Patchnoter

Map changes in Project Zomboid

Latest change 42.20.3 (Build 42 Stable) ·

  • 104documented changes
  • 36patches
  • 4buffs
  • 7new
  • 49fixes

Every documented change to Map

104 changes across 36 patches, newest first

42.20.3 (Build 42 Stable) Monday, 17 August 2026

  • FIXMap

    Fixed: an issue that would cause the client to hang on "Loading Map" forever

    Fixed an issue that would cause the client to hang on "Loading Map" forever

    Official source

Build 42 Stable (42.20.0) Wednesday, 29 July 2026

  • CHANGEMap

    Added a plethora of new tiles, buildings, and locations for these areas and elsewhere

    The map gains many new tiles, buildings and locations, both in the overhauled areas and elsewhere.

    Official source
  • CHANGEMap

    Many area across the map have received a substantial overhaul from the mapping team

    The mapping team has substantially overhauled many areas across the map.

    Official source
  • FIXMap

    Fixed: map chunks failing to load while the player is driving a vehicle

    Fixed map chunks failing to load while the player is driving a vehicle

    Official source
  • FIXMap

    Fixed: the player's map visited data not saving after a server restart

    The map now keeps track of the areas you have visited after a server restart.

    Fixed the player's map visited data not saving after a server restart

    Official source
  • FIXMap

    Fixed: hidden shared map symbols reappearing after relogin

    Fixed hidden shared map symbols reappearing after relogin

    Official source
  • FIXMap

    Fixed: depth map issues for a wide variety of tiles

    Many kinds of tiles now draw at the right depth, so they overlap other objects correctly.

    Fixed depth map issues for a wide variety of tiles

    Official source
  • FIXMap

    Fixed: a map exploit that allowed copying dedicated server map data

    Fixed a map exploit that allowed copying dedicated server map data

    Official source
  • FIXMap

    Fixed: incorrect surface heights on tiles caused placed items to clip

    Items placed on some tiles no longer clip into the surface, because those tiles now have the correct surface height.

    Fixed an issue where incorrect surface heights on tiles caused placed items to clip

    Official source
  • FIXMap

    Fixed: zones could be incorrectly removed when using multiple map mods

    Fixed an issue where zones could be incorrectly removed when using multiple map mods

    Official source
  • FIXMap

    Fixed: some cases of multi-tile boulders not spawning all of their tiles correctly

    Fixed some cases of multi-tile boulders not spawning all of their tiles correctly

    Official source
  • FIXMap

    Fixed: the world object context menu appearing and allowing interactions while map is open

    Fixed the world object context menu appearing and allowing interactions while map is open

    Official source

42.19.0 (Build 42 Unstable) Monday, 1 June 2026

  • FIXMap

    Fixed: the Map Rempote Player Visibility settings not working properly

    The map's remote player visibility settings now work properly, so other players show up on the map according to those settings.

    Fixed the Map Rempote Player Visibility settings not working properly

    Official source

42.18.0 (Build 42 Unstable) Monday, 11 May 2026

  • CHANGEMap

    Map visited area resets after relog

    In multiplayer, the explored area on your map resets when you log back in.

    Map visited area resets after relog.

    Official source
  • NEWMap

    Added Option to Accessibility section to automatically pause the game when reading maps

    A new Accessibility option pauses the game while you read a map and unpauses it when you close the map.

    Added Option to Accessibility section to automatically pause the game when reading maps.

    • Added Option to Accessibility section to automatically pause the game when reading maps.
    • If enabled the game will unpause when a map is closed.
    Official source

42.17.0 (Build 42 Unstable) Monday, 20 April 2026

  • CHANGEMap

    A new option "Friends and nearby users" has been added to the "Map remote player visibility" setting

    Official source
  • CHANGEMap

    Map remote player visibility = 3 (Friends and nearby users)

    Setting Map remote player visibility to 3 picks the new Friends and nearby users option.

    Official source
  • FIXMap

    Fixed: memory consumption spiking when players explore beyond the map bounds

    Fixed memory consumption spiking when players explore beyond the map bounds

    Official source
  • FIXMap

    Fixed: fliers/brochures not displaying relevant text when opened from map icons

    Fixed fliers/brochures not displaying relevant text when opened from map icons

    Official source

42.16.0 (Build 42 Unstable) Tuesday, 31 March 2026

  • CHANGEMap

    Map no longer disrupts aiming with KB+Mouse

    Opening the map no longer interferes with aiming when playing with keyboard and mouse.

    Official source
  • FIXMap

    Fixed: being unable to delete shared notes/symbols on the world map

    Fixed being unable to delete shared notes/symbols on the world map

    Official source
  • FIXMap

    Added ways to hide in-game-map symbols authored by remote players

    The in-game map now gives you ways to hide symbols that other players have placed on it.

    Added ways to hide in-game-map symbols authored by remote players.

    Official source
  • FIXMap

    Fixed: RMC interactions appear for tiles on lower floors

    Right-click menu options no longer appear for tiles on the floors below you.

    Fixed RMC interactions appear for tiles on lower floors

    Official source
  • FIXMap

    Fixed: depth, tile def and collision for more tiles

    More map tiles now have the correct draw order, tile data and collision, so fewer spots look wrong or block you in the wrong place.

    Fixed depth, tile def and collision for more tiles

    Official source

42.15.0 (Build 42 Unstable) Monday, 9 March 2026

  • FIXMap

    Fixed: wrong depth map for many items, tiles and stacks of Crates

    Many items, tiles and stacks of Crates now layer correctly with the things around them on screen.

    Fixed wrong depth map for many items, tiles and stacks of Crates

    Official source
  • NEWMap

    Added new map symbols for animals

    Added new map symbols for animals.

    Official source
  • FIXMap

    Fixed: map symbols flickering after disconnecting from a server using shared symbols

    Fixed map symbols flickering after disconnecting from a server using shared symbols.

    Official source
  • FIXMap

    Fixed: tiles with snow overlay spawning indoors

    Snow-covered tiles no longer appear inside buildings.

    Fixed tiles with snow overlay spawning indoors

    Official source

42.14.0 (Build 42 Unstable) Monday, 16 February 2026

  • CHANGEMap

    Added tile-properties to more tiles

    More map tiles now have tile properties set.

    Official source
  • FIXMap

    Fixed: some vegetation_farming_unhealthy_01b tiles that cannot be interacted with

    You can now interact with some unhealthy farming plant tiles that could not be used before.

    Fixed some vegetation_farming_unhealthy_01b tiles that cannot be interacted with

    Official source
  • FIXMap

    Fixed: error when interacting with certain damaged plant tiles in the world

    Fixed error when interacting with certain damaged plant tiles in the world

    Official source

42.13.1 (Build 42 Unstable) Thursday, 18 December 2025

  • FIXMap

    Fixed: map annotations being removed after relogging

    Fixed map annotations being removed after relogging

    Official source

Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025

  • CHANGEMap

    Double-clicking on literature and map items that are in the players inventory

    Double-clicking a readable piece of literature or a map in your inventory now starts reading it.

    Double-clicking on literature and map items that are in the players inventory, will, if they are supposed to be readable by the player, will start the reading actions.

    Official source
  • NEWMap

    Added an accessibility option to automatically mark locations on the world map when print media items are read

    Added an accessibility option to automatically mark locations on the world map when print media items are read.

    Official source
  • CHANGEMap

    The old legacy decorative corn tiles will be replaced by the new functional corn crop tiles

    In a new world, the old decorative corn tiles are replaced with the new corn crop tiles and real crop objects, so these corn fields are now working crops.

    The old legacy decorative corn tiles will be replaced by the new functional corn crop tiles, and proper crop objects created, in new world.

    Official source
  • CHANGEMap

    Added displaying labels when mousing over brochure and flier icons in the in-game map

    The in-game map now shows labels when you hover over brochure and flier icons.

    Added displaying labels when mousing over brochure and flier icons in the in-game map.

    Official source
  • CHANGEMap

    Reduced the size of print-media and stash-map icons on the in-game map when zooming out

    Print-media and stash-map icons on the in-game map are now smaller when you zoom out, so they cover less of the map.

    Reduced the size of print-media and stash-map icons on the in-game map when zooming out.

    Official source
  • CHANGEMap

    Map items will now have the green checkmark icon for a player that has read

    Map items you have already read now show a green checkmark, so you can tell them apart from maps you have not read.

    Map items will now have the green checkmark icon for a player that has read.

    Official source
  • FIXMap

    Fixed: Some tiles built facing the wrong direction

    Fixed Some tiles built facing the wrong direction.

    Official source
  • FIXMap

    Fixed: Chunks in negative coords outside of map are corrupted on reload

    Map chunks in negative coordinates outside the map no longer get corrupted when you reload.

    Fixed Chunks in negative coords outside of map are corrupted on reload

    Official source
  • FIXMap

    Fixed: changing the "Colorblind Patterns" option messes up text rendering in the in-game map

    Fixed changing the "Colorblind Patterns" option messes up text rendering in the in-game map

    Official source

42.12.0 (Build 42 Unstable) Thursday, 25 September 2025

  • CHANGEMap

    Added more tiles to Breakable Metal Fences

    More metal fence tiles on the map can now be broken.

    Official source
  • BUFFMap

    More tiles made to work as crafting surfaces

    More map tiles now count as crafting surfaces, so you have more places to craft.

    Official source
  • FIXMap

    Fixed: various world-map settings not being saved

    Fixed various world-map settings not being saved.

    Official source
  • FIXMap

    Fixed: the "forget map knowledge" button also removing city/forest/river names

    Fixed the "forget map knowledge" button also removing city/forest/river names.

    Official source
  • BUFFMap

    It is now possible to take hay from hay bundle tiles

    It is now possible to take hay from hay bundle tiles.

    Official source
  • FIXMap

    Fixed: depth map of multiple tiles for the new rendering system

    Objects made of several tiles now render at the correct depth under the new rendering system.

    Fixed depth map of multiple tiles for the new rendering system

    Official source

42.11.0 (Build 42 Unstable) Monday, 4 August 2025

  • CHANGEMap

    Added two extra levels for zooming in on the mini-map

    Added two extra levels for zooming in on the mini-map.

    Official source
  • NEWMap

    Added an in-game-map option called "PlayerZoom" to control whether the player model is displayed at zoom level 20 or greater

    The in-game map has a new PlayerZoom option that controls whether your character model is shown when you zoom in to level 20 or closer.

    Added an in-game-map option called "PlayerZoom" to control whether the player model is displayed at zoom level 20 or greater.

    Official source
  • CHANGEMap

    Map annotations may be resized and rotated

    Map annotations may be resized and rotated.

    Official source
  • CHANGEMap

    Map annotations can be configured to "stick" to the surface of the map

    Map annotations can now be set to stick to the map's surface, so they follow the map's isometric or orthographic perspective.

    Map annotations can be configured to "stick" to the surface of the map, respecting the isometric and orthographic perspectives.

    Official source
  • CHANGEMap

    Map annotations may be duplicated by holding the Shift key while dragging with the "Move Marking" tool

    Map annotations may be duplicated by holding the Shift key while dragging with the "Move Marking" tool.

    Official source
  • CHANGEMap

    Default annotations may be hidden by unchecking the MapLabels map option

    Default annotations may be hidden by unchecking the MapLabels map option.

    Official source
  • CHANGEMap

    Streets aren't highlighted when the mouse pointer is over a child panel of the in-game map

    The in-game map no longer highlights streets under your mouse while the pointer is over one of the map's panels.

    Streets aren't highlighted when the mouse pointer is over a child panel of the in-game map.

    Official source

42.10 (Build 42 Unstable) Monday, 30 June 2025

  • CHANGEMap

    General improvements to player map

    The in-game player map gets a round of general improvements.

    General improvements to player map.

    Official source
  • CHANGEMap

    Added street names to the in-game map

    Added street names to the in-game map.

    Official source
  • CHANGEMap

    Forests no longer fade out when zooming out on the in-game map

    Forests now stay visible on the in-game map when you zoom out, because a faster drawing method means they no longer need to fade.

    Forests no longer fade out when zooming out on the in-game map.

    • Forests no longer fade out when zooming out on the in-game map. The fading out was done due to the slowness of drawing all the forest polygons. Now, the zoomed-out forests are rendered using an image pyramid.
    Official source

42.9.0 (Build 42 Unstable) Tuesday, 10 June 2025

  • CHANGEMap

    Two levels of noise are applied to the spawn map to generate a variety of Z spawn configurations

    The automatic zombie spawn map layers two levels of noise, so zombies spawn in a wider variety of layouts.

    Two levels of noise are applied to the spawn map to generate a variety of Z spawn configurations.

    Official source
  • FIXMap

    Fixed: chunk lighting not always being updated when the loaded area of the map changes

    Lighting should now update properly when new parts of the map load in.

    Fixed chunk lighting not always being updated when the loaded area of the map changes.

    Official source

42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025

  • CHANGEMap

    The "C" button / key in the in-game map pans to the player's current position, instead of instantly jumping there

    The C key on the in-game map now scrolls smoothly to your position instead of jumping there instantly.

    The "C" button / key in the in-game map pans to the player's current position, instead of instantly jumping there.

    Official source
  • BUFFMap

    Hammers being used to construct tiles now degrade half as fast

    Hammers now wear out half as fast when you use them to build.

    Hammers being used to construct tiles now degrade half as fast as they did previously.

    Official source
  • CHANGEMap

    Stash maps are displayed as icons on the world map

    Stash maps now show up as icons on the world map, and clicking one opens an overlay with the stash map's annotations.

    Stash maps are displayed as icons on the world map.

    • Stash maps are displayed as icons on the world map. Clicking a stash-map icon displays an overlay with the annotations.
    Official source
  • FIXMap

    Fixed: missing roads on player map

    Fixed missing roads on player map.

    Official source
  • FIXMap

    Partial fix that removes all tiles of a multi-tile object when one of them gets removed

    Removing one tile of a multi-tile object now removes all of its tiles, though this fix is only partial.

    Partial fix that removes all tiles of a multi-tile object when one of them gets removed.

    Official source
  • CHANGEMap

    Added sand banks and areas of clay when close to water on the map

    The map now has sand banks and patches of clay near water.

    Official source
  • FIXMap

    Blending takes into account 'half-tiles' and blends properly

    Map terrain blending now accounts for half-tiles and blends them properly.

    Blending takes into account 'half-tiles' and blends properly.

    Official source
  • FIXMap

    The "Select Spawn Location" map will pan to the location of a player when selecting "With Player 1" etc, instead of throwing a Lua error

    Choosing "With Player 1" or a similar option on the Select Spawn Location map now scrolls to that player instead of causing a Lua error.

    The "Select Spawn Location" map will pan to the location of a player when selecting "With Player 1" etc, instead of throwing a Lua error.

    Official source
  • CHANGEMap

    Added a button to show the location of an annotated map on the world map

    Annotated maps now have a button that shows their location on the world map, but their symbols are not copied onto the world map.

    Added a button to show the location of an annotated map on the world map.

    • Added a button to show the location of an annotated map on the world map. This doesn't copy symbols from the annotated map to the world map.
    Official source
  • CHANGEMap

    Added a brightness slider to the in-game map (under Options)

    The in-game map has a new brightness slider in Options, and the slider also changes loot maps and the mini-map.

    Added a brightness slider to the in-game map (under Options).

    • Added a brightness slider to the in-game map (under Options). This affects loot maps and the mini-map also.
    Official source

42.7.0 (Build 42 Unstable) Monday, 7 April 2025

  • CHANGEMap

    Reduced the frequency of corpses and trash tiles scattered outside trashed buildings

    Fewer corpses and trash tiles now lie scattered outside trashed buildings.

    Reduced the frequency of corpses and trash tiles scattered outside trashed buildings.

    Official source
  • CHANGEMap

    Added a button to toggle display of revealed brochure and flier locations on the in-game map

    The in-game map has a new button to show or hide brochure and flier locations you have revealed.

    Added a button to toggle display of revealed brochure and flier locations on the in-game map.

    Official source

42.6.0 (Build 42 Unstable) Monday, 24 March 2025

  • CHANGEMap

    Adjusted worldgen biomes to be compatible with the most recent version

    World generation biomes have been updated to work with the latest version of the game.

    Official source
  • FIXMap

    Fixed: being able to build > dismantle various floor tiles on ground level

    You can no longer build and then dismantle certain floor tiles at ground level, which left ugly black tiles in their place.

    Fixed being able to build > dismantle various floor tiles on ground level but this leaves ugly black tiles in it's place.

    Official source

42.5.1 (Build 42 Unstable) Wednesday, 12 March 2025

  • FIXMap

    Added missing tiles for Stendo's Firearms Emporium, including the all important sign

    Stendo's Firearms Emporium now has its missing tiles, including its sign.

    Added missing tiles for Stendo's Firearms Emporium, including the all important sign.

    Official source

42.5.0 (Build 42 Unstable) Tuesday, 11 March 2025

  • NEWMap

    Added new map location: Stendo's Firearms Emporium

    Stendo's Firearms Emporium is a new, updated version of the gun store behind Twiggy's Bar in West Point, made as a memorial to Stendo_Clip, founding author of the Vanilla Firearms Expansion mod.

    Added new map location: Stendo's Firearms Emporium.

    • Added new map location: Stendo's Firearms Emporium. This is an updated version of the gun store that can be found behind Twiggy's Bar in West Point. This is intended as a memorial to Stendo_Clip who was the founding author of the Vanilla Firearms Expansion mod - following conversation with, and permission from, family members.
    Official source
  • CHANGEMap

    Added some depth map for shelves

    Some shelves now have depth maps, so 3D items placed on them sit properly.

    Added some depth map for shelves. (so placing 3D items on them will work well)

    Official source

42.3.0 (Build 42 Unstable) Tuesday, 11 February 2025

  • FIXMap

    Fixed: players being able to walk through large plant drying racks

    Large plant drying racks now block all four tiles they cover, so you can no longer walk through them.

    Fixed players being able to walk through large plant drying racks - they now occupy all four squares of their footprint without any ghost tiles.

    Official source

42.2.0 (Build 42 Unstable) Monday, 27 January 2025

  • FIXMap

    Fixed: missing blocks placement property for several new crafting-related tiles

    Several new crafting tiles now block building on top of them, so you can no longer stack other tiles onto them.

    Fixed missing blocks placement property for several new crafting-related tiles so that players can't build additional tiles on top of them.

    Official source

42.1.1 (Build 42 Unstable) Thursday, 23 January 2025

  • CHANGEMap

    Crayons can be used to make green marks on the map

    Crayons now let you draw green marks on your map.

    Crayons can be used to make green marks on the map.

    Official source

42.1 (Build 42 Unstable) Tuesday, 21 January 2025

  • CHANGEMap

    Both the Stone Maul head and the Large Stone Axe head now need to be made from a Large Flat Stone

    Stone Maul heads and Large Stone Axe heads now need a Large Flat Stone, which you can find lying on the ground.

    Both the Stone Maul head and the Large Stone Axe head now need to be made from a Large Flat Stone, which also can be found lying on the ground.

    • Both the Stone Maul head and the Large Stone Axe head now need to be made from a Large Flat Stone, which also can be found lying on the ground. The Large Flat Stone can be used to build a couple of tiles (the grinding slab and stone cabinet), but it's a reasonable ingredient for both crafts and this gives the Large Flat Stone item more utility.
    Official source
  • BUFFMap

    Players can now open the world map in the dark if they are in a vehicle that has a battery charge over 0

    Players can now open the world map in the dark if they are in a vehicle that has a battery charge over 0.

    Official source

42.0.2 (Build 42 Unstable) Monday, 23 December 2024

  • CHANGEMap

    Adjusted point blank distance to 3.5 tiles

    Firearm point blank range has been changed, which affects how close a target has to be to count as point blank.

    Official source

Build 42 Unstable (42.0.0) Tuesday, 17 December 2024

  • CHANGEMap

    Some hitching while dragging/zooming the new spawn map

    The new spawn map can hitch a bit while you drag or zoom it.

    Some hitching while dragging/zooming the new spawn map.

    Official source

41.78.15 (Build 41) Monday, 5 December 2022

  • FIXMap

    Fixed: displaying players with name ??? on the in-game map

    Players on the in-game map no longer show up named ??? before their name and other info have arrived.

    Fixed displaying players with name ??? on the in-game map.

    • Fixed displaying players with name ??? on the in-game map. This happened when the client had not received the first full update with the player's name and other info.
    Official source

41.78.13 (Build 41) Tuesday, 29 November 2022

  • FIXMap

    Fixed: distant remote players not being displayed on the in-game map

    Fixed distant remote players not being displayed on the in-game map.

    Official source

41.78.12 (Build 41) Wednesday, 23 November 2022

  • FIXMap

    Fixed: non-admins seeing invisible remote players on the in-game map

    Fixed non-admins seeing invisible remote players on the in-game map.

    Official source

41.78.8 (Build 41) Wednesday, 16 November 2022

  • FIXMap

    Fixed: in-game map road that was made curved in cell 35,31

    Fixed in-game map road that was made curved in cell 35,31.

    Official source

41.78.7 (Build 41) Wednesday, 9 November 2022

  • FIXMap

    Fixed: in-game map position of a shed in cell 35,32

    Fixed in-game map position of a shed in cell 35,32.

    Official source

41.78 (Build 41) Thursday, 20 October 2022

  • FIXMap

    Fixed: Map objects disappearing when a player aims at a stealthing player

    Fixed Map objects disappearing when a player aims at a stealthing player.

    Official source
  • CHANGEMap

    Tiles that are being disassembled will now be highlighted in the "bad colour", red being the default

    Tiles you are disassembling are now highlighted in the "bad colour", which is red by default, so you can see what is being taken apart.

    Tiles that are being disassembled will now be highlighted in the "bad colour", red being the default.

    Official source

41.73 (Build 41) Monday, 18 July 2022

  • CHANGEMap

    Full export of the current Knox Event map

    The Knox Event map is updated to its current full version, and this is the last map update for Build 41.

    Full export of the current Knox Event map.

    • Full export of the current Knox Event map. This will be the final B41 map update.
    Official source

41.72 (Build 41) Thursday, 7 July 2022

  • CHANGEMap

    Split the single Louisville map-item into nine separate maps

    The Louisville map item is now split into nine separate maps instead of a single one.

    Split the single Louisville map-item into nine separate maps.

    Official source
  • CHANGEMap

    Full export of the current Knox Event map, not including new areas being worked on

    The map is updated to the full current Knox Event map, not counting areas still being worked on, and this is the final map update for B41.

    Full export of the current Knox Event map, not including new areas being worked on.

    • Full export of the current Knox Event map, not including new areas being worked on. This will be the final B41 map update.
    Official source
  • CHANGEMap

    Improves upper class areas in Louisville

    Louisville's upper class areas have been improved.

    Official source
  • FIXMap

    Fixes many and various community-reported map issues and bugs

    Many map issues and bugs reported by the community are fixed.

    Official source
  • CHANGEMap

    Floor tiles will now provide a maximum of 1 nail when dismantled

    Floor tiles will now provide a maximum of 1 nail when dismantled.

    Official source
  • FIXMap

    Fixed: accidental change of Muldraugh map bounds to Louisville area

    The Muldraugh map bounds are correct again after being accidentally changed to the Louisville area.

    Fixed accidental change of Muldraugh map bounds to Louisville area.

    Official source
  • CHANGEMap

    Crayons can be used to write notes and mark the map

    Crayons can be used to write notes and mark the map.

    Official source

41.71 (Build 41) Sunday, 22 May 2022

  • FIXMap

    Fixed: replacing disassembled floors with dirt tiles above ground level

    Disassembling a floor above ground level no longer leaves a dirt tile in its place.

    Fixed replacing disassembled floors with dirt tiles above ground level.

    Official source
  • CHANGEMap

    Added a title bar to the mini-map window which allows the mini-map to be repositioned

    The mini-map now has a title bar you can drag to move it, and the title bar and bottom buttons stay hidden unless your mouse is over the mini-map.

    Added a title bar to the mini-map window which allows the mini-map to be repositioned.

    • Added a title bar to the mini-map window which allows the mini-map to be repositioned. The title bar and bottom row of buttons are hidden unless the mouse is over the mini-map.
    Official source
  • FIXMap

    Fixed: buggy player rendering in the in-game map when the player is attacked

    Fixed buggy player rendering in the in-game map when the player is attacked.

    Official source

41.67 (Build 41) Friday, 4 March 2022

  • FIXMap

    Fixed: disassembling player-built floors resulting in two floor tiles after reloading

    Taking apart a floor you built now stays done after reloading, instead of leaving a wood floor plus a dirt tile behind.

    Fixed disassembling player-built floors resulting in two floor tiles after reloading, an auto-generated wood floor plus a dirt tile.

    Official source

Build 41 (41.65) Monday, 20 December 2021

  • NEWMap

    New city to explore, the gargantuan Louisville

    Louisville is a huge new city to explore, and the rest of the map gets new buildings, decoration and curved roads that make driving easier.

    New city to explore, the gargantuan Louisville, as well as many improvements across the entire map, including new buildings, decoration, and curved roads for easier driving.

    Official source
  • NEWMap

    In-game map system to allow the player to chart their exploration and find their way around the huge map

    The in-game map lets you chart where you have explored, so it is easier to find your way around the huge map.

    In-game map system to allow the player to chart their exploration and find their way around the huge map.

    Official source