Doors changes in Project Zomboid
- 47documented changes
- 23patches
- 1buff
- 31fixes
Every documented change to Doors
47 changes across 23 patches, newest first
Build 42 Stable (42.20.0) Wednesday, 29 July 2026
- FIXDoors
Fixed: garage doors opening and then immediately closing on the first interaction
Fixed garage doors opening and then immediately closing on the first interaction
Official source - FIXDoors
Fixed: not being able to properly disassemble double door gates or garage doors
Fixed not being able to properly disassemble double door gates or garage doors
Official source
42.19.0 (Build 42 Unstable) Monday, 1 June 2026
- FIXDoors
Fixed: security doors remaining locked after using "Unlock Door" in the context menu
Fixed security doors remaining locked after using "Unlock Door" in the context menu
Official source - CHANGEDoors
Door-break, thumpable-break, and window glass-break SFX ranges have been increased to 70 tiles
Broken doors, broken thumpable objects and smashed window glass can now be heard from up to 70 tiles away, which is farther than before.
Door-break, thumpable-break, and window glass-break SFX ranges have been increased to 70 tiles.
Official source
42.17.0 (Build 42 Unstable) Monday, 20 April 2026
- Official sourceFIXDoors
Fixed "double-tap" door interactions causing doors to instantly open and close
- FIXDoors
Fixed: locked doors not appearing in the RMC under certain conditions
Locked doors now show in the right-click menu in the situations where they were missing.
Fixed locked doors not appearing in the RMC under certain conditions
Official source
42.15.0 (Build 42 Unstable) Monday, 9 March 2026
- FIXDoors
Fixed: being unable to click on Garage Doors when they are transparent
Fixed being unable to click on Garage Doors when they are transparent
Official source - FIXDoors
Fixed: Garage Doors shaking when being unlocked from inside
Fixed Garage Doors shaking when being unlocked from inside
Official source
42.14.0 (Build 42 Unstable) Monday, 16 February 2026
- CHANGEDoors
Can now do concurrent actions when opening/closing a window (same as doors) as in B41
Opening or closing a window no longer stops you doing other actions at the same time, the same as doors and the same as in B41.
Can now do concurrent actions when opening/closing a window (same as doors) as in B41.
Official source - CHANGEDoors
A new custom percentage of door opening zombies can be set in sandbox settings
Sandbox settings now let you set a custom percentage of zombies that can open doors.
A new custom percentage of door opening zombies can be set in sandbox settings.
Official source - CHANGEDoors
Cognition must be set to "Random" not "Navigate and Use doors" for this
The custom door-opening percentage only works when zombie Cognition is set to Random, not to Navigate and Use Doors.
Cognition must be set to "Random" not "Navigate and Use doors" for this.
Official source
42.13.1 (Build 42 Unstable) Thursday, 18 December 2025
- FIXDoors
Fixed: being able to open locked garage doors
Fixed being able to open locked garage doors
Official source
Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025
- CHANGEDoors
Blacklisted decrepit houses without doors from being survivor houses
Rundown houses with no doors can no longer be chosen as survivor houses.
Official source
42.12.0 (Build 42 Unstable) Thursday, 25 September 2025
- CHANGEDoors
Updated lighting system so that rooms behind shut doors are blacked out
Rooms behind shut doors are now blacked out, so you can no longer see into them past a closed door.
Updated lighting system so that rooms behind shut doors are blacked out.
Official source - FIXDoors
Fixed: player preferring to sit in a chair over closing a door in the vicinity
Fixed player preferring to sit in a chair over closing a door in the vicinity
Official source
42.11.0 (Build 42 Unstable) Monday, 4 August 2025
- Official sourceCHANGEDoors
Sprinting into doors now causes the players to trip
- FIXDoors
Fixed: the broken appearance of doors when outlined (when being disassembled for example)
Fixed the broken appearance of doors when outlined (when being disassembled for example).
Official source
42.10 (Build 42 Unstable) Monday, 30 June 2025
- CHANGEDoors
Doors must now be closed before placing a barricade
Doors must now be closed before placing a barricade.
Official source - FIXDoors
Fixed: double doors spawning extra objects when opening
Fixed double doors spawning extra objects when opening.
Official source
42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025
- BUFFDoors
Characters can now do actions while opening doors, climbing through windows/fences
Your character can now do other actions while opening doors, climbing through windows or over fences, and toggling curtains and hutch doors.
Characters can now do actions while opening doors, climbing through windows/fences, toggling curtains & hutch door.
Official source - FIXDoors
Fixed: using lighter again when smoking and opening doors
Opening doors while smoking no longer makes your character use the lighter again.
Fixed using lighter again when smoking and opening doors.
Official source - FIXDoors
Fixed: player being unable to hit closed non-see-through doors from the north or west sides
Fixed player being unable to hit closed non-see-through doors from the north or west sides.
Official source - FIXDoors
Fixed
Opening a door from the right-click menu no longer makes the action repeat endlessly.
Fixed "Right click > Open Door causing infinite spamming of action.
Official source - FIXDoors
Fixed: wrong math with canceling actions while opening doors
Cancelling an action while a door is opening is now calculated correctly.
Fixed wrong math with canceling actions while opening doors.
Official source - CHANGEDoors
Added retrigger last action with LMB on doors
You can now left-click a door to repeat the last action you did on it.
Added retrigger last action with LMB on doors.
Official source - CHANGEDoors
Blocked-door and locked-door sounds now play when the player attempts to pathfind
Doors now play the blocked or locked sound when you try to path through a door that is blocked or locked.
Blocked-door and locked-door sounds now play when the player attempts to pathfind through a blocked or locked door.
Official source
42.7.0 (Build 42 Unstable) Monday, 7 April 2025
- FIXDoors
Fixed: being able to build certain doors without a floor underneath
Fixed being able to build certain doors without a floor underneath.
Official source - FIXDoors
Fixed: being unable to disassemble doors from either side
Fixed being unable to disassemble doors from either side.
Official source
42.6.0 (Build 42 Unstable) Monday, 24 March 2025
- FIXDoors
Fixed: door highlighting in splitscreen when a key is selected in the player's inventory
Fixed door highlighting in splitscreen when a key is selected in the player's inventory.
Official source - FIXDoors
Fixed: doors and other objects being affected by table-top object transparency
Fixed doors and other objects being affected by table-top object transparency.
Official source
42.4.0 (Build 42 Unstable) Tuesday, 4 March 2025
- CHANGEDoors
Any ground floor locked doors will be destroyed
Locked ground floor doors in looted and trashed buildings are now destroyed.
Any ground floor locked doors will be destroyed.
Official source - CHANGEDoors
Additionally more attention is paid to doors and windows, and locked closed garage doors should be broken
Doors and windows in trashed buildings get more attention, and locked closed garage doors should now be broken.
Additionally more attention is paid to doors and windows, and locked closed garage doors should be broken.
Official source
42.3.0 (Build 42 Unstable) Tuesday, 11 February 2025
- FIXDoors
Fixed: not being able to lock doors built with matching keys and knobs
Fixed not being able to lock doors built with matching keys and knobs.
Official source
42.2.0 (Build 42 Unstable) Monday, 27 January 2025
- FIXDoors
Fixed: being able to open Doors from afar
Fixed being able to open Doors from afar.
Official source
42.1 (Build 42 Unstable) Tuesday, 21 January 2025
- CHANGEDoors
All non-garage doors in Trashed and Looted house stories should be unlocked
In Trashed and Looted house stories, every door except garage doors should now be unlocked.
All non-garage doors in Trashed and Looted house stories should be unlocked.
Official source - CHANGEDoors
Barricaded doors in Trashed and Looted house stories should not be smashed
Barricaded doors in Trashed and Looted house stories should now stay intact instead of being smashed.
Barricaded doors in Trashed and Looted house stories should not be smashed.
Official source
42.0.1 (Build 42 Unstable) Friday, 20 December 2024
- FIXDoors
Fixed: not being able to open doors when another timed action was being carried out
Fixed not being able to open doors when another timed action was being carried out.
Official source
41.78 (Build 41) Thursday, 20 October 2022
- FIXDoors
Fixed: being unable to click on open doors in an adjacent room
Fixed being unable to click on open doors in an adjacent room.
Official source - FIXDoors
Fixed: a bug with locking/unlocking doors inside buildings
Fixed a bug with locking/unlocking doors inside buildings.
Official source
41.72 (Build 41) Thursday, 7 July 2022
- FIXDoors
Allow building double doors inside buildings
Double doors can now be built inside buildings, which also fixes double doors not being buildable on some outer walls.
Allow building double doors inside buildings.
- Allow building double doors inside buildings. This is to fix a bug where double doors couldn't be built on some outer walls of buildings.
- FIXDoors
Added checks for wall-like obstacles that should prevent opening or closing double doors
Double doors are now blocked from opening or closing when a wall-like obstacle is in the way.
Added checks for wall-like obstacles that should prevent opening or closing double doors.
Official source - FIXDoors
Fixed: mapper-placed open doors not being IsoDoor objects
Some open doors placed on the map can now be interacted with, including the ones at the Louisville stables.
Fixed mapper-placed open doors not being IsoDoor objects.
- Fixed mapper-placed open doors not being IsoDoor objects. There are some open doors at the Louisville stables that couldn't be interacted with.
- FIXDoors
Fixed: each part of a double door being randomly locked or unlocked on creation
Both halves of a double door now always spawn unlocked, instead of each half being randomly locked or unlocked.
Fixed each part of a double door being randomly locked or unlocked on creation.
- Fixed each part of a double door being randomly locked or unlocked on creation. Now they are always unlocked.
41.71 (Build 41) Sunday, 22 May 2022
- CHANGEDoors
Doors broken by zombies now give unusable wood instead of planks
Doors broken down by zombies now leave unusable wood instead of planks, so you can no longer salvage planks from them.
Doors broken by zombies now give unusable wood instead of planks.
Official source - FIXDoors
Fixed: player-built doors inside houses being transparent at any angle of view
Fixed player-built doors inside houses being transparent at any angle of view.
Official source
41.67 (Build 41) Friday, 4 March 2022
- FIXDoors
Fixed: doors missing their glass, and the triangle-shaped floors_exterior_natural_01 dirt tile
Doors now have their glass again, and the triangle-shaped exterior dirt tile is fixed.
Fixed doors missing their glass, and the triangle-shaped floors_exterior_natural_01 dirt tile.
Official source
41.66 (Build 41) Friday, 25 February 2022
- FIXDoors
Fixed: double-door opening and closing not being synced properly in multiplayer
Fixed double-door opening and closing not being synced properly in multiplayer.
Official source