option) to change the animal rotting stage (fresh -> rotten -> bloody skel -> skel -> removed)

    Dead animals now visibly rot, moving from fresh to rotten to bloody skeleton to skeleton before they disappear, and each stage takes 50 hours by default.

    Added animal bodies rotten version, it takes 50h by default (hours for corpse removal sandbox option) to change the animal rotting stage (fresh -> rotten -> bloody skel -> skel -> removed).

    Official source
  • CHANGEAnimals

    The Maximum Rat Index sandbox value has been changed from a default value of 100 to 50 and is also hard capped to 50

    The Maximum Rat Index sandbox setting now defaults to 50 and cannot go higher, so rat levels top out lower.

    The Maximum Rat Index sandbox value has been changed from a default value of 100 to 50 and is also hard capped to 50.

    Official source
  • CHANGEAnimals

    Chicken coop

    The chicken coop window now has tabs, so egg-laying nests and roosts are shown separately.

    Chicken coop. This is now a tabbed window separating the egg-laying nests from the roosts.

    Official source
  • CHANGEAnimals

    Animal-info windows allowing renaming etc

    Animals now have info windows where you can do things like rename them.

    Animal-info windows allowing renaming etc.

    Official source
  • CHANGEAnimals

    Animals will try to drink from river they can access before anything else

    Animals now try to drink from a river they can reach before anything else.

    Animals will try to drink from river they can access before anything else.

    Official source
  • CHANGEAnimals

    Added rotting stage for animals, currently i only have bloodied skeleton

    Animal corpses now rot, currently only into a bloodied skeleton, with a rotten corpse stage before the skeleton still to come.

    Added rotting stage for animals, currently i only have bloodied skeleton, but rotten corpse (before skeleton) is coming.

    Official source

42.3.0 (Build 42 Unstable) Tuesday, 11 February 2025

  • CHANGEAnimals

    Wild chickens/turkeys stop producing eggs/feathers unless being taken care

    Wild chickens and turkeys stop producing eggs and feathers unless you take care of them.

    Wild chickens/turkeys stop producing eggs/feathers unless being taken care of.

    Official source
  • FIXAnimals

    Fixed: duplication when spam-adding animals to trailers

    Fixed duplication when spam-adding animals to trailers.

    Official source
  • FIXAnimals

    Fixed: not having a shear when a sheep had wool blocking the animal context menu

    A sheep with wool no longer blocks its animal menu when you have no shears.

    Fixed not having a shear when a sheep had wool blocking the animal context menu.

    Official source
  • FIXAnimals

    Fixed: over-production of dung by Wild animals

    Fixed over-production of dung by Wild animals.

    Official source
  • FIXAnimals

    Fixed: Frankenstein animals on butcher hook

    Animals hung on a butcher hook no longer turn into mismatched Frankenstein animals.

    Fixed Frankenstein animals on butcher hook.

    • Fixed Frankenstein animals on butcher hook. Sorry.
    Official source

42.1.1 (Build 42 Unstable) Thursday, 23 January 2025

  • CHANGEAnimals

    Limit the numbers of dung/feathers that can spawn according to the animal's zone size

    Animals now leave a limited amount of dung and feathers, and the limit depends on the size of their zone.

    Limit the numbers of dung/feathers that can spawn according to the animal's zone size.

    Official source

42.1 (Build 42 Unstable) Tuesday, 21 January 2025

  • BUFFAnimals

    Bumped nutrition values on animal meat when butchering

    Meat butchered from animals now gives more nutrition.

    Bumped nutrition values on animal meat when butchering.

    Official source
  • FIXAnimals

    Fixed: not being able to target animals properly

    You can now target animals properly.

    Fixed not being able to target animals properly.

    • Fixed not being able to target animals properly.
    • CombatManager::removeTargetObjects no longer removes IsoAnimal.
    Official source
  • CHANGEAnimals

    Added sounds for animals breaking down fences, log gates, grabbing eggs from hutch, milking animals

    Animals now make sounds when they break down fences and log gates, and there are new sounds for taking eggs from a hutch and for milking.

    Added sounds for animals breaking down fences, log gates, grabbing eggs from hutch, milking animals.

    Official source

41.72 (Build 41) Thursday, 7 July 2022

  • FIXAnimals

    Fixed: the custom weight of trapped animals not being preserved

    Fixed the custom weight of trapped animals not being preserved.

    Official source