Multiple systems changes in Project Zomboid
- 195documented changes
- 40patches
- 5buffs
- 1nerf
- 14new
- 143fixes
Every documented change to Multiple systems
195 changes across 40 patches, newest first
42.21 (Build 42 Stable) Monday, 28 September 2026
- FIXMultiple systems
We have tackled the worst offending bugs when it came
Zombies should duplicate much less in multiplayer and vanish less often when you leave an area and come back in single player and multiplayer, though some cases remain.
We have tackled the worst offending bugs when it came to issues of zombie duplication in MP, and issues in which zombies would disappear after a player left and re-entered a “chunk” of the game world in both SP and MP.
- We have tackled the worst offending bugs when it came to issues of zombie duplication in MP, and issues in which zombies would disappear after a player left and re-entered a “chunk” of the game world in both SP and MP. These issues were particularly obvious in larger zombie population games and as such impacted a lot of our hardcore players.
- You should find your game much improved on this count, although there are still some instances of this which we have on our radar and will be fixed in our next update.
- CHANGEMultiple systems
A common piece of feedback since the launch of B42 Stable has been the new ‘XXL trees’ occasionally getting in the way of the player - especially when driving
XXL trees now fade out better when you are in a vehicle, no longer hide the houses and furniture under them, and are easier to see through overall.
- A common piece of feedback since the launch of B42 Stable has been the new ‘XXL trees’ occasionally getting in the way of the player - especially when driving. 42.21 contains changes to the XXL tree cutaway behaviour: they now cutaway better for players in vehicles, they no longer hide houses and furniture they overhang, and their overall transparency has been adjusted for better overall visibility. The work in 42.21 will make your life easier, but is a work in progress and will receive more love in future.
Build 42 Stable (42.20.0) Wednesday, 29 July 2026
- FIXMultiple systems
Fixed: being unable to interact with crops on controller
Fixed being unable to interact with crops on controller
Official source - FIXMultiple systems
Fixed: timed actions not queuing properly when installing/uninstalling vehicle parts if tools are in the backpack
Fixed timed actions not queuing properly when installing/uninstalling vehicle parts if tools are in the backpack
Official source - FIXMultiple systems
Fixed: being unable to bury corpses or drop them into a container while dragging
Fixed being unable to bury corpses or drop them into a container while dragging
Official source - FIXMultiple systems
Fixed: items not auto-transferring when attempting to enter a vehicle seat containing more than 5.0 encumbrance
Fixed items not auto-transferring when attempting to enter a vehicle seat containing more than 5.0 encumbrance
Official source - FIXMultiple systems
Fixed: lights not properly consuming generator power
Fixed lights not properly consuming generator power
Official source - FIXMultiple systems
Fixed: being too close to vehicles allowed bullets to incorrectly pass through them
Fixed an issue where being too close to vehicles allowed bullets to incorrectly pass through them
Official source - FIXMultiple systems
Fixed: brick walls, door, and window frames that couldn't be plastered
Fixed brick walls, door, and window frames that couldn't be plastered
Official source
42.19.0 (Build 42 Unstable) Monday, 1 June 2026
- CHANGEMultiple systems
Enabled command line arg, safehouse, XP, Permission, and Player anti-cheats
Multiplayer now has anti-cheat checks switched on for command line arguments, safehouses, XP, permissions and players.
Official source - FIXMultiple systems
Fixed: being unable to put a chicken in the trailer if it was taken from a hutch
Fixed being unable to put a chicken in the trailer if it was taken from a hutch
Official source - FIXMultiple systems
Fixed: being unable to move keyrings from bag to inventory/container through transfer all
Fixed being unable to move keyrings from bag to inventory/container through transfer all
Official source - FIXMultiple systems
Fixed: Hydration Packs not gaining encumbrance when filled with water
Fixed Hydration Packs not gaining encumbrance when filled with water
Official source - FIXMultiple systems
Fixed: Scythed Grass being added to the player's inventory regardless of max carry weight
Fixed Scythed Grass being added to the player's inventory regardless of max carry weight
Official source - FIXMultiple systems
Fixed: being able to pick up moveables, sheets
Fixed being able to pick up moveables, sheets, & lightbulbs when the player wouldn't have room in their inventory
Official source - FIXMultiple systems
Fixed: being unable to pick up an animal corpse
Fixed being unable to pick up an animal corpse
Official source - FIXMultiple systems
Fixed: players being unable to climb up a rope over water tiles
Fixed players being unable to climb up a rope over water tiles
Official source - FIXMultiple systems
Fixed: washing machines having unlimited water even when plumbed to empty rain collectors
Fixed washing machines having unlimited water even when plumbed to empty rain collectors
Official source
42.18.0 (Build 42 Unstable) Monday, 11 May 2026
- FIXMultiple systems
Fixed: being unable to loot from zombies who are killed when a timer or sensor bomb explodes
Fixed being unable to loot from zombies who are killed when a timer or sensor bomb explodes
Official source - FIXMultiple systems
Fixed: towels not getting wet in the rain
Fixed towels not getting wet in the rain
Official source - FIXMultiple systems
Fixed: being unable to aim with RMB if Aim keybind set to "None"
Fixed being unable to aim with RMB if Aim keybind set to "None"
Official source - FIXMultiple systems
Fixed: the player not learning recipes from VHS even though they are announced as being learned
Fixed the player not learning recipes from VHS even though they are announced as being learned
Official source
42.17.0 (Build 42 Unstable) Monday, 20 April 2026
- FIXMultiple systems
Fixed: being unable to pick up / disassemble generic cooler shelves and magazine stands
Fixed being unable to pick up / disassemble generic cooler shelves and magazine stands
Official source - FIXMultiple systems
Fixed: top-most railing on stairs not preventing players from accessing containers on the floor below
The top railing on stairs now stops you from reaching containers on the floor below.
Fixed top-most railing on stairs not preventing players from accessing containers on the floor below
Official source - FIXMultiple systems
Fixed: not being able to butcher dead rabbits found in random building stories
Fixed not being able to butcher dead rabbits found in random building stories
Official source
42.16.0 (Build 42 Unstable) Tuesday, 31 March 2026
- FIXMultiple systems
Fixed: interact button getting through active UI
The interact button no longer passes through open menus, so you stop opening doors while handling inventory items.
Fixed interact button getting through active UI.
- Fixed interact button getting through active UI. No longer opening doors while interacting with inventory items
- FIXMultiple systems
This addresses the issue with PVP where players could insta kill someone with lvl 0 in aiming
The "Firearms use damage chance" sandbox option is now a drop-down list instead of a checkbox, which stops players with no Aiming skill from instantly killing others in PVP.
Official source - FIXMultiple systems
Fixed: Character with high reloading skill doesn't perform rack action after shooting from a shotgun
In multiplayer, characters with a high Reloading skill now rack the shotgun after firing it.
Fixed Character with high reloading skill doesn't perform rack action after shooting from a shotgun
Official source - FIXMultiple systems
Fixed: Characters with/without "Deaf" trait "hear zombies approach" from same distance behind them
Deaf characters no longer hear zombies coming up behind them from the same distance as characters without the trait.
Fixed Characters with/without "Deaf" trait "hear zombies approach" from same distance behind them
Official source - FIXMultiple systems
Fixed: Gas Mask / Respirator filters not draining when protecting from corpse sickness
Gas Mask and Respirator filters now drain while protecting you from corpse sickness, so they wear out with use.
Fixed Gas Mask / Respirator filters not draining when protecting from corpse sickness
Official source - FIXMultiple systems
Fixed: being unable to build walls over opened garage doors
Fixed being unable to build walls over opened garage doors
Official source
42.15.0 (Build 42 Unstable) Monday, 9 March 2026
- CHANGEMultiple systems
New Game Mode Defaults: Game Modes have been rebalanced and updated, with all but Apocalypse
Game modes are reworked: all but Apocalypse and Custom Sandbox are replaced, Apocalypse drops zombie respawn, Outbreak is faster, Extinction is harder with sprinters and Rising is more relaxed.
New Game Mode Defaults: Game Modes have been rebalanced and updated, with all but Apocalypse and Custom Sandbox replaced with new versions.
- New Game Mode Defaults: Game Modes have been rebalanced and updated, with all but Apocalypse and Custom Sandbox replaced with new versions. Each includes a pre-set in Custom Sandbox to view/modify all specific mode settings. Expect future adjustments based on playtesting feedback. --"Apocalypse" is intended to serve as the 'Lore Canon' game mode, representing what REALLY happened on July 9th, 1993.
- Core changes including removing Zombie Respawn, reduced impact of Muscle Strain and Discomfort, more realistic Animal growth rates, adjusted Loot levels, and more. --"Outbreak" is designed for players desiring an accellerated play experience, with an overal focus on less time investment for advancement. --"Extinction" is focused on a brutal hardcore experience, and is intended for veteran players who want more of a challenge. BEWARE SPRINTERS. --"Rising" is intened for players who want a little more breathing room to explore, build, and create. --"Custom Sandbox" remains to allow players to customize settings to their desired play style, and remains a 'core' and valid way to enjoy Project Zomboid.
- FIXMultiple systems
Fixed: melee attacks passing through zombies near vehicles and animals
In multiplayer, melee attacks now hit zombies near vehicles and animals instead of passing through them.
Fixed melee attacks passing through zombies near vehicles and animals
Official source - FIXMultiple systems
Fixed: players getting stuck in vehicles when entering an open car door while aiming
Fixed players getting stuck in vehicles when entering an open car door while aiming
Official source - FIXMultiple systems
Fixed: Lemongrass & Ginger Root not reducing Food Sickness
Fixed Lemongrass & Ginger Root not reducing Food Sickness
Official source - FIXMultiple systems
Fixed: getting different amount of Logs from trees in SP and MP
Trees now give the same number of logs in single player and multiplayer.
Fixed getting different amount of Logs from trees in SP and MP
Official source - FIXMultiple systems
Fixed: not being able to drop items out of car windows when the item wasn't held in main inventory
You can now drop items out of car windows even when they are not in your main inventory.
Fixed not being able to drop items out of car windows when the item wasn't held in main inventory
Official source - FIXMultiple systems
Fixed: being unable to reload while the game tried to get ammo from an unequipped container in the player's inventory
Reloading no longer fails when the game tries to take ammo from a container in your inventory that you do not have equipped.
Fixed being unable to reload while the game tried to get ammo from an unequipped container in the player's inventory
Official source - FIXMultiple systems
Fixed: disassembling electronics in inventory giving less XP than placed ones
Taking apart electronics in your inventory no longer gives less XP than taking apart ones that are placed in the world.
Fixed disassembling electronics in inventory giving less XP than placed ones
Official source - FIXMultiple systems
Fixed: being unable to build shelves/wall-mounted objects overtop player-built floors
Fixed being unable to build shelves/wall-mounted objects overtop player-built floors
Official source - FIXMultiple systems
Fixed: not being able to build shelves on corner walls
Fixed not being able to build shelves on corner walls
Official source
42.14.0 (Build 42 Unstable) Monday, 16 February 2026
- FIXMultiple systems
Fixed: microwaves bit catching fire when cooking metal objects
Fixed microwaves bit catching fire when cooking metal objects
Official source - FIXMultiple systems
Fine tuning VehicleHit mechanics in SP/MP, for regular and Ragdoll zombies (this should fix most of odd bugs with vehicles vs regular/ragdoll zombies)
Hitting regular and ragdoll zombies with a vehicle has been fine-tuned in single player and multiplayer, which should fix most of the odd bugs when cars hit zombies.
Official source - CHANGEMultiple systems
Changed the MSR700/VarmintRifle inventory item script to use 556 rounds instead of 223
The MSR700 and Varmint Rifle now take 556 rounds instead of 223, so you need different ammo to feed them.
Changed the MSR700/VarmintRifle inventory item script to use 556 rounds instead of 223.
Official source - FIXMultiple systems
Fixed: disassembling any electronics in the inventory gives less xp than placed ones
Taking apart electronics in your inventory no longer gives less XP than taking apart ones that are placed in the world.
Fixed disassembling any electronics in the inventory gives less xp than placed ones
Official source - FIXMultiple systems
Fixed: nutritional values not reducing when preparing food as craft recipes, only reduced in a craft recipe interaction will have their nutritional values properly adjusted
Food prepared through craft recipes now has its nutritional values adjusted properly instead of staying unchanged.
Fixed nutritional values not reducing when preparing food as craft recipes, only reduced in a craft recipe interaction will have their nutritional values properly adjusted.
Official source - FIXMultiple systems
Fixed: not being able to kill some animals in character's inventory
Fixed not being able to kill some animals in character's inventory
Official source - FIXMultiple systems
Fixed: not being able to transfer single items from stack
You can now move single items from a large stack into loot containers on the ground.
Fixed not being able to transfer single items from stack into some loot containers on the ground if stack is large enough
Official source - FIXMultiple systems
Fixed: being able to stack up Yellow Metal Locker with other furniture
The Yellow Metal Locker can no longer be stacked with other furniture.
Fixed being able to stack up Yellow Metal Locker with other furniture
Official source
42.13.2 (Build 42 Unstable) Monday, 19 January 2026
- FIXMultiple systems
Fixed: not being able to get an animal corpse from the car trunk
Fixed not being able to get an animal corpse from the car trunk
Official source - FIXMultiple systems
Fixed: not being able to butcher the animal corpse in the inventory
Fixed not being able to butcher the animal corpse in the inventory
Official source
42.13.1 (Build 42 Unstable) Thursday, 18 December 2025
- FIXMultiple systems
Fixed: VHS/TVs not giving XP to players in MP
Fixed VHS/TVs not giving XP to players in MP
Official source - FIXMultiple systems
Fixed: not being able to fast-forward sleep in vehicles in MP
Fixed not being able to fast-forward sleep in vehicles in MP
Official source - FIXMultiple systems
Fixed: dropping a heavy backpack you don't have room to carry in main inventory leaving a copy in inventory
Fixed dropping a heavy backpack you don't have room to carry in main inventory leaving a copy in inventory
Official source - FIXMultiple systems
Fixed: troughs not having food upon the first visit to a default livestock zone
Fixed troughs not having food upon the first visit to a default livestock zone
Official source - FIXMultiple systems
Fixed: not being able to place Generator and other furniture on seats in vehicles in MP
Fixed not being able to place Generator and other furniture on seats in vehicles in MP
Official source
Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025
- CHANGEMultiple systems
Added Hops to WildPlants loot, these spawn with a random amount of seeds (1-10) 75% of the time when collected
Hops can now be found when foraging wild plants, and most of the time they come with some seeds you can plant.
Added Hops to WildPlants loot, these spawn with a random amount of seeds (1-10) 75% of the time when collected.
Official source - FIXMultiple systems
Fixed: not being able to Grab Eggs from coop with equipped tools/weapons
Fixed not being able to Grab Eggs from coop with equipped tools/weapons.
Official source - FIXMultiple systems
Fixed: Infinite Maintenance XP using Sharpen Blade recipe
Fixed Infinite Maintenance XP using Sharpen Blade recipe.
Official source - FIXMultiple systems
Fixed: autoLearning generator, growing seasons, and mechanics recipes when gaining the relevant skill level not taking the Inventive trait in account and providing a +1 effective skill level bonus
The Inventive trait's bonus skill level now counts when you automatically learn generator, growing season and mechanics recipes from leveling up.
Fixed autoLearning generator, growing seasons, and mechanics recipes when gaining the relevant skill level not taking the Inventive trait in account and providing a +1 effective skill level bonus.
Official source - FIXMultiple systems
Fixed: IsoCarBatteryCharger, it now consumes power from generators
The car battery charger now draws power from generators.
Fixed IsoCarBatteryCharger, it now consumes power from generators.
Official source - FIXMultiple systems
Fixed: Quern/ Mill/ Handpress recipes consuming uses of seeds instead of the whole seed
Fixed Quern/ Mill/ Handpress recipes consuming uses of seeds instead of the whole seed.
Official source - FIXMultiple systems
Fixed: Freezers spawning food in looted buildings
Fixed Freezers spawning food in looted buildings
Official source
42.12.0 (Build 42 Unstable) Thursday, 25 September 2025
- CHANGEMultiple systems
Similar to how double-clicking on food items gets the character to eat the food item
Double-clicking pills and drainable consumables such as chewing tobacco now consumes them, like food; rat poison is left out so an accidental double-click cannot kill you.
Similar to how double-clicking on food items gets the character to eat the food item.
- Similar to how double-clicking on food items gets the character to eat the food item. Double clicking on pills and consumable drainables such as chewing tobacco trigger the character to consume the item. This does not apply to rat poison as it would kill the player on account of an accidental double-click.
- CHANGEMultiple systems
Added browsing what building recipes an inventory item can be used for by right clicking an inventory item
Right-clicking an inventory item now lets you browse which building recipes it can be used for.
Added browsing what building recipes an inventory item can be used for by right clicking an inventory item.
Official source
42.11.0 (Build 42 Unstable) Monday, 4 August 2025
- NEWMultiple systems
This is done via buttons in the Inventory UI for a mannequin, similar to the buttons for interacting with Stoves and Microwaves, located in the top of the loot inventory window
You swap or layer a mannequin's outfit using buttons at the top of its loot window, like the buttons for stoves and microwaves.
This is done via buttons in the Inventory UI for a mannequin, similar to the buttons for interacting with Stoves and Microwaves, located in the top of the loot inventory window.
Official source - FIXMultiple systems
Fixed: being unable to walk on floors placed over water tiles
Fixed being unable to walk on floors placed over water tiles.
Official source - FIXMultiple systems
Fixed: Character stomping or attacking "downed" zed too early
Fixed Character stomping or attacking "downed" zed too early, playing the stomping animation for a zombie that wasn't yet on the ground.
Official source - FIXMultiple systems
Fixed: composters multiplying bowls, cans or other food containers
Fixed composters multiplying bowls, cans or other food containers.
Official source - FIXMultiple systems
Fixed: eggs layed in a livestock trailer not going into the food container as intended, when the egg container is already full
Fixed eggs layed in a livestock trailer not going into the food container as intended, when the egg container is already full.
Official source - FIXMultiple systems
Fixed: not being able to butcher dead Rabbits obtained from traps
Fixed not being able to butcher dead Rabbits obtained from traps.
Official source - FIXMultiple systems
Fixed: feeding troughs becoming non-functional when placed by the furniture-moving tool
Fixed feeding troughs becoming non-functional when placed by the furniture-moving tool.
Official source - FIXMultiple systems
Fixed: slicing cakes or pies losing hunger value, slices are now cookable and inherit that status
Slicing cakes and pies no longer loses hunger value, and slices can now be cooked and keep the cooked status of the whole item; slices found in the world are already cooked.
Fixed slicing cakes or pies losing hunger value, slices are now cookable and inherit that status.
- Fixed slicing cakes or pies losing hunger value, slices are now cookable and inherit that status. Slices will Spawn in the world already cooked.
- FIXMultiple systems
Fixed: packing sunflower or pumpkin seeds not taking the full hunger amount
Fixed packing sunflower or pumpkin seeds not taking the full hunger amount.
Official source - FIXMultiple systems
Fixed: Crafting fails when using a magazine to craft an item 1 level higher than your current skill level
Fixed Crafting fails when using a magazine to craft an item 1 level higher than your current skill level
Official source
42.10 (Build 42 Unstable) Monday, 30 June 2025
- CHANGEMultiple systems
Added the ability for 90 minute days (now the new default for Apocalypse) to be selected in the sandbox settings
Sandbox settings now offer 90 minute days, which is the new Apocalypse default, and existing saves keep their current day length.
Added the ability for 90 minute days (now the new default for Apocalypse) to be selected in the sandbox settings.
- Added the ability for 90 minute days (now the new default for Apocalypse) to be selected in the sandbox settings. Existing saves will not have their day length modified.
- CHANGEMultiple systems
Changed cast button on gamepad to RT + improved switch between gamepad/keyboard for fishing
Fishing on a gamepad now casts with RT, and switching between gamepad and keyboard while fishing works more smoothly.
Changed cast button on gamepad to RT + improved switch between gamepad/keyboard for fishing.
Official source - CHANGEMultiple systems
Changed default apocalypse sandbox settings for zombie hearing
On default Apocalypse settings, zombie hearing and sight now roll between poor and normal instead of fully random, so zombies with sharper senses no longer turn up by default.
Changed default apocalypse sandbox settings for zombie hearing and sight from "random" to "random between poor and normal".
Official source - FIXMultiple systems
Fixed: wrong distance calculation blocking recipes that use items from squares or tiles around the character
Recipes that use items on the squares or tiles around you are no longer wrongly blocked because of a bad distance check.
Fixed wrong distance calculation blocking recipes that use items from squares or tiles around the character.
Official source - FIXMultiple systems
Fixed: being able to lure an animal further from a tree than the length of the rope it is attached to
Fixed being able to lure an animal further from a tree than the length of the rope it is attached to.
Official source - FIXMultiple systems
Fixed: not being able to craft using items from a vehicle's trunk if said trunk had a bag or other item container inside it
Fixed not being able to craft using items from a vehicle's trunk if said trunk had a bag or other item container inside it.
Official source
42.9.0 (Build 42 Unstable) Tuesday, 10 June 2025
- FIXMultiple systems
Fixed: player getting locked in fishing animation during combat
Fixed player getting locked in fishing animation during combat
Official source - FIXMultiple systems
Fixed: new characters with the Welding profession not knowing the Welding tile building craft recipes
Fixed new characters with the Welding profession not knowing the Welding tile building craft recipes.
Official source
42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025
- CHANGEMultiple systems
HotSave improvements
Hot saves now also cover your player map, animal zones and game time, so you lose less progress if the game crashes or closes unexpectedly.
HotSave improvements.
- HotSave improvements. Add hot-saving of Player Map, Animal Zones, and Game time. (This system is saving elements of the game world around you as you play, meaning that should your game crash or unexpectedly exit, you will not travel back in time / lose progress)
- NEWMultiple systems
Added eternal/disabled options for time and weather to the Sandbox menu
The Sandbox menu has new options to make time and weather eternal or to turn them off.
Added eternal/disabled options for time and weather to the Sandbox menu.
Official source - CHANGEMultiple systems
Similar to many "primitive tailoring crafts", the SewSack craft recipe can accept either Thread or Twine to craft the sack
The Sew Sack recipe now accepts either Thread or Twine, like many other primitive tailoring recipes.
Similar to many "primitive tailoring crafts", the SewSack craft recipe can accept either Thread or Twine to craft the sack.
Official source - FIXMultiple systems
Fixed: Characters sometimes stop shooting at crawlers/downed zombies
Characters now keep shooting at crawlers and downed zombies, and shotguns and single-fire assault rifles keep firing at zombies on the ground.
Fixed Characters sometimes stop shooting at crawlers/downed zombies.
- Fixed Characters sometimes stop shooting at crawlers/downed zombies. Shotguns and single-fire assault rifles now continue to fire against downed zombies.
- FIXMultiple systems
Fixed: characters getting stressed from chopping trees
Fixed characters getting stressed from chopping trees.
Official source - FIXMultiple systems
Fixed: some instances allowing food to be eaten regardless of hunger levels
Fixed some instances allowing food to be eaten regardless of hunger levels.
Official source - FIXMultiple systems
Fixed: interrupting dragging corpses and opening doors causing teleportation
Interrupting corpse dragging or door opening no longer teleports your character.
Fixed interrupting dragging corpses and opening doors causing teleportation.
Official source - FIXMultiple systems
Fixed: being able to place doors and door frames too close to stairs
Doors and door frames can no longer be placed too close to stairs, and door frames or walls above the north or west side of a staircase now need a supporting wall instead of floating.
Fixed being able to place doors and door frames too close to stairs.
- Fixed being able to place doors and door frames too close to stairs. Prevent doorframes/walls from being built above staircases on the N/W sides, floating in mid-air (now requires supporting wall)
- FIXMultiple systems
Fixed: short metal pole fence not having a base health value and gaining too much health for skill levels
The short metal pole fence now has a proper base health value and no longer gains too much health from your skill levels.
Fixed short metal pole fence not having a base health value and gaining too much health for skill levels.
Official source - FIXMultiple systems
Fixed: cases of invisible zombies and vehicles
Fixed cases of invisible zombies and vehicles.
Official source - FIXMultiple systems
Fixed: instances of the character not sauto-shoving while using firearms when zombies are near
Your character now reliably shoves automatically while holding a firearm when zombies get close.
Fixed instances of the character not sauto-shoving while using firearms when zombies are near.
Official source - FIXMultiple systems
Fixed: the Large Hook items being a short blade weapon
The Large Hook now counts as a small blunt weapon instead of a short blade, and some of its combat values have been rebalanced.
Fixed the Large Hook items being a short blade weapon and not a small blunt and rebalanced some combat values for it.
Official source Recipes for making buckets of concrete now appear under Masonry instead of Carpentry in the in-hand and any-surface crafting menus.
Making buckets of concretes are now in Masonry and not Carpentry.
Official source
42.7.0 (Build 42 Unstable) Monday, 7 April 2025
- CHANGEMultiple systems
Characters that start the game with the Artisan trait
Characters who start with the Artisan trait now know every current learnable Glassmaking recipe from the start.
Characters that start the game with the Artisan trait, which grants levels in Glassmaking and Pottery, will know all current learnable Glassmaking craftRecipes.
Official source - CHANGEMultiple systems
Rebalanced some weapon and tool head crafts
The crafting recipes for some weapon heads and tool heads have been rebalanced.
Rebalanced some weapon and tool head crafts.
Official source - FIXMultiple systems
Fixed: incorrectly calculating the health of carpentry objects based on skill level
Carpentry objects now get the correct health for your skill level when you build them.
Fixed incorrectly calculating the health of carpentry objects based on skill level.
Official source - FIXMultiple systems
Fixed: players unable to vault low fences with controller button
Vaulting low fences with a controller button now works.
Fixed players unable to vault low fences with controller button.
Official source - FIXMultiple systems
Fixed: the end of two-handed "heavy" weapons animation having no collision when shoving
Shoving with a two-handed heavy weapon now has collision right through the end of the animation, so the end of the shove can still connect.
Fixed the end of two-handed "heavy" weapons animation having no collision when shoving
Official source - FIXMultiple systems
Fixed: not being able to manually drink water from an item if the character has the well fed moodle
You can now drink water from an item by hand even when your character has the well fed moodle.
Fixed not being able to manually drink water from an item if the character has the well fed moodle.
Official source - FIXMultiple systems
Fixed: character gaining Herbalist trait every time the magazine was read
Reading the magazine no longer gives your character the Herbalist trait again every time.
Fixed character gaining Herbalist trait every time the magazine was read.
Official source
42.6.0 (Build 42 Unstable) Monday, 24 March 2025
- NERFMultiple systems
Removed AmmoStraps from forage loot
Ammo straps can no longer be found by foraging.
Removed AmmoStraps from forage loot.
Official source - FIXMultiple systems
Fixed: manually drinking water from an item or tile not drinking enough to remove all thirst
Fixed manually drinking water from an item or tile not drinking enough to remove all thirst.
Official source - FIXMultiple systems
Fixed: some inconsistencies in the Duct Tape consumption
Garbage Bag and Tarp clothing recipes have more consistent Duct Tape costs and crafting times, taking into account Tarp recipes that make more than one item.
Fixed some inconsistencies in the Duct Tape consumption and Time requirements between some Garbage Bag and Tarp clothing recipes on account of some Tarp recipes outputting multiple clothing items as Tarps are bigger than Garbage Bags.
Official source - FIXMultiple systems
Fixed: Don't interact with butcher hooks, chicken hutches, animals or seats when the left Shift key is down
Holding left Shift no longer makes you interact with butcher hooks, chicken hutches, animals or seats.
Fixed Don't interact with butcher hooks, chicken hutches, animals or seats when the left Shift key is down.
Official source - FIXMultiple systems
Fixed: Players can phase through walls by resting on furniture near windows
Fixed Players can phase through walls by resting on furniture near windows
Official source - FIXMultiple systems
Fixed: Fix coffee machine not working if water container has less than 1L of water
Coffee machines now work even when the water container holds less than 1L.
Fixed Fix coffee machine not working if water container has less than 1L of water
Official source - FIXMultiple systems
Fixed: pressing the interact key resulting in sitting on furniture when a door or window is also nearby
Pressing interact near a door or window no longer makes you sit on nearby furniture.
Fixed pressing the interact key resulting in sitting on furniture when a door or window is also nearby.
Official source - FIXMultiple systems
Fixed: players able to click through walls to toggle doors
You can no longer open or close doors by clicking through walls.
Fixed players able to click through walls to toggle doors.
Official source
42.5.0 (Build 42 Unstable) Tuesday, 11 March 2025
- NEWMultiple systems
Added various types of metal scrap to CraftingMaterials forage loot
Various types of metal scrap can now be found while foraging for crafting materials.
Added various types of metal scrap to CraftingMaterials forage loot.
Official source - CHANGEMultiple systems
Split the craftRecipe for forging Gold or Silver Sheets out of Scrap into individual craft recipes
Gold and Silver Sheets now each have their own forging recipe, so you can mix inputs like scrap and coins to make them.
Split the craftRecipe for forging Gold or Silver Sheets out of Scrap into individual craft recipes; this is to better handle being able to have multiple inputs, such as mixing scrap and coins to make sheets.
Official source - CHANGEMultiple systems
Tarps can be used as fire fuel or tinder
Tarps can now be burned as fire fuel or used as tinder.
Tarps can be used as fire fuel or tinder.
Official source - CHANGEMultiple systems
Allow slicing of rotten animal's heads
You can now slice the heads of rotten animals.
Allow slicing of rotten animal's heads.
Official source - FIXMultiple systems
Fixed: issues with shooting zeds through multiple barricades
Shooting zombies through more than one barricade should behave correctly now.
Fixed issues with shooting zeds through multiple barricades
Official source
42.4.0 (Build 42 Unstable) Tuesday, 4 March 2025
- NEWMultiple systems
Added craftRecipe for forging the Jawbone Morningstar weapon
The Jawbone Morningstar can now be forged.
Added craftRecipe for forging the Jawbone Morningstar weapon.
Official source - CHANGEMultiple systems
Build Window and HandCraft Window are now usable with a controller
The Build and HandCraft windows now work with a controller; hold the right shoulder button and use the D-pad to switch between their panes.
Build Window and HandCraft Window are now usable with a controller.
- Build Window and HandCraft Window are now usable with a controller. To navigate between the different panes in these windows, press and hold the right shoulder button and use the D-pad.
- CHANGEMultiple systems
Nails can be used to research the Forge Heading Tool craftRecipe
You can now research the Forge Heading Tool recipe from nails.
Nails can be used to research the Forge Heading Tool craftRecipe.
Official source - CHANGEMultiple systems
The MakeScrewdriver craftRecipe can be learned from melee weapon schematics and the Escaping Captivity recipe magazine
The screwdriver recipe can now be learned from melee weapon schematics and from the Escaping Captivity recipe magazine.
The MakeScrewdriver craftRecipe can be learned from melee weapon schematics and the Escaping Captivity recipe magazine.
Official source - NEWMultiple systems
Added a craftRecipe for sewing a Leather Tool Roll
You can now sew a Leather Tool Roll with a new crafting recipe.
Added a craftRecipe for sewing a Leather Tool Roll.
Official source - BUFFMultiple systems
A players relevant highest skill level can reduce how long
Crafting is now faster when your relevant skill is higher than the recipe needs, with 5% less time for every level above the highest requirement.
- A players relevant highest skill level can reduce how long craftRecipes can take to perform; for every level the highest skill level is higher than the highest recipe skill requirement the time required to perform the craftRecipe will be reduced by 5%.
- NEWMultiple systems
Added craftRecipes for sawing Wooden Rods from Long Sticks, Tree BRanches from Saplings
With a saw you can now make wooden rods from long sticks, tree branches from saplings and small handles from wooden rods, so you can get rods and handles without carving skill.
Added craftRecipes for sawing Wooden Rods from Long Sticks, Tree BRanches from Saplings, and Small Handles from wooden rods.
- Added craftRecipes for sawing Wooden Rods from Long Sticks, Tree BRanches from Saplings, and Small Handles from wooden rods. If you have a saw, and a source of Long Sticks/Saplings/Brooms/Mops/Hockey Sticks/etc, you will be able to produce Wooden Rods and Small Handles without any carving beyond carving Saplings and Hockey Sticks into Long Sticks, which doesn't have any skill level requirement.
42.3.0 (Build 42 Unstable) Tuesday, 11 February 2025
- CHANGEMultiple systems
MobileLibrary has a high chance for Skill Books across the board
The Mobile Library van has a high chance of Skill Books of every kind, but it should not normally spawn in Louisville or its airport.
MobileLibrary has a high chance for Skill Books across the board; note, these should not spawn normally in Louisville or its airport, as these are generally used for rural areas/smaller communities.
Official source - BUFFMultiple systems
New characters that start the game with the brawler trait will know the BoltBat recipe in addition to the other melee weapon recipes that they previously knew
New characters with the Brawler trait now also know the BoltBat recipe on top of the melee weapon recipes they already knew.
New characters that start the game with the brawler trait will know the BoltBat recipe in addition to the other melee weapon recipes that they previously knew.
Official source - CHANGEMultiple systems
Generally, these armor craftRecipes will use autoLearnAll and not autoLearnAny if they have multiple autoLearn skills; i.e. they are harder to autoLearn than most recipes in general
Armor recipes that list several skills now need all of them to be learned automatically instead of any one, so they are harder to auto-learn than most recipes.
Generally, these armor craftRecipes will use autoLearnAll and not autoLearnAny if they have multiple autoLearn skills; i.e. they are harder to autoLearn than most recipes in general.
Official source - FIXMultiple systems
Fixed: being able to hit zombies from far away in melee combat
Fixed being able to hit zombies from far away in melee combat.
Official source - FIXMultiple systems
Fixed: fertilized eggs showing unhappiness/boredom malus
Fertilized eggs no longer show unhappiness or boredom penalties.
Fixed fertilized eggs showing unhappiness/boredom malus.
Official source - FIXMultiple systems
Fixed: not being able to wash clothes in rain collectors or other fluid container tiles
Fixed not being able to wash clothes in rain collectors or other fluid container tiles.
Official source - FIXMultiple systems
Fixed: high levels of dung for vermin and farming animals
Vermin and farm animals no longer produce too much dung.
Fixed high levels of dung for vermin and farming animals.
Official source - FIXMultiple systems
Fixed: radial menu option for siphoning gasoline picking the first empty fluid container instead of preferring gas cans
Siphoning gasoline from the radial menu now picks a gas can first instead of whatever empty fluid container it finds first.
Fixed radial menu option for siphoning gasoline picking the first empty fluid container instead of preferring gas cans.
Official source - FIXMultiple systems
Fixed: Wrench and Engine Parts not counting and not being moved to main inventory before repairing an engine
Repairing an engine now counts your Wrench and Engine Parts and moves them to your main inventory first, so the repair works when they are in a bag.
Fixed Wrench and Engine Parts not counting and not being moved to main inventory before repairing an engine.
Official source - FIXMultiple systems
Fixed: not being able to apply plaster to walls/window frames/door frames
Fixed not being able to apply plaster to walls/window frames/door frames.
Official source - FIXMultiple systems
Fixed: Screwdrivers being a hard requirement for attaching/detaching WeaponParts
Attaching and removing weapon parts no longer always requires a Screwdriver; each part now sets its own needs, and every current part except Ammo Straps still asks for one.
Fixed Screwdrivers being a hard requirement for attaching/detaching WeaponParts.
- Fixed Screwdrivers being a hard requirement for attaching/detaching WeaponParts. The `CanAttach` and `CanDetach` Lua callbacks are now exclusively used for validation. All current WeaponParts except AmmoStraps now use `Recipe.WeaponParts.hasScrewdriver`
- FIXMultiple systems
Fixed: issues with cutaways
Cutaway buildings now black out their interiors when you are more than 10 squares away, though they still cut away when you aim at them from a distance.
Fixed issues with cutaways.
- Fixed issues with cutaways. Interiors of cutaway buildings are blacked out when the player is more than 10 square away from the building (buildings still cut away when aiming from a distance, due to the need to see occluded areas on the north and west sides).
42.2.0 (Build 42 Unstable) Monday, 27 January 2025
- FIXMultiple systems
Fixed: broken behavior when climbing over combined north-west fence corner tiles
Fixed broken behavior when climbing over combined north-west fence corner tiles.
Official source
42.1.1 (Build 42 Unstable) Thursday, 23 January 2025
- FIXMultiple systems
Fixed: pathfinding failing going up or down carpentry stairs
Characters can now path up and down carpentry stairs properly, and a problem with negative world coordinates is also fixed.
Fixed pathfinding failing going up or down carpentry stairs, as well as an issue with negative world coordinates.
Official source - FIXMultiple systems
Fixed: bugs when teleporting while in a vehicle
Teleporting while in a vehicle now removes you from the vehicle first, which fixes the duplications and players sometimes getting trapped inside cars.
Fixed bugs when teleporting while in a vehicle, which also caused duplications and sometimes trapping players inside cars.
- Fixed bugs when teleporting while in a vehicle, which also caused duplications and sometimes trapping players inside cars.
- Players will now be removed from a vehicle before being teleported.
42.1 (Build 42 Unstable) Tuesday, 21 January 2025
- NEWMultiple systems
Added craftRecipes for splitting circular sawblades into halves (used for crafting some weapons) using a hacksaw, bandsaw, welding torch or forge
You can now split circular sawblades into halves for weapon crafting with a hacksaw, bandsaw, welding torch or forge.
Added craftRecipes for splitting circular sawblades into halves (used for crafting some weapons) using a hacksaw, bandsaw, welding torch or forge.
Official source - CHANGEMultiple systems
Adjustments to safehouse loot
Safehouse loot has been adjusted.
Adjustments to safehouse loot.
Official source - CHANGEMultiple systems
Nails will be transferred to main inventory before starting a Barricade action
Barricading now moves your nails into your main inventory first, so you no longer have to take them out of a bag yourself.
Nails will be transferred to main inventory before starting a Barricade action.
Official source - CHANGEMultiple systems
KeyRings are already put into a fake-equipped state
Key rings count as fake equipped whenever they are in your main inventory, so the weight reduction applies there, and their container buttons show on the right of the inventory window.
KeyRings are already put into a fake-equipped state whenever they are in a character's main inventory, with their container icon buttons automatically appearing on the right-hand side of the character inventory window.
Official source - CHANGEMultiple systems
Removed the IgnoreZombieDensity tag from several firearm and ammunition containers
Several gun and ammo containers lost a tag that made them too rare, so firearms and ammo should turn up more often.
- Removed the IgnoreZombieDensity tag from several firearm and ammunition containers because it was making them too rare
- this is probably partially on account of default loot levels changing from 0.6 to 0.4 towards the end of internal testing.
- BUFFMultiple systems
Added a second set of pot/pan pasta/rice putting recipes
You can now add pasta or rice to a pot or pan that is already full of water, without needing water from another source.
Added a second set of pot/pan pasta/rice putting recipes that use the above FullOfWater flag to require the pot or pan to be full of water to add the pasta or rice without needing water from an exterior source.
Official source - NEWMultiple systems
Added a similar craftRecipe, KnappLimestone, that also produces crushed limestone
Crushed limestone can now also be made with the new KnappLimestone recipe, which is slower and needs knapping tools but gives knapping xp.
Added a similar craftRecipe, KnappLimestone, that also produces crushed limestone, but takes longer, uses knapping tools, and grants knapping xp.
Official source - BUFFMultiple systems
Both Stone2 and FlintNodule will do 2 damage to a door per strike versus 1 point of damage previously
Stone2 and FlintNodule now do double damage to doors with each hit, so beating a door down with them is quicker.
Both Stone2 and FlintNodule will do 2 damage to a door per strike versus 1 point of damage previously.
- Both Stone2 and FlintNodule will do 2 damage to a door per strike versus 1 point of damage previously. They shouldn't be the worst possible weapon to use to beat down a door, and arguably might need a higher value.
- FIXMultiple systems
Fixed: the player losing health and getting muscle strain from heavy loads while sitting on furniture
Fixed the player losing health and getting muscle strain from heavy loads while sitting on furniture.
Official source - FIXMultiple systems
Fixed: fluids improperly affecting stress when drunk
Fixed fluids improperly affecting stress when drunk.
Official source - CHANGEMultiple systems
There are other ways vehicle keys can spawn (loot, zombies), in addition to keys spawning in the ignition, so this wouldn't cover every instance
The special key ring chance only applies to keys that spawn with the vehicle, not to vehicle keys found in loot or on zombies.
There are other ways vehicle keys can spawn (loot, zombies), in addition to keys spawning in the ignition, so this wouldn't cover every instance.
Official source
42.0.2 (Build 42 Unstable) Monday, 23 December 2024
- FIXMultiple systems
Some HitChance modifiers that were not properly impacted by point blank distance are now taken into account
Moodles, weather, lighting and headgear now affect your hit chance correctly at point blank distance.
Some HitChance modifiers that were not properly impacted by point blank distance are now taken into account.
- Some HitChance modifiers that were not properly impacted by point blank distance are now taken into account. These include moodles, weather, lighting and headgear.
42.0.1 (Build 42 Unstable) Friday, 20 December 2024
- CHANGEMultiple systems
Modified the default sandbox options for animals a bit
The default animal settings now put milk and wool on Fast. Egg hatching drops from Very Fast to Fast, so eggs take longer to hatch.
Modified the default sandbox options for animals a bit, made milk/wool on Fast by default, Egg hatch is fast, not very fast now tho (meaning it takes 14 days to hatch an egg instead of approx 8 days in the current very fast version)
Official source
Build 42 Unstable (42.0.0) Tuesday, 17 December 2024
- CHANGEMultiple systems
There will be bugs and annoyances, and game balance will likely be way from perfect
Expect bugs, annoyances and rough balance in this build, especially in zombie distribution and the combat changes.
There will be bugs and annoyances, and game balance will likely be way from perfect, particularly with the zombie distribution and combat changes.
Official source
41.78.9 (Build 41) Thursday, 17 November 2022
- FIXMultiple systems
Fixed: being unable to put evolved recipe Rice and Pasta into Bowls
Rice and pasta you make with evolved recipes can now be put into bowls.
Fixed being unable to put evolved recipe Rice and Pasta into Bowls.
Official source
41.78.8 (Build 41) Wednesday, 16 November 2022
- BUFFMultiple systems
Added "AllowRottenItem:true" parameter to the recipes to Empty Frying Pans
You can now empty Frying, Griddle and Roasting Pans even when the Stir Fry or Omelette in them has gone rotten, so you get the pan back.
Added "AllowRottenItem:true" parameter to the recipes to Empty Frying Pans; Griddle Pans; and Roasting Pans.
- Added "AllowRottenItem:true" parameter to the recipes to Empty Frying Pans; Griddle Pans; and Roasting Pans. This will allow players to reclaim said pans when they let Stir Fries and Omelettes get rotten.
- FIXMultiple systems
Fixed: the Make Mildew Cure recipe not allowing both regular and Canned Milk
The Make Mildew Cure recipe now accepts both regular and Canned Milk, so you can still make it after all your regular milk has gone rotten.
Fixed the Make Mildew Cure recipe not allowing both regular and Canned Milk; as players were unable to make this cure after all of the normal Milk has gone rotten.
Official source - FIXMultiple systems
Fixed: being unable to use Canned Soup to make evolved recipe soup
Fixed being unable to use Canned Soup to make evolved recipe soup.
Official source
41.78.7 (Build 41) Wednesday, 9 November 2022
- FIXMultiple systems
Fixed: Lacerations and Stitches not becoming infected
Lacerations and stitches can now get infected, so cover stitches with alcohol soaked bandages to keep infection away.
Fixed Lacerations and Stitches not becoming infected.
- Fixed Lacerations and Stitches not becoming infected. Cover stitches with alcohol soaked bandages to avoid them from getting infected.
41.78.4 (Build 41) Friday, 4 November 2022
- FIXMultiple systems
Fixed: players being unable to fire guns from inside vehicles under some circumstances
Fixed players being unable to fire guns from inside vehicles under some circumstances.
Official source
41.78.3 (Build 41) Wednesday, 26 October 2022
- FIXMultiple systems
Fixed: spamming the 'manual floor attack' and 'shove' keys while aiming resulting in firing empty firearms and shoving distant zombies
Spamming the manual floor attack and shove keys while aiming no longer fires empty guns or shoves zombies that are far away.
Fixed spamming the 'manual floor attack' and 'shove' keys while aiming resulting in firing empty firearms and shoving distant zombies.
Official source
41.78 (Build 41) Thursday, 20 October 2022
- NEWMultiple systems
Added "HasMetal" tag for items
Food and drinks in metal containers now have a "HasMetal" tag and will set the microwave on fire if you microwave them.
Added "HasMetal" tag for items.
- Added "HasMetal" tag for items. This tag was added to food and water items in metal containers, which will now set microwaves on fire when microwaved.
- FIXMultiple systems
Fixed: Lighters draining completely when used with a Molotov
Lighters no longer drain completely when you use them on a Molotov, and an equipped lighter now only lights when you activate it with the flashlight key, the radial menu or the inventory menu.
Fixed Lighters draining completely when used with a Molotov.
- Fixed Lighters draining completely when used with a Molotov. When a Lighter is equipped it will no longer automatically become lit, instead it will do so only if activated using the flashlight keybind or radial menu, or using the inventory context menu option to activate them.
- FIXMultiple systems
Fixed: not being able to get a key ring
Key rings can now be found: some zombies carry their house or vehicle key on one, and they sometimes show up in store displays with watches.
Fixed not being able to get a key ring.
- Fixed not being able to get a key ring. Some zombies will now have their house or vehicle key in a key ring, and key rings can also sometimes be found in store displays with watches.
- FIXMultiple systems
Fixed: adding poisonous berries or mushrooms to an evolved recipe did not make the product poisonous
Adding poisonous berries or mushrooms to an evolved recipe now makes the food poisonous, so check what goes into your cooking.
Fixed adding poisonous berries or mushrooms to an evolved recipe did not make the product poisonous.
Official source - FIXMultiple systems
Fixed: only pouring 50 units when selecting the option to put 100 units of water into a farming plot
Fixed only pouring 50 units when selecting the option to put 100 units of water into a farming plot.
Official source - FIXMultiple systems
Fixed: not being able to disassemble car wrecks due to a missing Propane Torch
You can now take apart car wrecks when you have a Propane Torch in your inventory, and the amount of torch fuel each job uses has also changed.
Fixed not being able to disassemble car wrecks due to a missing Propane Torch, even though it was in inventory.
- Fixed not being able to disassemble car wrecks due to a missing Propane Torch, even though it was in inventory. This needs Balance feedback since the usage per Torch was also changed.
- FIXMultiple systems
When a Lighter is equipped it will no longer automatically
A Lighter no longer lights itself when you equip it. You turn it on with the flashlight keybind, the radial menu or the inventory menu.
When a Lighter is equipped it will no longer automatically become lit, instead it will do so only if activated using the flashlight keybind or radial menu, or using the inventory context menu option to activate them.
Official source - FIXMultiple systems
Fixed: sawing off a Double Barrel Shotgun not changing its encumbrance
Fixed sawing off a Double Barrel Shotgun not changing its encumbrance.
Official source
41.77 (Build 41) Tuesday, 27 September 2022
- CHANGEMultiple systems
Added a looping progress bar for timed actions that have no defined end
Actions with no set end, like entering a car or Walk To, now show a looping progress bar, so you can see when getting into a car has not finished yet.
Added a looping progress bar for timed actions that have no defined end.
- Added a looping progress bar for timed actions that have no defined end. This is mainly a stopgap "fix" for entering cars, to visualize that there is an ongoing unfinished action until we can have visually open doors, etc. Specifically added for the scenarios where players reported being bitten through the car door after they had entered a car and interrupted the "enter car" action before it could finish (e.g. by opening the map, etc), i.e. before the door was "closed". This bar extends to other "infinite" actions like Walk To.
41.73 (Build 41) Monday, 18 July 2022
- FIXMultiple systems
Fixed: adding whole and uncooked animal as a bait, removing and butchering it returning a "full" hunger reduction value animal
If you use a whole uncooked animal as bait, then take it back and butcher it, you no longer get meat with a full hunger value.
Fixed adding whole and uncooked animal as a bait, removing and butchering it returning a "full" hunger reduction value animal
Official source - FIXMultiple systems
Fixed added AddIngredientIfCooked:true to the Burger evolved recipe so baked bread slices can be used to make burgers
Baked bread slices can now be used to make burgers.
Official source - FIXMultiple systems
Fixed: baked bread slices not being usable when making sandwiches
Baked bread slices can now be used in sandwiches, because the sandwich recipe now accepts cooked bread slices.
Fixed baked bread slices not being usable when making sandwiches; this was on account of them being cooked, the evolved recipe for sandwiches was changed to allow cooked bread slices.
Official source - FIXMultiple systems
Fixed: updates to the map causing zombies to spawn inside previously cleared buildings
Map updates no longer spawn zombies inside buildings you already cleared, but saves already updated to 41.73 before this hotfix may not get the fix, so back up your save.
Fixed updates to the map causing zombies to spawn inside previously cleared buildings. [NOTE: If your savegame was already updated to 41.73 prior to this hotfix, this fix might not apply to your savegame.
- Fixed updates to the map causing zombies to spawn inside previously cleared buildings. [NOTE: If your savegame was already updated to 41.73 prior to this hotfix, this fix might not apply to your savegame. Be aware. Backup your savegame.]
- FIXMultiple systems
Fixed: BuildingDef.calculateMetaID() and RoomDef.calculateMetaID() possibly creating the same ID for different buildings or rooms
Zombies should no longer respawn in some rooms you have already seen, because different buildings and rooms can no longer end up with the same ID.
Fixed BuildingDef.calculateMetaID() and RoomDef.calculateMetaID() possibly creating the same ID for different buildings or rooms.
- Fixed BuildingDef.calculateMetaID() and RoomDef.calculateMetaID() possibly creating the same ID for different buildings or rooms. This was why zombies would respawn in some already-seen rooms.
- FIXMultiple systems
Fixed: updates to the map causing zombies to spawn inside previously cleared buildings
Fixed updates to the map causing zombies to spawn inside previously cleared buildings.
Official source
41.72 (Build 41) Thursday, 7 July 2022
- CHANGEMultiple systems
WildGarlic item replaced by WildGarlic2 which is edible; this was done
Wild Garlic is now edible and can be used in recipes; otherwise it is the same as the old Wild Garlic.
WildGarlic item replaced by WildGarlic2 which is edible; this was done so that Wild Garlic could be a food item and be used in recipes.
- WildGarlic item replaced by WildGarlic2 which is edible; this was done so that Wild Garlic could be a food item and be used in recipes. Otherwise identical to the old Wild Garlic.
- FIXMultiple systems
Fixed: player can exit or sleep in moving car
In multiplayer you can no longer get out of or sleep in a car while it is moving.
Fixed player can exit or sleep in moving car.
Official source - FIXMultiple systems
Fixed: Spiffo's green arrow requiring farming skill to be picked up
Fixed Spiffo's green arrow requiring farming skill to be picked up.
Official source - FIXMultiple systems
Fixed: flashlights no longer falling out of hands when climbing over walls
Flashlights no longer fall out of your hands when you climb over walls.
Fixed flashlights no longer falling out of hands when climbing over walls
Official source - FIXMultiple systems
Fixed: Flashlights falling out of hands when climbing over walls
Fixed Flashlights falling out of hands when climbing over walls.
Official source - FIXMultiple systems
Fixed: dried foods and Ramen noodles transferring their thirst values when used in evolved recipes
Dried foods and Ramen noodles no longer pass their thirst values into the evolved recipes you add them to.
Fixed dried foods and Ramen noodles transferring their thirst values when used in evolved recipes.
Official source - FIXMultiple systems
Fixed: items being used in evolved recipes not having their thirst values reduced
Items you use in evolved recipes now have their thirst values reduced.
Fixed items being used in evolved recipes not having their thirst values reduced.
Official source - FIXMultiple systems
Fixed: Sweet Pies being unavailable in the crafting UI
Fixed Sweet Pies being unavailable in the crafting UI.
Official source
41.71 (Build 41) Sunday, 22 May 2022
- FIXMultiple systems
Fixed: Applying Disinfectant to an un-infected wound making that body part immune to infection
Fixed Applying Disinfectant to an un-infected wound making that body part immune to infection.
Official source - FIXMultiple systems
Fixed: characters not using a Knive that was equipped or in main inventory when crafting while a better Knive was in a nearby container
Crafting now uses the knife you have equipped or in your main inventory, not a better one from a nearby container.
Fixed characters not using a Knive that was equipped or in main inventory when crafting while a better Knive was in a nearby container.
Official source - FIXMultiple systems
Fixed: being unable to transfer the same item between containers until a timeout expires, if the first attempt was interrupted
In multiplayer, if a transfer between containers gets interrupted, you can now move the same item again right away instead of waiting for a timeout.
Fixed being unable to transfer the same item between containers until a timeout expires, if the first attempt was interrupted.
- Fixed being unable to transfer the same item between containers until a timeout expires, if the first attempt was interrupted. This happened in multiplayer only.
- FIXMultiple systems
Fixed: support pillars for stairs not being created on the server or other clients
Fixed support pillars for stairs not being created on the server or other clients.
Official source - FIXMultiple systems
Fixed: inability to burn corpses in MP
Fixed inability to burn corpses in MP
Official source - CHANGEMultiple systems
Changed handling of object ambient sounds so they only play from the nearest 20 objects
Ambient sounds from objects such as doors, fridges, trees and windows now only play from the nearest 20 objects.
Changed handling of object ambient sounds so they only play from the nearest 20 objects.
- Changed handling of object ambient sounds so they only play from the nearest 20 objects. This includes doors, fridges, trees, windows and any sprite with the AmbientSound property set.
41.68 (Build 41) Monday, 7 March 2022
- FIXMultiple systems
Fixed: split-screen players, except the last, being unable to drive vehicles in multiplayer
Fixed split-screen players, except the last, being unable to drive vehicles in multiplayer.
Official source
41.67 (Build 41) Friday, 4 March 2022
- FIXMultiple systems
Fixed: medicinal herbs requirement check for recipe instead of trait "Herbalist"
The medicinal herbs requirement now checks for the recipe instead of the Herbalist trait.
Fixed medicinal herbs requirement check for recipe instead of trait "Herbalist"
Official source
Build 41 (41.65) Monday, 20 December 2021
- NEWMultiple systems
New Gameplay Styles Apocalypse: Stealth focus
Three new gameplay styles: Apocalypse is about stealth, with a short lifespan and fights you pick carefully; Survivor gives strong combat and a longer lifespan; Builder is a more relaxed game about construction, exploration and farming.
New Gameplay Styles Apocalypse: Stealth focus.
- New Gameplay Styles Apocalypse: Stealth focus. Short lifespan. Combat best avoided and picked selectively. Survivor: Powerful combat. Longer Lifespan. A challenging playstyle based on PZ’s previous Survival mode of Build 40. Builder: Construction, Exploration, and Farming focus. A more relaxed experience.
- NEWMultiple systems
New Challenges Kingsmouth
Kingsmouth is a new separate challenge map set on a paradise island resort, and the new Studio challenge has you survive the Knox Infection at a dream factory where some zombies are not like the others.
New Challenges Kingsmouth - A separate challenge map, Kingsmouth puts you on a paradise island vacation resort.
- New Challenges Kingsmouth – A separate challenge map, Kingsmouth puts you on a paradise island vacation resort. Studio – Try to survive as the Knox Infection hits the dream factory. Some of these zombies are not like the others.
- NEWMultiple systems
New animations and new movement systems
Characters get new animations and movement systems, covering sneaking, sprinting, jogging, racking, reloading, climbing, fence-jumping, collapsing and more.
New animations and new movement systems.
- New animations and new movement systems. Sneaking, sprinting, jogging, racking, reloading, climbing, fence-jumping, collapsing and much much more.
- NEWMultiple systems
Blood and dirt system that progressively bloodies bodies and clothing of survivors and zombies
The blood and dirt system makes survivors, zombies and their clothing get bloodier and dirtier over time.
Official source - NEWMultiple systems
Randomized environmental storytelling elements
The world now has random scenes that tell a story, such as zombies left where people died, prayer meetings, sports-viewing parties, zombies wearing backpacks, vehicle crashes and blockades.
Randomized environmental storytelling elements.
- Randomized environmental storytelling elements. Death Scenes, zombies discovered in the situations in which people died. Prayer meetings, sports-viewing parties, survivor zeds wearing backpacks etc, vehicle crashes and blockades.