Map changes in Project Zomboid
- 104documented changes
- 36patches
- 4buffs
- 7new
- 49fixes
Every documented change to Map
104 changes across 36 patches, newest first
42.20.3 (Build 42 Stable) Monday, 17 August 2026
- FIXMap
Fixed: an issue that would cause the client to hang on "Loading Map" forever
Fixed an issue that would cause the client to hang on "Loading Map" forever
Official source
Build 42 Stable (42.20.0) Wednesday, 29 July 2026
- CHANGEMap
Added a plethora of new tiles, buildings, and locations for these areas and elsewhere
The map gains many new tiles, buildings and locations, both in the overhauled areas and elsewhere.
Official source - CHANGEMap
Many area across the map have received a substantial overhaul from the mapping team
The mapping team has substantially overhauled many areas across the map.
Official source - FIXMap
Fixed: map chunks failing to load while the player is driving a vehicle
Fixed map chunks failing to load while the player is driving a vehicle
Official source - FIXMap
Fixed: the player's map visited data not saving after a server restart
The map now keeps track of the areas you have visited after a server restart.
Fixed the player's map visited data not saving after a server restart
Official source - FIXMap
Fixed: hidden shared map symbols reappearing after relogin
Fixed hidden shared map symbols reappearing after relogin
Official source - FIXMap
Fixed: depth map issues for a wide variety of tiles
Many kinds of tiles now draw at the right depth, so they overlap other objects correctly.
Fixed depth map issues for a wide variety of tiles
Official source - FIXMap
Fixed: a map exploit that allowed copying dedicated server map data
Fixed a map exploit that allowed copying dedicated server map data
Official source - FIXMap
Fixed: incorrect surface heights on tiles caused placed items to clip
Items placed on some tiles no longer clip into the surface, because those tiles now have the correct surface height.
Fixed an issue where incorrect surface heights on tiles caused placed items to clip
Official source - FIXMap
Fixed: zones could be incorrectly removed when using multiple map mods
Fixed an issue where zones could be incorrectly removed when using multiple map mods
Official source - FIXMap
Fixed: some cases of multi-tile boulders not spawning all of their tiles correctly
Fixed some cases of multi-tile boulders not spawning all of their tiles correctly
Official source - FIXMap
Fixed: the world object context menu appearing and allowing interactions while map is open
Fixed the world object context menu appearing and allowing interactions while map is open
Official source
42.19.0 (Build 42 Unstable) Monday, 1 June 2026
- FIXMap
Fixed: the Map Rempote Player Visibility settings not working properly
The map's remote player visibility settings now work properly, so other players show up on the map according to those settings.
Fixed the Map Rempote Player Visibility settings not working properly
Official source
42.18.0 (Build 42 Unstable) Monday, 11 May 2026
- CHANGEMap
Map visited area resets after relog
In multiplayer, the explored area on your map resets when you log back in.
Map visited area resets after relog.
Official source - NEWMap
Added Option to Accessibility section to automatically pause the game when reading maps
A new Accessibility option pauses the game while you read a map and unpauses it when you close the map.
Added Option to Accessibility section to automatically pause the game when reading maps.
- Added Option to Accessibility section to automatically pause the game when reading maps.
- If enabled the game will unpause when a map is closed.
42.17.0 (Build 42 Unstable) Monday, 20 April 2026
- Official sourceCHANGEMap
A new option "Friends and nearby users" has been added to the "Map remote player visibility" setting
- CHANGEMap
Map remote player visibility = 3 (Friends and nearby users)
Setting Map remote player visibility to 3 picks the new Friends and nearby users option.
Official source - FIXMap
Fixed: memory consumption spiking when players explore beyond the map bounds
Fixed memory consumption spiking when players explore beyond the map bounds
Official source - FIXMap
Fixed: fliers/brochures not displaying relevant text when opened from map icons
Fixed fliers/brochures not displaying relevant text when opened from map icons
Official source
42.16.0 (Build 42 Unstable) Tuesday, 31 March 2026
- CHANGEMap
Map no longer disrupts aiming with KB+Mouse
Opening the map no longer interferes with aiming when playing with keyboard and mouse.
Official source - FIXMap
Fixed: being unable to delete shared notes/symbols on the world map
Fixed being unable to delete shared notes/symbols on the world map
Official source - FIXMap
Added ways to hide in-game-map symbols authored by remote players
The in-game map now gives you ways to hide symbols that other players have placed on it.
Added ways to hide in-game-map symbols authored by remote players.
Official source - FIXMap
Fixed: RMC interactions appear for tiles on lower floors
Right-click menu options no longer appear for tiles on the floors below you.
Fixed RMC interactions appear for tiles on lower floors
Official source - FIXMap
Fixed: depth, tile def and collision for more tiles
More map tiles now have the correct draw order, tile data and collision, so fewer spots look wrong or block you in the wrong place.
Fixed depth, tile def and collision for more tiles
Official source
42.15.0 (Build 42 Unstable) Monday, 9 March 2026
- FIXMap
Fixed: wrong depth map for many items, tiles and stacks of Crates
Many items, tiles and stacks of Crates now layer correctly with the things around them on screen.
Fixed wrong depth map for many items, tiles and stacks of Crates
Official source - NEWMap
Added new map symbols for animals
Added new map symbols for animals.
Official source - FIXMap
Fixed: map symbols flickering after disconnecting from a server using shared symbols
Fixed map symbols flickering after disconnecting from a server using shared symbols.
Official source - FIXMap
Fixed: tiles with snow overlay spawning indoors
Snow-covered tiles no longer appear inside buildings.
Fixed tiles with snow overlay spawning indoors
Official source
42.14.0 (Build 42 Unstable) Monday, 16 February 2026
- CHANGEMap
Added tile-properties to more tiles
More map tiles now have tile properties set.
Official source - FIXMap
Fixed: some vegetation_farming_unhealthy_01b tiles that cannot be interacted with
You can now interact with some unhealthy farming plant tiles that could not be used before.
Fixed some vegetation_farming_unhealthy_01b tiles that cannot be interacted with
Official source - FIXMap
Fixed: error when interacting with certain damaged plant tiles in the world
Fixed error when interacting with certain damaged plant tiles in the world
Official source
42.13.1 (Build 42 Unstable) Thursday, 18 December 2025
- FIXMap
Fixed: map annotations being removed after relogging
Fixed map annotations being removed after relogging
Official source
Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025
- CHANGEMap
Double-clicking on literature and map items that are in the players inventory
Double-clicking a readable piece of literature or a map in your inventory now starts reading it.
Double-clicking on literature and map items that are in the players inventory, will, if they are supposed to be readable by the player, will start the reading actions.
Official source - NEWMap
Added an accessibility option to automatically mark locations on the world map when print media items are read
Added an accessibility option to automatically mark locations on the world map when print media items are read.
Official source - CHANGEMap
The old legacy decorative corn tiles will be replaced by the new functional corn crop tiles
In a new world, the old decorative corn tiles are replaced with the new corn crop tiles and real crop objects, so these corn fields are now working crops.
The old legacy decorative corn tiles will be replaced by the new functional corn crop tiles, and proper crop objects created, in new world.
Official source - CHANGEMap
Added displaying labels when mousing over brochure and flier icons in the in-game map
The in-game map now shows labels when you hover over brochure and flier icons.
Added displaying labels when mousing over brochure and flier icons in the in-game map.
Official source - CHANGEMap
Reduced the size of print-media and stash-map icons on the in-game map when zooming out
Print-media and stash-map icons on the in-game map are now smaller when you zoom out, so they cover less of the map.
Reduced the size of print-media and stash-map icons on the in-game map when zooming out.
Official source - CHANGEMap
Map items will now have the green checkmark icon for a player that has read
Map items you have already read now show a green checkmark, so you can tell them apart from maps you have not read.
Map items will now have the green checkmark icon for a player that has read.
Official source - FIXMap
Fixed: Some tiles built facing the wrong direction
Fixed Some tiles built facing the wrong direction.
Official source - FIXMap
Fixed: Chunks in negative coords outside of map are corrupted on reload
Map chunks in negative coordinates outside the map no longer get corrupted when you reload.
Fixed Chunks in negative coords outside of map are corrupted on reload
Official source - FIXMap
Fixed: changing the "Colorblind Patterns" option messes up text rendering in the in-game map
Fixed changing the "Colorblind Patterns" option messes up text rendering in the in-game map
Official source
42.12.0 (Build 42 Unstable) Thursday, 25 September 2025
- CHANGEMap
Added more tiles to Breakable Metal Fences
More metal fence tiles on the map can now be broken.
Official source - BUFFMap
More tiles made to work as crafting surfaces
More map tiles now count as crafting surfaces, so you have more places to craft.
Official source - FIXMap
Fixed: various world-map settings not being saved
Fixed various world-map settings not being saved.
Official source - FIXMap
Fixed: the "forget map knowledge" button also removing city/forest/river names
Fixed the "forget map knowledge" button also removing city/forest/river names.
Official source - BUFFMap
It is now possible to take hay from hay bundle tiles
It is now possible to take hay from hay bundle tiles.
Official source - FIXMap
Fixed: depth map of multiple tiles for the new rendering system
Objects made of several tiles now render at the correct depth under the new rendering system.
Fixed depth map of multiple tiles for the new rendering system
Official source
42.11.0 (Build 42 Unstable) Monday, 4 August 2025
- CHANGEMap
Added two extra levels for zooming in on the mini-map
Added two extra levels for zooming in on the mini-map.
Official source - NEWMap
Added an in-game-map option called "PlayerZoom" to control whether the player model is displayed at zoom level 20 or greater
The in-game map has a new PlayerZoom option that controls whether your character model is shown when you zoom in to level 20 or closer.
Added an in-game-map option called "PlayerZoom" to control whether the player model is displayed at zoom level 20 or greater.
Official source - CHANGEMap
Map annotations may be resized and rotated
Map annotations may be resized and rotated.
Official source - CHANGEMap
Map annotations can be configured to "stick" to the surface of the map
Map annotations can now be set to stick to the map's surface, so they follow the map's isometric or orthographic perspective.
Map annotations can be configured to "stick" to the surface of the map, respecting the isometric and orthographic perspectives.
Official source - CHANGEMap
Map annotations may be duplicated by holding the Shift key while dragging with the "Move Marking" tool
Map annotations may be duplicated by holding the Shift key while dragging with the "Move Marking" tool.
Official source - CHANGEMap
Default annotations may be hidden by unchecking the MapLabels map option
Default annotations may be hidden by unchecking the MapLabels map option.
Official source - CHANGEMap
Streets aren't highlighted when the mouse pointer is over a child panel of the in-game map
The in-game map no longer highlights streets under your mouse while the pointer is over one of the map's panels.
Streets aren't highlighted when the mouse pointer is over a child panel of the in-game map.
Official source
42.10 (Build 42 Unstable) Monday, 30 June 2025
- CHANGEMap
General improvements to player map
The in-game player map gets a round of general improvements.
General improvements to player map.
Official source - CHANGEMap
Added street names to the in-game map
Added street names to the in-game map.
Official source - CHANGEMap
Forests no longer fade out when zooming out on the in-game map
Forests now stay visible on the in-game map when you zoom out, because a faster drawing method means they no longer need to fade.
Forests no longer fade out when zooming out on the in-game map.
- Forests no longer fade out when zooming out on the in-game map. The fading out was done due to the slowness of drawing all the forest polygons. Now, the zoomed-out forests are rendered using an image pyramid.
42.9.0 (Build 42 Unstable) Tuesday, 10 June 2025
- CHANGEMap
Two levels of noise are applied to the spawn map to generate a variety of Z spawn configurations
The automatic zombie spawn map layers two levels of noise, so zombies spawn in a wider variety of layouts.
Two levels of noise are applied to the spawn map to generate a variety of Z spawn configurations.
Official source - FIXMap
Fixed: chunk lighting not always being updated when the loaded area of the map changes
Lighting should now update properly when new parts of the map load in.
Fixed chunk lighting not always being updated when the loaded area of the map changes.
Official source
42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025
- CHANGEMap
The "C" button / key in the in-game map pans to the player's current position, instead of instantly jumping there
The C key on the in-game map now scrolls smoothly to your position instead of jumping there instantly.
The "C" button / key in the in-game map pans to the player's current position, instead of instantly jumping there.
Official source - BUFFMap
Hammers being used to construct tiles now degrade half as fast
Hammers now wear out half as fast when you use them to build.
Hammers being used to construct tiles now degrade half as fast as they did previously.
Official source - CHANGEMap
Stash maps are displayed as icons on the world map
Stash maps now show up as icons on the world map, and clicking one opens an overlay with the stash map's annotations.
Stash maps are displayed as icons on the world map.
- Stash maps are displayed as icons on the world map. Clicking a stash-map icon displays an overlay with the annotations.
- FIXMap
Fixed: missing roads on player map
Fixed missing roads on player map.
Official source - FIXMap
Partial fix that removes all tiles of a multi-tile object when one of them gets removed
Removing one tile of a multi-tile object now removes all of its tiles, though this fix is only partial.
Partial fix that removes all tiles of a multi-tile object when one of them gets removed.
Official source - CHANGEMap
Added sand banks and areas of clay when close to water on the map
The map now has sand banks and patches of clay near water.
Official source - FIXMap
Blending takes into account 'half-tiles' and blends properly
Map terrain blending now accounts for half-tiles and blends them properly.
Blending takes into account 'half-tiles' and blends properly.
Official source - FIXMap
The "Select Spawn Location" map will pan to the location of a player when selecting "With Player 1" etc, instead of throwing a Lua error
Choosing "With Player 1" or a similar option on the Select Spawn Location map now scrolls to that player instead of causing a Lua error.
The "Select Spawn Location" map will pan to the location of a player when selecting "With Player 1" etc, instead of throwing a Lua error.
Official source - CHANGEMap
Added a button to show the location of an annotated map on the world map
Annotated maps now have a button that shows their location on the world map, but their symbols are not copied onto the world map.
Added a button to show the location of an annotated map on the world map.
- Added a button to show the location of an annotated map on the world map. This doesn't copy symbols from the annotated map to the world map.
- CHANGEMap
Added a brightness slider to the in-game map (under Options)
The in-game map has a new brightness slider in Options, and the slider also changes loot maps and the mini-map.
Added a brightness slider to the in-game map (under Options).
- Added a brightness slider to the in-game map (under Options). This affects loot maps and the mini-map also.
42.7.0 (Build 42 Unstable) Monday, 7 April 2025
- CHANGEMap
Reduced the frequency of corpses and trash tiles scattered outside trashed buildings
Fewer corpses and trash tiles now lie scattered outside trashed buildings.
Reduced the frequency of corpses and trash tiles scattered outside trashed buildings.
Official source - CHANGEMap
Added a button to toggle display of revealed brochure and flier locations on the in-game map
The in-game map has a new button to show or hide brochure and flier locations you have revealed.
Added a button to toggle display of revealed brochure and flier locations on the in-game map.
Official source
42.6.0 (Build 42 Unstable) Monday, 24 March 2025
- CHANGEMap
Adjusted worldgen biomes to be compatible with the most recent version
World generation biomes have been updated to work with the latest version of the game.
Official source - FIXMap
Fixed: being able to build > dismantle various floor tiles on ground level
You can no longer build and then dismantle certain floor tiles at ground level, which left ugly black tiles in their place.
Fixed being able to build > dismantle various floor tiles on ground level but this leaves ugly black tiles in it's place.
Official source
42.5.1 (Build 42 Unstable) Wednesday, 12 March 2025
- FIXMap
Added missing tiles for Stendo's Firearms Emporium, including the all important sign
Stendo's Firearms Emporium now has its missing tiles, including its sign.
Added missing tiles for Stendo's Firearms Emporium, including the all important sign.
Official source
42.5.0 (Build 42 Unstable) Tuesday, 11 March 2025
- NEWMap
Added new map location: Stendo's Firearms Emporium
Stendo's Firearms Emporium is a new, updated version of the gun store behind Twiggy's Bar in West Point, made as a memorial to Stendo_Clip, founding author of the Vanilla Firearms Expansion mod.
Added new map location: Stendo's Firearms Emporium.
- Added new map location: Stendo's Firearms Emporium. This is an updated version of the gun store that can be found behind Twiggy's Bar in West Point. This is intended as a memorial to Stendo_Clip who was the founding author of the Vanilla Firearms Expansion mod - following conversation with, and permission from, family members.
- CHANGEMap
Added some depth map for shelves
Some shelves now have depth maps, so 3D items placed on them sit properly.
Added some depth map for shelves. (so placing 3D items on them will work well)
Official source
42.3.0 (Build 42 Unstable) Tuesday, 11 February 2025
- FIXMap
Fixed: players being able to walk through large plant drying racks
Large plant drying racks now block all four tiles they cover, so you can no longer walk through them.
Fixed players being able to walk through large plant drying racks - they now occupy all four squares of their footprint without any ghost tiles.
Official source
42.2.0 (Build 42 Unstable) Monday, 27 January 2025
- FIXMap
Fixed: missing blocks placement property for several new crafting-related tiles
Several new crafting tiles now block building on top of them, so you can no longer stack other tiles onto them.
Fixed missing blocks placement property for several new crafting-related tiles so that players can't build additional tiles on top of them.
Official source
42.1.1 (Build 42 Unstable) Thursday, 23 January 2025
- CHANGEMap
Crayons can be used to make green marks on the map
Crayons now let you draw green marks on your map.
Crayons can be used to make green marks on the map.
Official source
42.1 (Build 42 Unstable) Tuesday, 21 January 2025
- CHANGEMap
Both the Stone Maul head and the Large Stone Axe head now need to be made from a Large Flat Stone
Stone Maul heads and Large Stone Axe heads now need a Large Flat Stone, which you can find lying on the ground.
Both the Stone Maul head and the Large Stone Axe head now need to be made from a Large Flat Stone, which also can be found lying on the ground.
- Both the Stone Maul head and the Large Stone Axe head now need to be made from a Large Flat Stone, which also can be found lying on the ground. The Large Flat Stone can be used to build a couple of tiles (the grinding slab and stone cabinet), but it's a reasonable ingredient for both crafts and this gives the Large Flat Stone item more utility.
- BUFFMap
Players can now open the world map in the dark if they are in a vehicle that has a battery charge over 0
Players can now open the world map in the dark if they are in a vehicle that has a battery charge over 0.
Official source
42.0.2 (Build 42 Unstable) Monday, 23 December 2024
- CHANGEMap
Adjusted point blank distance to 3.5 tiles
Firearm point blank range has been changed, which affects how close a target has to be to count as point blank.
Official source
Build 42 Unstable (42.0.0) Tuesday, 17 December 2024
- CHANGEMap
Some hitching while dragging/zooming the new spawn map
The new spawn map can hitch a bit while you drag or zoom it.
Some hitching while dragging/zooming the new spawn map.
Official source
41.78.15 (Build 41) Monday, 5 December 2022
- FIXMap
Fixed: displaying players with name ??? on the in-game map
Players on the in-game map no longer show up named ??? before their name and other info have arrived.
Fixed displaying players with name ??? on the in-game map.
- Fixed displaying players with name ??? on the in-game map. This happened when the client had not received the first full update with the player's name and other info.
41.78.13 (Build 41) Tuesday, 29 November 2022
- FIXMap
Fixed: distant remote players not being displayed on the in-game map
Fixed distant remote players not being displayed on the in-game map.
Official source
41.78.12 (Build 41) Wednesday, 23 November 2022
- FIXMap
Fixed: non-admins seeing invisible remote players on the in-game map
Fixed non-admins seeing invisible remote players on the in-game map.
Official source
41.78.8 (Build 41) Wednesday, 16 November 2022
- FIXMap
Fixed: in-game map road that was made curved in cell 35,31
Fixed in-game map road that was made curved in cell 35,31.
Official source
41.78.7 (Build 41) Wednesday, 9 November 2022
- FIXMap
Fixed: in-game map position of a shed in cell 35,32
Fixed in-game map position of a shed in cell 35,32.
Official source
41.78 (Build 41) Thursday, 20 October 2022
- FIXMap
Fixed: Map objects disappearing when a player aims at a stealthing player
Fixed Map objects disappearing when a player aims at a stealthing player.
Official source - CHANGEMap
Tiles that are being disassembled will now be highlighted in the "bad colour", red being the default
Tiles you are disassembling are now highlighted in the "bad colour", which is red by default, so you can see what is being taken apart.
Tiles that are being disassembled will now be highlighted in the "bad colour", red being the default.
Official source
41.73 (Build 41) Monday, 18 July 2022
- CHANGEMap
Full export of the current Knox Event map
The Knox Event map is updated to its current full version, and this is the last map update for Build 41.
Full export of the current Knox Event map.
- Full export of the current Knox Event map. This will be the final B41 map update.
41.72 (Build 41) Thursday, 7 July 2022
- CHANGEMap
Split the single Louisville map-item into nine separate maps
The Louisville map item is now split into nine separate maps instead of a single one.
Split the single Louisville map-item into nine separate maps.
Official source - CHANGEMap
Full export of the current Knox Event map, not including new areas being worked on
The map is updated to the full current Knox Event map, not counting areas still being worked on, and this is the final map update for B41.
Full export of the current Knox Event map, not including new areas being worked on.
- Full export of the current Knox Event map, not including new areas being worked on. This will be the final B41 map update.
- CHANGEMap
Improves upper class areas in Louisville
Louisville's upper class areas have been improved.
Official source - FIXMap
Fixes many and various community-reported map issues and bugs
Many map issues and bugs reported by the community are fixed.
Official source - CHANGEMap
Floor tiles will now provide a maximum of 1 nail when dismantled
Floor tiles will now provide a maximum of 1 nail when dismantled.
Official source - FIXMap
Fixed: accidental change of Muldraugh map bounds to Louisville area
The Muldraugh map bounds are correct again after being accidentally changed to the Louisville area.
Fixed accidental change of Muldraugh map bounds to Louisville area.
Official source - CHANGEMap
Crayons can be used to write notes and mark the map
Crayons can be used to write notes and mark the map.
Official source
41.71 (Build 41) Sunday, 22 May 2022
- FIXMap
Fixed: replacing disassembled floors with dirt tiles above ground level
Disassembling a floor above ground level no longer leaves a dirt tile in its place.
Fixed replacing disassembled floors with dirt tiles above ground level.
Official source - CHANGEMap
Added a title bar to the mini-map window which allows the mini-map to be repositioned
The mini-map now has a title bar you can drag to move it, and the title bar and bottom buttons stay hidden unless your mouse is over the mini-map.
Added a title bar to the mini-map window which allows the mini-map to be repositioned.
- Added a title bar to the mini-map window which allows the mini-map to be repositioned. The title bar and bottom row of buttons are hidden unless the mouse is over the mini-map.
- FIXMap
Fixed: buggy player rendering in the in-game map when the player is attacked
Fixed buggy player rendering in the in-game map when the player is attacked.
Official source
41.67 (Build 41) Friday, 4 March 2022
- FIXMap
Fixed: disassembling player-built floors resulting in two floor tiles after reloading
Taking apart a floor you built now stays done after reloading, instead of leaving a wood floor plus a dirt tile behind.
Fixed disassembling player-built floors resulting in two floor tiles after reloading, an auto-generated wood floor plus a dirt tile.
Official source
Build 41 (41.65) Monday, 20 December 2021
- NEWMap
New city to explore, the gargantuan Louisville
Louisville is a huge new city to explore, and the rest of the map gets new buildings, decoration and curved roads that make driving easier.
New city to explore, the gargantuan Louisville, as well as many improvements across the entire map, including new buildings, decoration, and curved roads for easier driving.
Official source - NEWMap
In-game map system to allow the player to chart their exploration and find their way around the huge map
The in-game map lets you chart where you have explored, so it is easier to find your way around the huge map.
In-game map system to allow the player to chart their exploration and find their way around the huge map.
Official source