Marvel Rivals Season 1.5 patch notes
- 28documented changes
- 12buffs
- 4nerfs
- 2new
- 10other
What changed
- NEWHuman TorchSeason 1.5 - Feb 2025
Human Torch joins the roster
Human Torch is a new Duelist hero, added in Season 1.5.
Human Torch joined Marvel Rivals in Season 1.5 as a Duelist.
TipDuelist (damage). Matchup knowledge from before this hero arrived will not cover them.
Official source - NEWThe ThingSeason 1.5 - Feb 2025
The Thing joins the roster
The Thing joined Marvel Rivals in Season 1.5 as a Vanguard.
TipVanguard (tank). Matchup knowledge from before this hero arrived will not cover them.
Official source - REWORKBlack WidowSeason 1.5 - Feb 2025
Magazine and Ultimate Ability Adjustments
Black Widow's Red Room RifleLMB holds far more shots, and Electro-Plasma Explosion slows less but now makes hit enemies take more damage for a few seconds.
Red Room Rifle magazine increased from 8 to 15, and Electro-Plasma Explosion slow reduced from 80% to 55% but applies 15% Vulnerability effect to hit enemies for 4 seconds.
TipMagazine sustains offense longer; Vulnerability multiplies team damage despite lower slow.
Official source - BUFFCaptain AmericaSeason 1.5 - Feb 2025
Faster saw, cheaper Freedom ChargeQ
Captain America's Vibranium Energy SawE flies faster, Freedom Charge costs less energy, and Captain America can now shield mid-leap with Living LegendRMB and melee separately from Sentinel StrikeLMB.
- Vibranium Energy Saw projectile speed increased from 60m/s to 80m/s with ricochets up to 150m/s
- Freedom Charge energy cost reduced from 3100 to 2800
- can now shield mid-leap with Living Legend and use melee attacks separately from Sentinel Strike.
TipFaster projectiles and cheaper ultimate make Cap more responsive; the mid-leap shield gives survivability when caught airborne.
Official source - REWORKCloak & DaggerSeason 1.5 - Feb 2025
Ultimate rebalanced - higher cost, more healing, tighter duration
Cloak & Dagger's Eternal Bond costs more energy and lasts less time but heals more per second with shorter pauses and no stacking, and Terror Cape applies more vulnerability.
- Eternal Bond now costs 4000 energy (up from 3400), heals 250/s (up from 220/s) over 8s (down from 10s) with 0.67s segment pause (down from 1s) and no stacking.
- Terror Cape vulnerability increased from 20% to 28%.
TipYou need more ultimate charge built up, but shorter, more intense healing windows mean better burst support.
Official source - REWORKHawkeyeSeason 1.5 - Feb 2025
Tougher, with Blast ArrowLMB damage moved into the spell field
Hawkeye gets more health and a shorter Crescent SlashSHIFT cooldown, Blast Arrow damage moves from the arrow into its spell field, and Hunter's SightQ draws faster with a bigger damage multiplier.
- Increase base health from 250 to 275
- reduce Blast Arrow projectile damage from 20 to 15 but increase spell field damage from 25 to 32
- reduce Crescent Slash cooldown from 15s to 12s
- increase Hunter's Sight draw speed and damage multiplier from 1.2 to 1.35.
TipMore health and faster ultimate with better damage multiplier - your close-range shots and ultimate hit harder.
Official source - REWORKIron FistSeason 1.5 - Feb 2025
Martial arts rework with percentage scaling
Iron Fist gets more health and much bigger Harmony RecoveryE and Dragon's DefenseRMB, while Jeet Kune DoLMB hits slightly softer and Yat Jee Chung KuenLMB now scales partly with max health.
- Base health increased from 250 to 300
- Jeet Kune Do strikes damage reduced (1st/2nd/5th from 32 to 30, 3rd/4th from 16 to 15, 6th from 55 to 50)
- Yat Jee Chung Kuen flat damage reduced from 19 to 10 but gains 1.7% max health scaling
- Harmony Recovery max health increased from 50 to 150 with 25 health/s decay
- Dragon's Defense max bonus health increased from 150 to 200 with cooldown reduction extended from 1s to 1.5s.
TipYour burst damage dipped but you're much harder to kill; focus on percentage damage against tanks rather than relying on flat damage.
Official source - REWORKLokiSeason 1.5 - Feb 2025
Ultimate cost up, missile charges up
Loki's God of MischiefQ costs more energy, so it comes up less often, and Mystical MissileLMB has more charges.
- God of Mischief energy cost increased from 3400 to 4000
- Mystical Missile charges increased from 10 to 12.
TipYour ultimate is harder to build but you can poke more often - wear enemies down with repeated missiles instead.
Official source - REWORKMagnetoSeason 1.5 - Feb 2025
Iron VolleyLMB hits harder, Metallic CurtainSHIFT costs more to hold
Magneto's Iron Volley projectiles hit harder, while Metallic Curtain drains energy faster and can be held for a shorter time.
- Increase Iron Volley projectile damage from 35 to 40
- increase Metallic Curtain energy consumption from 50/s to 65/s and reduce its maximum duration from 2s to 1.5s.
TipMore damage output but your shield drains energy faster and lasts shorter - trade survivability for offense.
Official source - REWORKMister FantasticSeason 1.5 - Feb 2025
Ultimate damage boost and control range expansion
Mister Fantastic's ultimate, Brainiac BounceQ, hits harder but costs more energy, and Flexible ElongationE covers a much wider area with knockback but takes longer to recharge.
Brainiac Bounce damage increased from 50 to 70, Flexible Elongation radius expanded from 2.5 to 5 meters with knockback, but recharge extended from 8s to 10s and energy cost raised from 2800 to 3400.
TipMister Fantastic's ultimate hits harder and crowd control covers wider areas, but costs more energy to cast.
Official source - REWORKMoon KnightSeason 1.5 - Feb 2025
Hand of KhonshuQ Damage Correction
Moon Knight's Hand of Khonshu no longer deals extra damage to enemies standing at the centre, but each hit deals more, and the talons fall more slowly so targets have more time to react.
Hand of Khonshu's damage trigger logic was corrected: the mechanism that dealt 75 damage for standing at the centre of the spell field is gone, and each hit now deals 150 instead of 75. The talons also fall more slowly, which NetEase frames as better reaction time for the people being hit.
TipLead with the ultimate when enemies group, though the slower talons give them a beat to scatter.
Official source - BUFFVenomSeason 1.5 - Feb 2025
Frenzied ArrivalF knockback adjusted, ultimate cost reduced
Venom's Frenzied Arrival now knocks enemies inward instead of straight up, and Feast of the AbyssQ costs less energy, so the ultimate charges faster.
Frenzied Arrival knockback adjusted from vertical to inward at 75 degrees, and Feast of the Abyss energy cost reduced from 2800 to 2500.
TipBetter crowd control on entry with lower ultimate energy requirement for more frequent use.
Official source - BUFFCloak & DaggerSeason 1.5 - Mar 2025
Direct healing improved
Cloak & Dagger's Lightforce Dagger heals more on a direct hit, and its healing field is adjusted to the same value.
Lightforce Dagger direct-hit healing increased from 10 to 16, spell field healing adjusted to 16.
TipFocus on landing direct hits for stronger single-target healing.
Official source - BUFFHuman TorchSeason 1.5 - Mar 2025
Primary Attack and Ultimate Buffs
Human Torch's Fire ClusterLMB fires more projectiles that travel faster, and SupernovaQ hits harder on activation with a stronger Flame Tornado burn.
- Fire Cluster projectile speed increased from 120m/s to 150m/s and projectile count increased from 12 to 14.
- Supernova activation wave damage increased from 70 to 80 and Flame Tornado DoT increased from 100/s to 120/s.
TipSignificant burst potential gain in duels and team fights.
Official source - REWORKIron ManSeason 1.5 - Mar 2025
Repulsor BlastLMB Rebalance
Iron Man's Repulsor Blast and Armor OverdriveE shots deal less on a direct hit but more in the blast area, so near misses still do solid damage.
- Repulsor Blast stages 1-2 direct hit reduced from 55 to 40, spell field increased from 35 to 50
- stage 3 reduced from 65 to 50 direct hit, spell field increased from 40 to 60.
- Armor Overdrive direct hit reduced from 55 to 50, spell field increased from 55 to 65.
TipYour blasts now reward area control over direct hits - land them in the middle of groups.
Official source - BUFFAdam WarlockSeason 1.5 - Feb 2025
Quantum MagicLMB & Soul BondSHIFT Strengthened
Adam Warlock's Quantum Magic hits harder and has better falloff, and Soul Bond heals more per second.
- Quantum Magic damage increased 55 to 60 with improved falloff
- Soul Bond healing increased 10/s to 15/s
TipSoul Bond healing boost makes Adam a stronger support choice during team engagements
Official source - NERFDoctor StrangeSeason 1.5 - Feb 2025
Base health reduced
Doctor Strange has less base health, so Doctor Strange goes down faster.
Reduce base health from 650 to 600.
TipLess durability to work with - be more careful about positioning early.
Official source - BUFFGrootSeason 1.5 - Feb 2025
Thornlash WallSHIFT placement range increased
Groot can place Thornlash Wall farther away.
Thornlash Wall placement range increased from 15 meters to 18 meters.
TipPosition walls at greater distances to expand your defensive coverage.
Official source - BUFFHelaSeason 1.5 - Feb 2025
Nightsword ThornLMB falloff buffed
Hela's Nightsword Thorn keeps more of its damage at long range.
Damage falloff at 30 meters increased from 70% to 80%.
TipExtended threat range against enemies trying to use distance for safety.
Official source - NERFInvisible WomanSeason 1.5 - Feb 2025
Invisible BoundaryQ costs more energy to cast
Invisible Woman's Invisible Boundary costs more energy, so it takes a little longer to build.
Invisible Boundary energy cost increased from 4000 to 4300.
TipYour ultimate comes up less often - plan team plays around longer cooldowns.
Official source - BUFFIron ManSeason 1.5 - Feb 2025
UnibeamRMB Damage Boost
Iron Man's Unibeam deals more damage per second, both normally and during Armor OverdriveE.
Unibeam damage increased from 120/s to 140/s (standard) and from 180/s to 190/s (Armor Overdrive).
TipYour sustained beam hits significantly harder, making extended beam pressure rewarding.
Official source - NERFLuna SnowSeason 1.5 - Feb 2025
Ultimate Energy Cost Increased
Luna Snow's ultimate, Fate of Both WorldsQ, costs more energy, so it charges up more slowly.
Fate of Both Worlds energy cost increased from 4000 to 4500.
TipYour ultimate charges slower - focus on consistent ability output and don't rely on frequent ult windows.
Official source - REWORKMagikSeason 1.5 - Feb 2025
Demon Rage and DarkchildQ Tuning
Magik's Demon Rage deals less damage per second, but Darkchild costs less energy, so the ultimate comes around more often.
- Demon Rage damage reduced from 80/s to 72/s.
- Darkchild Ultimate energy cost reduced from 3700 to 3400.
TipYour sustained damage dips but you ultimate more often - build charge to turn fights.
Official source - BUFFScarlet WitchSeason 1.5 - Feb 2025
Ultimate Activation Bonus Health
Scarlet Witch gains bonus health when activating Reality ErasureQ, which drains away after the ultimate ends, so Scarlet Witch is sturdier while using it.
Gain 100 Bonus Health when activating Reality Erasure, decaying at 50 per second after the ability ends.
TipYou are tankier when channeling your ultimate - go all-in without fear.
Official source - BUFFStar-LordSeason 1.5 - Feb 2025
Rocket PropulsionSHIFT energy increased
Star-Lord's Rocket Propulsion has more maximum energy, so it can be used for longer before running out.
Rocket Propulsion's maximum energy increased from 1200 to 1800.
TipUse the extra energy to chain multiple mobility plays together and escape more frequently.
Official source - NERFStormSeason 1.5 - Feb 2025
Personal damage reduced for ally support focus
Storm deals less damage personally: Wind BladeLMB is weaker at long range and Storm's own Thunder boosts are smaller, while the Thunder boost for allies goes up.
Wind Blade damage falloff at 30 meters changed from 70% to 60%, Storm's Thunder damage reduced from 16% to 12% (allies increased from 8% to 10%), Enhanced Thunder damage reduced from 30% to 25%.
TipRely more on ally setups than personal damage in Weather ControlSHIFT zones.
Official source - BUFFThorSeason 1.5 - Feb 2025
Awakening RuneF shared cooldown removed
Thor no longer has a shared cooldown after Awakening Rune ends, so abilities are ready to use again sooner.
Remove the shared cooldown time after the duration of Awakening Rune ends.
TipSpam Awakening Rune more frequently between casts without waiting.
Official source - BUFFSpider-ManSeason 1.5 - Feb 2025
Web-ClusterRMB cooldown improved
Spider-Man's Web-Cluster recharges faster, so you can throw it more often.
Reduce Web-Cluster energize time from 3s to 2.5s.
TipCycle your abilities faster to increase offensive pressure.
Official source
Full patch notes from NetEase
Official pages: post of 13 Feb 2025, post of 18 Feb 2025, post of 4 Mar 2025, post of 11 Mar 2025, post of 11 Mar 2025, post of 25 Mar 2025
13 Feb 2025 › Marvel Rivals Version 20250221 Balance Post - Season 1.5!
- 2025/02/19
13 Feb 2025 › ADJUSTMENTS
- Dear Rivals!
- We're excited to kick off Season 1.5 right away with some refinement to our Super Heroes and Villains. As a reminder, players can look forward to comprehensive adjustments to Team-Up abilities beyond numerical tweaks starting in Season 2. Without further ado, let’s get straight into the Balance Adjustments!
13 Feb 2025 › VANGUARD › Captain America
- Steve will receive some enhanced survivability, his Vibranium Energy Saw will feel smoother, and his Ultimate Ability will be more attainable thanks to a reduced energy cost.
- - He will be able to shield himself with Living Legend mid-leap.
- - Increase Vibranium Energy Saw's projectile speed from 60m/s to 80m/s, with ricochets ramping up from 100m/s to a supercharged 150m/s.
- - Reduce the energy cost of Freedom Charge (ultimate ability) from 3100 to 2800.
- - Enhance Captain America's combat experience by separating Sentinel Strike from melee attacks. Captain America will be able to use melee attacks while his shield is thrown or during the Team-Up Ability Charged Aegis state to activate the first two hits of Sentinel Strike. Additionally, while airborne, using melee attacks will no longer trigger the Super-Soldier Slam ability.
13 Feb 2025 › VANGUARD › Doctor Strange
- Our beloved Sorcerer Supreme will take a modest hit to his survivability.
- - Reduce base health from 650 to 600.
13 Feb 2025 › VANGUARD › Groot
- We'll be increasing the threat range of everyone's favorite Flora Colossus.
- - Increase Thornlash Wall placement range from 15 meters to 18 meters.
13 Feb 2025 › VANGUARD › Magneto
- The Master of Magnetism will experience a slight dip in survivability but will be compensated with a small surge in offensive ability.
- - Increase Iron Volley projectile damage from 35 to 40.
- - Increase Metallic Curtain's energy consumption from 50/s to 65/s; Reduce its Maximum Duration from 2s to 1.5s.
13 Feb 2025 › VANGUARD › Thor
- The mighty Asgardian will offer a greater user experience after unleashing Awakening Rune. Unleash the thunder!
- - Remove the shared cooldown time after the duration of Awakening Rune ends.
13 Feb 2025 › VANGUARD › Venom
- The symbiote menace will enter the fray more menacing than ever, with a heightened threat upon entering the battle and a leaner energy appetite for his Ultimate Ability.
- - Adjust the knock back effect of Frenzied Arrival from vertical to inward, with an inward knockback angle of 75°.
- - Reduce the energy cost of Feast of the Abyss (ultimate ability) from 2800 to 2500.
13 Feb 2025 › DUELIST › Black Widow
- Natasha's combat effectiveness has been enhanced, increasing the threat level to enemies after using her Ultimate Ability.
- - Increase the magazine capacity of the Red Room Rifle from 8 to 15.
- - Enhance the slow effect of Electro-Plasma Explosion (Ultimate Ability) on enemies from 80% to 55%. Additionally, it will apply a 15% Vulnerability effect to hit enemies for 4 seconds.
13 Feb 2025 › DUELIST › Hawkeye
- We're sharpening Clint’s survival instincts and honing his close-quarters capabilities, while his Ultimate Ability takes aim with greater peril.
- - Increase base health from 250 to 275.
- - Reduce projectile damage of Blast Arrow from 20 to 15, while the spell field damage will be increased from 25 to 32.
- - Reduce the cooldown time for Crescent Slash from 15s to 12s.
- - Increase bow draw speed during the duration of Hunter's Sight (Ultimate Ability) and raise damage multiplier from 1.2 to 1.35.
13 Feb 2025 › DUELIST › Hela
- The Asgardian goddess of death will cast a longer shadow with an increase to her mid-to-long-range suppression.
- - The Damage Falloff of Nightsword Thorn at 30 meters will be changed from 70% to 80%.
13 Feb 2025 › DUELIST › Iron Fist
- Lin Lie will bring fresh techniques to the martial arts mix, enhancing his Yat Jee Chung Kuen with both fortitude and finesse.
- - Reduce the damage of Jeet Kune Do's 1st, 2nd, and 5th strikes from 32 to 30, while the 3rd and 4th strikes will deal 15 damage instead of 16. The final, devastating 6th strike has been dialed back from 55 to 50. The cooldown reduction for Dragon's Defense has been extended from 1s to 1.5s. The damage of each hit from Yat Jee Chung Kuen will take a hit, dropping from 19 to 10 flat damage (including during Living Chi). However, each strike from the Yat Jee Chung Kuen now delivers an extra blow, dealing damage equal to 1.7% of the opponent's maximum health (including during Living Chi).
- - Increase the additional maximum health granted by Harmony Recovery from 50 to 150. A new decay mechanism for the extra health has also been introduced: one second after the ability ends, the additional health will deplete at a rate of 25 health per second.
- - Increase the maximum Bonus Health converted from damage blocked during Dragon's Defense from 150 to 200.
- - Increase base health from 250 to 300.
13 Feb 2025 › DUELIST › Iron Man
- Tony will crank up the heat with his Unibeam, ensuring that even without Gamma Overdrive, foes will feel the burn.
- - Increase Unibeam damage from 120/s to 140/s.
- - Increase Unibeam (Armor Overdrive) damage from 180/s to 190/s.
13 Feb 2025 › DUELIST › Magik
- The Queen of Limbo will see her damage capability be slightly reduced, but the energy cost to unleash her Ultimate Ability will be slightly lowered. It’s time to behold Darkchild!
- - Decrease the damage dealt by Demon's Rage (regular state) from 80/s to 72/s.
- - Reduce the energy cost of Darkchild (ultimate ability) from 3700 to 3400.
13 Feb 2025 › DUELIST › Mister Fantastic
- Reed will stretch his nuisance factor with a greater impact from his Ultimate Ability.
- - Increase the spell field radius after landing from Flexible Elongation from 2.5 meters to 5 meters. Additionally, Flexible Elongation will now feature a knockback effect, launching enemies outward within the area upon landing. The recharge time for a single use of Flexible Elongation will be adjusted from 8s to 10s.
- - Increase the damage of Brainiac Bounce (Ultimate Ability) spell from 50 to 70. Increase the energy cost from 2800 to 3400. Additionally, a new damage decay mechanism has been introduced: spell field damage will begin to decrease starting at 3 meters and will reach a maximum reduction of 50 at 10 meters.
13 Feb 2025 › DUELIST › Moon Knight
- The Hand of Khonshu will offer improved reaction times for foes and an optimized damage logic.
- - Reduced the Hand of Khonshu talons falling speed.
- - Correct the damage trigger logic for Hand of Khonshu. The previous mechanism that dealt 75 damage when positioned at the center of the spell field has been removed. Increase the damage of each hit from 75 to 150.
13 Feb 2025 › DUELIST › Scarlet Witch
- We're boosting her survivability when unleashing her Ultimate Ability.
- - Gain an additional 100 Bonus Health upon activating Reality Erasure (Ultimate Ability). After the ability ends or is interrupted, this Bonus Health will decay at a rate of 50/s.
13 Feb 2025 › DUELIST › Spider-Man
- We're slightly reducing Web-Cluster cooldown to increase his offense.
- - Reduce Web-Cluster energize time from 3s to 2.5s.
13 Feb 2025 › DUELIST › Star-Lord
- Peter's mobility is getting a stellar upgrade.
- - Increase Rocket Propulsion's maximum energy from 1200 to 1800.
13 Feb 2025 › DUELIST › Storm
- We've toned down her tempest from long range and recalibrated her bonuses, offering less of a boost to herself but more to her allies in the eye of the storm.
- - The Damage Falloff of Wind Blade at 30 meters will be changed from 70% to 60%.
- - Reduce Storm's damage increase from Thunder during Weather Control from 16% to 12%. However, the damage increase for allies within range has been increased from 8% to 10%.
- - Reduce Storm's damage increase from Enhanced Thunder during Weather Control from 30% to 25%.
13 Feb 2025 › STRATEGIST › Adam Warlock
- Adam's damage capability will be enhanced, along with a slight increase in healing ability after activating Soul Bond.
- Increase the damage of Quantum Magic from 55 to 60. Additionally, the Damage Falloff at 40 meters will be changed from 50% to 60%.
- Increase the healing amount provided by Soul Bond to linked allies from 10/s to 15/s.
13 Feb 2025 › STRATEGIST › Cloak & Dagger
- Survivability and healing ability during the activation of their Ultimate Ability will be increased, while the frequency, duration, and intensity of the Ultimate Ability reduced. Additionally, Tyrone’s threat level will be enhanced.
- · Increase the energy cost to activate Eternal Bond (Ultimate Ability) from 3400 to 4000. The healing amount of each segment will be increased from 220/s to 250/s, the duration will be reduced from 10s to 8s, and the pause time between segments decrease from 1s to 0.67s. Now, the healing effect from each segment will not stack; when overlapping, only one healing effect is applied. Additionally, camera control is unlocked during the activation of Eternal Bond.
- · Increase the Vulnerability inflicted on enemies by Terror Cape from 20% to 28%.
13 Feb 2025 › STRATEGIST › Invisible Woman
- We're reducing the frequency of her Ultimate Ability.
- - Increase the energy cost of Invisible Boundary (ultimate ability) from 4000 to 4300.
13 Feb 2025 › STRATEGIST › Loki
- We're reducing the trickster god's Ultimate Ability frequency, while slightly enhancing his survivability.
- - Increase the energy cost of God of Mischief (ultimate ability) from 3400 to 4000.
- - Increase Mystical Missile charges from 10 to 12.
13 Feb 2025 › STRATEGIST › Luna Snow
- We're reducing her Ultimate Ability frequency.
- - Increase the energy cost to activate Fate of Both Worlds (Ultimate Ability) from 4000 to 4500.
13 Feb 2025 › TEAM-UP ABILITIES › Atlas Bond
- We'll be enhancing the capability of Luna Snow's side of this Team-Up ability.
- - Increase the healing amount of Frozen Chi from 50 to 75, and the slow effect on enemies from 20% to 30%.
13 Feb 2025 › TEAM-UP ABILITIES › Dimensional Shortcut
- We're increasing the sustained combat capabilities of Black Panther and Psylocke.
- - Reduced the Rewind Time for Psionic Disc from 5s to 3s. Additionally, the conversion ratio of lost health to blue armor will be increased from 0.5 to 0.8.
- - Reduced the Rewind Time for Wakandan Master from 5s to 3s. Additionally, the conversion ratio of lost health to blue armor will be increased from 0.5 to 0.8.
13 Feb 2025 › TEAM-UP ABILITIES › Gamma Charge
- We're reducing the damage capability of Gamma Overdrive, and Hulk's benefits from the team-up.
- - Reduce Unibeam (Gamma Overdrive) damage from 220/s to 200/s.
- - Reduce Hulk's Team-Up Anchor health bonus from 150 to 100.
13 Feb 2025 › TEAM-UP ABILITIES › Lunar Force
- We're enhancing Moon Knight's survivability after using the Team-Up Ability.
- Full Moon New Effect: Continuously heal Moon Knight for 25 health per/s while within the effect area.
13 Feb 2025 › TEAM-UP ABILITIES › Symbiote Bond
- Peni Parker and Spider-Man will enjoy enhanced survivability thanks to Suit/Armor Expulsion enhancements.
- Reduce Spider-Man's Suit Expulsion duration from 4s to 1s. Replace the 50% damage reduction effect with a new invincibility effect during the duration.
- Reduce Peni Parker's Armor Expulsion duration from 4s to 2s. Replace the 50% damage reduction effect with a new invincibility effect during the duration.
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18 Feb 2025 › Marvel Rivals Version 20250221 Patch Notes
- 2025/02/20
- Hey, Rivals!
- The moment we've all been waiting for is finally here! The Fantastic Four are finally all uniting for the first time in Marvel Rivals, ready to take on Dracula's dark army. Here are the details of this exciting update!
18 Feb 2025 › Heroes and Costumes
- - The Thing and Human Torch are ready to rock out and flame on!
- - New Costumes: The Thing - Trench Coat and First Family, along with Human Torch - Negative Zone Gladiator and First Family!
18 Feb 2025 › Maps and Modes
- - Enter the new Convergence map - Empire of Eternal Night: Central Park.
- - New: An extra 0.5 seconds of grace time will be added at the end of the overtime in all modes, optimizing situations where games may end abruptly (like when players cannot be detected due to certain hero abilities or when accidentally drift slightly outside the valid range).
- - New: In Quick Mode, matchmaking for substitutes will no longer occur when a quick match is about to end.
- - Optimization: Improved loading speed at the start of matches.
18 Feb 2025 › Season Battle Pass and Season Story Events
- - The season event Midnight Features II is here!
- - The first round of the season 1.5 Twitch Drops event is live! Players can earn the "Two-in-One" spray and Hela's "Great Galaxy" emote. Also, stay tuned for a second round, expected to arrive mid-season 1.5, featuring a brand-new costume reward! (Keep an eye on official announcements for exact times!)
- - Players who purchase the Luxury Battle Pass and redeem all its rewards can now convert any leftover Chrono Tokens for Units at a specific ratio.
18 Feb 2025 › Ranked
- - New: Season 1 has been split into S1.0 and S1.5, with S1.0 concluding on February 21, 2025, at 8:00 AM (UTC+0). Rewards including the costume and Crest of Honors will be distributed accordingly. In S1.5, players will retain their ranks from the end of S1.0.
- - New: S1.5 Gold Rank costume rewards include Invisible Woman - Blood Shield and Human Torch - Blood Blaze.
- - New: Crest of Honor rewards for S1.5 will feature distinct designs for Grandmaster, Celestial, Eternity, and Top 500.
- - New: A "Hide Own Name (Competitive)" feature is now available for players at Diamond III and above. Once activated, your true identity will be under wraps during the loading screen, hero selection, and the start of the match. Other players won't be able to see your name right away! After a short period in the battle, your real name will pop back up.
18 Feb 2025 › General
- - Career System: Season statistics will now distinguish between S1.0 and S1.5, with the added ability to filter Tournament data only.
- - Account Deletion: A new account deletion option has been added under Settings - Other, allowing players to initiate the account deletion process.
- - Inactivity Detection: AFK timers will pause during the wait to respawn.
- - Reticle Customization: All changes will now automatically upload to server storage, preventing loss due to local issues.
- - Graphics and Settings: Optimized the brightness of some scene floors when "Reflection Quality" is set to "Off."
- - Discord Binding Interface: Adjusted to generate an invitation code only upon clicking "Generate."
18 Feb 2025 › Graphics and Settings
- - NVIDIA DLSS 4 is available now, featuring DLSS Multi Frame Generation for GeForce RTX 50 Series GPU. DLSS Multi Frame Generation generates up to three additional frames per traditionally rendered frame, providing even faster performance for gamers.
- - AMD Radeon Anti-Lag 2 is available now, reducing the system latency (the time between user inputs and visual responses). It works best in GPU-limited scenarios. (Anti-Lag 2 Requires AMD Radeon RX 5000 Series or newer GPU)
- - Fixed AMD FSR3 Frame Generation frame pacing for smoother experience.
18 Feb 2025 › 1.3 Console
- - Adjusted the "Model Detail" graphics setting tier for Xbox Series S to enhance performance and stability.
- - Improved focus navigation in the mail system for easier content management.
- - Optimized aim assist range and mechanics, making crosshair deceleration more visually intuitive.
18 Feb 2025 › General
- - Fixed an issue where some UI prompts in the team voice system would occasionally delay or disappear.
- - Resolved a rare issue where players couldn't operate after reporting a player.
- - Corrected a variety of language and text issues.
18 Feb 2025 › Maps and Modes
- - Fixed terrain issues that could cause characters to become stuck or clip through odd locations.
- - Resolved various issues including floating broken objects, collision errors, etc.
- - Addressed several sound issues on maps.
- - Corrected a rare bug in Doom Match, that displayed multiple players in first place.
- - Rectified an issue in Conquest mode where, after reconnecting to a match, indicators, such as KO Streaks would not be displayed.
- Heroes
- - Fixed various hero SFX issues.
- - Resolved a series of quirky pairing performance issues between various heroes.
- - Spider-Man's Wall Crawl Woes: Fixed an issue where Spider-Man sometimes couldn't use his abilities while falling from the top of a wall. The web-slinger can now strike without a hitch—no more sticky situations!
- - Hulk's Banner Backtrack: Resolved a glitch where Hulk couldn't be detected by vehicles or mission areas during his transformation back to Bruce Banner. The big guy's identity shift is now seamless!
- - Doctor Strange's Portal Precision: Fixed a bug where Doctor Strange's portals could get destroyed if they intersected with broken Recursive Destruction objects during the rewind phase in Empire of Eternal Night: Midtown. The Sorcerer Supreme's portals are now as reliable as his magic!
- - Iron Fist's Jumping Jack: Addressed an exploit that allowed Iron Fist to perform rapid consecutive jumps under specific conditions. The martial artist's acrobatics are now finely tuned!
- - Loki's Revival Riddle: Fixed an issue where Loki would incorrectly indicate he was out of Adam Warlock's revival range while transforming within Adam Warlock's ultimate range.
- - Mister Fantastic's Elasticity Error: Fixed an unexpected interaction where Mister Fantastic's ultimate bounce range preview was affected by Cloak's Phased state. The stretchy hero's powers are now back on track!
- - Captain America's Unbound Shield: Corrected an issue where during Captain America's ultimate, he couldn't be stunned by Spider-Man's ultimate.
- - Squirrel Girl's Sonic Surprise: Resolved a sound issue where Squirrel Girl's hit sound effect was occasionally too sharp. Her acorns now land with a perfect pop!
- - Venom's Damage Dilemma: Fixed a problem where Venom's ultimate sometimes failed to deal damage. The symbiote's ferocity is now fully unleashed!
- - Mister Fantastic's Elastic Aim Adjustment: Fixed an issue where Mister Fantastic's arm orientation sometimes didn't align with the targeting reticle when using his abilities. Now, the stretchy hero can hit the mark with precision—no more twisted arms!
- - Magneto's Magnetic Misfire: Addressed an issue where Magneto's ultimate could pass through characters without dealing damage due to discrepancies between collision models and visual effects. The collision body is now properly optimized to better suit the visual presentation.
- - Portal Peril Prevention: Fixed an issue where if certain heroes were eliminated by terrain after using their abilities to pass through Doctor Strange's portals, it would sometimes not count as a KO for the Sorcerer Supreme. Now, every portal pitfall will be counted!
- - Doctor Strange's Visual Vanishing Act: Fixed a problem where other players sometimes couldn't see Doctor Strange's ultimate effect. The Eye of Agamotto will now dazzle everyone on the battlefield!
- - Doctor Strange's Control Conundrum: Resolved an issue where Doctor Strange's ultimate control effect could be overridden by Luna Snow's or Scarlet Witch's control effects, prematurely ending his control. The Sorcerer Supreme's spells now hold strong—no more magic mix-ups!
- - Cloak & Dagger's Ice Imprisonment: Resolved an issue where, while using their ultimate, if being frozen by Luna Snow, Cloak & Dagger would remain frozen even after taking damage. They can now break free from Luna's icy grips!
- - Peni Parker's Cyber Conundrum: Fixed a quirky situation where if Peni Parker was defeated while using Cyber-Bond and resurrected by Rocket Raccoon's beacon, she would be stuck in her Cyber-Bond animation. She will now be revived without any lingering effects!
- - Mister Fantastic's Stretch Cancel: Fixed a glitch where Mister Fantastic's Stretch Punch could be interrupted by Distended Grip during its wind-up phase, yet still erroneously deal damage. Now, the stretchy hero's attacks are consistent—no more bouncing back from unfair hits!
- - Loki's Ultimate Illusion Fix: Resolved an issue where, after transforming into another hero and using their ultimate, the ultimate's effects could remain in the scene if Loki was defeated during the process. We've ensured that his tricks vanish appropriately—no more ghostly ultimates haunting the battlefield!
- - Rocket's Revival Resurgence: Fixed an issue where heroes revived by Rocket Raccoon's B.R.B. occasionally became unable to move. Now, everyone can get back into the action without a hitch—no more stuck-in-place moments after a heroic comeback!
- - Moon Knight's Bounce Damage Fix: Resolved an issue where Moon Knight's bounce attack would occasionally fail to deal damage. Now, his strikes hit true.
- - Winter Soldier's Targeting Trouble: Addressed an issue where Winter Soldier's ultimate sometimes visually appeared to hit targets but would actually miss. The sharpshooter's aim is now spot on!
- We will continue to vigilantly monitor game bug issues and fix them as fast as we can. We also always have new content cooking! Be sure to follow our socials for all the latest news!
- For more information about us, check out and follow our other social channels.
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4 Mar 2025 › Marvel Rivals Version 20250307 Patch Notes
- 2025/03/06
- Greetings, Rivals!
- We're thrilled to announce that the upcoming patch drops on March 6, 2025, at 09:00:00 AM (UTC+0)! As usual, this update will be applied without server downtime—so you can dive right back into your epic battles as soon as the update is live!
- Here's a look at what's coming in this patch:
4 Mar 2025 › Special Event: Galacta's Cosmic Adventure
- Prepare for an exciting new event, Galacta's Cosmic Adventure, launching on March 7, 2025, at 01:00:00 AM PT!
- Join the adventure to earn the exclusive Black Widow - Mrs. Barnes series costume rewards—completely FREE!
- Event Duration: March 7, 2025, 01:00:00 AM PT- April 11, 2025, 01:59:59 AM PT
4 Mar 2025 › All-New Mode: Clone Rumble
- Dive into the Clone Rumble, a fresh gameplay mode where you and your teammates choose from the same heroes to battle together!
- Assemble your impossible team and unleash the full potential of each character to claim victory.
- Event Duration:
- March 7, 2025, 1:00:00 AM PT - March 10, 2025, 2:00:00 AM PT
- March 14, 2025, 2:00:00 AM PT - March 17, 2025, 2:00:00 AM PT
- March 21, 2025, 2:00:00 AM PT - March 24, 2025, 2:00:00 AM PT
4 Mar 2025 › Optimizations
- 1. Improved the Human Torch's Lord Proficiency avatar reward.
- 2. Added a voice enhancement setting for the microphone.
- 3. You can now report those who leave matches prematurely via the menu while still in a match.
4 Mar 2025 › General
- 1. Fixed an issue where switching from a Proficiency Deluxe Avatar back to the standard Avatar required a re-login to take effect.
- 2. Resolved an issue where other players viewing a career profile would not immediately see the latest scores added after reaching maximum proficiency with a hero. A re-login was required for the changes to take effect.
- 3. Corrected the blocklist full notification, which mistakenly stated that the friends list was full.
4 Mar 2025 › Maps and Modes
- 1. Fixed several terrain issues that could cause characters to become stuck or clip into strange areas.
- 2. Resolved various problems with broken collisions, floating objects, etc.
- 3. Addressed multiple map sound effect issues.
- Heroes
- 1. Loki's Disappearing Act: Fixed an issue where Loki's UI would vanish after he transformed. The God of Mischief can now keep his tricks visible!
- 2. Human Torch's Meteor Mishap: Resolved a glitch where the Human Torch's Flaming Meteor ability could sometimes trap hit enemies inside walls. Now, foes will feel the burn, not the barrier!
- 3. Persistent Pyro-Prison: Fixed an issue that the Human Torch's Pyro-Prison wouldn't promptly disappear upon his defeat. No more lingering flames!
- 4. Loki's Blessing Blunder: Fixed a problem where if Loki and his doppelganger placed Regeneration Domains that overlapped and Loki walked over the overlapped area, then back into his own Regeneration Domain, it would lose its healing effect. Now, the trickster can heal without a hitch!
- 5. Punisher's Missile Mayhem: Addressed a rare issue where the Punisher's Ultimate Ability would sometimes continue to detect enemies and fire missiles during network disruptions. The Punisher's firepower is now accurate, even in chaos!
- 6. Hela's Knockback Kinks: Resolved an inconsistency where Hela would sometimes be launched up after unleashing her Ultimate Ability. The Goddess of Death will now fly firm to rain destruction her foes!
- 7. Wolverine's Leap of Faith: Fixed a quirk where characters launched up by Wolverine's Ultimate Ability would sometimes exhibit exaggerated jumping abilities. The mutant's effect is now properly contained!
- 8. Jeff's Ice Surprise: Corrected a bug where when the Team-Up Ability is active, Jeff the Land Shark could launch Frozen Spitballs that exceed expectations via certain actions. The aquatic cutie's attacks are now as intended!
- 9. Hela's Vehicle Visibility: Fixed an issue where after Hela releases her Ultimate Ability, sometimes she may not be immediately detected when near the mission vehicle. Now her presence will be felt.
- 10. Adam's Ultimate Energy Fail: Resolved a problem where if Adam Warlock's Ultimate Ability failed in certain areas (like cliff edges), 50% energy wouldn't be returned. The hero's energy is now properly restored!
- 11. Peni Parker's Positioning Predicament: Fixed a positioning issue that could sometimes occur when Peni was hit by Namor's Ultimate Ability. The mech pilot is now perfectly aligned for battle!
4 Mar 2025 › PC
- 1. Fixed an issue where some graphics cards couldn't enable Intel XeSS.
4 Mar 2025 › Console
- 1. Fixed an issue where after modifying the mapping of the controller's L3 button, the chat window could not be opened on the results screen.
- 2. Resolved a rare issue on PlayStation where Wolverine's Rage Uncaged trophy sometimes wouldn't unlock.
- Stay tuned for even more thrilling content on the horizon—keep your eyes peeled for our official announcements!
- For more information about us, check out and follow our other social channels.
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11 Mar 2025 › Marvel Rivals Version 20250314 Patch Notes
- 2025/03/12
11 Mar 2025 › All Platforms
- Stay tuned for even more thrilling content on the horizon—keep your eyes peeled for our official announcements!
- For more information about us, check out and follow our other social channels.
- Discord|X|Facebook|Instagram|TikTok|YouTube|Twitch
11 Mar 2025 › Marvel Rivals Version 20250314 Balance Post
- 2025/03/12
- Hi Rivals,
- Following the balance adjustments in Season 1.5 and the addition of the Human Torch and The Thing, we've noticed a surge in the popularity of various heroes, leading to exciting new strategies in matches. Whether it's a rush comp centered around mobile Vanguards and Duelists, a double-flyer setup featuring Storm and Human Torch, or the classic 3-1-2 lineup with three Vanguards, or even the previously popular 2-2-2 or single Vanguard compositions, each has showcased their unique flair in the current competitive environment.
- So, in this mid-season balance update for Season 1.5, we'll be optimizing the experience for just a handful of heroes to maintain this rich diversity. As we gear up for Season 2, expect new Heroes and fresh Team-Up Abilities to bring an even more thrilling experience!
11 Mar 2025 › DUELIST › Human Torch
- The fiery hero is getting a boost to his primary attack damage output and Ultimate Ability, enhancing his solo takedown potential.
- - Increase Fire Cluster projectile speed from 120m/s to 150m/s and projectile count from 12 to 14.
- - Increase the energy cost of Supernova (ultimate ability) from 3400 to 4000; Increase activation wave damage from 70 to 80 and Flame Tornado damage from 100 per/s to 120 per/s.
11 Mar 2025 › DUELIST › Iron Man
- The Armored Avenger will see slight adjustments to his primary attack in both states, balancing his mid-range offensive capabilities.
- - Decrease Repulsor Blast stage 1 and 2 direct hit damage from 55 to 40; Increase spell field damage from 35 to 50. Decrease stage 3 direct hit damage from 65 to 50; Increase spell field damage from 40 to 60.
- - Decrease Repulsor Blast (Armor Overdrive) direct hit damage decreased from 55 to 50; Increase spell field damage from 55 to 65.
11 Mar 2025 › STRATEGIST › Cloak & Dagger
- The duality duo will see improvements in their healing abilities, making them more versatile for various team compositions.
- - Increase the healing effect from Lightforce Dagger on hit allies from 10 to 16; Reduce the spell field healing amount generated by the hit from 18 to 16.
- For more information about us, check out and follow our other social channels.
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25 Mar 2025 › Marvel Rivals Version 20250327 Patch Notes
- 2025/03/26
- Greetings, Rivals!
- We're thrilled to announce that the upcoming patch drops on March 27, 2025, at 09:00:00 (UTC+0)! This update will be applied seamlessly, with no server downtime. Once the update finishes, simply log in to continue your heroic journey!
- Here's a look at what's coming in this patch:
25 Mar 2025 › Galacta's Cosmic Adventure
- We've added a special April Fool's Easter Egg gift! Remember, only those who collect all rewards from Galacta's Cosmic Adventure will unlock this hidden twist surprise.
- The Easter Egg gift can be claimed from April 1, 2025, 00:00:00 (UTC+0) until April 4, 2025, 00:00:00 (UTC+0).
25 Mar 2025 › New Content
- Pick-Up Bundle
25 Mar 2025 › General
- 1. Resolved an issue in Custom Game where a disconnected player's character would still appear on the Like page during match settlement.
25 Mar 2025 › Maps and Modes
- 1. Fixed several terrain issues that could cause characters to sometimes become stuck or clip into strange areas.
- 2. Squashed a glitch in the Hydra Charteris Base map where Rocket Raccoon's B.R.B. could sometimes revive teammates outside the play area due to terrain changes.
- Heroes
- 1. Wolverine's Terrifying Pounce: Resolved an issue where the Hulk could sometimes have abnormal behavior after being catapulted into a terrain KO by Wolverine's Feral Leap. Now, the big guy gets the proper beatdown without any off-script environmental stunts!
- 2. Iron Fist's Wall-Climbing Whimsy: Fixed a glitch in Practice Range where Iron Fist wall-climbing was beyond expectations. The master of martial arts can now keep his acrobatic feats on track!
- 3. Iron Man's Teleportation Tangle: In Sanctum Sanctorum, Iron Man use of Hyper-Velocity followed immediately by portal entry could occasionally throw a wrench in the works—resulting in the ability to misfire and some off-color special effects. Now, Iron Man's high-tech strategy is as sleek as ever, letting him jet in and out as he pleases.
- 4. Loki-Doctor Strange's Forbidden Tech: Fixed an issue in Doom Match where Loki's transformation into Doctor Strange allowed the use of the forbidden Pentagram of Farallah. This minds-warping mix-up has been vanquished.
- 5. Magneto's Magnetic Moments: Resolved an issue in the post-match where Magneto's MVP could sometimes display some bizarre, offbeat visuals. The master of magnetism now commands his moments with true polar precision.
- 6. Wolverine's Ultimate with Pinpoint Precision: Fixed a snag in Wolverine's Ultimate Ability where, under high network latency, foes sent flying and slammed into the ground could sometimes end up in the wrong location. Now, every Last Stand lands exactly where it should.
- 7. Human Torch's Fiery Focus: Addressed a rare bug where the Human Torch's Primary Attack would sometimes miss its target entirely, leaving his incendiary prowess a little less scorching. With this fix, every burst of flame burns as brilliantly as intended—ensuring his heat is always on target!
25 Mar 2025 › Console
- 1. Eliminated a bug that sometimes caused the focus to unpredictably shift to earlier messages when opening the chat window.
- Stay tuned for even more thrilling content on the horizon—keep your eyes peeled for our official announcements!
- For more information about us, check out and follow our other social channels.
- Discord|X|Facebook|Instagram|TikTok|YouTube|Twitch