Patchnoter

Zombies changes in Project Zomboid

Latest change Build 42 Stable (42.20.0) ·

  • 121documented changes
  • 33patches
  • 5buffs
  • 4nerfs
  • 3new
  • 80fixes

Every documented change to Zombies

121 changes across 33 patches, newest first

Build 42 Stable (42.20.0) Wednesday, 29 July 2026

  • FIXZombies

    Fixed: zombie culling triggering incorrectly, causing severe drops in zombie populations

    Zombie culling no longer kicks in when it should not, so multiplayer zombie numbers no longer drop sharply without reason.

    Fixed zombie culling triggering incorrectly, causing severe drops in zombie populations

    Official source
  • FIXZombies

    Fixed "Day/Night Zombie Speed Effect" only affecting zombies in your immediate area

    The Day/Night Zombie Speed Effect setting now applies to all zombies, not only the ones in your immediate area.

    Official source
  • FIXZombies

    Fixed: killed zombies duplicating after relogin

    Fixed killed zombies duplicating after relogin

    Official source
  • FIXZombies

    Fixed: zombies freezing/walking away when being thrown over objects

    Fixed zombies freezing/walking away when being thrown over objects

    Official source
  • FIXZombies

    Fixed: another case of zombies phasing through short fences/windows/railings if stunned during climbing animation

    Fixed another case of zombies phasing through short fences/windows/railings if stunned during climbing animation

    Official source
  • FIXZombies

    Fixed: an issue causing zombies to deal excessive thump damage

    Fixed an issue causing zombies to deal excessive thump damage

    Official source
  • FIXZombies

    Fixed: remote zombies appearing out of sync due to incorrect animation timing

    Remote zombies in multiplayer no longer appear out of sync, because their animation timing has been fixed.

    Fixed remote zombies appearing out of sync due to incorrect animation timing

    Official source
  • FIXZombies

    Fixed: being unable to pick up fallen zombie hats/glasses

    Fixed being unable to pick up fallen zombie hats/glasses

    Official source
  • FIXZombies

    Fixed: some zombie bodyfalls not registering the correct surface and playing incorrect SFX

    Zombies falling to the ground now make the right sound for the surface they land on.

    Fixed some zombie bodyfalls not registering the correct surface and playing incorrect SFX

    Official source

42.19.0 (Build 42 Unstable) Monday, 1 June 2026

  • FIXZombies

    Fixed: zombie spawn being delayed after server connection

    Fixed zombie spawn being delayed after server connection

    Official source
  • FIXZombies

    Fixed: plunger spears being able to impale zombies on charge attacks, instead of knocking them over

    Fixed plunger spears being able to impale zombies on charge attacks, instead of knocking them over

    Official source
  • FIXZombies

    Fixed: zombies dying when impacted by vehicles at low speeds

    Fixed zombies dying when impacted by vehicles at low speeds

    Official source
  • CHANGEZombies

    Zombie Trip SFX range has been increased to 70 tiles

    You can now hear a zombie tripping from up to 70 tiles away, which is farther than before.

    Zombie Trip SFX range has been increased to 70 tiles.

    Official source
  • CHANGEZombies

    Zombie vocal SFX range has been increased to 70 tiles

    Zombie vocal sounds now carry up to 70 tiles, so you can hear zombies from farther away.

    Zombie vocal SFX range has been increased to 70 tiles.

    Official source
  • FIXZombies

    Fixed: zombies being unable to crawl under burned vehicles

    Fixed zombies being unable to crawl under burned vehicles

    Official source

42.18.0 (Build 42 Unstable) Monday, 11 May 2026

  • FIXZombies

    Fixed: multiple zombies dying on the same tile at roughly the same time causes their loot to become bugged

    Fixed multiple zombies dying on the same tile at roughly the same time causes their loot to become bugged

    Official source
  • FIXZombies

    Fixed: disappearance of Low memory zombies right behind the player (zombie culling mechanic)

    Zombies no longer vanish right behind you in multiplayer when the game removes low memory zombies.

    Fixed disappearance of Low memory zombies right behind the player (zombie culling mechanic)

    Official source
  • FIXZombies

    Fixed: zombies on fire not providing illumination

    Fixed zombies on fire not providing illumination

    Official source
  • FIXZombies

    Fixed: zombies with the ability to open doors not being able to open doors

    Zombies that have the ability to open doors can now actually open them, so a closed door will not always keep them out.

    Fixed zombies with the ability to open doors not being able to open doors

    Official source
  • CHANGEZombies

    Increased the distance zombies play a thump sound from 20 to 70

    Zombie thump sounds now carry much farther, so you can hear zombies banging on things from a greater distance.

    Official source

42.17.0 (Build 42 Unstable) Monday, 20 April 2026

  • FIXZombies

    Fixed: zombies teleporting on hit

    In multiplayer, zombies no longer jump to a different spot when you hit them.

    Fixed zombies teleporting on hit

    Official source
  • FIXZombies

    Fixed: standing zombies not crawling under cars, even when the sandbox setting is "always"

    Standing zombies now crawl under cars as they should when the sandbox setting is "always".

    Fixed standing zombies not crawling under cars, even when the sandbox setting is "always"

    Official source
  • FIXZombies

    Fixed: chasing zombies being able to fall through Log Walls

    Fixed chasing zombies being able to fall through Log Walls

    Official source
  • FIXZombies

    Fixed: zombies being unable to break some breakable fences

    Fixed zombies being unable to break some breakable fences

    Official source
  • FIXZombies

    We are looking forward to receiving your feedback on sprinters and slow zombies

    Zombie speed can now be set in multiplayer, so servers can run sprinters or slow zombies.

    We are looking forward to receiving your feedback on sprinters and slow zombies!

    • We are looking forward to receiving your feedback on sprinters and slow zombies! If there
    Official source
  • FIXZombies

    Fixed: driving over live zombies on the ground playing wrong sounds

    Fixed driving over live zombies on the ground playing wrong sounds

    Official source

42.16.0 (Build 42 Unstable) Tuesday, 31 March 2026

  • CHANGEZombies

    Trailers shouldn't flip from being touched by 1 zombie anymore

    Trailers should no longer flip over when a single zombie bumps into them.

    Official source
  • FIXZombies

    Fixed: Zombies die with a delay for the remote player

    Zombies killed by another player now die straight away on your screen instead of after a delay.

    Fixed Zombies die with a delay for the remote player

    Official source
  • FIXZombies

    Fixed: Zeds freezing when getting shot from behind

    Fixed Zeds freezing when getting shot from behind

    Official source
  • FIXZombies

    Fixed: Attacking zombies through barricades has a very small hitbox

    Fixed Attacking zombies through barricades has a very small hitbox

    Official source
  • FIXZombies

    Fixed: duplicated zombies in road story “Basic Car Crash Corpse”

    The "Basic Car Crash Corpse" roadside scene no longer spawns duplicate zombies in multiplayer.

    Fixed duplicated zombies in road story “Basic Car Crash Corpse”

    Official source
  • FIXZombies

    Fixed: shoving the air over a prone zombie when the " Auto Detect Prone or Standing Attack" keybinding option is disabled shouldn't cause a stimp effect on the prone zombie

    With the Auto Detect Prone or Standing Attack option turned off, shoving the air above a prone zombie no longer affects that zombie.

    Fixed shoving the air over a prone zombie when the " Auto Detect Prone or Standing Attack" keybinding option is disabled shouldn't cause a stimp effect on the prone zombie

    Official source

42.15.0 (Build 42 Unstable) Monday, 9 March 2026

  • FIXZombies

    Fixed: jumping zombies when shooting at them

    Zombies no longer jump when you shoot at them.

    Fixed jumping zombies when shooting at them

    Official source
  • FIXZombies

    Fixed: not being able to pick up fallen zombie hats/glasses

    Fixed not being able to pick up fallen zombie hats/glasses

    Official source
  • FIXZombies

    Fixed: Ragdoll zombies flipping before getting up when being ran over

    Zombies you run over no longer flip before they get back up.

    Fixed Ragdoll zombies flipping before getting up when being ran over

    Official source

42.14.0 (Build 42 Unstable) Monday, 16 February 2026

  • FIXZombies

    Fixed: melee attacks passing through zombies

    Fixed melee attacks passing through zombies

    Official source
  • CHANGEZombies

    Increase how quickly dragged zombies are dropped

    Zombies you drag are now dropped more quickly.

    Official source
  • CHANGEZombies

    Zombie skeletons now weight 7 instead of 20 (like corpse)

    Zombie skeletons are now much lighter, the same weight as a corpse, so they are easier to carry.

    Official source
  • FIXZombies

    Fixed: game crashes after zombies attack an animal

    Fixed game crashes after zombies attack an animal

    Official source
  • FIXZombies

    Fixed: Bloody Backpacks looted from zeds still display bloodstains after washing

    Washing a bloody backpack looted from a zombie now removes the bloodstains.

    Fixed Bloody Backpacks looted from zeds still display bloodstains after washing

    Official source
  • FIXZombies

    Fixed: zombies missing shove animation when shoved from behind

    Fixed zombies missing shove animation when shoved from behind

    Official source

42.13.2 (Build 42 Unstable) Monday, 19 January 2026

  • FIXZombies

    Fixed: ongoing issue with erroneous zombie migration

    Zombies should no longer migrate when they are not meant to, which had been an ongoing problem.

    Fixed ongoing issue with erroneous zombie migration.

    • Fixed ongoing issue with erroneous zombie migration. Please let us know if you spot any more cases
    Official source

42.13.1 (Build 42 Unstable) Thursday, 18 December 2025

  • FIXZombies

    Fixed: IsoChunk.soundList not clearing when chunks are reused

    Zombies no longer follow players to other towns because of leftover sound data that stayed behind when parts of the map were reused.

    Fixed IsoChunk.soundList not clearing when chunks are reused, leading to zombies following players to other towns.

    Official source
  • FIXZombies

    Fixed: zombies wanting to pathfind around fences instead of vaulting them

    Fixed zombies wanting to pathfind around fences instead of vaulting them.

    Official source

Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025

  • FIXZombies

    Fixed: zombies sometimes thumping on hoppable doors instead of climbing

    Zombies now climb over doors they can hop instead of sometimes thumping on them.

    Fixed zombies sometimes thumping on hoppable doors instead of climbing over.

    Official source
  • FIXZombies

    Zombie thumping on windows trigger extra sfx event

    Zombies thumping on windows now trigger an extra sound effect.

    Official source
  • FIXZombies

    Fixed: low quality knives not spawning embedded in zombies' left legs

    Low quality knives can once again spawn stuck in zombies' left legs.

    Fixed low quality knives not spawning embedded in zombies' left legs.

    Official source

42.12.2 (Build 42 Unstable) Monday, 20 October 2025

  • FIXZombies

    Fixed: shove bug

    Shoving no longer triggers the bug where a shove went through zombies.

    Fixed shove bug. The call to IsoGameCharacter.Hit() had to have bIgnoreDamage == true for the shove through zombie bug not to occur.

    Official source

42.12.0 (Build 42 Unstable) Thursday, 25 September 2025

  • FIXZombies

    Fixed: Zombie Thumps on barbed wire fences play wrong sound

    Fixed Zombie Thumps on barbed wire fences play wrong sound

    Official source
  • FIXZombies

    Fixed: two sources of errors/crashes that can occur when picking up a tile that a zombie has targeted in ThumpState.java

    Picking up a tile that a zombie is attacking no longer causes errors or crashes.

    Fixed two sources of errors/crashes that can occur when picking up a tile that a zombie has targeted in ThumpState.java

    Official source

42.11.0 (Build 42 Unstable) Monday, 4 August 2025

  • CHANGEZombies

    Changes to zombie fall damage

    Zombies now take fall damage differently.

    Changes to zombie fall damage.

    Official source
  • FIXZombies

    Fixed: instances of zombies incorrectly staggering back and falling as if they've been hit again

    Fixed instances of zombies incorrectly staggering back and falling as if they've been hit again.

    Official source
  • FIXZombies

    Fixed: unseen zombies moving multiple times faster than they should when "Tiered Zombie Updates" was enabled

    Fixed unseen zombies moving multiple times faster than they should when "Tiered Zombie Updates" was enabled.

    Official source
  • FIXZombies

    Fixed: a crash to desktop after shoving zombies with rifle equipped

    Fixed a crash to desktop after shoving zombies with rifle equipped.

    Official source
  • CHANGEZombies

    Thrown, timer, and remote-detonated explosives now increase the character’s zombie kill count

    Thrown, timer, and remote-detonated explosives now increase the character’s zombie kill count.

    Official source
  • FIXZombies

    Fixed: various issues with zombie updates skipping frames

    Zombies no longer skip frames in several cases, so they should move and act more smoothly.

    Fixed various issues with zombie updates skipping frames.

    Official source

42.10 (Build 42 Unstable) Monday, 30 June 2025

  • FIXZombies

    Fixed: issues with new zombie spawn map system that, for example

    The new zombie spawn system no longer puts far too many zombies at isolated cabins and police stations, and zombie spawning also gets general balance and polish.

    Fixed issues with new zombie spawn map system that, for example, were spawning far too many zombies at isolated cabins - and at police stations.

    • Fixed issues with new zombie spawn map system that, for example, were spawning far too many zombies at isolated cabins - and at police stations. Also general balance and polish put in.
    Official source
  • FIXZombies

    Fixed: ragdolled zombies getting stuck on other ragdoll corpses

    Ragdolled zombies no longer get stuck on corpses and are now non-solid, so they stop blocking you and other zombies, the same as zombies that are on the ground or staggering.

    Fixed ragdolled zombies getting stuck on other ragdoll corpses.

    • Fixed ragdolled zombies getting stuck on other ragdoll corpses. They are now non-solid so they don't block movement of the player and other zombies, identical to non-ragdoll zombies that are on the ground, falling down, or staggering from player hits.
    Official source
  • NEWZombies

    Added zombie sandbox option to enable/disable "Voronoi Noise" randomisation of distribution

    A new zombie sandbox option lets you turn the Voronoi Noise randomisation of zombie distribution on or off.

    Added zombie sandbox option to enable/disable "Voronoi Noise" randomisation of distribution.

    Official source
  • NEWZombies

    The option to turn off the voronoi noise cutoff is not meant to be a general "opt out", it's a tool destined to workshop mappers to keep distribution deterministic

    Turning off Voronoi Noise is meant as a tool for workshop mappers who need predictable zombie placement, and it also doubles how many zombies spawn.

    The option to turn off the voronoi noise cutoff is not meant to be a general "opt out", it's a tool destined to workshop mappers to keep distribution deterministic.

    • The option to turn off the voronoi noise cutoff is not meant to be a general "opt out", it's a tool destined to workshop mappers to keep distribution deterministic. Disabling it will also double the amount of zombie spawned.
    Official source
  • FIXZombies

    Fixed: zombie animations skipping frames in split-screen

    Fixed zombie animations skipping frames in split-screen.

    Official source

42.9.0 (Build 42 Unstable) Tuesday, 10 June 2025

  • CHANGEZombies

    UNSTABLE WARNING - DUE TO CHANGES TO THE ZED SPAWNING SYSTEM SOME UNEXPECTED SPAWNS COULD OCCUR IN EXISTING SAVES - UNSTABLE WARNING

    The zombie spawning system has changed, so existing saves may get some unexpected zombie spawns on this unstable build.

    Official source
  • CHANGEZombies

    Zombie spawn map is now generated automatically

    The zombie spawn map, which sets where zombies appear, is now generated automatically by the game.

    Zombie spawn map is now generated automatically.

    Official source
  • FIXZombies

    Fixed 'downed with firearms' ragdoll zeds getting up after being stomped to death

    Zombies downed by gunfire no longer get back up after you stomp them to death.

    Official source
  • FIXZombies

    Fixed: zombies not reacting to player shouts when attacking objects

    Zombies thumping on objects will now tend to stop when they hear a loud non-zombie sound like a shout behind them, unless they are after a player they see or recently saw in front of them.

    Fixed zombies not reacting to player shouts when attacking objects.

    • Fixed zombies not reacting to player shouts when attacking objects. Zombies will tend to stop thumping objects when they hear a loud, non-zombie sound behind them. This won't happen if they are targeting a player they see or recently saw in front of them.
    Official source
  • FIXZombies

    Fixed: zombies near the player not being rendered when in completely black rooms

    Zombies right next to you now show up in pitch-black rooms, so you can see one you are standing on in a dark underground room while using a flashlight.

    Fixed zombies near the player not being rendered when in completely black rooms.

    • Fixed zombies near the player not being rendered when in completely black rooms. This is to fix a bug where a zombie the player is standing on can't be seen in a dark underground room while using a flashlight.
    Official source
  • FIXZombies

    Fixed: character stomps or attacks "downed" zed too early (not perfect we know, we are still working on this one)

    Your character should stomp or attack downed zombies too early less often, though the fix is not perfect and work on it continues.

    Fixed character stomps or attacks "downed" zed too early (not perfect we know, we are still working on this one)

    Official source

42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025

  • FIXZombies

    Fixed: zombies spawning in basements beneath the player's spawn building

    Zombies no longer spawn in the basement under the building you start in.

    Fixed zombies spawning in basements beneath the player's spawn building.

    Official source
  • CHANGEZombies

    Zombies in the wild west town law enforcement or outlaw outfits can have capguns on them

    Zombies in wild west law enforcement or outlaw outfits can now carry capguns.

    Zombies in the wild west town law enforcement or outlaw outfits can have capguns on them; these were used in performances.

    Official source
  • NEWZombies

    Added new left and right Gaiter items

    Left and right Gaiters are new items that you can craft and that sometimes turn up on suitable zombie outfits.

    Added new left and right Gaiter items; Gaiters can be crafted and will sometimes spawn on some appropriate zombie outfits.

    Official source
  • FIXZombies

    Fixed: regular zombies freezing when killed

    Regular zombies no longer freeze when killed while vaulting through a window or over a fence, although some cases involving firearms are still to be fixed.

    Fixed regular zombies freezing when killed as they are vaulting through window or fences (some edge cases with firearms to be addressed).

    Official source
  • CHANGEZombies

    Added an zombie outfit for wild west town law enforcement

    Zombies can now appear in a wild west town law enforcement outfit.

    Added an zombie outfit for wild west town law enforcement, as per the flyer.

    Official source

42.7.0 (Build 42 Unstable) Monday, 7 April 2025

  • FIXZombies

    Fixed: fences bending too quickly at high zombie numbers

    Fences no longer bend faster as more zombies push on them, because damage no longer scales with zombie numbers, so large hordes take longer to break through.

    Fixed fences bending too quickly at high zombie numbers.

    • Fixed fences bending too quickly at high zombie numbers.
    • Removed damage scaling by number of zombies.
    Official source
  • FIXZombies

    Fixed: fences collapsing too quickly from climbing zombies

    Climbing zombies now do much less damage to fences on each climb, so fences hold up far longer against them.

    Fixed fences collapsing too quickly from climbing zombies.

    • Fixed fences collapsing too quickly from climbing zombies.
    • Damage is now 0-1 per climb event (reduced from 1-5).
    Official source
  • FIXZombies

    Fixed: zombie vision radius using min value instead of max for the penalty

    The zombie vision radius penalty now uses the maximum value instead of the minimum.

    Fixed zombie vision radius using min value instead of max for the penalty.

    Official source
  • CHANGEZombies

    Knocked down / stunned Zeds now have chest movement so player can tell they're still active

    Knocked down or stunned zombies now show chest movement, so you can tell they are still active before walking up to them.

    Official source
  • FIXZombies

    Fixed: pancake splats (double zombie flips) when knocked down pushing or being crushed by metal fences

    Zombies no longer flip twice into a flat splat when knocked down while pushing metal fences or when crushed by them.

    Fixed pancake splats (double zombie flips) when knocked down pushing or being crushed by metal fences.

    Official source
  • CHANGEZombies

    The Grouchos house story now will spawn a groups of Groucho eyeglass mask zombies wearing tuxedo print t-shirts instead of suits 50% of the time

    The Grouchos house story now spawns groups of zombies in Groucho eyeglass masks and tuxedo print t-shirts half the time, instead of always in suits.

    The Grouchos house story now will spawn a groups of Groucho eyeglass mask zombies wearing tuxedo print t-shirts instead of suits 50% of the time.

    Official source

42.6.0 (Build 42 Unstable) Monday, 24 March 2025

  • CHANGEZombies

    Removed fences becoming weaker as they are bent

    Bendable fences no longer get weaker as they bend, but each bend stage now takes fewer zombies to reach.

    Removed fences becoming weaker as they are bent as they now require less zombies per stage.

    Official source
  • STRONGERZombies

    This allows zombies to break the fence fully after a lot of zombies climb

    Bent fences can now be fully broken once enough zombies climb through them, even if the zombies stop thumping on them because climbing through is easier.

    This allows zombies to break the fence fully after a lot of zombies climb through, even if they stop thumping due to the easier path.

    Official source
  • CHANGEZombies

    Added damaging of fences when zombies climb through gaps when present on late stage bendable fences

    Zombies climbing through the gaps in badly bent fences now damage the fence as they pass.

    Added damaging of fences when zombies climb through gaps when present on late stage bendable fences.

    Official source
  • FIXZombies

    Fixed: Zombies losing character that ran behind vehicles

    Zombies no longer lose track of you when you run behind a vehicle.

    Fixed Zombies losing character that ran behind vehicles

    Official source
  • FIXZombies

    Fixed: Shooting while holding Alt knocks zeds down instantly

    Fixed Shooting while holding Alt knocks zeds down instantly

    Official source

42.5.1 (Build 42 Unstable) Wednesday, 12 March 2025

  • CHANGEZombies

    Slight fixes to zombie heat map

    Some remote locations that had too many zombies now have fewer.

    Slight fixes to zombie heat map.

    • Slight fixes to zombie heat map. Some remote locations had too many. (Zombie heat map is always a work in progress and will be continually refined through many patches)
    Official source

42.5.0 (Build 42 Unstable) Tuesday, 11 March 2025

  • FIXZombies

    Fixed: shotguns not firing when attacking zombies on the floor

    Fixed shotguns not firing when attacking zombies on the floor.

    Official source

42.4.0 (Build 42 Unstable) Tuesday, 4 March 2025

  • CHANGEZombies

    Mild reduction in the chance/amount of armor and weapons that spawn on Survivalist outfit zombies

    Survivalist zombies are a little less likely to carry armor and weapons, and they carry less of both.

    Mild reduction in the chance/amount of armor and weapons that spawn on Survivalist outfit zombies.

    Official source
  • CHANGEZombies

    Both Bandits and Survivalist outfit zombies will have good stuff

    Bandit and Survivalist zombies still carry good gear, just slightly less of it.

    Both Bandits and Survivalist outfit zombies will have good stuff, they were just nudged to have slightly less good stuff.

    Official source

42.1.1 (Build 42 Unstable) Thursday, 23 January 2025

  • FIXZombies

    Fixed: zombies from ambulance stories not wearing masks

    Ambulance Driver and Doctor zombies from ambulance stories now sometimes wear surgical masks, with 10% of them wearing one.

    Fixed zombies from ambulance stories not wearing masks. 10% of Ambulance Driver and Doctor outfit zombies will be wearing surgical masks.

    Official source

42.1 (Build 42 Unstable) Tuesday, 21 January 2025

  • CHANGEZombies

    Late stage loot now appears in safehouses and on survivalist zombies after 90 days, not 180

    Late stage loot now shows up in safehouses and on survivalist zombies after 90 days instead of 180.

    Late stage loot now appears in safehouses and on survivalist zombies after 90 days, not 180.

    Official source
  • CHANGEZombies

    Zombies climbing through windows now become visible when their head is visible

    Zombies climbing through windows now show up once their head is visible, so you can see them while they are still coming through.

    Zombies climbing through windows now become visible when their head is visible.

    Official source
  • BUFFZombies

    Changed the key spawning on zombies for buildings

    Zombies now roll twice for building keys and keep the better result, so you find house keys on them more often, and the loot spawn setting still applies.

    Changed the key spawning on zombies for buildings to utilize the better of two rolls, compared to the key spawning chance, to bump up building key spawns on them while still preserving the loot spawn setting functionality.

    Official source
  • CHANGEZombies

    Bandit outfit zombies with bags will sometimes have armor and weapon recipe magazines

    Zombies in bandit outfits that carry bags can sometimes have armor and weapon recipe magazines and schematics inside.

    Bandit outfit zombies with bags will sometimes have armor and weapon recipe magazines and schematics in those backs, but not always.

    Official source
  • CHANGEZombies

    Survivalist outfit zombie bags should contain more skill books, in tiers 1-3

    Bags on zombies in survivalist outfits can now hold lower-tier skill books as well, where before they only had tier 4 and 5 books.

    • Survivalist outfit zombie bags should contain more skill books, in tiers 1-3
    • previously they only could spawn tier 4 & 5 skill books.
    Official source
  • CHANGEZombies

    The survivor zombie and mob that spawn on roads will spawn in a more diffuse crowd than the tight little group they did previously

    The survivor zombie and mob that spawn on roads are now spread out in a looser crowd instead of bunched in a tight group.

    The survivor zombie and mob that spawn on roads will spawn in a more diffuse crowd than the tight little group they did previously.

    Official source
  • FIXZombies

    Fixed: character not always attacking a closer zed even with MultiHit on

    With MultiHit on, your character now reliably attacks the closer zombie.

    Fixed character not always attacking a closer zed even with MultiHit on.

    Official source
  • CHANGEZombies

    Limited numbers of "Hobo" outfit zombies can spawn in "Derelict" roomdefs

    A limited number of zombies in Hobo outfits can now spawn in derelict rooms.

    Official source
  • WEAKERZombies

    Lowered the amount of zombies in the Forest by 5

    Forests now hold fewer zombies, so moving through them is a little safer.

    Official source
  • CHANGEZombies

    Glasses, Hats, and Shoes that are added in stories

    Glasses, hats and shoes placed by stories and world clutter are no longer removed by the cleanup that clears away hats and glasses that fall off zombies.

    Glasses, Hats, and Shoes that are added in stories and world randomization clutter should not be deleted by the player quality of life world item removal system for removing hats and glasses that fall off of zombies.

    Official source

42.0.1 (Build 42 Unstable) Friday, 20 December 2024

  • FIXZombies

    Fixed: Zeds playing wrong animation when shoved down

    Fixed Zeds playing wrong animation when shoved down.

    Official source
  • FIXZombies

    When bKnockedDown and !hasHitReaction and !bOnFloor and playerAttackPosition = FRONT/BACK

    Zombies shoved down from the front or back now play the correct stagger-back fall animation.

    When bKnockedDown and !hasHitReaction and !bOnFloor and playerAttackPosition = FRONT/BACK, Zed now goes to staggerback-knockeddown.

    Official source

41.78.5 (Build 41) Monday, 7 November 2022

  • FIXZombies

    Fixed: zombie Pinpoint hearing not working as intended

    Fixed zombie Pinpoint hearing not working as intended.

    Official source

41.78.4 (Build 41) Friday, 4 November 2022

  • FIXZombies

    Fixed: recently introduced bug that caused sounds to attract zombies from too far away

    Fixed recently introduced bug that caused sounds to attract zombies from too far away.

    Official source

41.78.3 (Build 41) Wednesday, 26 October 2022

  • FIXZombies

    Fixed: not-crawler zombies sometimes injuring the feet or legs

    Only crawler zombies can injure your feet or legs now; standing zombies no longer hit those areas by mistake.

    Fixed not-crawler zombies sometimes injuring the feet or legs.

    Official source
  • FIXZombies

    Fixed: zombie hearing radius being too large

    Zombies now hear over a smaller radius, so noise should draw them in from shorter distances.

    Fixed zombie hearing radius being too large.

    Official source
  • WEAKERZombies

    Further reduced the chance of zombies to injure the groin

    Zombies are even less likely to injure your groin.

    Further reduced the chance of zombies to injure the groin.

    Official source

41.78 (Build 41) Thursday, 20 October 2022

  • CHANGEZombies

    Made it so groin injuries from not-crawler zombies are less common

    Zombies that are not crawlers cause groin injuries less often, and crawlers can now occasionally cause them too.

    Made it so groin injuries from not-crawler zombies are less common, and that crawlers can also inflict uncommon groin injuries.

    Official source
  • WEAKERZombies

    Randomized the fall damage that zombies take

    Fall damage to zombies now varies from fall to fall and averages the same as before, so slightly more zombies die from falls.

    Randomized the fall damage that zombies take.

    • Randomized the fall damage that zombies take. This randomized spread will average out to the previous damage before it was randomized; this will have a minor impact (hohoho) on the damage that zombies that fall suffer, but slightly more of them will be able to be killed by this than before.
    Official source
  • FIXZombies

    Fixed: zombies spawning inside buildings when the zombie populations is set to 0

    Fixed zombies spawning inside buildings when the zombie populations is set to 0.

    Official source

41.73 (Build 41) Monday, 18 July 2022

  • FIXZombies

    Fixed: issue with zombie maggots + fishing

    Zombie corpses now drop the regular poisoned maggots instead of an obsolete version, which fixes a problem with using zombie maggots for fishing.

    • Fixed issue with zombie maggots + fishing
    • zombie corpses now spawn poisoned Base.Maggots and not Base.Maggots2 which are now obsolete.
    Official source

41.72 (Build 41) Thursday, 7 July 2022

  • STRONGERZombies

    Give zombies that are targeting a player higher priority for pathfinding than other zombies

    Zombies that are targeting a player now work out their path before other zombies do, so the ones coming for you get priority.

    Give zombies that are targeting a player higher priority for pathfinding than other zombies.

    Official source
  • STRONGERZombies

    Slightly increased zed attraction to gunshots in MP

    In multiplayer, zombies are slightly more drawn to gunshots, so firing a gun is a bit riskier.

    Official source
  • NERFZombies

    Made the Composter thumpable by zombies

    Zombies can now attack Composters by thumping on them, like they do with other thumpable objects.

    Made the Composter thumpable by zombies.

    Official source
  • FIXZombies

    Fixed: Zed appearance not syncing between players

    Fixed Zed appearance not syncing between players.

    Official source
  • FIXZombies

    Fixed: more cases where indoor zombies can spawn in inaccessible locations

    Fixed more cases where indoor zombies can spawn in inaccessible locations.

    Official source
  • FIXZombies

    Fixed: spear-charge zombie kills not being counted

    Fixed spear-charge zombie kills not being counted.

    Official source
  • FIXZombies

    Fixed: zombies only playing their Hurt sound one time when hit on the ground

    Fixed zombies only playing their Hurt sound one time when hit on the ground.

    Official source
  • FIXZombies

    Fixed: zombies colliding with the player's vehicle when walking into a different, nearby vehicle

    In singleplayer, zombies walking into a nearby vehicle no longer bump into your vehicle instead.

    Fixed zombies colliding with the player's vehicle when walking into a different, nearby vehicle.

    • Fixed zombies colliding with the player's vehicle when walking into a different, nearby vehicle. This only affects singleplayer.
    Official source

41.71 (Build 41) Sunday, 22 May 2022

  • BUFFZombies

    Decrease zed attraction volume of “remove broken glass action"

    Removing broken glass now makes less noise to zombies, so it draws less attention.

    Official source

41.67 (Build 41) Friday, 4 March 2022

  • FIXZombies

    Fixed: zombie that can be deleted by admin or zombie owner

    Only an admin or the zombie's owner can now delete a zombie.

    Fixed zombie that can be deleted by admin or zombie owner

    Official source

Build 41 (41.65) Monday, 20 December 2021

  • CHANGEZombies

    New zombie behaviour: feasting on recent corpses, lolling against walls, falling over fences etc

    Zombies have new behaviours: they feast on recent corpses, loll against walls and fall over fences.

    New zombie behaviour: feasting on recent corpses, lolling against walls, falling over fences etc.

    Official source
  • CHANGEZombies

    Situational zombie type/clothing and inventories

    Zombies now fit where you find them, with matching clothes and inventories, such as cops in police stations, firemen in burnt buildings and chefs in restaurant kitchens.

    Situational zombie type/clothing and inventories - cop zeds in police station, firemen zeds in burnt buildings, Chef zeds in restaurant kitchens, bride and groom zeds at a wedding ceremony in church etc.

    • Situational zombie type/clothing and inventories – cop zeds in police station, firemen zeds in burnt buildings, Chef zeds in restaurant kitchens, bride and groom zeds at a wedding ceremony in church etc.
    Official source