Patchnoter

Vehicles changes in Project Zomboid

Latest change 42.20.1 (Build 42 Stable) ·

  • 171documented changes
  • 31patches
  • 7buffs
  • 1nerf
  • 4new
  • 105fixes

Every documented change to Vehicles

171 changes across 31 patches, newest first

42.20.1 (Build 42 Stable) Wednesday, 5 August 2026

  • FIXVehicles

    Fixed: vehicles could temporarily disappear for players after another player disconnected

    Fixed an issue where vehicles could temporarily disappear for players after another player disconnected

    Official source

Build 42 Stable (42.20.0) Wednesday, 29 July 2026

  • CHANGEVehicles

    Rebalanced vehicle speed/towing to improve towing experience

    Vehicle speed and towing have been rebalanced to make towing work better, and trailers can now come loose if you turn too sharply or too fast.

    Rebalanced vehicle speed/towing to improve towing experience; trailers can now detach when turning sharpness/speed is too high

    Official source
  • FIXVehicles

    Fixed: the vehicle's trunk taking damage when driving over zombie crawlers

    Fixed the vehicle's trunk taking damage when driving over zombie crawlers

    Official source
  • FIXVehicles

    Fixed: vehicle engine power being incorrectly set to the maximum script value instead of its calculated value

    Vehicle engine power now uses each vehicle's calculated value instead of being set to the maximum value from its script.

    Fixed vehicle engine power being incorrectly set to the maximum script value instead of its calculated value

    Official source
  • FIXVehicles

    Fixed: vehicles with active alarms, engines, or sirens not updating correctly outside loaded areas

    Vehicles with an alarm, engine or siren running now keep updating properly when they are outside loaded areas.

    Fixed vehicles with active alarms, engines, or sirens not updating correctly outside loaded areas

    Official source
  • FIXVehicles

    Fixed: player names overlapping when multiple players enter a vehicle

    Fixed player names overlapping when multiple players enter a vehicle

    Official source

42.19.0 (Build 42 Unstable) Monday, 1 June 2026

  • FIXVehicles

    Fixed: issue causing trailers to flip after attaching if the car is too close to it

    Fixed issue causing trailers to flip after attaching if the car is too close to it

    Official source
  • FIXVehicles

    Fixed: being unable to drop items out of an open/smashed vehicle window via RMC > Drop

    You can drop items out of an open or smashed vehicle window again with the right-click Drop option.

    Fixed being unable to drop items out of an open/smashed vehicle window via RMC > Drop

    Official source
  • FIXVehicles

    Fixed: player freezing until pressing ESC after firing Lever Action rifles from inside a vehicle

    Fixed player freezing until pressing ESC after firing Lever Action rifles from inside a vehicle

    Official source
  • FIXVehicles

    Fixed: vehicle-engine sound not being audible to remote clients in multiplayer at longer ranges

    Fixed vehicle-engine sound not being audible to remote clients in multiplayer at longer ranges

    Official source

42.18.0 (Build 42 Unstable) Monday, 11 May 2026

  • FIXVehicles

    Fixed: a crash to the main menu when a remote vehicle with an attached trailer collides with other vehicles

    In multiplayer, a vehicle driven by another player and towing a trailer no longer crashes you to the main menu when it hits other vehicles.

    Fixed a crash to the main menu when a remote vehicle with an attached trailer collides with other vehicles

    Official source
  • CHANGEVehicles

    Added hearing "distant vehicle" sounds in multiplayer

    In multiplayer you can now hear vehicles from far away.

    Added hearing "distant vehicle" sounds in multiplayer.

    Official source
  • CHANGEVehicles

    Player can hear approaching vehicles from afar again

    In multiplayer you can hear vehicles coming from a long way off again.

    Official source
  • FIXVehicles

    Vehicle damage no longer applies for persistent pedestrian contacts

    In multiplayer, vehicle damage no longer applies when a vehicle stays in constant contact with a pedestrian player, as part of fixes to how non-PVP players and vehicles interact.

    Vehicle damage no longer applies for persistent pedestrian contacts.

    Official source
  • FIXVehicles

    Fixed: vehicles sometimes clipping through one another

    Fixed vehicles sometimes clipping through one another

    Official source
  • FIXVehicles

    Fixed: towed trailer having choppy movement for remote players

    Fixed towed trailer having choppy movement for remote players

    Official source
  • FIXVehicles

    Fixed: vehicles taking too much damage on collision

    Fixed vehicles taking too much damage on collision

    Official source
  • FIXVehicles

    Fixed: items dropped from a trailer not syncing properly

    Fixed items dropped from a trailer not syncing properly

    Official source
  • FIXVehicles

    Fixed: calorie burn rate applying incorrectly when sitting in a vehicle

    Fixed calorie burn rate applying incorrectly when sitting in a vehicle

    Official source
  • FIXVehicles

    Fixed: players being able to ghost through vehicles

    Fixed players being able to ghost through vehicles

    Official source
  • FIXVehicles

    Fixed: characters would be crushed by vehicles instead of pushed away

    Fixed an issue where characters would be crushed by vehicles instead of pushed away

    Official source
  • FIXVehicles

    Fixed: not being able to see other players while the vehicle moves in reverse

    Fixed not being able to see other players while the vehicle moves in reverse.

    Official source
  • FIXVehicles

    Fixed "Smash Window" not appearing in vehicle radial menu at certain angles

    Official source
  • FIXVehicles

    Fixed: being unable to enter driver's seat of vehicle in specific positions

    Fixed being unable to enter driver's seat of vehicle in specific positions

    Official source
  • FIXVehicles

    Fixed: vehicle radial menus not closing when exiting / entering vehicles

    Fixed vehicle radial menus not closing when exiting / entering vehicles.

    Official source
  • FIXVehicles

    Fixed: vehicles playing the engine ignition attempt sfx without a key if the engine is at 0%

    Fixed vehicles playing the engine ignition attempt sfx without a key if the engine is at 0%

    Official source

42.17.0 (Build 42 Unstable) Monday, 20 April 2026

  • BUFFVehicles

    Chance for vehicles to spawn with gas increased from "Low" to "Normal"

    On the Apocalypse preset, vehicles are more likely to spawn with gas in the tank.

    Official source
  • CHANGEVehicles

    Vehicle "Chance Has Gas" setting value of "Normal" reduced from 70 to 45

    In sandbox settings, the "Normal" chance for vehicles to have gas is lower, so fewer cars will have fuel on that setting.

    Official source
  • CHANGEVehicles

    Increased vehicle engine sound radius from sqrt(1200) to 70

    Vehicle engines can now be heard over a wider area.

    Official source
  • FIXVehicles

    Fixed: character automatically rotating when standing above/under a vehicle

    Fixed character automatically rotating when standing above/under a vehicle

    Official source
  • FIXVehicles

    Fixed: an exception when uninstalling vehicle parts

    Uninstalling vehicle parts no longer causes an error.

    Fixed an exception when uninstalling vehicle parts

    Official source

42.16.2 (Build 42 Unstable) Wednesday, 8 April 2026

  • FIXVehicles

    Vehicle radial menu isn't being interrupted by the player aim anymore

    On gamepad, aiming no longer interrupts the vehicle radial menu.

    Official source
  • FIXVehicles

    Switching seats no longer makes the player exit the vehicle

    On gamepad, switching seats no longer makes you get out of the vehicle.

    Official source

42.16.0 (Build 42 Unstable) Tuesday, 31 March 2026

  • FIXVehicles

    Fixed: Vehicles sinking into the ground

    Fixed Vehicles sinking into the ground

    Official source
  • FIXVehicles

    Fixed: the player moving very slowly when strafing to sit or enter a vehicle

    Fixed the player moving very slowly when strafing to sit or enter a vehicle

    Official source

42.15.0 (Build 42 Unstable) Monday, 9 March 2026

  • CHANGEVehicles

    Decreased penlight light cone size, increased vehicle headlight light cone size

    Penlights now light a smaller area and vehicle headlights light a bigger one, so driving at night shows you more of the road.

    Official source
  • BUFFVehicles

    Lowered the impact of animals corpses on vehicles when driving over them

    Driving over animal corpses now affects your vehicle less.

    Official source
  • FIXVehicles

    Fixed: car trunk capacity not updating after receiving damage

    In multiplayer, a car trunk's capacity now updates correctly after the trunk takes damage.

    Fixed car trunk capacity not updating after receiving damage

    Official source
  • FIXVehicles

    Fixed: cars getting stuck mid-air again

    Fixed cars getting stuck mid-air again

    Official source
  • FIXVehicles

    Fixed: parked cars not moving when bumping them with another car

    Parked cars now move when you bump them with another car.

    Fixed parked cars not moving when bumping them with another car

    Official source

42.14.1 (Build 42 Unstable) Wednesday, 18 February 2026

  • FIXVehicles

    Fixed: player getting stuck trying to leave cars

    Fixed player getting stuck trying to leave cars

    Official source
  • FIXVehicles

    Fixed: vehicles attracting zombies from far away

    Fixed vehicles attracting zombies from far away

    Official source

42.14.0 (Build 42 Unstable) Monday, 16 February 2026

  • FIXVehicles

    Fixed: being unable to throw on the ground stack of items while in the vehicle

    Fixed being unable to throw on the ground stack of items while in the vehicle.

    Official source
  • FIXVehicles

    Fixed: player state where player couldn't get into the vehicle

    Fixed player state where player couldn't get into the vehicle

    Official source
  • CHANGEVehicles

    Added "Wash Vehicle" to Vehicle Radial Menu

    Official source
  • FIXVehicles

    Vehicle damage is now handled correctly in MP and SP

    Damage from vehicles hitting regular and ragdoll zombies is now handled correctly in multiplayer and single player, which should fix most odd collision bugs.

    Official source
  • FIXVehicles

    Fixed: vehicle and trailer teleport to north-west corner of a chunk

    Fixed vehicle and trailer teleport to north-west corner of a chunk

    Official source
  • FIXVehicles

    Fixed: inside Vehicle Lock Trunk playing Wrong Sound

    Locking the trunk from inside a vehicle now plays the correct sound.

    Fixed inside Vehicle Lock Trunk playing Wrong Sound

    Official source
  • FIXVehicles

    Fixed: reduce Vehicle Damage from Small Animals (Rabbits, Rats, & Mice)

    Hitting rabbits, rats and mice now does less damage to your vehicle.

    Fixed reduce Vehicle Damage from Small Animals (Rabbits, Rats, & Mice)

    Official source

42.13.1 (Build 42 Unstable) Thursday, 18 December 2025

  • FIXVehicles

    Fixed: vehicles getting stuck in the air after collisions

    Fixed vehicles getting stuck in the air after collisions

    Official source

Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025

  • CHANGEVehicles

    Motion sickness now affects all vehicle occupants, progressing 50% slower for the driver

    Motion sickness now affects everyone in a vehicle, but it builds more slowly for the driver.

    Motion sickness now affects all vehicle occupants, progressing 50% slower for the driver.

    Official source
  • CHANGEVehicles

    Adjusted vehicle physics so trailers twitch less

    Official source
  • CHANGEVehicles

    Emergency Vehicles with radio will have Automated Broadcast channel in presets

    Radios in emergency vehicles now come with the Automated Broadcast channel already saved in their presets.

    Emergency Vehicles with radio will have Automated Broadcast channel in presets.

    Official source
  • CHANGEVehicles

    Claustrophobic characters now gradually gain Panic while inside a vehicle

    Claustrophobic characters now slowly build up Panic while they are inside a vehicle.

    Claustrophobic characters now gradually gain Panic while inside a vehicle.

    Official source
  • CHANGEVehicles

    Added old car parts and normal suspension parts to Junk loot tables, these spawn with a randomized condition

    Junk loot can now include old car parts and normal suspension parts, and each one spawns in a random condition.

    Added old car parts and normal suspension parts to Junk loot tables, these spawn with a randomized condition.

    Official source
  • CHANGEVehicles

    Now adding gasoline to a vehicle will take less time than siphoning the same amount of gasoline from a vehicle

    Putting gasoline into a vehicle is now faster than siphoning the same amount out of one.

    Now adding gasoline to a vehicle will take less time than siphoning the same amount of gasoline from a vehicle.

    Official source
  • CHANGEVehicles

    All police vehicles will have a HAM radio

    All police vehicles will have a HAM radio.

    Official source
  • FIXVehicles

    Fixed: refuelling a vehicle from a gas pump not being cancelled by walking or running

    Walking or running now cancels refuelling a vehicle from a gas pump.

    Fixed refuelling a vehicle from a gas pump not being cancelled by walking or running.

    Official source
  • FIXVehicles

    Fixed: item break sounds possibly playing when vehicles spawn for the first time

    Fixed item break sounds possibly playing when vehicles spawn for the first time

    Official source
  • FIXVehicles

    Fixed: vehicle stories and zone stories spawning on water when map changes have water features overlaying old story and navigation zones

    Vehicle stories and zone stories no longer spawn on water where map changes have put water over their old spots.

    Fixed vehicle stories and zone stories spawning on water when map changes have water features overlaying old story and navigation zones

    Official source

42.12.0 (Build 42 Unstable) Thursday, 25 September 2025

  • BUFFVehicles

    Allow players to store corpses in the vehicle trunk or seats

    Vehicles can now carry corpses in the trunk or on the seats.

    Official source
  • CHANGEVehicles

    Removed "Investigate this area","Vehicle mechanics" and option to smash a vehicle's window from RMC

    The right-click menu no longer has Investigate this area, Vehicle mechanics or the option to smash a vehicle's window.

    Removed "Investigate this area","Vehicle mechanics" and option to smash a vehicle's window from RMC.

    Official source
  • NEWVehicles

    Nascar cars now spawn in the world, primarily at the Irvington race track

    Nascar cars now spawn in the world, primarily at the Irvington race track.

    Official source
  • CHANGEVehicles

    Zombies killed by vehicle damage now increase the driver's zombie kill count

    Zombies killed by vehicle damage now increase the driver's zombie kill count.

    Official source
  • FIXVehicles

    Fixed: being unable to drop items while inside vehicles

    Fixed being unable to drop items while inside vehicles.

    Official source
  • FIXVehicles

    Fixed: Vehicles spawning with low condition even if they have High Quality condition set in SB settings

    Vehicles now follow the High Quality condition sandbox setting and no longer spawn in low condition when it is set.

    Fixed Vehicles spawning with low condition even if they have High Quality condition set in SB settings

    Official source
  • FIXVehicles

    Fixed: vehicle engineForce being restored to maximum when you exit the vehicle

    A vehicle's engine force no longer resets to maximum when you get out of it.

    Fixed vehicle engineForce being restored to maximum when you exit the vehicle

    Official source
  • CHANGEVehicles

    When a player is looking at a vehicle trunk inventory window from outside of the vehicle

    Looking into a vehicle trunk from outside now gives you a button to close it, plus a button to close and lock it if you have the vehicle's key.

    When a player is looking at a vehicle trunk inventory window from outside of the vehicle, there will be a top-button option to close the trunk.

    • When a player is looking at a vehicle trunk inventory window from outside of the vehicle, there will be a top-button option to close the trunk. Additionally, if the player has the key for the vehicle, then there will also a top-button option to close and lock the trunk.
    Official source
  • FIXVehicles

    Fixed: keys appearing next to cars where it is inappropriate

    Fixed keys appearing next to cars where it is inappropriate, like burnt vehicles or trailers without any doors.

    Official source
  • FIXVehicles

    Fixed: vehicles spawning inside building in undesirable conditions

    Fixed vehicles spawning inside building in undesirable conditions.

    Official source
  • FIXVehicles

    Fixed: headlights spawning in vehicles after they had been removed

    Headlights you removed from a vehicle no longer come back after the vehicle is unloaded and loaded again.

    Fixed headlights spawning in vehicles after they had been removed, and the vehicle was unloaded and the reloaded

    Official source

42.11.0 (Build 42 Unstable) Monday, 4 August 2025

  • FIXVehicles

    Fixed: a vehicle's alarm being triggered after interrupting the action to smash a window

    Fixed a vehicle's alarm being triggered after interrupting the action to smash a window.

    Official source
  • FIXVehicles

    Fixed: vehicle Add/Siphon fuel context menu from queueing multiple containers, filling them all even if the vehicle lacked enough fuel when siphoning, or overfilling the vehicle when adding fuel

    Queueing several containers to siphon or add vehicle fuel no longer fills them all when the vehicle is short on fuel, and no longer overfills the vehicle.

    Fixed vehicle Add/Siphon fuel context menu from queueing multiple containers, filling them all even if the vehicle lacked enough fuel when siphoning, or overfilling the vehicle when adding fuel.

    Official source

42.10 (Build 42 Unstable) Monday, 30 June 2025

  • FIXVehicles

    Fixed: vehicles killing ragdoll zeds on the slightest impact

    Vehicles no longer kill ragdolled zombies on the lightest bump, and zombies now get pushed out of walls and vehicles instead of getting stuck, though the fix is only partial.

    Fixed vehicles killing ragdoll zeds on the slightest impact.

    • Fixed vehicles killing ragdoll zeds on the slightest impact. Zombies now get shunted out of walls and vehicles correctly and no longer get stuck inside them. This fix, however, remains partial and needs improvement.
    Official source
  • FIXVehicles

    Fixed: being unable to craft using items from a vehicle's trunk due to wrong distance calculation

    You can now craft with items in a vehicle's trunk, because the game now measures your distance to it correctly.

    Fixed being unable to craft using items from a vehicle's trunk due to wrong distance calculation.

    Official source
  • FIXVehicles

    Fixed: vehicle radios playing broadcast audio during random static noises

    Fixed vehicle radios playing broadcast audio during random static noises

    Official source
  • FIXVehicles

    Fixed: error when players selected a rear seat via Vehicle menu

    Fixed error when players selected a rear seat via Vehicle menu.

    Official source

42.9.0 (Build 42 Unstable) Tuesday, 10 June 2025

  • CHANGEVehicles

    The state of an active vehicle alarm is now saved and restored

    The state of an active vehicle alarm is now saved and restored, so it is no longer possible to quit and reload to cancel a vehicle alarm.

    Official source
  • BUFFVehicles

    Made vehicle headlights extend much farther

    Vehicle headlights now reach much farther ahead, so you can see farther when driving at night.

    Made vehicle headlights extend much farther.

    Official source
  • FIXVehicles

    Fixed: vehicle seat being inaccessible after uninstalling a locked door

    Fixed vehicle seat being inaccessible after uninstalling a locked door.

    Official source
  • FIXVehicles

    Fixed: vehicles that could be seen by turning around fading out

    Vehicles you can see when you turn around no longer fade out.

    Fixed vehicles that could be seen by turning around fading out.

    Official source

42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025

  • CHANGEVehicles

    Ragdolls are currently enabled for vehicle collisions and gunplay

    Ragdoll physics are now switched on for vehicle collisions and gunfire.

    Ragdolls are currently enabled for vehicle collisions and gunplay.

    Official source
  • CHANGEVehicles

    If both objects are vehicles, the distance is between the closest points on the bounding boxes of both vehicles

    The distance between two vehicles is now measured between the closest points of their bounding boxes.

    If both objects are vehicles, the distance is between the closest points on the bounding boxes of both vehicles.

    Official source
  • CHANGEVehicles

    Vehicles are now considered visible to the player if any square overlapped by the vehicle is visible

    A vehicle now counts as visible to you if you can see any square it covers.

    Vehicles are now considered visible to the player if any square overlapped by the vehicle is visible.

    Official source
  • CHANGEVehicles

    Adjusted the lerp function when driving on grass, should make towing a trailer on grass way easier

    Driving on grass handles differently now, so towing a trailer across grass should be much easier.

    Adjusted the lerp function when driving on grass, should make towing a trailer on grass way easier.

    Official source
  • BUFFVehicles

    Lowered the center of mass of the animal trailer to make them tip over less (bear in mind, turning aggressively at 40MPH will still make them flip over!)

    Animal trailers now sit lower and tip over less, though turning hard at speed can still flip them.

    Lowered the center of mass of the animal trailer to make them tip over less (bear in mind, turning aggressively at 40MPH will still make them flip over!).

    Official source
  • NEWVehicles

    Added Propane delivery stepvan vehicle

    Official source
  • FIXVehicles

    Fixed: animals being able to attack players inside cars

    Fixed animals being able to attack players inside cars.

    Official source
  • CHANGEVehicles

    Force towed trailers to be rendered when inside the car

    Towed trailers now always stay visible while you are inside the car.

    Force towed trailers to be rendered when inside the car.

    Official source
  • CHANGEVehicles

    Display item icons in the vehicle install-part menu

    Display item icons in the vehicle install-part menu.

    Official source
  • FIXVehicles

    Fixed: multithreading issue with vehicle saving related to the new chunk hot-saving feature

    Vehicle saving no longer runs into a multithreading problem caused by the new chunk hot-saving feature.

    Fixed multithreading issue with vehicle saving related to the new chunk hot-saving feature.

    Official source

42.7.0 (Build 42 Unstable) Monday, 7 April 2025

  • FIXVehicles

    Fixed: players being unable to cancel inflate and deflate car tire actions by moving away

    Fixed players being unable to cancel inflate and deflate car tire actions by moving away.

    Official source
  • FIXVehicles

    Fixed: issues around automatic transfer of items on vehicle seats

    Fixed issues around automatic transfer of items on vehicle seats.

    • Fixed issues around automatic transfer of items on vehicle seats. When switching vehicle seats, if the trunk is currently accessible to the player, items on the target seat will be put in the trunk first before other seats. (ie: vans, backseats of hatchbacks)
    Official source

42.6.0 (Build 42 Unstable) Monday, 24 March 2025

  • FIXVehicles

    Fixed: exception being thrown when swapping seats in a vehicle

    Fixed exception being thrown when swapping seats in a vehicle

    Official source
  • FIXVehicles

    Fixed: active vehicle light textures being affected by ambient lighting, making them too dim at night

    Fixed active vehicle light textures being affected by ambient lighting, making them too dim at night.

    Official source

42.5.0 (Build 42 Unstable) Tuesday, 11 March 2025

  • FIXVehicles

    Fixed: painting trailer's doorframe turning into windowsframe

    Fixed painting trailer's doorframe turning into windowsframe.

    Official source
  • FIXVehicles

    Fixed: cars in Drive-in theater in Rosewood not facing West

    Fixed cars in Drive-in theater in Rosewood not facing West.

    Official source

42.4.0 (Build 42 Unstable) Tuesday, 4 March 2025

  • CHANGEVehicles

    Adjusted how the yields work for scrapping vehicles

    Scrapping vehicles now gives a more useful mix of crafting materials.

    Adjusted how the yields work for scrapping vehicles; a more useful spread of crafting materials should be produced.

    Official source
  • CHANGEVehicles

    Some appropriate vehicle types have the possibility of spawning a Sledgehammer as part of their trunk loot

    Some suitable vehicle types can now have a Sledgehammer in the trunk.

    Some appropriate vehicle types have the possibility of spawning a Sledgehammer as part of their trunk loot.

    Official source

42.3.0 (Build 42 Unstable) Tuesday, 11 February 2025

  • FIXVehicles

    Fixed: vehicle radial allowing infinite sleep

    Sleeping from the vehicle menu no longer gives endless sleep; the popup now appears only once and does nothing outside a vehicle.

    Fixed vehicle radial allowing infinite sleep.

    • Fixed vehicle radial allowing infinite sleep. Popup dialog is now generated once, and has no effect outside vehicles.
    Official source
  • FIXVehicles

    Fixed: vehicles being too bright inside buildings

    Fixed vehicles being too bright inside buildings.

    Official source

42.2.0 (Build 42 Unstable) Monday, 27 January 2025

  • NEWVehicles

    Added the Locksmith, Florist, and Craft Supply vehicles

    Locksmith, Florist and Craft Supply vehicles have been added to the world.

    Added the Locksmith, Florist, and Craft Supply vehicles.

    Official source
  • FIXVehicles

    Fixed: negative-world-coordinate issues with vehicle collision and interaction

    Vehicles in negative world coordinates now collide correctly, and you can interact with them properly.

    Fixed negative-world-coordinate issues with vehicle collision and interaction.

    Official source

42.1.1 (Build 42 Unstable) Thursday, 23 January 2025

  • CHANGEVehicles

    Added Craft Supply business vehicles so more Clay spawns

    Craft Supply business vehicles can now spawn, so Clay is easier to find.

    Added Craft Supply business vehicles so more Clay spawns.

    Official source
  • FIXVehicles

    Fixed: vehicles ceasing to operate on the edges of the world

    Fixed vehicles ceasing to operate on the edges of the world.

    Official source
  • FIXVehicles

    Now any time a character in a vehicle teleports, it is funneled through one java function in IsoGameCharacter.java that will properly remove them from a vehicle

    Any character who teleports while in a vehicle is now properly removed from the vehicle.

    Now any time a character in a vehicle teleports, it is funneled through one java function in IsoGameCharacter.java that will properly remove them from a vehicle.

    Official source
  • NEWVehicles

    Added Florist business vehicles because we have pretty flowers

    Florist business vehicles can now spawn in the world.

    Added Florist business vehicles because we have pretty flowers.

    Official source
  • FIXVehicles

    Fixed: off-by-one issue with which chunks are loaded around vehicles and ragdolls in negative world coordinates

    Vehicles and ragdolls in negative world coordinates now load the correct nearby map chunks, fixing an off-by-one error.

    Fixed off-by-one issue with which chunks are loaded around vehicles and ragdolls in negative world coordinates.

    Official source
  • FIXVehicles

    Fixed: the vehicle dashboard remaining on screen when teleporting from within a vehicle

    Fixed the vehicle dashboard remaining on screen when teleporting from within a vehicle.

    Official source

42.1 (Build 42 Unstable) Tuesday, 21 January 2025

  • CHANGEVehicles

    If it is too dark to read but the character is inside a vehicle it will be possible to read as long

    You can now read in the dark inside a vehicle as long as its battery has charge.

    If it is too dark to read but the character is inside a vehicle it will be possible to read as long as the vehicle's battery has charge.

    Official source
  • CHANGEVehicles

    Ordinarily, "normal" vehicles, being ones

    Ordinary civilian vehicles have a small chance of carrying one of several special loot sets, if special loot is defined for that vehicle.

    • Ordinarily, "normal" vehicles, being ones that don't have strong/specific theming such as Police vehicles, Ambulances, etc., but "normal"/"civilian"/"non-business" vehicles, have an 8% chance of having one of multiple special loot distributions if a list of special loot distributions is defined for that vehicle.
    Official source
  • CHANGEVehicles

    Vehicles that spawn in burnt parkingstall zones will evaluate as a vehicle trapped in a traffic jam for some key spawning purposes

    Vehicles in burnt parking stall zones now follow traffic jam rules for some key spawning.

    Vehicles that spawn in burnt parkingstall zones will evaluate as a vehicle trapped in a traffic jam for some key spawning purposes.

    Official source
  • CHANGEVehicles

    Pickup trucks, pickup van-trucks and cargo vans (but not passenger vans) have a 40% chance of having special loot instead of default loot, as they are working vehicles

    Pickup trucks, pickup van-trucks and cargo vans now often carry special loot instead of default loot; passenger vans are not included.

    Pickup trucks, pickup van-trucks and cargo vans (but not passenger vans) have a 40% chance of having special loot instead of default loot, as they are working vehicles.

    Official source
  • BUFFVehicles

    Previously only StepVans could have Masonry special vehicle loot

    Masonry special loot can now turn up in vans and pickup trucks as well as step vans, so masonry chisels and skill books are easier to find.

    Previously only StepVans could have Masonry special vehicle loot; now Vans, PickupTrucks and PickupTruckVans can have Masonry loot.

    • Previously only StepVans could have Masonry special vehicle loot; now Vans, PickupTrucks and PickupTruckVans can have Masonry loot. This means more Masonry chisels spawn, alongside skill books.
    Official source
  • CHANGEVehicles

    Special vehicle loot includes a lot of crafting/skill/recipe resources

    Special vehicle loot contains many crafting, skill and recipe resources, so vehicles that roll it are a good place to look for them.

    Special vehicle loot includes a lot of crafting/skill/recipe resources.

    Official source
  • CHANGEVehicles

    Small iron bands can be produced by scrapping vehicles

    Scrapping vehicles can now give you small iron bands.

    Small iron bands can be produced by scrapping vehicles.

    Official source
  • CHANGEVehicles

    Made camouflage truck spawns more consistent

    Camouflage trucks now spawn more consistently.

    Made camouflage truck spawns more consistent.

    Official source
  • CHANGEVehicles

    Added flower seed packets to the loot that can spawn in gardener/landscaper vehicles

    Gardener and landscaper vehicles can now contain flower seed packets.

    Added flower seed packets to the loot that can spawn in gardener/landscaper vehicles.

    Official source
  • CHANGEVehicles

    Some extra code for the Bandit Raid story

    In the Bandit Raid story, a vehicle's key is now more likely to be on one of the bandit zombies or nearby.

    Some extra code for the Bandit Raid story so that if there is a vehicle there is a greater chance of the key spawning on one of the bandit zombies or in the vicinity.

    Official source
  • CHANGEVehicles

    Construction Worker vehicles can sometimes have wallpaper in their trunk/truck bed

    Construction Worker vehicles can sometimes have wallpaper in the trunk or truck bed.

    Construction Worker vehicles can sometimes have wallpaper in their trunk/truck bed.

    Official source

41.78 (Build 41) Thursday, 20 October 2022

  • NERFVehicles

    Disabled being able to make melee attacks while inside a vehicle with the window rolled down

    You can no longer make melee attacks from inside a vehicle with the window rolled down.

    Disabled being able to make melee attacks while inside a vehicle with the window rolled down.

    Official source
  • FIXVehicles

    Added a check to prevent items that "weigh" over 50 units from being put in vehicle seats

    You can no longer put items weighing over 50 into vehicle seats, which stops overfilled modded bags from getting stuck there.

    Added a check to prevent items that "weigh" over 50 units from being put in vehicle seats.

    • Added a check to prevent items that "weigh" over 50 units from being put in vehicle seats. This is an ongoing issue with bags/containers that are modded over capacity, which get stuck once placed in vehicle seats when the bag + contents have an Encumbrance of >50.
    Official source
  • CHANGEVehicles

    Hot-Wiring a vehicle will have a low chance of causing a car alarm

    Hot-wiring a car now has a low chance to set off its alarm, and a higher Electronics skill makes that less likely.

    Hot-Wiring a vehicle will have a low chance of causing a car alarm.

    • Hot-Wiring a vehicle will have a low chance of causing a car alarm.
    • The chance for this is decreased further for higher electronics skill levels.
    Official source
  • CHANGEVehicles

    Zombies pushing up against a previously unentered stationary vehicle have a chance to set off an alarm

    Zombies pushing against a stationary vehicle that nobody has entered yet can now set off its alarm.

    Zombies pushing up against a previously unentered stationary vehicle have a chance to set off an alarm.

    Official source
  • FIXVehicles

    Removed the undesired RNG check that made vehicle alarms go off only 20% of the time

    Vehicle alarms no longer have a hidden chance to stay silent, so triggering one now sets it off every time instead of only some of the time.

    Removed the undesired RNG check that made vehicle alarms go off only 20% of the time.

    Official source
  • FIXVehicles

    Fixed: car hoods being unable to trigger vehicle alarms

    Car hoods can now trigger a vehicle's alarm, the same as other parts of the car.

    Fixed car hoods being unable to trigger vehicle alarms.

    Official source
  • BUFFVehicles

    Increased the yield of metal parts when scrapping wrecked vehicles by 33%

    Scrapping wrecked vehicles now gives more metal parts.

    Increased the yield of metal parts when scrapping wrecked vehicles by 33%.

    Official source
  • CHANGEVehicles

    Trailer capacity now reduces slightly when damaged

    Trailers now lose a little capacity when damaged, so repairing them is worth doing.

    Trailer capacity now reduces slightly when damaged, as there was no point in repairing them before.

    Official source
  • FIXVehicles

    Fixed: randomized crashed cars not having the correct car keys spawned for them

    Fixed randomized crashed cars not having the correct car keys spawned for them.

    Official source
  • FIXVehicles

    Fixed: being unable to read in a car when the engine was running

    Fixed being unable to read in a car when the engine was running.

    Official source
  • CHANGEVehicles

    Added a check to prevent items that "weigh" over 50 units from being put in vehicle seats

    You can no longer put items that weigh over 50 units in vehicle seats.

    Added a check to prevent items that "weigh" over 50 units from being put in vehicle seats.

    Official source
  • FIXVehicles

    Fixed: admins being unable to remove car hoods while inside the vehicle

    Fixed admins being unable to remove car hoods while inside the vehicle.

    Official source
  • FIXVehicles

    Fixed: Make-Up not being appliable when in a car

    Fixed Make-Up not being appliable when in a car.

    Official source
  • FIXVehicles

    Fixed: car horns continuing when switching seats while honking

    Fixed car horns continuing when switching seats while honking.

    Official source
  • CHANGEVehicles

    Vehicle Spawn Chance rate can now be a float value instead of just an int

    The Vehicle Spawn Chance setting now takes decimal values, not just whole numbers, so you can tune it more finely.

    Vehicle Spawn Chance rate can now be a float value instead of just an int.

    Official source

41.73 (Build 41) Monday, 18 July 2022

  • CHANGEVehicles

    Allow vehicles that have HAM radios to allow any sort of HAM radio installed in them

    Vehicles that come with a HAM radio slot now accept any type of HAM radio, and luxury and modern cars always spawn with a premium radio installed.

    Allow vehicles that have HAM radios to allow any sort of HAM radio installed in them; Luxury and Modern Cars will also always spawn with Premium Radios installed.

    Official source
  • FIXVehicles

    Fixed: vehicle lightbar lights and siren continuing to operate after the part condition drops to zero (due to zombie thumping)

    Vehicle lightbars and sirens now stop working once zombies thump the part down to zero condition.

    Fixed vehicle lightbar lights and siren continuing to operate after the part condition drops to zero (due to zombie thumping).

    • Fixed vehicle lightbar lights and siren continuing to operate after the part condition drops to zero (due to zombie thumping). The SirenShutoffHours sandbox option already exists to prevent griefing in multiplayer. Is there any need for zombies to destroy the lightbar?
    Official source

41.72 (Build 41) Thursday, 7 July 2022

  • CHANGEVehicles

    Sync and physics improvements for vehicles

    Vehicles in multiplayer stay better in sync between players and have improved physics.

    Sync and physics improvements for vehicles.

    Official source
  • CHANGEVehicles

    The driver now stops the vehicle before they exit from the vehicle or switch seat

    In multiplayer, a vehicle now stops before its driver gets out or switches seats.

    The driver now stops the vehicle before they exit from the vehicle or switch seat.

    Official source
  • FIXVehicles

    Fixed: trailer authorizations / floaty trailers

    Trailers in multiplayer should no longer float, and a problem with which player controls a trailer is fixed.

    Fixed trailer authorizations / floaty trailers.

    Official source
  • FIXVehicles

    Fixed: attached cars being disconnected after re-login

    Fixed attached cars being disconnected after re-login.

    Official source
  • FIXVehicles

    Fixed: passenger not being able to exit attached car if they occupy driver's seat while the car is being towed

    Fixed passenger not being able to exit attached car if they occupy driver's seat while the car is being towed.

    Official source
  • FIXVehicles

    Fixed: attached trailer twitching after player gets in car

    Trailers no longer twitch when you get into the towing car, because the server now briefly gives a player control when neither vehicle has a driver.

    Fixed attached trailer twitching after player gets in car.

    • Fixed attached trailer twitching after player gets in car. The server gives authorization for a short time to a player if both vehicles don't have drivers.
    Official source
  • FIXVehicles

    Fixed: vehicle passenger could have vehicle authorization after collision

    A passenger no longer ends up in control of a vehicle after a collision in multiplayer.

    Fixed vehicle passenger could have vehicle authorization after collision.

    Official source
  • FIXVehicles

    Fixed: vehicle not damaging players after re-login

    Fixed vehicle not damaging players after re-login.

    Official source
  • FIXVehicles

    Fixed: vehicle local simulation pass through another vehicle

    Vehicles should no longer pass through other vehicles in multiplayer.

    Fixed vehicle local simulation pass through another vehicle.

    Official source
  • FIXVehicles

    Fixed: player can't become owner of pushed vehicle

    Pushing a vehicle in multiplayer now correctly gives you control of it.

    Fixed player can't become owner of pushed vehicle.

    Official source
  • FIXVehicles

    Fixed: car not stopping when driver changes their place due to cruise control

    Cars on cruise control now stop when the driver moves to another seat.

    Fixed car not stopping when driver changes their place due to cruise control.

    Official source
  • FIXVehicles

    Fixed: car stopping condition

    Cars in multiplayer now count as stopped once their speed drops below 0.8 kmph.

    Fixed car stopping condition.

    • Fixed car stopping condition. The vehicle is stopped if the speed is less than 0.8 kmph.
    Official source
  • FIXVehicles

    Fixed: Vehicle simulation speed depending on locked fps

    Vehicle physics no longer speeds up or slows down depending on your frame rate cap.

    Fixed Vehicle simulation speed depending on locked fps.

    Official source
  • FIXVehicles

    Fixed: the freeze the first time a vehicle is entered

    The game no longer freezes the first time you get into a vehicle, a freeze caused by loading all the dashboard textures.

    Fixed the freeze the first time a vehicle is entered.

    • Fixed the freeze the first time a vehicle is entered. This was due to loading all the vehicle-dashboard textures.
    Official source
  • FIXVehicles

    Fixed: car's engine not taking damage when running over zombies when the hood was removed by player

    Running over zombies now damages the car's engine even when you have removed the hood, so taking the hood off no longer protects it.

    Fixed car's engine not taking damage when running over zombies when the hood was removed by player.

    Official source
  • FIXVehicles

    Fixed: players being able to start changing parts of vehicles when inside a certain vehicle

    Fixed players being able to start changing parts of vehicles when inside a certain vehicle.

    Official source
  • CHANGEVehicles

    Rope constraint is added to PZBullet

    Vehicles now use a new rope physics constraint for their point-to-point connections, replacing the z-offset that was used before.

    Rope constraint is added to PZBullet.

    • Rope constraint is added to PZBullet. Now used for vehicles instead of z-offset for point-to-point constraint.
    Official source
  • FIXVehicles

    Fixed: a vehicle and towed vehicle having different physic delays right after they were attached

    A vehicle and the vehicle it tows now stay in sync right after they are attached, so other players no longer see them closer together than they really are.

    Fixed a vehicle and towed vehicle having different physic delays right after they were attached, causing clients to see the two closer than they actually were.

    Official source
  • FIXVehicles

    Fixed: bouncing vehicle authorization at the end of local simulation

    Control of a vehicle no longer flips back and forth between players at the end of local simulation in multiplayer.

    Fixed bouncing vehicle authorization at the end of local simulation.

    Official source
  • FIXVehicles

    Fixed: rare incorrect vehicles authorization after towing

    Towing in multiplayer no longer occasionally leaves the wrong player in control of a vehicle.

    Fixed rare incorrect vehicles authorization after towing.

    Official source
  • FIXVehicles

    Fixed: remote cars lag

    Other players' cars should lag less, because vehicle physics now runs at a fixed rate that does not depend on your FPS.

    Fixed remote cars lag.

    • Fixed remote cars lag. The stepSimulation function will receive fixed update period. This period will not depend from FPS.
    Official source
  • FIXVehicles

    Fixed: opening a smashed window when holding down the E key, when a vehicle blocks the other side

    Holding E no longer opens a smashed window when a vehicle is blocking the other side.

    Fixed opening a smashed window when holding down the E key, when a vehicle blocks the other side.

    Official source

41.71 (Build 41) Sunday, 22 May 2022

  • CHANGEVehicles

    Passengers no longer allowed to exit the car while moving

    In multiplayer, passengers can no longer get out of a car while it is moving.

    Official source
  • CHANGEVehicles

    Removed vehicle physics from server (not client) to address some of the vehicular weirdness sometimes seen online

    Vehicle physics no longer runs on the server, only on players' games, to cut down on strange vehicle behaviour online.

    Official source
  • CHANGEVehicles

    Burnt or smashed vehicle check is added for dismantle vehicle command

    The dismantle vehicle command now checks that the vehicle is burnt or smashed before it works.

    Official source
  • CHANGEVehicles

    Car wreck is removed via new "dismantle" vehicle command

    Car wrecks can now be removed with the new dismantle vehicle command.

    Official source
  • CHANGEVehicles

    Breaking vehicle windows now produces broken glass

    Official source
  • FIXVehicles

    Fixed: siren and light bar shutting off once you get a certain distance away from the vehicle

    Vehicle sirens and light bars now keep running when you move far away from the vehicle, even more than 1000 blocks, and are still on when you come back.

    Fixed siren and light bar shutting off once you get a certain distance away from the vehicle.

    • Fixed siren and light bar shutting off once you get a certain distance away from the vehicle. Now even when you go over 1000 blocks away and come back, the lights and sirens on cars are still going off.
    Official source
  • FIXVehicles

    Do not apply impulses to static / kinematic vehicles

    Static or kinematic vehicles no longer get pushed by physics impulses in multiplayer.

    • do not apply impulses to static / kinematic vehicles
    Official source
  • CHANGEVehicles

    Add vehicle UI allows creation of burnt and smashed car wrecks

    The add vehicle menu can now spawn burnt and smashed car wrecks.

    Official source
  • CHANGEVehicles

    Cars now remember their cruise control setting

    Official source
  • FIXVehicles

    Fixed: cars not remembering their cruise control setting

    Fixed cars not remembering their cruise control setting.

    Official source

41.66 (Build 41) Friday, 25 February 2022

  • FIXVehicles

    Fixed: possible exception due to a vehicle not having an Engine part

    Vehicles with no Engine part but a running engine should no longer cause an error.

    Fixed possible exception due to a vehicle not having an Engine part but the engine is running.

    Official source

Build 41 (41.65) Monday, 20 December 2021

  • CHANGEVehicles

    Vehicle handling improvements, resizing and appearance tweaks

    Vehicles handle better and some have new sizes and a changed look.

    Vehicle handling improvements, resizing and appearance tweaks.

    Official source