Vehicles changes in Project Zomboid
- 171documented changes
- 31patches
- 7buffs
- 1nerf
- 4new
- 105fixes
Every documented change to Vehicles
171 changes across 31 patches, newest first
42.20.1 (Build 42 Stable) Wednesday, 5 August 2026
- FIXVehicles
Fixed: vehicles could temporarily disappear for players after another player disconnected
Fixed an issue where vehicles could temporarily disappear for players after another player disconnected
Official source
Build 42 Stable (42.20.0) Wednesday, 29 July 2026
- CHANGEVehicles
Rebalanced vehicle speed/towing to improve towing experience
Vehicle speed and towing have been rebalanced to make towing work better, and trailers can now come loose if you turn too sharply or too fast.
Rebalanced vehicle speed/towing to improve towing experience; trailers can now detach when turning sharpness/speed is too high
Official source - FIXVehicles
Fixed: the vehicle's trunk taking damage when driving over zombie crawlers
Fixed the vehicle's trunk taking damage when driving over zombie crawlers
Official source - FIXVehicles
Fixed: vehicle engine power being incorrectly set to the maximum script value instead of its calculated value
Vehicle engine power now uses each vehicle's calculated value instead of being set to the maximum value from its script.
Fixed vehicle engine power being incorrectly set to the maximum script value instead of its calculated value
Official source - FIXVehicles
Fixed: vehicles with active alarms, engines, or sirens not updating correctly outside loaded areas
Vehicles with an alarm, engine or siren running now keep updating properly when they are outside loaded areas.
Fixed vehicles with active alarms, engines, or sirens not updating correctly outside loaded areas
Official source - FIXVehicles
Fixed: player names overlapping when multiple players enter a vehicle
Fixed player names overlapping when multiple players enter a vehicle
Official source
42.19.0 (Build 42 Unstable) Monday, 1 June 2026
- FIXVehicles
Fixed: issue causing trailers to flip after attaching if the car is too close to it
Fixed issue causing trailers to flip after attaching if the car is too close to it
Official source - FIXVehicles
Fixed: being unable to drop items out of an open/smashed vehicle window via RMC > Drop
You can drop items out of an open or smashed vehicle window again with the right-click Drop option.
Fixed being unable to drop items out of an open/smashed vehicle window via RMC > Drop
Official source - FIXVehicles
Fixed: player freezing until pressing ESC after firing Lever Action rifles from inside a vehicle
Fixed player freezing until pressing ESC after firing Lever Action rifles from inside a vehicle
Official source - FIXVehicles
Fixed: vehicle-engine sound not being audible to remote clients in multiplayer at longer ranges
Fixed vehicle-engine sound not being audible to remote clients in multiplayer at longer ranges
Official source
42.18.0 (Build 42 Unstable) Monday, 11 May 2026
- FIXVehicles
Fixed: a crash to the main menu when a remote vehicle with an attached trailer collides with other vehicles
In multiplayer, a vehicle driven by another player and towing a trailer no longer crashes you to the main menu when it hits other vehicles.
Fixed a crash to the main menu when a remote vehicle with an attached trailer collides with other vehicles
Official source - CHANGEVehicles
Added hearing "distant vehicle" sounds in multiplayer
In multiplayer you can now hear vehicles from far away.
Added hearing "distant vehicle" sounds in multiplayer.
Official source - CHANGEVehicles
Player can hear approaching vehicles from afar again
In multiplayer you can hear vehicles coming from a long way off again.
Official source - FIXVehicles
Vehicle damage no longer applies for persistent pedestrian contacts
In multiplayer, vehicle damage no longer applies when a vehicle stays in constant contact with a pedestrian player, as part of fixes to how non-PVP players and vehicles interact.
Vehicle damage no longer applies for persistent pedestrian contacts.
Official source - FIXVehicles
Fixed: vehicles sometimes clipping through one another
Fixed vehicles sometimes clipping through one another
Official source - FIXVehicles
Fixed: towed trailer having choppy movement for remote players
Fixed towed trailer having choppy movement for remote players
Official source - FIXVehicles
Fixed: vehicles taking too much damage on collision
Fixed vehicles taking too much damage on collision
Official source - FIXVehicles
Fixed: items dropped from a trailer not syncing properly
Fixed items dropped from a trailer not syncing properly
Official source - FIXVehicles
Fixed: calorie burn rate applying incorrectly when sitting in a vehicle
Fixed calorie burn rate applying incorrectly when sitting in a vehicle
Official source - FIXVehicles
Fixed: players being able to ghost through vehicles
Fixed players being able to ghost through vehicles
Official source - FIXVehicles
Fixed: characters would be crushed by vehicles instead of pushed away
Fixed an issue where characters would be crushed by vehicles instead of pushed away
Official source - FIXVehicles
Fixed: not being able to see other players while the vehicle moves in reverse
Fixed not being able to see other players while the vehicle moves in reverse.
Official source - Official sourceFIXVehicles
Fixed "Smash Window" not appearing in vehicle radial menu at certain angles
- FIXVehicles
Fixed: being unable to enter driver's seat of vehicle in specific positions
Fixed being unable to enter driver's seat of vehicle in specific positions
Official source - FIXVehicles
Fixed: vehicle radial menus not closing when exiting / entering vehicles
Fixed vehicle radial menus not closing when exiting / entering vehicles.
Official source - FIXVehicles
Fixed: vehicles playing the engine ignition attempt sfx without a key if the engine is at 0%
Fixed vehicles playing the engine ignition attempt sfx without a key if the engine is at 0%
Official source
42.17.0 (Build 42 Unstable) Monday, 20 April 2026
- BUFFVehicles
Chance for vehicles to spawn with gas increased from "Low" to "Normal"
On the Apocalypse preset, vehicles are more likely to spawn with gas in the tank.
Official source - CHANGEVehicles
Vehicle "Chance Has Gas" setting value of "Normal" reduced from 70 to 45
In sandbox settings, the "Normal" chance for vehicles to have gas is lower, so fewer cars will have fuel on that setting.
Official source - CHANGEVehicles
Increased vehicle engine sound radius from sqrt(1200) to 70
Vehicle engines can now be heard over a wider area.
Official source - FIXVehicles
Fixed: character automatically rotating when standing above/under a vehicle
Fixed character automatically rotating when standing above/under a vehicle
Official source - FIXVehicles
Fixed: an exception when uninstalling vehicle parts
Uninstalling vehicle parts no longer causes an error.
Fixed an exception when uninstalling vehicle parts
Official source
42.16.2 (Build 42 Unstable) Wednesday, 8 April 2026
- FIXVehicles
Vehicle radial menu isn't being interrupted by the player aim anymore
On gamepad, aiming no longer interrupts the vehicle radial menu.
Official source - FIXVehicles
Switching seats no longer makes the player exit the vehicle
On gamepad, switching seats no longer makes you get out of the vehicle.
Official source
42.16.0 (Build 42 Unstable) Tuesday, 31 March 2026
- FIXVehicles
Fixed: Vehicles sinking into the ground
Fixed Vehicles sinking into the ground
Official source - FIXVehicles
Fixed: the player moving very slowly when strafing to sit or enter a vehicle
Fixed the player moving very slowly when strafing to sit or enter a vehicle
Official source
42.15.0 (Build 42 Unstable) Monday, 9 March 2026
- CHANGEVehicles
Decreased penlight light cone size, increased vehicle headlight light cone size
Penlights now light a smaller area and vehicle headlights light a bigger one, so driving at night shows you more of the road.
Official source - BUFFVehicles
Lowered the impact of animals corpses on vehicles when driving over them
Driving over animal corpses now affects your vehicle less.
Official source - FIXVehicles
Fixed: car trunk capacity not updating after receiving damage
In multiplayer, a car trunk's capacity now updates correctly after the trunk takes damage.
Fixed car trunk capacity not updating after receiving damage
Official source - FIXVehicles
Fixed: cars getting stuck mid-air again
Fixed cars getting stuck mid-air again
Official source - FIXVehicles
Fixed: parked cars not moving when bumping them with another car
Parked cars now move when you bump them with another car.
Fixed parked cars not moving when bumping them with another car
Official source
42.14.1 (Build 42 Unstable) Wednesday, 18 February 2026
- FIXVehicles
Fixed: player getting stuck trying to leave cars
Fixed player getting stuck trying to leave cars
Official source - FIXVehicles
Fixed: vehicles attracting zombies from far away
Fixed vehicles attracting zombies from far away
Official source
42.14.0 (Build 42 Unstable) Monday, 16 February 2026
- FIXVehicles
Fixed: being unable to throw on the ground stack of items while in the vehicle
Fixed being unable to throw on the ground stack of items while in the vehicle.
Official source - FIXVehicles
Fixed: player state where player couldn't get into the vehicle
Fixed player state where player couldn't get into the vehicle
Official source - Official sourceCHANGEVehicles
Added "Wash Vehicle" to Vehicle Radial Menu
- FIXVehicles
Vehicle damage is now handled correctly in MP and SP
Damage from vehicles hitting regular and ragdoll zombies is now handled correctly in multiplayer and single player, which should fix most odd collision bugs.
Official source - FIXVehicles
Fixed: vehicle and trailer teleport to north-west corner of a chunk
Fixed vehicle and trailer teleport to north-west corner of a chunk
Official source - FIXVehicles
Fixed: inside Vehicle Lock Trunk playing Wrong Sound
Locking the trunk from inside a vehicle now plays the correct sound.
Fixed inside Vehicle Lock Trunk playing Wrong Sound
Official source - FIXVehicles
Fixed: reduce Vehicle Damage from Small Animals (Rabbits, Rats, & Mice)
Hitting rabbits, rats and mice now does less damage to your vehicle.
Fixed reduce Vehicle Damage from Small Animals (Rabbits, Rats, & Mice)
Official source
42.13.1 (Build 42 Unstable) Thursday, 18 December 2025
- FIXVehicles
Fixed: vehicles getting stuck in the air after collisions
Fixed vehicles getting stuck in the air after collisions
Official source
Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025
- CHANGEVehicles
Motion sickness now affects all vehicle occupants, progressing 50% slower for the driver
Motion sickness now affects everyone in a vehicle, but it builds more slowly for the driver.
Motion sickness now affects all vehicle occupants, progressing 50% slower for the driver.
Official source - Official sourceCHANGEVehicles
Adjusted vehicle physics so trailers twitch less
- CHANGEVehicles
Emergency Vehicles with radio will have Automated Broadcast channel in presets
Radios in emergency vehicles now come with the Automated Broadcast channel already saved in their presets.
Emergency Vehicles with radio will have Automated Broadcast channel in presets.
Official source - CHANGEVehicles
Claustrophobic characters now gradually gain Panic while inside a vehicle
Claustrophobic characters now slowly build up Panic while they are inside a vehicle.
Claustrophobic characters now gradually gain Panic while inside a vehicle.
Official source - CHANGEVehicles
Added old car parts and normal suspension parts to Junk loot tables, these spawn with a randomized condition
Junk loot can now include old car parts and normal suspension parts, and each one spawns in a random condition.
Added old car parts and normal suspension parts to Junk loot tables, these spawn with a randomized condition.
Official source - CHANGEVehicles
Now adding gasoline to a vehicle will take less time than siphoning the same amount of gasoline from a vehicle
Putting gasoline into a vehicle is now faster than siphoning the same amount out of one.
Now adding gasoline to a vehicle will take less time than siphoning the same amount of gasoline from a vehicle.
Official source - CHANGEVehicles
All police vehicles will have a HAM radio
All police vehicles will have a HAM radio.
Official source - FIXVehicles
Fixed: refuelling a vehicle from a gas pump not being cancelled by walking or running
Walking or running now cancels refuelling a vehicle from a gas pump.
Fixed refuelling a vehicle from a gas pump not being cancelled by walking or running.
Official source - FIXVehicles
Fixed: item break sounds possibly playing when vehicles spawn for the first time
Fixed item break sounds possibly playing when vehicles spawn for the first time
Official source - FIXVehicles
Fixed: vehicle stories and zone stories spawning on water when map changes have water features overlaying old story and navigation zones
Vehicle stories and zone stories no longer spawn on water where map changes have put water over their old spots.
Fixed vehicle stories and zone stories spawning on water when map changes have water features overlaying old story and navigation zones
Official source
42.12.0 (Build 42 Unstable) Thursday, 25 September 2025
- BUFFVehicles
Allow players to store corpses in the vehicle trunk or seats
Vehicles can now carry corpses in the trunk or on the seats.
Official source - CHANGEVehicles
Removed "Investigate this area","Vehicle mechanics" and option to smash a vehicle's window from RMC
The right-click menu no longer has Investigate this area, Vehicle mechanics or the option to smash a vehicle's window.
Removed "Investigate this area","Vehicle mechanics" and option to smash a vehicle's window from RMC.
Official source - NEWVehicles
Nascar cars now spawn in the world, primarily at the Irvington race track
Nascar cars now spawn in the world, primarily at the Irvington race track.
Official source - CHANGEVehicles
Zombies killed by vehicle damage now increase the driver's zombie kill count
Zombies killed by vehicle damage now increase the driver's zombie kill count.
Official source - FIXVehicles
Fixed: being unable to drop items while inside vehicles
Fixed being unable to drop items while inside vehicles.
Official source - FIXVehicles
Fixed: Vehicles spawning with low condition even if they have High Quality condition set in SB settings
Vehicles now follow the High Quality condition sandbox setting and no longer spawn in low condition when it is set.
Fixed Vehicles spawning with low condition even if they have High Quality condition set in SB settings
Official source - FIXVehicles
Fixed: vehicle engineForce being restored to maximum when you exit the vehicle
A vehicle's engine force no longer resets to maximum when you get out of it.
Fixed vehicle engineForce being restored to maximum when you exit the vehicle
Official source - CHANGEVehicles
When a player is looking at a vehicle trunk inventory window from outside of the vehicle
Looking into a vehicle trunk from outside now gives you a button to close it, plus a button to close and lock it if you have the vehicle's key.
When a player is looking at a vehicle trunk inventory window from outside of the vehicle, there will be a top-button option to close the trunk.
- When a player is looking at a vehicle trunk inventory window from outside of the vehicle, there will be a top-button option to close the trunk. Additionally, if the player has the key for the vehicle, then there will also a top-button option to close and lock the trunk.
- FIXVehicles
Fixed: keys appearing next to cars where it is inappropriate
Fixed keys appearing next to cars where it is inappropriate, like burnt vehicles or trailers without any doors.
Official source - FIXVehicles
Fixed: vehicles spawning inside building in undesirable conditions
Fixed vehicles spawning inside building in undesirable conditions.
Official source - FIXVehicles
Fixed: headlights spawning in vehicles after they had been removed
Headlights you removed from a vehicle no longer come back after the vehicle is unloaded and loaded again.
Fixed headlights spawning in vehicles after they had been removed, and the vehicle was unloaded and the reloaded
Official source
42.11.0 (Build 42 Unstable) Monday, 4 August 2025
- FIXVehicles
Fixed: a vehicle's alarm being triggered after interrupting the action to smash a window
Fixed a vehicle's alarm being triggered after interrupting the action to smash a window.
Official source - FIXVehicles
Fixed: vehicle Add/Siphon fuel context menu from queueing multiple containers, filling them all even if the vehicle lacked enough fuel when siphoning, or overfilling the vehicle when adding fuel
Queueing several containers to siphon or add vehicle fuel no longer fills them all when the vehicle is short on fuel, and no longer overfills the vehicle.
Fixed vehicle Add/Siphon fuel context menu from queueing multiple containers, filling them all even if the vehicle lacked enough fuel when siphoning, or overfilling the vehicle when adding fuel.
Official source
42.10 (Build 42 Unstable) Monday, 30 June 2025
- FIXVehicles
Fixed: vehicles killing ragdoll zeds on the slightest impact
Vehicles no longer kill ragdolled zombies on the lightest bump, and zombies now get pushed out of walls and vehicles instead of getting stuck, though the fix is only partial.
Fixed vehicles killing ragdoll zeds on the slightest impact.
- Fixed vehicles killing ragdoll zeds on the slightest impact. Zombies now get shunted out of walls and vehicles correctly and no longer get stuck inside them. This fix, however, remains partial and needs improvement.
- FIXVehicles
Fixed: being unable to craft using items from a vehicle's trunk due to wrong distance calculation
You can now craft with items in a vehicle's trunk, because the game now measures your distance to it correctly.
Fixed being unable to craft using items from a vehicle's trunk due to wrong distance calculation.
Official source - FIXVehicles
Fixed: vehicle radios playing broadcast audio during random static noises
Fixed vehicle radios playing broadcast audio during random static noises
Official source - FIXVehicles
Fixed: error when players selected a rear seat via Vehicle menu
Fixed error when players selected a rear seat via Vehicle menu.
Official source
42.9.0 (Build 42 Unstable) Tuesday, 10 June 2025
- CHANGEVehicles
The state of an active vehicle alarm is now saved and restored
The state of an active vehicle alarm is now saved and restored, so it is no longer possible to quit and reload to cancel a vehicle alarm.
Official source - BUFFVehicles
Made vehicle headlights extend much farther
Vehicle headlights now reach much farther ahead, so you can see farther when driving at night.
Made vehicle headlights extend much farther.
Official source - FIXVehicles
Fixed: vehicle seat being inaccessible after uninstalling a locked door
Fixed vehicle seat being inaccessible after uninstalling a locked door.
Official source - FIXVehicles
Fixed: vehicles that could be seen by turning around fading out
Vehicles you can see when you turn around no longer fade out.
Fixed vehicles that could be seen by turning around fading out.
Official source
42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025
- CHANGEVehicles
Ragdolls are currently enabled for vehicle collisions and gunplay
Ragdoll physics are now switched on for vehicle collisions and gunfire.
Ragdolls are currently enabled for vehicle collisions and gunplay.
Official source - CHANGEVehicles
If both objects are vehicles, the distance is between the closest points on the bounding boxes of both vehicles
The distance between two vehicles is now measured between the closest points of their bounding boxes.
If both objects are vehicles, the distance is between the closest points on the bounding boxes of both vehicles.
Official source - CHANGEVehicles
Vehicles are now considered visible to the player if any square overlapped by the vehicle is visible
A vehicle now counts as visible to you if you can see any square it covers.
Vehicles are now considered visible to the player if any square overlapped by the vehicle is visible.
Official source - CHANGEVehicles
Adjusted the lerp function when driving on grass, should make towing a trailer on grass way easier
Driving on grass handles differently now, so towing a trailer across grass should be much easier.
Adjusted the lerp function when driving on grass, should make towing a trailer on grass way easier.
Official source - BUFFVehicles
Lowered the center of mass of the animal trailer to make them tip over less (bear in mind, turning aggressively at 40MPH will still make them flip over!)
Animal trailers now sit lower and tip over less, though turning hard at speed can still flip them.
Lowered the center of mass of the animal trailer to make them tip over less (bear in mind, turning aggressively at 40MPH will still make them flip over!).
Official source - Official sourceNEWVehicles
Added Propane delivery stepvan vehicle
- FIXVehicles
Fixed: animals being able to attack players inside cars
Fixed animals being able to attack players inside cars.
Official source - CHANGEVehicles
Force towed trailers to be rendered when inside the car
Towed trailers now always stay visible while you are inside the car.
Force towed trailers to be rendered when inside the car.
Official source - CHANGEVehicles
Display item icons in the vehicle install-part menu
Display item icons in the vehicle install-part menu.
Official source - FIXVehicles
Fixed: multithreading issue with vehicle saving related to the new chunk hot-saving feature
Vehicle saving no longer runs into a multithreading problem caused by the new chunk hot-saving feature.
Fixed multithreading issue with vehicle saving related to the new chunk hot-saving feature.
Official source
42.7.0 (Build 42 Unstable) Monday, 7 April 2025
- FIXVehicles
Fixed: players being unable to cancel inflate and deflate car tire actions by moving away
Fixed players being unable to cancel inflate and deflate car tire actions by moving away.
Official source - FIXVehicles
Fixed: issues around automatic transfer of items on vehicle seats
Fixed issues around automatic transfer of items on vehicle seats.
- Fixed issues around automatic transfer of items on vehicle seats. When switching vehicle seats, if the trunk is currently accessible to the player, items on the target seat will be put in the trunk first before other seats. (ie: vans, backseats of hatchbacks)
42.6.0 (Build 42 Unstable) Monday, 24 March 2025
- FIXVehicles
Fixed: exception being thrown when swapping seats in a vehicle
Fixed exception being thrown when swapping seats in a vehicle
Official source - FIXVehicles
Fixed: active vehicle light textures being affected by ambient lighting, making them too dim at night
Fixed active vehicle light textures being affected by ambient lighting, making them too dim at night.
Official source
42.5.0 (Build 42 Unstable) Tuesday, 11 March 2025
- FIXVehicles
Fixed: painting trailer's doorframe turning into windowsframe
Fixed painting trailer's doorframe turning into windowsframe.
Official source - FIXVehicles
Fixed: cars in Drive-in theater in Rosewood not facing West
Fixed cars in Drive-in theater in Rosewood not facing West.
Official source
42.4.0 (Build 42 Unstable) Tuesday, 4 March 2025
- CHANGEVehicles
Adjusted how the yields work for scrapping vehicles
Scrapping vehicles now gives a more useful mix of crafting materials.
Adjusted how the yields work for scrapping vehicles; a more useful spread of crafting materials should be produced.
Official source - CHANGEVehicles
Some appropriate vehicle types have the possibility of spawning a Sledgehammer as part of their trunk loot
Some suitable vehicle types can now have a Sledgehammer in the trunk.
Some appropriate vehicle types have the possibility of spawning a Sledgehammer as part of their trunk loot.
Official source
42.3.0 (Build 42 Unstable) Tuesday, 11 February 2025
- FIXVehicles
Fixed: vehicle radial allowing infinite sleep
Sleeping from the vehicle menu no longer gives endless sleep; the popup now appears only once and does nothing outside a vehicle.
Fixed vehicle radial allowing infinite sleep.
- Fixed vehicle radial allowing infinite sleep. Popup dialog is now generated once, and has no effect outside vehicles.
- FIXVehicles
Fixed: vehicles being too bright inside buildings
Fixed vehicles being too bright inside buildings.
Official source
42.2.0 (Build 42 Unstable) Monday, 27 January 2025
- NEWVehicles
Added the Locksmith, Florist, and Craft Supply vehicles
Locksmith, Florist and Craft Supply vehicles have been added to the world.
Added the Locksmith, Florist, and Craft Supply vehicles.
Official source - FIXVehicles
Fixed: negative-world-coordinate issues with vehicle collision and interaction
Vehicles in negative world coordinates now collide correctly, and you can interact with them properly.
Fixed negative-world-coordinate issues with vehicle collision and interaction.
Official source
42.1.1 (Build 42 Unstable) Thursday, 23 January 2025
- CHANGEVehicles
Added Craft Supply business vehicles so more Clay spawns
Craft Supply business vehicles can now spawn, so Clay is easier to find.
Added Craft Supply business vehicles so more Clay spawns.
Official source - FIXVehicles
Fixed: vehicles ceasing to operate on the edges of the world
Fixed vehicles ceasing to operate on the edges of the world.
Official source - FIXVehicles
Now any time a character in a vehicle teleports, it is funneled through one java function in IsoGameCharacter.java that will properly remove them from a vehicle
Any character who teleports while in a vehicle is now properly removed from the vehicle.
Now any time a character in a vehicle teleports, it is funneled through one java function in IsoGameCharacter.java that will properly remove them from a vehicle.
Official source - NEWVehicles
Added Florist business vehicles because we have pretty flowers
Florist business vehicles can now spawn in the world.
Added Florist business vehicles because we have pretty flowers.
Official source - FIXVehicles
Fixed: off-by-one issue with which chunks are loaded around vehicles and ragdolls in negative world coordinates
Vehicles and ragdolls in negative world coordinates now load the correct nearby map chunks, fixing an off-by-one error.
Fixed off-by-one issue with which chunks are loaded around vehicles and ragdolls in negative world coordinates.
Official source - FIXVehicles
Fixed: the vehicle dashboard remaining on screen when teleporting from within a vehicle
Fixed the vehicle dashboard remaining on screen when teleporting from within a vehicle.
Official source
42.1 (Build 42 Unstable) Tuesday, 21 January 2025
- CHANGEVehicles
If it is too dark to read but the character is inside a vehicle it will be possible to read as long
You can now read in the dark inside a vehicle as long as its battery has charge.
If it is too dark to read but the character is inside a vehicle it will be possible to read as long as the vehicle's battery has charge.
Official source - CHANGEVehicles
Ordinarily, "normal" vehicles, being ones
Ordinary civilian vehicles have a small chance of carrying one of several special loot sets, if special loot is defined for that vehicle.
- Ordinarily, "normal" vehicles, being ones that don't have strong/specific theming such as Police vehicles, Ambulances, etc., but "normal"/"civilian"/"non-business" vehicles, have an 8% chance of having one of multiple special loot distributions if a list of special loot distributions is defined for that vehicle.
- CHANGEVehicles
Vehicles that spawn in burnt parkingstall zones will evaluate as a vehicle trapped in a traffic jam for some key spawning purposes
Vehicles in burnt parking stall zones now follow traffic jam rules for some key spawning.
Vehicles that spawn in burnt parkingstall zones will evaluate as a vehicle trapped in a traffic jam for some key spawning purposes.
Official source - CHANGEVehicles
Pickup trucks, pickup van-trucks and cargo vans (but not passenger vans) have a 40% chance of having special loot instead of default loot, as they are working vehicles
Pickup trucks, pickup van-trucks and cargo vans now often carry special loot instead of default loot; passenger vans are not included.
Pickup trucks, pickup van-trucks and cargo vans (but not passenger vans) have a 40% chance of having special loot instead of default loot, as they are working vehicles.
Official source - BUFFVehicles
Previously only StepVans could have Masonry special vehicle loot
Masonry special loot can now turn up in vans and pickup trucks as well as step vans, so masonry chisels and skill books are easier to find.
Previously only StepVans could have Masonry special vehicle loot; now Vans, PickupTrucks and PickupTruckVans can have Masonry loot.
- Previously only StepVans could have Masonry special vehicle loot; now Vans, PickupTrucks and PickupTruckVans can have Masonry loot. This means more Masonry chisels spawn, alongside skill books.
- CHANGEVehicles
Special vehicle loot includes a lot of crafting/skill/recipe resources
Special vehicle loot contains many crafting, skill and recipe resources, so vehicles that roll it are a good place to look for them.
Special vehicle loot includes a lot of crafting/skill/recipe resources.
Official source - CHANGEVehicles
Small iron bands can be produced by scrapping vehicles
Scrapping vehicles can now give you small iron bands.
Small iron bands can be produced by scrapping vehicles.
Official source - CHANGEVehicles
Made camouflage truck spawns more consistent
Camouflage trucks now spawn more consistently.
Made camouflage truck spawns more consistent.
Official source - CHANGEVehicles
Added flower seed packets to the loot that can spawn in gardener/landscaper vehicles
Gardener and landscaper vehicles can now contain flower seed packets.
Added flower seed packets to the loot that can spawn in gardener/landscaper vehicles.
Official source - CHANGEVehicles
Some extra code for the Bandit Raid story
In the Bandit Raid story, a vehicle's key is now more likely to be on one of the bandit zombies or nearby.
Some extra code for the Bandit Raid story so that if there is a vehicle there is a greater chance of the key spawning on one of the bandit zombies or in the vicinity.
Official source - CHANGEVehicles
Construction Worker vehicles can sometimes have wallpaper in their trunk/truck bed
Construction Worker vehicles can sometimes have wallpaper in the trunk or truck bed.
Construction Worker vehicles can sometimes have wallpaper in their trunk/truck bed.
Official source
41.78 (Build 41) Thursday, 20 October 2022
- NERFVehicles
Disabled being able to make melee attacks while inside a vehicle with the window rolled down
You can no longer make melee attacks from inside a vehicle with the window rolled down.
Disabled being able to make melee attacks while inside a vehicle with the window rolled down.
Official source - FIXVehicles
Added a check to prevent items that "weigh" over 50 units from being put in vehicle seats
You can no longer put items weighing over 50 into vehicle seats, which stops overfilled modded bags from getting stuck there.
Added a check to prevent items that "weigh" over 50 units from being put in vehicle seats.
- Added a check to prevent items that "weigh" over 50 units from being put in vehicle seats. This is an ongoing issue with bags/containers that are modded over capacity, which get stuck once placed in vehicle seats when the bag + contents have an Encumbrance of >50.
- CHANGEVehicles
Hot-Wiring a vehicle will have a low chance of causing a car alarm
Hot-wiring a car now has a low chance to set off its alarm, and a higher Electronics skill makes that less likely.
Hot-Wiring a vehicle will have a low chance of causing a car alarm.
- Hot-Wiring a vehicle will have a low chance of causing a car alarm.
- The chance for this is decreased further for higher electronics skill levels.
- CHANGEVehicles
Zombies pushing up against a previously unentered stationary vehicle have a chance to set off an alarm
Zombies pushing against a stationary vehicle that nobody has entered yet can now set off its alarm.
Zombies pushing up against a previously unentered stationary vehicle have a chance to set off an alarm.
Official source - FIXVehicles
Removed the undesired RNG check that made vehicle alarms go off only 20% of the time
Vehicle alarms no longer have a hidden chance to stay silent, so triggering one now sets it off every time instead of only some of the time.
Removed the undesired RNG check that made vehicle alarms go off only 20% of the time.
Official source - FIXVehicles
Fixed: car hoods being unable to trigger vehicle alarms
Car hoods can now trigger a vehicle's alarm, the same as other parts of the car.
Fixed car hoods being unable to trigger vehicle alarms.
Official source - BUFFVehicles
Increased the yield of metal parts when scrapping wrecked vehicles by 33%
Scrapping wrecked vehicles now gives more metal parts.
Increased the yield of metal parts when scrapping wrecked vehicles by 33%.
Official source - CHANGEVehicles
Trailer capacity now reduces slightly when damaged
Trailers now lose a little capacity when damaged, so repairing them is worth doing.
Trailer capacity now reduces slightly when damaged, as there was no point in repairing them before.
Official source - FIXVehicles
Fixed: randomized crashed cars not having the correct car keys spawned for them
Fixed randomized crashed cars not having the correct car keys spawned for them.
Official source - FIXVehicles
Fixed: being unable to read in a car when the engine was running
Fixed being unable to read in a car when the engine was running.
Official source - CHANGEVehicles
Added a check to prevent items that "weigh" over 50 units from being put in vehicle seats
You can no longer put items that weigh over 50 units in vehicle seats.
Added a check to prevent items that "weigh" over 50 units from being put in vehicle seats.
Official source - FIXVehicles
Fixed: admins being unable to remove car hoods while inside the vehicle
Fixed admins being unable to remove car hoods while inside the vehicle.
Official source - FIXVehicles
Fixed: Make-Up not being appliable when in a car
Fixed Make-Up not being appliable when in a car.
Official source - FIXVehicles
Fixed: car horns continuing when switching seats while honking
Fixed car horns continuing when switching seats while honking.
Official source - CHANGEVehicles
Vehicle Spawn Chance rate can now be a float value instead of just an int
The Vehicle Spawn Chance setting now takes decimal values, not just whole numbers, so you can tune it more finely.
Vehicle Spawn Chance rate can now be a float value instead of just an int.
Official source
41.73 (Build 41) Monday, 18 July 2022
- CHANGEVehicles
Allow vehicles that have HAM radios to allow any sort of HAM radio installed in them
Vehicles that come with a HAM radio slot now accept any type of HAM radio, and luxury and modern cars always spawn with a premium radio installed.
Allow vehicles that have HAM radios to allow any sort of HAM radio installed in them; Luxury and Modern Cars will also always spawn with Premium Radios installed.
Official source - FIXVehicles
Fixed: vehicle lightbar lights and siren continuing to operate after the part condition drops to zero (due to zombie thumping)
Vehicle lightbars and sirens now stop working once zombies thump the part down to zero condition.
Fixed vehicle lightbar lights and siren continuing to operate after the part condition drops to zero (due to zombie thumping).
- Fixed vehicle lightbar lights and siren continuing to operate after the part condition drops to zero (due to zombie thumping). The SirenShutoffHours sandbox option already exists to prevent griefing in multiplayer. Is there any need for zombies to destroy the lightbar?
41.72 (Build 41) Thursday, 7 July 2022
- CHANGEVehicles
Sync and physics improvements for vehicles
Vehicles in multiplayer stay better in sync between players and have improved physics.
Sync and physics improvements for vehicles.
Official source - CHANGEVehicles
The driver now stops the vehicle before they exit from the vehicle or switch seat
In multiplayer, a vehicle now stops before its driver gets out or switches seats.
The driver now stops the vehicle before they exit from the vehicle or switch seat.
Official source - FIXVehicles
Fixed: trailer authorizations / floaty trailers
Trailers in multiplayer should no longer float, and a problem with which player controls a trailer is fixed.
Fixed trailer authorizations / floaty trailers.
Official source - FIXVehicles
Fixed: attached cars being disconnected after re-login
Fixed attached cars being disconnected after re-login.
Official source - FIXVehicles
Fixed: passenger not being able to exit attached car if they occupy driver's seat while the car is being towed
Fixed passenger not being able to exit attached car if they occupy driver's seat while the car is being towed.
Official source - FIXVehicles
Fixed: attached trailer twitching after player gets in car
Trailers no longer twitch when you get into the towing car, because the server now briefly gives a player control when neither vehicle has a driver.
Fixed attached trailer twitching after player gets in car.
- Fixed attached trailer twitching after player gets in car. The server gives authorization for a short time to a player if both vehicles don't have drivers.
- FIXVehicles
Fixed: vehicle passenger could have vehicle authorization after collision
A passenger no longer ends up in control of a vehicle after a collision in multiplayer.
Fixed vehicle passenger could have vehicle authorization after collision.
Official source - FIXVehicles
Fixed: vehicle not damaging players after re-login
Fixed vehicle not damaging players after re-login.
Official source - FIXVehicles
Fixed: vehicle local simulation pass through another vehicle
Vehicles should no longer pass through other vehicles in multiplayer.
Fixed vehicle local simulation pass through another vehicle.
Official source - FIXVehicles
Fixed: player can't become owner of pushed vehicle
Pushing a vehicle in multiplayer now correctly gives you control of it.
Fixed player can't become owner of pushed vehicle.
Official source - FIXVehicles
Fixed: car not stopping when driver changes their place due to cruise control
Cars on cruise control now stop when the driver moves to another seat.
Fixed car not stopping when driver changes their place due to cruise control.
Official source - FIXVehicles
Fixed: car stopping condition
Cars in multiplayer now count as stopped once their speed drops below 0.8 kmph.
Fixed car stopping condition.
- Fixed car stopping condition. The vehicle is stopped if the speed is less than 0.8 kmph.
- FIXVehicles
Fixed: Vehicle simulation speed depending on locked fps
Vehicle physics no longer speeds up or slows down depending on your frame rate cap.
Fixed Vehicle simulation speed depending on locked fps.
Official source - FIXVehicles
Fixed: the freeze the first time a vehicle is entered
The game no longer freezes the first time you get into a vehicle, a freeze caused by loading all the dashboard textures.
Fixed the freeze the first time a vehicle is entered.
- Fixed the freeze the first time a vehicle is entered. This was due to loading all the vehicle-dashboard textures.
- FIXVehicles
Fixed: car's engine not taking damage when running over zombies when the hood was removed by player
Running over zombies now damages the car's engine even when you have removed the hood, so taking the hood off no longer protects it.
Fixed car's engine not taking damage when running over zombies when the hood was removed by player.
Official source - FIXVehicles
Fixed: players being able to start changing parts of vehicles when inside a certain vehicle
Fixed players being able to start changing parts of vehicles when inside a certain vehicle.
Official source - CHANGEVehicles
Rope constraint is added to PZBullet
Vehicles now use a new rope physics constraint for their point-to-point connections, replacing the z-offset that was used before.
Rope constraint is added to PZBullet.
- Rope constraint is added to PZBullet. Now used for vehicles instead of z-offset for point-to-point constraint.
- FIXVehicles
Fixed: a vehicle and towed vehicle having different physic delays right after they were attached
A vehicle and the vehicle it tows now stay in sync right after they are attached, so other players no longer see them closer together than they really are.
Fixed a vehicle and towed vehicle having different physic delays right after they were attached, causing clients to see the two closer than they actually were.
Official source - FIXVehicles
Fixed: bouncing vehicle authorization at the end of local simulation
Control of a vehicle no longer flips back and forth between players at the end of local simulation in multiplayer.
Fixed bouncing vehicle authorization at the end of local simulation.
Official source - FIXVehicles
Fixed: rare incorrect vehicles authorization after towing
Towing in multiplayer no longer occasionally leaves the wrong player in control of a vehicle.
Fixed rare incorrect vehicles authorization after towing.
Official source - FIXVehicles
Fixed: remote cars lag
Other players' cars should lag less, because vehicle physics now runs at a fixed rate that does not depend on your FPS.
Fixed remote cars lag.
- Fixed remote cars lag. The stepSimulation function will receive fixed update period. This period will not depend from FPS.
- FIXVehicles
Fixed: opening a smashed window when holding down the E key, when a vehicle blocks the other side
Holding E no longer opens a smashed window when a vehicle is blocking the other side.
Fixed opening a smashed window when holding down the E key, when a vehicle blocks the other side.
Official source
41.71 (Build 41) Sunday, 22 May 2022
- CHANGEVehicles
Passengers no longer allowed to exit the car while moving
In multiplayer, passengers can no longer get out of a car while it is moving.
Official source - CHANGEVehicles
Removed vehicle physics from server (not client) to address some of the vehicular weirdness sometimes seen online
Vehicle physics no longer runs on the server, only on players' games, to cut down on strange vehicle behaviour online.
Official source - CHANGEVehicles
Burnt or smashed vehicle check is added for dismantle vehicle command
The dismantle vehicle command now checks that the vehicle is burnt or smashed before it works.
Official source - CHANGEVehicles
Car wreck is removed via new "dismantle" vehicle command
Car wrecks can now be removed with the new dismantle vehicle command.
Official source - Official sourceCHANGEVehicles
Breaking vehicle windows now produces broken glass
- FIXVehicles
Fixed: siren and light bar shutting off once you get a certain distance away from the vehicle
Vehicle sirens and light bars now keep running when you move far away from the vehicle, even more than 1000 blocks, and are still on when you come back.
Fixed siren and light bar shutting off once you get a certain distance away from the vehicle.
- Fixed siren and light bar shutting off once you get a certain distance away from the vehicle. Now even when you go over 1000 blocks away and come back, the lights and sirens on cars are still going off.
- FIXVehicles
Do not apply impulses to static / kinematic vehicles
Static or kinematic vehicles no longer get pushed by physics impulses in multiplayer.
- do not apply impulses to static / kinematic vehicles
- CHANGEVehicles
Add vehicle UI allows creation of burnt and smashed car wrecks
The add vehicle menu can now spawn burnt and smashed car wrecks.
Official source - Official sourceCHANGEVehicles
Cars now remember their cruise control setting
- FIXVehicles
Fixed: cars not remembering their cruise control setting
Fixed cars not remembering their cruise control setting.
Official source
41.66 (Build 41) Friday, 25 February 2022
- FIXVehicles
Fixed: possible exception due to a vehicle not having an Engine part
Vehicles with no Engine part but a running engine should no longer cause an error.
Fixed possible exception due to a vehicle not having an Engine part but the engine is running.
Official source
Build 41 (41.65) Monday, 20 December 2021
- CHANGEVehicles
Vehicle handling improvements, resizing and appearance tweaks
Vehicles handle better and some have new sizes and a changed look.
Vehicle handling improvements, resizing and appearance tweaks.
Official source