Patchnoter

Doors changes in Project Zomboid

Latest change Build 42 Stable (42.20.0) ·

  • 47documented changes
  • 23patches
  • 1buff
  • 31fixes

Every documented change to Doors

47 changes across 23 patches, newest first

Build 42 Stable (42.20.0) Wednesday, 29 July 2026

  • FIXDoors

    Fixed: garage doors opening and then immediately closing on the first interaction

    Fixed garage doors opening and then immediately closing on the first interaction

    Official source
  • FIXDoors

    Fixed: not being able to properly disassemble double door gates or garage doors

    Fixed not being able to properly disassemble double door gates or garage doors

    Official source

42.19.0 (Build 42 Unstable) Monday, 1 June 2026

  • FIXDoors

    Fixed: security doors remaining locked after using "Unlock Door" in the context menu

    Fixed security doors remaining locked after using "Unlock Door" in the context menu

    Official source
  • CHANGEDoors

    Door-break, thumpable-break, and window glass-break SFX ranges have been increased to 70 tiles

    Broken doors, broken thumpable objects and smashed window glass can now be heard from up to 70 tiles away, which is farther than before.

    Door-break, thumpable-break, and window glass-break SFX ranges have been increased to 70 tiles.

    Official source

42.17.0 (Build 42 Unstable) Monday, 20 April 2026

  • FIXDoors

    Fixed "double-tap" door interactions causing doors to instantly open and close

    Official source
  • FIXDoors

    Fixed: locked doors not appearing in the RMC under certain conditions

    Locked doors now show in the right-click menu in the situations where they were missing.

    Fixed locked doors not appearing in the RMC under certain conditions

    Official source

42.15.0 (Build 42 Unstable) Monday, 9 March 2026

  • FIXDoors

    Fixed: being unable to click on Garage Doors when they are transparent

    Fixed being unable to click on Garage Doors when they are transparent

    Official source
  • FIXDoors

    Fixed: Garage Doors shaking when being unlocked from inside

    Fixed Garage Doors shaking when being unlocked from inside

    Official source

42.14.0 (Build 42 Unstable) Monday, 16 February 2026

  • CHANGEDoors

    Can now do concurrent actions when opening/closing a window (same as doors) as in B41

    Opening or closing a window no longer stops you doing other actions at the same time, the same as doors and the same as in B41.

    Can now do concurrent actions when opening/closing a window (same as doors) as in B41.

    Official source
  • CHANGEDoors

    A new custom percentage of door opening zombies can be set in sandbox settings

    Sandbox settings now let you set a custom percentage of zombies that can open doors.

    A new custom percentage of door opening zombies can be set in sandbox settings.

    Official source
  • CHANGEDoors

    Cognition must be set to "Random" not "Navigate and Use doors" for this

    The custom door-opening percentage only works when zombie Cognition is set to Random, not to Navigate and Use Doors.

    Cognition must be set to "Random" not "Navigate and Use doors" for this.

    Official source

42.13.1 (Build 42 Unstable) Thursday, 18 December 2025

  • FIXDoors

    Fixed: being able to open locked garage doors

    Fixed being able to open locked garage doors

    Official source

Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025

  • CHANGEDoors

    Blacklisted decrepit houses without doors from being survivor houses

    Rundown houses with no doors can no longer be chosen as survivor houses.

    Official source

42.12.0 (Build 42 Unstable) Thursday, 25 September 2025

  • CHANGEDoors

    Updated lighting system so that rooms behind shut doors are blacked out

    Rooms behind shut doors are now blacked out, so you can no longer see into them past a closed door.

    Updated lighting system so that rooms behind shut doors are blacked out.

    Official source
  • FIXDoors

    Fixed: player preferring to sit in a chair over closing a door in the vicinity

    Fixed player preferring to sit in a chair over closing a door in the vicinity

    Official source

42.11.0 (Build 42 Unstable) Monday, 4 August 2025

  • CHANGEDoors

    Sprinting into doors now causes the players to trip

    Official source
  • FIXDoors

    Fixed: the broken appearance of doors when outlined (when being disassembled for example)

    Fixed the broken appearance of doors when outlined (when being disassembled for example).

    Official source

42.10 (Build 42 Unstable) Monday, 30 June 2025

  • CHANGEDoors

    Doors must now be closed before placing a barricade

    Doors must now be closed before placing a barricade.

    Official source
  • FIXDoors

    Fixed: double doors spawning extra objects when opening

    Fixed double doors spawning extra objects when opening.

    Official source

42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025

  • BUFFDoors

    Characters can now do actions while opening doors, climbing through windows/fences

    Your character can now do other actions while opening doors, climbing through windows or over fences, and toggling curtains and hutch doors.

    Characters can now do actions while opening doors, climbing through windows/fences, toggling curtains & hutch door.

    Official source
  • FIXDoors

    Fixed: using lighter again when smoking and opening doors

    Opening doors while smoking no longer makes your character use the lighter again.

    Fixed using lighter again when smoking and opening doors.

    Official source
  • FIXDoors

    Fixed: player being unable to hit closed non-see-through doors from the north or west sides

    Fixed player being unable to hit closed non-see-through doors from the north or west sides.

    Official source
  • FIXDoors

    Fixed

    Opening a door from the right-click menu no longer makes the action repeat endlessly.

    Fixed "Right click > Open Door causing infinite spamming of action.

    Official source
  • FIXDoors

    Fixed: wrong math with canceling actions while opening doors

    Cancelling an action while a door is opening is now calculated correctly.

    Fixed wrong math with canceling actions while opening doors.

    Official source
  • CHANGEDoors

    Added retrigger last action with LMB on doors

    You can now left-click a door to repeat the last action you did on it.

    Added retrigger last action with LMB on doors.

    Official source
  • CHANGEDoors

    Blocked-door and locked-door sounds now play when the player attempts to pathfind

    Doors now play the blocked or locked sound when you try to path through a door that is blocked or locked.

    Blocked-door and locked-door sounds now play when the player attempts to pathfind through a blocked or locked door.

    Official source

42.7.0 (Build 42 Unstable) Monday, 7 April 2025

  • FIXDoors

    Fixed: being able to build certain doors without a floor underneath

    Fixed being able to build certain doors without a floor underneath.

    Official source
  • FIXDoors

    Fixed: being unable to disassemble doors from either side

    Fixed being unable to disassemble doors from either side.

    Official source

42.6.0 (Build 42 Unstable) Monday, 24 March 2025

  • FIXDoors

    Fixed: door highlighting in splitscreen when a key is selected in the player's inventory

    Fixed door highlighting in splitscreen when a key is selected in the player's inventory.

    Official source
  • FIXDoors

    Fixed: doors and other objects being affected by table-top object transparency

    Fixed doors and other objects being affected by table-top object transparency.

    Official source

42.4.0 (Build 42 Unstable) Tuesday, 4 March 2025

  • CHANGEDoors

    Any ground floor locked doors will be destroyed

    Locked ground floor doors in looted and trashed buildings are now destroyed.

    Any ground floor locked doors will be destroyed.

    Official source
  • CHANGEDoors

    Additionally more attention is paid to doors and windows, and locked closed garage doors should be broken

    Doors and windows in trashed buildings get more attention, and locked closed garage doors should now be broken.

    Additionally more attention is paid to doors and windows, and locked closed garage doors should be broken.

    Official source

42.3.0 (Build 42 Unstable) Tuesday, 11 February 2025

  • FIXDoors

    Fixed: not being able to lock doors built with matching keys and knobs

    Fixed not being able to lock doors built with matching keys and knobs.

    Official source

42.2.0 (Build 42 Unstable) Monday, 27 January 2025

  • FIXDoors

    Fixed: being able to open Doors from afar

    Fixed being able to open Doors from afar.

    Official source

42.1 (Build 42 Unstable) Tuesday, 21 January 2025

  • CHANGEDoors

    All non-garage doors in Trashed and Looted house stories should be unlocked

    In Trashed and Looted house stories, every door except garage doors should now be unlocked.

    All non-garage doors in Trashed and Looted house stories should be unlocked.

    Official source
  • CHANGEDoors

    Barricaded doors in Trashed and Looted house stories should not be smashed

    Barricaded doors in Trashed and Looted house stories should now stay intact instead of being smashed.

    Barricaded doors in Trashed and Looted house stories should not be smashed.

    Official source

42.0.1 (Build 42 Unstable) Friday, 20 December 2024

  • FIXDoors

    Fixed: not being able to open doors when another timed action was being carried out

    Fixed not being able to open doors when another timed action was being carried out.

    Official source

41.78 (Build 41) Thursday, 20 October 2022

  • FIXDoors

    Fixed: being unable to click on open doors in an adjacent room

    Fixed being unable to click on open doors in an adjacent room.

    Official source
  • FIXDoors

    Fixed: a bug with locking/unlocking doors inside buildings

    Fixed a bug with locking/unlocking doors inside buildings.

    Official source

41.72 (Build 41) Thursday, 7 July 2022

  • FIXDoors

    Allow building double doors inside buildings

    Double doors can now be built inside buildings, which also fixes double doors not being buildable on some outer walls.

    Allow building double doors inside buildings.

    • Allow building double doors inside buildings. This is to fix a bug where double doors couldn't be built on some outer walls of buildings.
    Official source
  • FIXDoors

    Added checks for wall-like obstacles that should prevent opening or closing double doors

    Double doors are now blocked from opening or closing when a wall-like obstacle is in the way.

    Added checks for wall-like obstacles that should prevent opening or closing double doors.

    Official source
  • FIXDoors

    Fixed: mapper-placed open doors not being IsoDoor objects

    Some open doors placed on the map can now be interacted with, including the ones at the Louisville stables.

    Fixed mapper-placed open doors not being IsoDoor objects.

    • Fixed mapper-placed open doors not being IsoDoor objects. There are some open doors at the Louisville stables that couldn't be interacted with.
    Official source
  • FIXDoors

    Fixed: each part of a double door being randomly locked or unlocked on creation

    Both halves of a double door now always spawn unlocked, instead of each half being randomly locked or unlocked.

    Fixed each part of a double door being randomly locked or unlocked on creation.

    • Fixed each part of a double door being randomly locked or unlocked on creation. Now they are always unlocked.
    Official source

41.71 (Build 41) Sunday, 22 May 2022

  • CHANGEDoors

    Doors broken by zombies now give unusable wood instead of planks

    Doors broken down by zombies now leave unusable wood instead of planks, so you can no longer salvage planks from them.

    Doors broken by zombies now give unusable wood instead of planks.

    Official source
  • FIXDoors

    Fixed: player-built doors inside houses being transparent at any angle of view

    Fixed player-built doors inside houses being transparent at any angle of view.

    Official source

41.67 (Build 41) Friday, 4 March 2022

  • FIXDoors

    Fixed: doors missing their glass, and the triangle-shaped floors_exterior_natural_01 dirt tile

    Doors now have their glass again, and the triangle-shaped exterior dirt tile is fixed.

    Fixed doors missing their glass, and the triangle-shaped floors_exterior_natural_01 dirt tile.

    Official source

41.66 (Build 41) Friday, 25 February 2022

  • FIXDoors

    Fixed: double-door opening and closing not being synced properly in multiplayer

    Fixed double-door opening and closing not being synced properly in multiplayer.

    Official source